L13 G40 - toan6ca (Allies) +10 v JWW (axis)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Novgorod : 1 fighter

    Production/PUs Summary :

    Germans : 40 / 49
        Russians : 22 / 26
        Japanese : 68 / 76
        Americans : 59 / 71
        Chinese : 0 / 3
        British : 33 / 31
        UK_Pacific : 5 / 7
        Italians : 23 / 28
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Tsinghai to Russia
                1 bomber moved from Western Ukraine to Caucasus
                1 mech_infantry moved from Rostov to Caucasus
                1 fighter moved from Western Germany to 112 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Tsinghai to Russia
                1 bomber moved from Western Ukraine to Caucasus
                1 mech_infantry moved from Rostov to Caucasus
                1 fighter moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Caucasus
                    Germans attack with 1 bomber and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 8,8 and causes: 16 damage to unit: factory_major
                    Bombing raid in Russia causes 16 damage total.

    Non Combat Move - Germans
                2 bombers moved from Russia to Western Ukraine
                1 bomber moved from Caucasus to Western Ukraine
                3 fighters and 1 tactical_bomber moved from Alexandria to Western Ukraine
                7 armour, 1 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Germany to Eastern Poland
                5 infantry moved from Germany to Poland
                1 mech_infantry moved from Western Germany to Poland
                6 submarines moved from 92 Sea Zone to 95 Sea Zone
                2 infantry moved from Western Germany to France
                1 fighter moved from 112 Sea Zone to Western Germany
                1 tactical_bomber moved from Western Germany to Western Ukraine

    Place Units - Germans
                3 armour placed in Germany
                1 artillery and 1 infantry placed in France
                3 mech_infantrys placed in Western Germany
                4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
        Poland : 5 infantry and 1 mech_infantry
        Germany : 3 armour, 1 factory_major and 4 infantry
        Denmark : 2 infantry
        Baltic States : 1 flag, 1 infantry
        Rostov : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 2 mech_infantrys
        Western Ukraine : 3 aaGuns, 17 armour, 7 artilleries, 3 bombers, 3 fighters, 30 infantry, 11 mech_infantrys and 2 tactical_bombers
        Caucasus : 1 flag, 1 mech_infantry
        95 Sea Zone : 3 fighters, 6 submarines and 1 tactical_bomber
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 42 / 47
        Russians : 20 / 26
        Japanese : 68 / 76
        Americans : 59 / 71
        Chinese : 0 / 3
        British : 33 / 31
        UK_Pacific : 5 / 7
        Italians : 23 / 28
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • use this file please, ncm 2 ger inf from den to get. thanks


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Volgograd to Samara
                1 mech_infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                18 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 fighter moved from Novgorod to Vologda
                1 tactical_bomber moved from Novgorod to Caucasus
                1 armour moved from Bryansk to Vologda
                1 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Volgograd to Vologda
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Novgorod to Rostov

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Vologda, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 armour and 1 fighter in Vologda, round 3 :  2/2 hits
                        Japanese roll dice for 1 infantry in Vologda, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Vologda
                    Russians win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Caucasus
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Manchuria
                1 fighter moved from Vologda to Yenisey
                1 mech_infantry moved from Volgograd to Bryansk
                1 fighter moved from Rostov to Bryansk
                1 tactical_bomber moved from Caucasus to Volgograd
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 armour moved from Bryansk to Russia
                3 artilleries and 3 infantry moved from Karelia to Novgorod

    Place Units - Russians
                1 fighter and 1 mech_infantry placed in Novgorod
                3 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs

    Territory Summary for Russians :

    Manchuria : 2 aaGuns and 18 infantry
        Yenisey : 1 fighter
        Bryansk : 3 aaGuns, 23 artilleries, 1 fighter, 30 infantry and 11 mech_infantrys
        Rostov : 1 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major and 1 infantry
        Novosibirsk : 1 mech_infantry
        Volgograd : 1 factory_minor, 3 mech_infantrys and 1 tactical_bomber
        Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 6 mech_infantrys
        Caucasus : 2 infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        91 Sea Zone : 1 submarine
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 36 / 47
        Russians : 27 / 30
        Japanese : 64 / 76
        Americans : 59 / 71
        Chinese : 3 / 3
        British : 33 / 31
        UK_Pacific : 5 / 7
        Italians : 23 / 28
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Very annoying result in Vologda!


  • @toan6ca:

    Very annoying result in Vologda!

