G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Germans
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 2 infantry moved from Kwangsi to Kwangtung


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Germans
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 2 infantry moved from Kwangsi to Kwangtung

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Kwangtung, round 2 :  4/6 hits
                        1 artillery owned by the Chinese and 2 infantry owned by the Chinese lost in Kwangtung
                    Japanese win with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is -10
                    Casualties for Chinese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Hunan to Anhwe

    Place Units - Chinese
                1 artillery and 1 infantry placed in Szechwan
                1 artillery and 1 infantry placed in Shensi
                1 infantry placed in Suiyuyan
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,1,6,4,2
                Chinese collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 18 times
                3 was rolled 13 times
                4 was rolled 20 times
                5 was rolled 8 times
                6 was rolled 13 times
            Average roll : 3.258
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 89

    Null / Other
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.615
            Median : 4.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13

    Italians Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.950
            Standard Deviation : 0.975
            Total rolls : 21

    Chinese Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.227
            Median : 3.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 22


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - British
                1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
                3 fighters moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                4 transports moved from 91 Sea Zone to 110 Sea Zone
                2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 armour, 1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 armour, 1 artillery and 2 infantry moved from Eastern Persia to Persia
                1 fighter and 1 tactical_bomber moved from India to Persia
                1 artillery and 3 infantry moved from Yunnan to Kwangsi
                1 destroyer moved from 43 Sea Zone to 41 Sea Zone
                      UK_Pacific take 42 Sea Zone from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Brazil: 1 infantry
                EDIT: Removing units owned by Americans from 86 Sea Zone: 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                British buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
                3 fighters moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                4 transports moved from 91 Sea Zone to 110 Sea Zone
                2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 armour, 1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 armour, 1 artillery and 2 infantry moved from Eastern Persia to Persia
                1 fighter and 1 tactical_bomber moved from India to Persia
                1 artillery and 3 infantry moved from Yunnan to Kwangsi
                1 destroyer moved from 43 Sea Zone to 41 Sea Zone
                      UK_Pacific take 42 Sea Zone from Japanese

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 2 armour, 1 artillery, 4 fighters and 7 infantry
                    Germans defend with 4 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                        British roll dice for 2 armour, 1 artillery, 4 fighters and 7 infantry in Normandy Bordeaux, round 2 :  5/14 hits
                        Germans roll dice for 4 artilleries and 6 infantry in Normandy Bordeaux, round 2 :  3/10 hits
                        3 infantry owned by the British and 5 infantry owned by the Germans lost in Normandy Bordeaux
                        British roll dice for 2 armour, 1 artillery, 4 fighters and 4 infantry in Normandy Bordeaux, round 3 :  8/11 hits
                        Germans roll dice for 4 artilleries and 1 infantry in Normandy Bordeaux, round 3 :  2/5 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans and 4 artilleries owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 2 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 19
                    Casualties for Germans: 4 artilleries and 6 infantry
                    Casualties for British: 5 infantry
                Battle in Persia
                    British attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 fighter; Germans defend with 5 armour, 1 factory_minor and 3 infantry
                        British roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 :  2/7 hits
                        Germans roll dice for 5 armour, 1 fighter and 3 infantry in Persia, round 2 :  1/9 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in Persia
                        British roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 3 :  4/6 hits
                        Germans roll dice for 5 armour, 1 fighter and 1 infantry in Persia, round 3 :  3/7 hits
                        1 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Germans , 3 armour owned by the Germans and 1 artillery owned by the British lost in Persia
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Persia, round 4 :  1/3 hits
                        Germans roll dice for 2 armour and 1 fighter in Persia, round 4 :  2/3 hits
                        1 tactical_bomber owned by the British , 1 armour owned by the Germans and 1 fighter owned by the British lost in Persia
                        British roll dice for 1 armour in Persia, round 5 :  1/1 hits
                        Germans roll dice for 1 armour and 1 fighter in Persia, round 5 :  2/2 hits
                        1 armour owned by the British and 1 armour owned by the Germans lost in Persia
                    Germans win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 5 armour and 3 infantry
                    Casualties for British: 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber

