I see why I normally protect sz92.
G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Italians
1 mech_infantry moved from French Madagascar to 72 Sea Zone
1 destroyer, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 mech_infantry moved from 70 Sea Zone to Belgian CongoCombat - Italians
Battle in 70 Sea Zone
Italians attack with 1 destroyer and 1 transport
British defend with 1 transport
Italians win, taking 70 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belgian CongoNon Combat Move - Italians
Turn Complete - Italians
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bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 cruiser and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 34 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 34 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from India to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 cruiser and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 34 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 34 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from India to SikangCombat - ANZAC
Battle in Sikang
ANZAC attack with 1 fighter
Germans defend with 1 armour
ANZAC roll dice for 1 fighter in Sikang, round 2 : 0/1 hits
Germans roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in Sikang
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Battle in FormosaNon Combat Move - ANZAC
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
1 fighter moved from Union of South Africa to 70 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
1 fighter moved from Union of South Africa to 70 Sea Zone
2 infantry moved from United Kingdom to 110 Sea ZoneCombat - French
Battle in 70 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
French roll dice for 1 fighter in 70 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 70 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the French lost in 70 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1French Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
4 infantry moved from Northern Italy to Southern Italy
2 armour moved from Western Germany to Southern Italy
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Sikang to Turkmenistan
2 mech_infantrys moved from Volgograd to Turkmenistan
1 armour moved from Bryansk to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Germans take Ethiopia from British
2 artilleries and 6 infantry moved from Holland Belgium to Normandy Bordeaux
1 battleship, 1 carrier, 5 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to 99 Sea Zone
1 fighter moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from France to 95 Sea Zone
1 fighter moved from France to 110 Sea Zone -
scramble in 110?
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Churchill says
“SEND EM UP!!!” -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
4 infantry moved from Northern Italy to Southern Italy
2 armour moved from Western Germany to Southern Italy
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Sikang to Turkmenistan
2 mech_infantrys moved from Volgograd to Turkmenistan
1 armour moved from Bryansk to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Germans take Ethiopia from British
2 artilleries and 6 infantry moved from Holland Belgium to Normandy Bordeaux
1 battleship, 1 carrier, 5 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to 99 Sea Zone
1 fighter moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from France to 95 Sea Zone
1 fighter moved from France to 110 Sea ZoneCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 5 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
French defend with 2 infantry; British defend with 1 carrier, 2 destroyers, 4 fighters and 5 transports
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 83
Casualties for Germans: 3 destroyers and 1 submarine
Casualties for French: 2 infantry
Casualties for British: 1 carrier, 2 destroyers, 4 fighters and 5 transports
Battle in 99 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 95 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer and 3 transports
Germans win with 2 fighters remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in Normandy Bordeaux
Germans attack with 2 armour, 2 artilleries and 6 infantry
British defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for British: 2 armour, 1 artillery and 2 infantry
Battle in Southern Italy
Germans attack with 3 armour and 4 infantry
Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans win, taking Southern Italy from Americans, taking Ethiopia from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Americans: 3 armourNon Combat Move - Germans
2 fighters moved from 95 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Greece
1 artillery and 3 infantry moved from Norway to 112 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 artillery and 2 infantry moved from Finland to NorwayPlace Units - Germans
2 destroyers and 1 transport placed in 93 Sea Zone
3 fighters placed in Persia
3 armour placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 fighter placed in Novgorod
Germans undo move 5.
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
Japan is up, Russia has no moves
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 artilleries moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Urals to Tsinghai
1 armour moved from Chahar to Manchuria
1 fighter moved from Kiangsu to Manchuria
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to 6 Sea Zone
2 infantry moved from Chahar to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 armour moved from Kansu to SuiyuyanCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 1 fighter and 1 transport
ANZAC defend with 1 cruiser and 2 destroyers; Americans defend with 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -43
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 1 transport
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -27
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Battle in Anhwe
Japanese attack with 5 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Anhwe from Chinese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 1 armour and 1 fighter
Americans defend with 1 armour
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour
Battle in Suiyuyan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 3 artilleries and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Kwangtung
1 fighter moved from Manchuria to KiangsuPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 34 PUs; end with 39 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 artillery and 2 infantry moved from Amur to Manchuria
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 cruiser and 1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 carrier moved from 34 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
3 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 7 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone -
OOL for 110 if you would please,and any scramble in 6?
Tanks
S.A. -
no scramble in 6.
sub hit goes to a dd, any plane hits will take out my planes, then bb, carrier hit, on down
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Forgot to ask about Kami"s in S.Z. 6
S.A. -
2 on the cruiser, 1 on each destroyer
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Cool Thanks.
Been out cruising till late so look for my move Thur.s
Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 artillery and 2 infantry moved from Amur to Manchuria
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 cruiser and 1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 carrier moved from 34 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
3 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 7 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 3/6 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 destroyers and 1 submarineNon Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western United States to Iwo JimaPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 fighters placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.438
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6Americans Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4





