scram of 111
13L G40 Infrastructure vs Seththenewb (Allies +10)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 1 fighter, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 infantry moved from Belarus to Bryansk
1 bomber moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 1 fighter, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 infantry moved from Belarus to Bryansk
1 bomber moved from Belarus to Bryansk
1 infantry moved from Belarus to BryanskCombat - Germans
Germans creates battle in territory 119 Sea Zone
Battle in Bryansk
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking 119 Sea Zone from British, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Greece
2 armour and 6 mech_infantrys moved from Romania to Ukraine
9 armour and 13 mech_infantrys moved from Western Ukraine to Ukraine
2 artilleries and 9 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
2 infantry moved from Karelia to Novgorod
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Gibraltar
1 artillery and 6 infantry moved from Gibraltar to Spain
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
5 mech_infantrys moved from Germany to Romania
1 infantry moved from Belarus to ArchangelPlace Units - Germans
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
1 aaGun and 2 infantry placed in Greece
1 armour and 2 mech_infantrys placed in Novgorod
7 infantry and 1 mech_infantry placed in Germany
Germans undo move 5.
3 infantry placed in Normandy Bordeaux
4 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Bryansk
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Russia to Vologda
9 armour and 10 mech_infantrys moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to Novosibirsk
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to NovosibirskCombat - Russians
Battle in Rostov
Russians attack with 2 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Novosibirsk
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians win, taking Novosibirsk from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 9 armour, 2 infantry and 10 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 9 armour, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
2 fighters moved from Novosibirsk to Russia
1 fighter moved from Kazakhstan to Russia
2 infantry moved from Russia to VologdaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 88 PUs;
Japanese buy 1 artillery, 2 destroyers, 2 fighters and 16 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone
3 fighters moved from Eastern Persia to Saudi Arabia
3 tactical_bombers moved from Eastern Persia to Saudi Arabia
2 bombers moved from Eastern Persia to Saudi Arabia
1 artillery and 2 infantry moved from Eastern Persia to Persia
3 infantry moved from Tsinghai to Kazakhstan
1 submarine moved from 24 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Tsinghai to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 88 PUs;
Japanese buy 1 artillery, 2 destroyers, 2 fighters and 16 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone
3 fighters moved from Eastern Persia to Saudi Arabia
3 tactical_bombers moved from Eastern Persia to Saudi Arabia
2 bombers moved from Eastern Persia to Saudi Arabia
1 artillery and 2 infantry moved from Eastern Persia to Persia
3 infantry moved from Tsinghai to Kazakhstan
1 submarine moved from 24 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Tsinghai to KazakhstanCombat - Japanese
Battle in Saudi Arabia
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
Americans defend with 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Saudi Arabia, round 2 : 7/8 hits
Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Saudi Arabia, round 2 : 0/4 hits
2 mech_infantrys owned by the Americans , 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Saudi Arabia
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Americans: 1 armour, 1 bomber and 2 mech_infantrys
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese retreated to Tsinghai
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Persia
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Persia, round 3 : 0/3 hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Persia
Japanese roll dice for 1 artillery and 1 infantry in Persia, round 4 : 1/2 hits
British roll dice for 1 infantry in Persia, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Persia
Japanese win, taking Persia from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 4/7 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to India
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Saudi Arabia to Eastern Persia
1 aaGun and 8 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
6 infantry moved from Burma to India
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
2 transports moved from 42 Sea Zone to 36 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Korea to Amur
3 infantry moved from Shensi to Kansu
3 infantry moved from Kweichow to Shensi
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from French Indo China to Shan StatePlace Units - Japanese
1 artillery and 2 infantry placed in West India
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 fighters and 2 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Turkey to Ukraine
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
2 bombers moved from Queensland to 55 Sea Zone
2 bombers moved from Queensland to 45 Sea Zone
1 bomber moved from Queensland to 34 Sea Zone
1 fighter moved from Turkey to Persia
5 bombers moved from Turkey to Persia
1 infantry moved from Iraq to Persia
8 fighters moved from Turkey to PersiaCombat - Americans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in 55 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Persia
Americans attack with 5 bombers, 9 fighters and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Persia from Japanese with 5 bombers, 9 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 infantry, 8 submarines and 2 transports moved from 54 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island
1 carrier and 2 submarines moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
2 bombers moved from 55 Sea Zone to Wake Island
2 bombers moved from 45 Sea Zone to Queensland
1 bomber moved from 34 Sea Zone to Wake Island
1 bomber moved from Hawaiian Islands to Eastern United States
3 aaGuns moved from Western United States to Central United States
2 infantry moved from Central United States to Eastern United States
2 fighters moved from Queensland to Hawaiian Islands
7 armour and 15 mech_infantrys moved from Iraq to Caucasus
1 artillery and 6 infantry moved from Iraq to Turkey
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 artillery and 3 infantry moved from Alexandria to Egypt
4 infantry moved from Tobruk to Alexandria
5 bombers and 9 fighters moved from Persia to Turkey
1 transport moved from 26 Sea Zone to 10 Sea Zone
4 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 31 Sea Zone
3 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Ukraine to TurkeyPlace Units - Americans
1 artillery and 2 infantry placed in Turkey
3 mech_infantrys placed in Saudi Arabia
1 carrier and 3 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 4.
