TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Novgorod : 1 fighter
Production/PUs Summary :
Germans : 40 / 49
Russians : 22 / 26
Japanese : 68 / 76
Americans : 59 / 71
Chinese : 0 / 3
British : 33 / 31
UK_Pacific : 5 / 7
Italians : 23 / 28
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Tsinghai to Russia
1 bomber moved from Western Ukraine to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 fighter moved from Western Germany to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Tsinghai to Russia
1 bomber moved from Western Ukraine to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 fighter moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Non Combat Move - Germans
2 bombers moved from Russia to Western Ukraine
1 bomber moved from Caucasus to Western Ukraine
3 fighters and 1 tactical_bomber moved from Alexandria to Western Ukraine
7 armour, 1 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
6 submarines moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Western Germany to France
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to Western Ukraine
Place Units - Germans
3 armour placed in Germany
1 artillery and 1 infantry placed in France
3 mech_infantrys placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Poland : 5 infantry and 1 mech_infantry
Germany : 3 armour, 1 factory_major and 4 infantry
Denmark : 2 infantry
Baltic States : 1 flag, 1 infantry
Rostov : 1 flag
Vyborg : 1 flag
Eastern Poland : 2 mech_infantrys
Western Ukraine : 3 aaGuns, 17 armour, 7 artilleries, 3 bombers, 3 fighters, 30 infantry, 11 mech_infantrys and 2 tactical_bombers
Caucasus : 1 flag, 1 mech_infantry
95 Sea Zone : 3 fighters, 6 submarines and 1 tactical_bomber
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 42 / 47
Russians : 20 / 26
Japanese : 68 / 76
Americans : 59 / 71
Chinese : 0 / 3
British : 33 / 31
UK_Pacific : 5 / 7
Italians : 23 / 28
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
use this file please, ncm 2 ger inf from den to get. thanks
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Caucasus
1 armour moved from Bryansk to Vologda
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Vologda
1 infantry moved from Bryansk to Rostov
1 fighter moved from Novgorod to Rostov
Combat - Russians
Battle in Vologda
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Vologda, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Vologda
Russians roll dice for 1 armour and 1 fighter in Vologda, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 fighter moved from Vologda to Yenisey
1 mech_infantry moved from Volgograd to Bryansk
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Caucasus to Volgograd
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Bryansk to Russia
3 artilleries and 3 infantry moved from Karelia to Novgorod
Place Units - Russians
1 fighter and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Territory Summary for Russians :
Manchuria : 2 aaGuns and 18 infantry
Yenisey : 1 fighter
Bryansk : 3 aaGuns, 23 artilleries, 1 fighter, 30 infantry and 11 mech_infantrys
Rostov : 1 infantry
Russia : 1 airfield, 1 armour, 1 factory_major and 1 infantry
Novosibirsk : 1 mech_infantry
Volgograd : 1 factory_minor, 3 mech_infantrys and 1 tactical_bomber
Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 6 mech_infantrys
Caucasus : 2 infantry
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 36 / 47
Russians : 27 / 30
Japanese : 64 / 76
Americans : 59 / 71
Chinese : 3 / 3
British : 33 / 31
UK_Pacific : 5 / 7
Italians : 23 / 28
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Very annoying result in Vologda!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Urals to Timguska
Japanese take Timguska from Russians
2 battleships moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 26 Sea Zone to 10 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 aaGun, 4 infantry and 1 mech_infantry moved from Shan State to Burma
1 aaGun, 4 artilleries and 9 infantry moved from Yunnan to Burma
3 mech_infantrys moved from Hunan to Burma
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
2 fighters moved from Malaya to Burma
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 carrier, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to Burma
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 26 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 transport placed in 37 Sea Zone
1 artillery placed in Malaya
3 transports placed in 6 Sea Zone
3 infantry placed in Japan
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag
Korea : 3 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 aaGuns, 4 artilleries, 1 bomber, 4 fighters, 13 infantry, 4 mech_infantrys and 2 tactical_bombers
Malaya : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 3 fighters, 1 harbour and 2 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Timguska : 1 flag, 1 mech_infantry
Siberia : 1 flag
Kazakhstan : 1 flag
French Indo China : 1 flag, 1 artillery and 3 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 2 transports
35 Sea Zone : 1 submarine
39 Sea Zone : 1 submarine
26 Sea Zone : 2 carriers, 5 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
10 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 fighter and 4 transports
54 Sea Zone : 1 submarine
Urals : 1 flag
Vologda : 1 flag
Production/PUs Summary :
Germans : 36 / 47
Russians : 24 / 30
Japanese : 71 / 81
Americans : 55 / 71
Chinese : 3 / 3
British : 33 / 31
UK_Pacific : 5 / 7
Italians : 23 / 28
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 11 Sea Zone to 12 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 submarine moved from 28 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea Zone
1 submarine moved from 29 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea Zone
3 carriers, 2 cruisers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 49 Sea Zone to 30 Sea Zone
3 carriers, 2 cruisers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
3 fighters moved from Western United States to 26 Sea Zone
Scramble from Hawaii?
Also, let me know if you had any special orders for OOL. Otherwise will do in the following order (by defensive ability value): sub, destroyers, carriers, tacs, fighters.