    I’ll take it


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 mech_infantry moved from Urals to Timguska
                      Japanese take Timguska from Russians
                2 battleships moved from 37 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 artillery moved from Shan State to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 26 Sea Zone to 10 Sea Zone

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 aaGun, 4 infantry and 1 mech_infantry moved from Shan State to Burma
                1 aaGun, 4 artilleries and 9 infantry moved from Yunnan to Burma
                3 mech_infantrys moved from Hunan to Burma
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
                2 fighters moved from Malaya to Burma
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from Korea to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
                1 carrier, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 bomber moved from Caroline Islands to Burma
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Hawaiian Islands
                1 carrier, 2 destroyers and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from Japan to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to 26 Sea Zone
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 transport placed in 37 Sea Zone
                1 artillery placed in Malaya
                3 transports placed in 6 Sea Zone
                3 infantry placed in Japan
                1 carrier placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag, 1 factory_minor and 3 infantry
        Kwangsi : 1 flag
        Korea : 3 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Jehol : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 2 aaGuns, 4 artilleries, 1 bomber, 4 fighters, 13 infantry, 4 mech_infantrys and 2 tactical_bombers
        Malaya : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 3 fighters, 1 harbour and 2 infantry
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Timguska : 1 flag, 1 mech_infantry
        Siberia : 1 flag
        Kazakhstan : 1 flag
        French Indo China : 1 flag, 1 artillery and 3 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 transport
        36 Sea Zone : 2 transports
        35 Sea Zone : 1 submarine
        39 Sea Zone : 1 submarine
        26 Sea Zone : 2 carriers, 5 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
        10 Sea Zone : 1 submarine
        6 Sea Zone : 1 carrier, 1 fighter and 4 transports
        54 Sea Zone : 1 submarine
        Urals : 1 flag
        Vologda : 1 flag

    Production/PUs Summary :

    Germans : 36 / 47
        Russians : 24 / 30
        Japanese : 71 / 81
        Americans : 55 / 71
        Chinese : 3 / 3
        British : 33 / 31
        UK_Pacific : 5 / 7
        Italians : 23 / 28
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 5 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 11 Sea Zone to 12 Sea Zone
                1 submarine moved from 12 Sea Zone to 26 Sea Zone
                1 submarine moved from 28 Sea Zone to 27 Sea Zone
                1 submarine moved from 27 Sea Zone to 26 Sea Zone
                1 submarine moved from 29 Sea Zone to 27 Sea Zone
                1 submarine moved from 27 Sea Zone to 26 Sea Zone
                3 carriers, 2 cruisers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 49 Sea Zone to 30 Sea Zone
                3 carriers, 2 cruisers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Norway to Vyborg
                      Russians take Vyborg from Germans
                3 fighters moved from Western United States to 26 Sea Zone


  • Scramble from Hawaii?

    Also, let me know if you had any special orders for OOL.  Otherwise will do in the following order (by defensive ability value): sub, destroyers, carriers, tacs, fighters.


  • @toan6ca:

    Scramble from Hawaii?Â

    Also, let me know if you had any special orders for OOL.  Otherwise will do in the following order (by defensive ability value): sub, destroyers, carriers, tacs, fighters.

    didn’t plan this out well……oh no, tip the cv’s, ss’s, dd’s but keep one around as long as one of your ss’s are around. otherwise max D


  • a simple dd block is all I required.  :x


  • Yeah I hear you, so many details in this game that it’s easy to overlook something.  That’s why I pretty much only play one game at once now…

    To clarify: you are scrambling all 3 planes, or no?  I’ll damage the carriers first, then the order I mentioned above (except keeping one destroyer around as long as I have a sub).


  • @toan6ca:

    Yeah I hear you, so many details in this game that it’s easy to overlook something.  That’s why I pretty much only play one game at once now…

    To clarify: you are scrambling all 3 planes, or no?  I’ll damage the carriers first, then the order I mentioned above (except keeping one destroyer around as long as I have a sub).

    correct……


  • I almost made a major mistake last time as well.  I meant to place my newly purchased fleet off of Western USA, then right at the end of the turn before I was about to place it, I realized your planes from Japan were within range… so I had to place them in Eastern US to save them.  Luckily I saw this, although obviously would have been even better for me if I would have seen this before the turn started as my purchase would have been different.