    Non Combat Move - British
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 infantry moved from India to Burma
                3 infantry moved from India to West India
                1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                1 armour, 1 artillery and 5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                British collect 27 PUs (1 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 35 times
                2 was rolled 30 times
                3 was rolled 24 times
                4 was rolled 30 times
                5 was rolled 24 times
                6 was rolled 32 times
            Average roll : 3.423
            Median : 3.000
            Variance : 0.557
            Standard Deviation : 0.747
            Total rolls : 175

    Null / Other
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.182
            Median : 2.500
            Variance : 1.238
            Standard Deviation : 1.113
            Total rolls : 22

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    Germans Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 13 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3.857
            Median : 4.000
            Variance : 1.104
            Standard Deviation : 1.051
            Total rolls : 49

    British Combat
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 9 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.537
            Standard Deviation : 0.733
            Total rolls : 42

    Italians Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.182
            Median : 2.500
            Variance : 1.238
            Standard Deviation : 1.113
            Total rolls : 22

    Chinese Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.227
            Median : 3.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 22

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Italians
                1 mech_infantry moved from French Madagascar to 72 Sea Zone
                1 destroyer, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
                1 mech_infantry moved from 70 Sea Zone to Belgian Congo

    Combat - Italians
                Battle in 70 Sea Zone
                    Italians attack with 1 destroyer and 1 transport
                    British defend with 1 transport
                    Italians win, taking 70 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Belgian Congo

    Non Combat Move - Italians

    Turn Complete - Italians

  • '20 '18 '17 '15

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  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Celebes to 44 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 cruiser and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                      ANZAC take 6 Sea Zone from Japanese
                1 fighter moved from Caroline Islands to 34 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 34 Sea Zone to 42 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 fighter moved from India to Sikang


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Celebes to 44 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 cruiser and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                      ANZAC take 6 Sea Zone from Japanese
                1 fighter moved from Caroline Islands to 34 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 34 Sea Zone to 42 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 fighter moved from India to Sikang

    Combat - ANZAC
                Battle in Sikang
                    ANZAC attack with 1 fighter
                    Germans defend with 1 armour
                        ANZAC roll dice for 1 fighter in Sikang, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Sikang, round 2 :  1/1 hits
                        1 fighter owned by the ANZAC lost in Sikang
                    Germans win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter
                Battle in Formosa

    Non Combat Move - ANZAC
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 46 Sea Zone to New Guinea
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                2 infantry placed in New South Wales
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French
                1 fighter moved from Union of South Africa to 70 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French
                1 fighter moved from Union of South Africa to 70 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone

    Combat - French
                Battle in 70 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                        French roll dice for 1 fighter in 70 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 70 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the French lost in 70 Sea Zone
                    Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                    Casualties for French: 1 fighter

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    French Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Bump

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                4 infantry moved from Northern Italy to Southern Italy
                2 armour moved from Western Germany to Southern Italy
                1 infantry moved from Volgograd to Kazakhstan
                3 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 armour moved from Sikang to Turkmenistan
                2 mech_infantrys moved from Volgograd to Turkmenistan
                1 armour moved from Bryansk to Caucasus
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Germans take Ethiopia from British
                2 artilleries and 6 infantry moved from Holland Belgium to Normandy Bordeaux
                1 battleship, 1 carrier, 5 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 armour moved from Western Germany to Normandy Bordeaux
                1 armour moved from Western Germany to Southern Italy
                1 armour moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Northern Italy to 99 Sea Zone
                1 fighter moved from 93 Sea Zone to 99 Sea Zone
                1 fighter moved from 93 Sea Zone to 95 Sea Zone
                1 fighter moved from France to 95 Sea Zone
                1 fighter moved from France to 110 Sea Zone

  • '20 '18 '17 '15

    scramble in 110?


  • Churchill says
                                “SEND EM UP!!!”

