@BobbaRossa
no scrambles
13L G40 Infrastructure vs Seththenewb (Allies +10)
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I’ll hold off on the Russians until I hear from you.
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no go for it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Caucasus to Samara
2 armour and 2 mech_infantrys moved from Rostov to Samara
2 armour and 1 mech_infantry moved from Bryansk to Samara
3 armour and 5 mech_infantrys moved from Russia to Samara
1 fighter and 2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Vologda
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Samara
Russians attack with 9 armour, 2 infantry and 10 mech_infantrys
Japanese defend with 2 mech_infantrys
Russians win, taking Samara from Japanese with 9 armour, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Kazakhstan to Russia
1 artillery and 7 infantry moved from Northwest Persia to Caucasus
4 aaGuns, 5 artilleries and 23 infantry moved from Bryansk to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 19 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 bomber moved from Eastern Persia to Vologda
1 infantry moved from Nenetsia to Vologda
2 infantry moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
2 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
1 bomber moved from Eastern Persia to Samara
1 bomber moved from Samara to VologdaCombat - Japanese
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vologda
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Persia, round 2 : 1/6 hits
Americans roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Persia
Japanese win, taking Persia from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 transports moved from 39 Sea Zone to 38 Sea Zone
3 infantry moved from Shan State to 38 Sea Zone
3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
7 infantry moved from India to West India
12 infantry moved from West India to Eastern Persia
3 infantry moved from Malaya to Shan State
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 transport moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to Java
1 infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from French Indo China to Shan State
3 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
2 bombers moved from Vologda to Tsinghai
3 infantry moved from Kweichow to Shensi
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
2 carriers, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in West India
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 fighter and 4 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 31 Sea Zone to 17 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 17 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 bomber moved from Wake Island to 17 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone
2 artilleries and 2 infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 31 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
1 battleship and 1 cruiser moved from 31 Sea Zone to 46 Sea Zone
2 infantry moved from Iraq to Persia
7 bombers and 9 fighters moved from Saudi Arabia to PersiaCombat - Americans
Battle in New Guinea
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking New Guinea from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Persia
Americans attack with 7 bombers, 9 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Persia from Japanese with 7 bombers, 9 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Midway
2 bombers moved from 17 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to 46 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 31 Sea Zone to 24 Sea Zone
2 carriers, 3 destroyers, 3 fighters and 12 submarines moved from 31 Sea Zone to 46 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 artillery and 9 infantry moved from Iraq to Turkey
2 mech_infantrys moved from Egypt to Iraq
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
3 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Tobruk to Egypt
3 infantry moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Libya to Tobruk
4 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Rio de Oro
7 bombers moved from Persia to Saudi Arabia
5 fighters moved from Persia to Saudi Arabia
3 armour moved from Saudi Arabia to Iraq
4 fighters moved from Persia to Saudi Arabia
2 mech_infantrys moved from Turkey to Iraq
1 infantry moved from Trans-Jordan to Saudi Arabia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Saudi ArabiaPlace Units - Americans
1 factory_minor placed in Turkey
1 armour, 1 infantry and 1 mech_infantry placed in Saudi Arabia
1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
2 bombers placed in Western United States
Americans undo move 4.
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 11 Sea Zone: 4 infantry, 2 mech_infantrys and 3 transports
EDIT: Removing units owned by Americans from Central United States: 4 infantry and 2 mech_infantrys
EDIT: Removing units owned by Americans from 11 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 infantry
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Iraq to Turkey
1 mech_infantry moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 armour and 3 mech_infantrys moved from Iraq to Turkey
1 bomber, 8 fighters and 2 tactical_bombers moved from Turkey to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 8 fighters and 2 tactical_bombers
Italians defend with 1 destroyer
British win with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Iraq
6 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from 98 Sea Zone to Saudi Arabia
3 fighters and 2 tactical_bombers moved from 98 Sea Zone to Turkey
2 fighters moved from 98 Sea Zone to Turkey
3 fighters moved from 98 Sea Zone to TurkeyPlace Units - British
1 destroyer placed in 106 Sea Zone
1 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,1,2
British collect 24 PUs (8 lost to blockades); end with 24 PUs totalTurn Complete - UK_Pacific
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@Infrastructure:
no go for it.