1 fighter placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Americans collect 58 PUs (7 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - British
British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
3 fighters moved from Egypt to 80 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 119 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
British win with 3 fighters remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 109 Sea Zone to 101 Sea Zone
1 fighter moved from 119 Sea Zone to United Kingdom
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
3 fighters moved from 80 Sea Zone to Saudi Arabia
3 infantry moved from Iraq to Saudi Arabia
2 fighters moved from Turkey to Saudi Arabia
1 mech_infantry moved from Iraq to Saudi Arabia
3 infantry moved from Iraq to Turkey
1 artillery and 1 infantry moved from Trans-Jordan to IraqPlace Units - British
3 infantry placed in Egypt
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Turkey: 3 fighters
EDIT: Adding units owned by British to Egypt: 3 fighters
EDIT: Turning off Edit Mode
British undo move 1.
2 infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
British collect 26 PUs (6 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
-
wow. thats some crazy sub warfare…
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians repair 4 damage on 4 factory_minors; Remaining resources: 28 PUs;
Italians buy 1 aaGun, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
2 infantry moved from 85 Sea Zone to Argentina
2 infantry moved from Ukraine to Rostov
2 fighters moved from Greece to Rostov
1 fighter moved from Greece to Rostov
1 artillery and 2 infantry moved from Ukraine to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians repair 4 damage on 4 factory_minors; Remaining resources: 28 PUs;
Italians buy 1 aaGun, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
2 infantry moved from 85 Sea Zone to Argentina
2 infantry moved from Ukraine to Rostov
2 fighters moved from Greece to Rostov
1 fighter moved from Greece to Rostov
1 artillery and 2 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Argentina
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Argentina from Americans, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 3 fighters and 2 infantry in Rostov, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Rostov to Greece
1 armour and 1 mech_infantry moved from Romania to Ukraine
3 infantry moved from Romania to Bessarabia
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Southern France to Spain
4 infantry moved from Rio de Oro to Algeria
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to LibyaPlace Units - Italians
1 fighter placed in Southern Italy
1 aaGun and 2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 aaGun
EDIT: Adding units owned by Italians to Bessarabia: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry placed in Southern FranceTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians repair 4 damage on 4 factory_minors; Remaining resources: 28 PUs;
Italians buy 1 aaGun, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
2 infantry moved from 85 Sea Zone to Argentina
2 infantry moved from Ukraine to Rostov
2 fighters moved from Greece to Rostov
1 fighter moved from Greece to Rostov
1 artillery and 2 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Argentina
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Argentina from Americans, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 3 fighters and 2 infantry in Rostov, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Rostov to Greece
1 armour and 1 mech_infantry moved from Romania to Ukraine
3 infantry moved from Romania to Bessarabia
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Southern France to Spain
4 infantry moved from Rio de Oro to Algeria
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to LibyaPlace Units - Italians
1 fighter placed in Southern Italy
1 aaGun and 2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 aaGun
EDIT: Adding units owned by Italians to Bessarabia: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry placed in Southern FranceTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 aaGun and 2 infantry
EDIT: Adding units owned by Italians to Rostov: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode -
please use second map! made some ncms.
-
@Infrastructure:
wow. thats some crazy sub warfare…
Ya, no that was ridiculous!
-
if you want you can roll the whole turn lowluck to compensate for the crazy ftr thing you let me have.
-
i mean the three british battles.
-
If I just rerolled the sub combat, how would that affect Italy’s turn? Would you want me to pause between rolling the sub battles and then Aussies to give you a chance to change something with Italy? I will reroll, just didn’t know if you’d want a chance to redo some of Italy’s moves first. And thanks for the reroll options. :-)
-
no problem with italy’s turn, just go to anzac after.
-
sz80 (dd, 3ftr vs ss)
A
Rolls: 1@2 3@3; Total Hits: 31@2: (2)3@3: (4, 3, 2)
D
Rolls: 1@1; Total Hits: 01@1: (6)sz109 (dd, ftr vs ss)
A
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3)
D
Rolls: 1@1; Total Hits: 01@1: (5)sz119 (dd, ftr vs ss)
A
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
D
Rolls: 1@1; Total Hits: 01@1: (4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer and 6 submarines moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 63 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Combat Move - French
Non Combat Move - French
Turn Complete - French





