scram of 111
13L G40 Infrastructure vs Seththenewb (Allies +10)
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And even that battle was a little costlier than it should’ve been. Not by much though . . . ugh.
Should’ve been -40 to get +80 instead of -90 to get +70. :|
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you have a lowluck reroll coming to you because of my early japanese one if you want to use it there.
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I’ll take you up on it. But for now, my little brother is back in town for a couple of days on his way to the east coast. Haven’t seen him in 3 years, so I won’t be posting as much.
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no prob
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keepin it fresh.
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Thanks, turn today. My brother’s gone now. I got some games in yesterday and the rest will go through today.
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Persia LL Rd1 (3inf, 5mech, 7arm, 9ftr, 6bmb [92 punch] vs 28inf, 4art, aa [64 punch])
aa
Rolls: 1@3; Total Hits: 11@3: (3)A No aa hit = 15 hits plus
Rolls: 1@2; Total Hits: 01@2: (5)A aa hit = 14 hits plus
Rolls: 1@5; Total Hits: 11@5: (3)D 10 hits plus
Rolls: 1@4; Total Hits: 01@4: (5) -
Casualties
US: 3inf, 5mech, 2arm, ftr
Japan: 14 inf, aaPersia LL Rd2 (6arm, 8ftr, 6bmb [78 punch] vs 14inf, 4art [36 punch])
A 13 hits
D 6 hits
Casualties
US: 6 arm
Japan: 13 infPersia LL Rd3 (8ftr, 6bmb [60 punch] vs inf, 4art [10 punch])
A 10 hits
D 1 hit plus
Rolls: 1@4; Total Hits: 01@4: (6) -
Wait, I goofed in there somewhere.
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I kept an extra tank on accident after Rd1, so rolling for Rd2 attacker dice to see if it’s 9 hits or 10 hits.
Rolls: 1@3; Total Hits: 01@3: (5) -
So you get another hit for Rd3 and that means I lose a fighter automatically. So I’m down to clearing it with 5 fighters, 6 bombers.
Please double check
Rd1 3inf, 5mech, 7arm, 9ftr, 6bmb
US loses 3inf, 5mech, 2arm, ftr
Rd2 5arm, 8ftr, 6bmb
lose 5arm, ftr
Rd3 7ftr, 6bmb
lose 2 ftrCW/5ftr, 6bmb
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - British
British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - British
13 armour and 11 mech_infantrys moved from Iraq to Eastern Persia
British take Persia from Japanese
5 fighters moved from Saudi Arabia to Eastern Persia
1 bomber moved from Turkey to Eastern Persia
1 destroyer moved from 81 Sea Zone to 71 Sea ZoneCombat - British
Battle in 71 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Eastern Persia
British attack with 13 armour, 1 bomber, 5 fighters and 11 mech_infantrys
Japanese defend with 1 artillery, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers
British win, taking Eastern Persia from Japanese with 11 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 70
Casualties for Japanese: 1 artillery, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers
Casualties for British: 2 armour and 11 mech_infantrysNon Combat Move - British
5 fighters moved from Eastern Persia to Iraq
1 bomber moved from Eastern Persia to Iraq
1 aaGun, 4 artilleries, 7 infantry and 2 tactical_bombers moved from Turkey to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Saudi Arabia to Iraq
1 mech_infantry moved from Saudi Arabia to Iraq
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from 101 Sea Zone to Eastern United StatesPlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
British collect 31 PUs (2 lost to blockades); end with 35 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iraq: 3 bombers and 5 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 3 bombers
EDIT: Removing units owned by Americans from Saudi Arabia: 3 bombers
EDIT: Adding units owned by Americans to Egypt: 6 bombers
EDIT: Turning off Edit Mode -
Much appreciated with the LL reroll.
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i think round 1 you should have had 80 not 92…
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As you can see math is NOT my forte. :?
It’s why I wrote it all out like that to help myself avoid mistakes like this. Hmm, I think I counted the bombers as 6@6 for 36 instead of 6@4 for 24. Sooo . . . first round stands as it was. You got your aa shot, so I have 77 punch now for 12 hits and 5 towards the next one. I rolled a 3 so 13 hits.
Moving forward which would you prefer. Rerolling after Rd2 with the corrected casualties or keeping the dice where applicable?
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reroll round 2 on.
:-D -
Losses:
US - 3inf, 5mech, 2arm, ftr
Japan - aa, 12infRd2 5arm, 8ftr, 6bmb {63} vs 16inf, 4art {40}
A 10 hits plus
Rolls: 1@3; Total Hits: 11@3: (3)
D 6 hits plus
Rolls: 1@4; Total Hits: 11@4: (4) -
Losses
US: 5arm, 2ftr
Japan: 11infRd3 3ftr, 6bmb {42} vs 5inf, 4art {18}
A = 7 hits
D = 3 hitsLosses
US - 3ftr
Japan - 5inf, 2artRd4 3ftr, 6bmb {33} vs 2art {4}
A = defender dead
D
Rolls: 1@4; Total Hits: 01@4: (5) -
CW/3ftr, 6bmb
Please double check my math as you’ve seen. If you notice another discrepancy, go ahead and roll it yourself as I apparently can’t be trusted near math.
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these breaks are a pain, but i think they are worth it for a good competitive game like this!
Cheers!