I saw the possibility of doing 1 round with US against Greece and maybe do enough damage for UK to take Greece. So I wanted to make sure you didn’t feel like your Germans HAD to stand with them. At that point I hadn’t really looked at the possibility close enough to know for sure if I wanted to go for it. After looking at it closer, I saw that I indeed could do it and get away with it. But it’d have been costly and one bad round could’ve been really nasty for me.
TBH, I’m not sure who’s winning at this point. The axis are making more money, but the US is solidly placed in the middle east and can start pushing hard now. And you’re not really in position to secure the VCs you need to win. It’ll be interesting to see if my position can overcome your TUV and income advantage. Or if the opposite will be true.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
2 fighters moved from Greece to Ukraine
1 fighter moved from Yugoslavia to Ukraine
1 infantry moved from Spain to Portugal
Italians take Portugal from Americans
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Battle in Algeria
Battle in Ukraine
Italians attack with 3 fighters and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Morocco from Americans, taking Algeria from Americans, taking Ukraine from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Ukraine to Greece
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 97 Sea Zone to 92 Sea Zone
3 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Yugoslavia to Bulgaria
1 armour and 1 mech_infantry moved from Bulgaria to Greece
1 artillery and 5 infantry moved from Romania to Bessarabia
1 fighter moved from Gibraltar to GreecePlace Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Northern Italy
Italians undo move 3.
Italians undo move 2.
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Italians undo move 3.
Italians undo move 2.
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Greece: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
3 submarines moved from 63 Sea Zone to 54 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 bomber moved from Southern Italy to Smolensk
5 fighters and 1 tactical_bomber moved from Belarus to Bryansk
8 mech_infantrys moved from Eastern Poland to Western Ukraine
9 armour and 6 mech_infantrys moved from Belarus to Western Ukraine
2 infantry moved from Belarus to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 bomber moved from Southern Italy to Smolensk
5 fighters and 1 tactical_bomber moved from Belarus to Bryansk
8 mech_infantrys moved from Eastern Poland to Western Ukraine
9 armour and 6 mech_infantrys moved from Belarus to Western Ukraine
2 infantry moved from Belarus to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 9 armour and 14 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 9 armour and 14 mech_infantrys in Western Ukraine, round 2 : 9/23 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 9 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
5 fighters moved from Bryansk to Greece
1 tactical_bomber moved from Bryansk to Greece
2 fighters moved from Yugoslavia to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
2 armour and 6 mech_infantrys moved from Germany to Romania
1 aaGun moved from Yugoslavia to Romania
1 fighter moved from Western Germany to Greece
1 bomber moved from Smolensk to Belarus
1 aaGun, 2 artilleries and 6 infantry moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
1 fighter placed in Western Germany
3 infantry placed in Greece
4 infantry and 5 mech_infantrys placed in Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
2 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Caucasus to KazakhstanCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Vologda to Russia
1 artillery and 5 infantry moved from Caucasus to Volgograd
1 fighter moved from Kazakhstan to Russia
2 infantry moved from Russia to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Russians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 destroyers, 2 fighters, 14 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
3 infantry moved from Eastern Persia to Persia
3 infantry moved from Tsinghai to Novosibirsk
1 bomber moved from Tsinghai to Novosibirsk
1 infantry moved from Urals to Vologda
1 bomber moved from Tsinghai to Vologda
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
2 fighters and 2 tactical_bombers moved from Eastern Persia to Persia
2 fighters moved from 6 Sea Zone to 24 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 destroyers, 2 fighters, 14 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
3 infantry moved from Eastern Persia to Persia
3 infantry moved from Tsinghai to Novosibirsk
1 bomber moved from Tsinghai to Novosibirsk
1 infantry moved from Urals to Vologda
1 bomber moved from Tsinghai to Vologda
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
2 fighters and 2 tactical_bombers moved from Eastern Persia to Persia
2 fighters moved from 6 Sea Zone to 24 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/6 hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Vologda
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Vologda
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Persia, round 2 : 4/7 hits
Americans roll dice for 2 infantry in Persia, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Persia
Japanese win, taking Persia from Americans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 24 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 24 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 24 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Japanese attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber and 3 infantry in Novosibirsk, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 24 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 carriers, 4 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone
1 fighter moved from Dutch New Guinea to 42 Sea Zone
1 fighter moved from Dutch New Guinea to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 transports moved from 39 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
6 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Shan State
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
10 infantry moved from West India to Eastern Persia
6 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
3 infantry moved from Shensi to Tsinghai
1 bomber moved from Novosibirsk to Eastern Persia
1 bomber moved from Vologda to Eastern Persia
3 infantry moved from Kweichow to Shensi
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to AnhwePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in India
1 aaGun and 2 infantry placed in West India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 46 Sea Zone to 34 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
2 fighters moved from 46 Sea Zone to 45 Sea Zone
2 fighters moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber and 1 fighter moved from Midway to 16 Sea Zone
2 infantry moved from Iraq to Persia
1 bomber moved from Saudi Arabia to West India
6 bombers and 9 fighters moved from Saudi Arabia to PersiaCombat - Americans
Strategic bombing raid in West India
Bombing raid in West India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in West India causes 6 damage total.