  • @toan6ca:

    I almost made a major mistake last time as well.  I meant to place my newly purchased fleet off of Western USA, then right at the end of the turn before I was about to place it, I realized your planes from Japan were within range… so I had to place them in Eastern US to save them.  Luckily I saw this, although obviously would have been even better for me if I would have seen this before the turn started as my purchase would have been different.

    hopefully, this isn’t a major mistake. I think you have 80% odds here. I’ve seen worse odds win!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 5 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 11 Sea Zone to 12 Sea Zone
                1 submarine moved from 12 Sea Zone to 26 Sea Zone
                1 submarine moved from 28 Sea Zone to 27 Sea Zone
                1 submarine moved from 27 Sea Zone to 26 Sea Zone
                1 submarine moved from 29 Sea Zone to 27 Sea Zone
                1 submarine moved from 27 Sea Zone to 26 Sea Zone
                3 carriers, 2 cruisers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 49 Sea Zone to 30 Sea Zone
                3 carriers, 2 cruisers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Norway to Vyborg
                      Russians take Vyborg from Germans
                3 fighters moved from Western United States to 26 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in 26 Sea Zone
                    Americans attack with 3 carriers, 2 cruisers, 7 fighters, 5 submarines and 1 tactical_bomber
                    Japanese defend with 2 carriers, 5 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 submarines in 26 Sea Zone, round 2 :  0/5 hits
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 :  5/8 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 3 carriers and 2 cruisers in 26 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 carriers, 5 destroyers, 5 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 :  6/14 hits
                        3 carriers owned by the Americans and 3 destroyers owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 5 submarines in 26 Sea Zone, round 3 :  3/5 hits
                        Americans roll dice for 2 cruisers, 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 :  3/10 hits
                        Japanese roll dice for 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 :  7/11 hits
                        5 submarines owned by the Americans , 2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 2 cruisers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 4 :  6/8 hits
                        Japanese roll dice for 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 4 :  4/6 hits
                        4 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Neutral with 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 carriers, 5 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers
                    Casualties for Americans: 3 carriers, 6 fighters and 5 submarines

    Non Combat Move - Americans
                1 submarine moved from 51 Sea Zone to 64 Sea Zone
                3 destroyers and 2 submarines moved from 101 Sea Zone to 64 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
                1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
                2 carriers moved from 91 Sea Zone to 64 Sea Zone
                1 artillery and 3 infantry moved from Queensland to South Australia
                2 fighters moved from Novgorod to Bryansk
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
                1 submarine moved from 91 Sea Zone to 64 Sea Zone
                2 bombers moved from Syria to Gibraltar
                2 fighters moved from Scotland to 83 Sea Zone
                1 fighter and 1 tactical_bomber moved from Scotland to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 64 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                4 aaGuns moved from Western United States to Central United States
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                3 transports moved from 91 Sea Zone to 89 Sea Zone

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                1 harbour placed in Southeast Mexico
                2 fighters placed in Western United States
                3 fighters placed in Eastern United States
                Americans undo move 3.
                1 fighter placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,4
                Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

    Territory Summary for Americans :

    South Australia : 1 artillery and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Midway : 1 airfield
        49 Sea Zone : 1 fighter and 1 tactical_bomber
        26 Sea Zone : 1 flag, 2 cruisers
        10 Sea Zone : 1 submarine
        Central United States : 4 aaGuns and 1 factory_major
        Southeast Mexico : 1 artillery, 1 harbour and 1 infantry
        Eastern United States : 1 airfield, 1 factory_major, 4 fighters and 1 harbour
        Gibraltar : 1 armour, 2 bombers, 6 infantry and 3 mech_infantrys
        United Kingdom : 1 infantry
        Morocco : 1 flag
        Norway : 1 flag
        Bryansk : 2 fighters
        Vyborg : 1 mech_infantry
        89 Sea Zone : 3 transports
        64 Sea Zone : 2 carriers, 4 destroyers, 5 submarines and 1 transport
        101 Sea Zone : 2 transports
        83 Sea Zone : 2 fighters
        Brazil : 1 flag
        91 Sea Zone : 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 36 / 47
        Russians : 24 / 30
        Japanese : 71 / 81
        Americans : 55 / 68
        Chinese : 3 / 3
        British : 33 / 31
        UK_Pacific : 5 / 7
        Italians : 23 / 28
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 16 times
                3 was rolled 25 times
                4 was rolled 18 times
                5 was rolled 21 times
                6 was rolled 16 times
            Average roll : 3.630
            Median : 4.000
            Variance : 0.953
            Standard Deviation : 0.976
            Total rolls : 108

    Null / Other
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.600
            Median : 4.000
            Variance : 0.441
            Standard Deviation : 0.664
            Total rolls : 35

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.600
            Median : 4.000
            Variance : 0.441
            Standard Deviation : 0.664
            Total rolls : 35

    Americans Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 4 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.684
            Median : 3.500
            Variance : 0.703
            Standard Deviation : 0.838
            Total rolls : 38


  • All things considered, I think you did very well there to only lose by 12 IPC’s.  It almost went very badly for me, except for a good roll in the last round…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 6 PUs total


  • @toan6ca:

    All things considered, I think you did very well there to only lose by 12 IPC’s.  It almost went very badly for me, except for a good roll in the last round…

    I should have blocked with the dd……

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