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                4 infantry moved from Northern Italy to Southern Italy
                2 armour moved from Western Germany to Southern Italy
                1 infantry moved from Volgograd to Kazakhstan
                3 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 armour moved from Sikang to Turkmenistan
                2 mech_infantrys moved from Volgograd to Turkmenistan
                1 armour moved from Bryansk to Caucasus
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Germans take Ethiopia from British
                2 artilleries and 6 infantry moved from Holland Belgium to Normandy Bordeaux
                1 battleship, 1 carrier, 5 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 armour moved from Western Germany to Normandy Bordeaux
                1 armour moved from Western Germany to Southern Italy
                1 armour moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Northern Italy to 99 Sea Zone
                1 fighter moved from 93 Sea Zone to 99 Sea Zone
                1 fighter moved from 93 Sea Zone to 95 Sea Zone
                1 fighter moved from France to 95 Sea Zone
                1 fighter moved from France to 110 Sea Zone

    Combat - Germans
                British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 5 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
                    French defend with 2 infantry; British defend with 1 carrier, 2 destroyers, 4 fighters and 5 transports
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 83
                    Casualties for Germans: 3 destroyers and 1 submarine
                    Casualties for French: 2 infantry
                    Casualties for British: 1 carrier, 2 destroyers, 4 fighters and 5 transports
                Battle in 99 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 95 Sea Zone
                    Germans attack with 2 fighters
                    Americans defend with 1 destroyer and 3 transports
                    Germans win with 2 fighters remaining. Battle score for attacker is 29
                    Casualties for Americans: 1 destroyer and 3 transports
                Battle in Normandy Bordeaux
                    Germans attack with 2 armour, 2 artilleries and 6 infantry
                    British defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from British with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 armour, 1 artillery and 2 infantry
                Battle in Southern Italy
                    Germans attack with 3 armour and 4 infantry
                    Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                    Germans win, taking Southern Italy from Americans, taking Ethiopia from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 3 armour

    Non Combat Move - Germans
                2 fighters moved from 95 Sea Zone to 93 Sea Zone
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Greece
                1 artillery and 3 infantry moved from Norway to 112 Sea Zone
                1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
                1 artillery and 2 infantry moved from Finland to Norway

    Place Units - Germans
                2 destroyers and 1 transport placed in 93 Sea Zone
                3 fighters placed in Persia
                3 armour placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                1 fighter placed in Novgorod
                Germans undo move 5.
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs


  • Japan is up, Russia has no moves
    S.A.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 artilleries moved from Novosibirsk to Tsinghai
                1 mech_infantry moved from Urals to Tsinghai
                1 armour moved from Chahar to Manchuria
                1 fighter moved from Kiangsu to Manchuria
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 carrier and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Kwangtung to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Japan to 6 Sea Zone
                2 infantry moved from Chahar to Anhwe
                3 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kansu to Suiyuyan

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 carrier, 3 destroyers, 1 fighter and 1 transport
                    ANZAC defend with 1 cruiser and 2 destroyers; Americans defend with 1 submarine and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -43
                    Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 1 transport
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Korea
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -27
                    Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
                Battle in Anhwe
                    Japanese attack with 5 infantry
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Anhwe from Chinese with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 armour and 1 fighter
                    Americans defend with 1 armour
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 armour
                Battle in Suiyuyan
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                    Chinese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 3 artilleries and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to Kwangtung
                1 fighter moved from Manchuria to Kiangsu

    Place Units - Japanese
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
                Japanese collect 34 PUs; end with 39 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Americans take Yenisey from Japanese
                1 artillery and 2 infantry moved from Amur to Manchuria
                1 artillery moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 cruiser and 1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 36 Sea Zone
                1 carrier moved from 34 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                3 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 7 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone


  • OOL for 110 if you would please,and any scramble in 6?
    Tanks
    S.A.

  • '20 '18 '17 '15

    no scramble in 6.

    sub hit goes to a dd, any plane hits will take out my planes, then bb, carrier hit, on down

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