Battle in Persia
Americans attack with 6 bombers, 9 fighters and 2 infantry
Japanese defend with 3 infantry
Americans win with 6 bombers and 9 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 45 Sea Zone to Queensland
2 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 infantry, 10 submarines and 2 transports moved from 46 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 bombers moved from Hawaiian Islands to Queensland
2 bombers moved from Western United States to Queensland
1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 4 transports moved from 11 Sea Zone to 26 Sea Zone
4 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from West India to Saudi Arabia
6 bombers and 9 fighters moved from Persia to Turkey
1 aaGun, 1 artillery and 4 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Saudi Arabia to Iraq
1 armour and 1 mech_infantry moved from Saudi Arabia to Iraq
2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 3 infantry moved from Tobruk to Alexandria
4 infantry moved from Libya to Tobruk
2 infantry moved from Western United States to Central United StatesPlace Units - Americans
3 artilleries placed in Turkey
1 armour and 2 mech_infantrys placed in Saudi Arabia
1 destroyer placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Americans collect 62 PUs (2 lost to blockades); end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from Japanese
1 infantry moved from Iraq to Turkey
6 infantry moved from Trans-Jordan to IraqCombat - British
Non Combat Move - British
3 armour and 3 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Turkey to Egypt
8 armour and 6 mech_infantrys moved from Turkey to Iraq
2 infantry moved from Saudi Arabia to Iraq
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Saudi Arabia to TurkeyPlace Units - British
1 destroyer placed in 81 Sea Zone
2 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
British collect 28 PUs (6 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians repair 1 damage on 1 factory_minor; Remaining resources: 28 PUs;
Italians buy 2 aaGuns, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 4 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Rio de Oro
2 fighters moved from 91 Sea Zone to Rio de Oro
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Americans
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 submarine moved from 95 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians repair 1 damage on 1 factory_minor; Remaining resources: 28 PUs;
Italians buy 2 aaGuns, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 4 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Rio de Oro
2 fighters moved from 91 Sea Zone to Rio de Oro
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Americans
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Germans loiter and taunt with ; Italians attack with 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 carrier, 1 cruiser, 4 destroyers and 2 transports in 91 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
Italians win with 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rio de Oro
Italians attack with 2 fighters and 4 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 4 infantry in Rio de Oro, round 2 : 2/6 hits
Americans roll dice for 1 infantry in Rio de Oro, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Rio de Oro
Italians win, taking Rio de Oro from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Rio de Oro to 91 Sea Zone
1 fighter moved from Greece to Gibraltar
1 artillery and 5 infantry moved from Bessarabia to Ukraine
3 infantry moved from Bulgaria to Greece
3 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 mech_infantry moved from Greece to Romania
1 artillery and 2 infantry moved from Southern France to Spain
1 infantry moved from Portugal to Spain
2 infantry moved from Gibraltar to Spain
1 aaGun moved from Gibraltar to Spain
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery and 2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 submarine placed in 95 Sea Zone
2 aaGuns and 1 infantry placed in Ukraine
3 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - French
Non Combat Move - French
Turn Complete - French