Scramble from Hawaii?Â
Also, let me know if you had any special orders for OOL. Otherwise will do in the following order (by defensive ability value): sub, destroyers, carriers, tacs, fighters.
didn’t plan this out well……oh no, tip the cv’s, ss’s, dd’s but keep one around as long as one of your ss’s are around. otherwise max D
a simple dd block is all I required. :x
Yeah I hear you, so many details in this game that it’s easy to overlook something. That’s why I pretty much only play one game at once now…
To clarify: you are scrambling all 3 planes, or no? I’ll damage the carriers first, then the order I mentioned above (except keeping one destroyer around as long as I have a sub).
Yeah I hear you, so many details in this game that it’s easy to overlook something. That’s why I pretty much only play one game at once now…
To clarify: you are scrambling all 3 planes, or no? I’ll damage the carriers first, then the order I mentioned above (except keeping one destroyer around as long as I have a sub).
correct……
I almost made a major mistake last time as well. I meant to place my newly purchased fleet off of Western USA, then right at the end of the turn before I was about to place it, I realized your planes from Japan were within range… so I had to place them in Eastern US to save them. Luckily I saw this, although obviously would have been even better for me if I would have seen this before the turn started as my purchase would have been different.
I almost made a major mistake last time as well. Â I meant to place my newly purchased fleet off of Western USA, then right at the end of the turn before I was about to place it, I realized your planes from Japan were within range… so I had to place them in Eastern US to save them. Â Luckily I saw this, although obviously would have been even better for me if I would have seen this before the turn started as my purchase would have been different.
hopefully, this isn’t a major mistake. I think you have 80% odds here. I’ve seen worse odds win!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 11 Sea Zone to 12 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 submarine moved from 28 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea Zone
1 submarine moved from 29 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea Zone
3 carriers, 2 cruisers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 49 Sea Zone to 30 Sea Zone
3 carriers, 2 cruisers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
3 fighters moved from Western United States to 26 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Americans attack with 3 carriers, 2 cruisers, 7 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 2 carriers, 5 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 5/8 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 3 carriers and 2 cruisers in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 carriers, 5 destroyers, 5 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 6/14 hits
3 carriers owned by the Americans and 3 destroyers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 5 submarines in 26 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 2 cruisers, 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 3/10 hits
Japanese roll dice for 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 7/11 hits
5 submarines owned by the Americans , 2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 cruisers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 4 : 6/8 hits
Japanese roll dice for 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 4 : 4/6 hits
4 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 carriers, 5 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 3 carriers, 6 fighters and 5 submarines
Non Combat Move - Americans
1 submarine moved from 51 Sea Zone to 64 Sea Zone
3 destroyers and 2 submarines moved from 101 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
2 carriers moved from 91 Sea Zone to 64 Sea Zone
1 artillery and 3 infantry moved from Queensland to South Australia
2 fighters moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 91 Sea Zone to 64 Sea Zone
2 bombers moved from Syria to Gibraltar
2 fighters moved from Scotland to 83 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 64 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
4 aaGuns moved from Western United States to Central United States
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 harbour placed in Southeast Mexico
2 fighters placed in Western United States
3 fighters placed in Eastern United States
Americans undo move 3.
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,4
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Territory Summary for Americans :
South Australia : 1 artillery and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Midway : 1 airfield
49 Sea Zone : 1 fighter and 1 tactical_bomber
26 Sea Zone : 1 flag, 2 cruisers
10 Sea Zone : 1 submarine
Central United States : 4 aaGuns and 1 factory_major
Southeast Mexico : 1 artillery, 1 harbour and 1 infantry
Eastern United States : 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Gibraltar : 1 armour, 2 bombers, 6 infantry and 3 mech_infantrys
United Kingdom : 1 infantry
Morocco : 1 flag
Norway : 1 flag
Bryansk : 2 fighters
Vyborg : 1 mech_infantry
89 Sea Zone : 3 transports
64 Sea Zone : 2 carriers, 4 destroyers, 5 submarines and 1 transport
101 Sea Zone : 2 transports
83 Sea Zone : 2 fighters
Brazil : 1 flag
91 Sea Zone : 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 36 / 47
Russians : 24 / 30
Japanese : 71 / 81
Americans : 55 / 68
Chinese : 3 / 3
British : 33 / 31
UK_Pacific : 5 / 7
Italians : 23 / 28
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 16 times
3 was rolled 25 times
4 was rolled 18 times
5 was rolled 21 times
6 was rolled 16 times
Average roll : 3.630
Median : 4.000
Variance : 0.953
Standard Deviation : 0.976
Total rolls : 108
Null / Other
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.600
Median : 4.000
Variance : 0.441
Standard Deviation : 0.664
Total rolls : 35
Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.600
Median : 4.000
Variance : 0.441
Standard Deviation : 0.664
Total rolls : 35
Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.684
Median : 3.500
Variance : 0.703
Standard Deviation : 0.838
Total rolls : 38
All things considered, I think you did very well there to only lose by 12 IPC’s. It almost went very badly for me, except for a good roll in the last round…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 6 PUs total
All things considered, I think you did very well there to only lose by 12 IPC’s. It almost went very badly for me, except for a good roll in the last round…
I should have blocked with the dd……