Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Could you actually please move one fighter and one tac from Yunnan to Malaya for me please? Made a small mistake on my non-combat. Thanks in advance!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Politics - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Malaya: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Yunnan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to Central United States
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Central United States
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to Central United States
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Politics - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Malaya: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Yunnan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to Central United States
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Central United States
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to Central United States
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
1 infantry moved from 64 Sea Zone to Southeast Mexico
Turn Complete - Americans
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Shensi to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 3 infantry moved from Burma to Yunnan
1 tactical_bomber moved from India to Yunnan
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 3 infantry moved from Burma to Yunnan
1 tactical_bomber moved from India to Yunnan
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in Yunnan
British attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 1/5 hits
Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 1 : 3/8 hits
3 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
1 artillery owned by the British retreated to Burma
Japanese win with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 tactical_bomber moved from Yunnan to India
1 infantry moved from India to Burma
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.231
Median : 5.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
British Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Italians
Italians buy 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 armour moved from Libya to Algeria
Italians take Tunisia from French
Italians take Algeria from French
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia Hungary
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Alexandria
5 infantry moved from Southern France to Northern Italy
2 cruisers moved from 96 Sea Zone to 92 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
Combat - Italians
Battle in Morocco
Battle in Alexandria
Battle in Slovakia Hungary
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Morocco from French, taking Alexandria from British, taking Slovakia Hungary from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Slovakia Hungary to Southern Italy
Place Units - Italians
3 transports placed in 95 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 4 infantry
Morocco : 1 flag, 1 artillery
Algeria : 1 flag, 1 armour
Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Slovakia Hungary : 1 armour and 1 infantry
Northern Italy : 3 aaGuns, 1 factory_major and 6 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 tactical_bomber
95 Sea Zone : 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag, 2 artilleries and 1 infantry
92 Sea Zone : 1 battleship, 2 cruisers and 1 transport
Yugoslavia : 1 flag, 1 armour
98 Sea Zone : 1 flag, 2 transports
Production/PUs Summary :
Germans : 65 / 142
Russians : 40 / 51
Japanese : 34 / 44
Americans : 32 / 0
Chinese : 19 / 19
British : 25 / 0
UK_Pacific : 8 / 8
Italians : 19 / 34
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to Java
1 artillery and 1 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to Java
1 artillery and 1 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 23 armour and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of New Brunswick Nova Scotia from British to Germans
EDIT: Turning off Edit Mode
1 armour moved from Eastern United States to Ontario
Germans take Ontario from British
1 armour moved from Ontario to Eastern United States
1 infantry moved from United Kingdom to Scotland
2 bombers moved from Norway to Scotland
1 fighter and 1 tactical_bomber moved from Norway to Scotland
1 armour moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
4 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
2 tactical_bombers moved from Norway to Baltic States
2 armour, 5 artilleries, 8 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
2 armour moved from Germany to Baltic States
3 armour moved from Germany to Eastern Poland
1 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 artillery moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 artillery moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Baltic States
3 artilleries moved from Poland to Eastern Poland
Combat - Germans
Battle in Scotland
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 fighter and 1 tactical_bomber; British defend with 1 airfield
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 1 : 1/5 hits
British roll dice for 1 fighter and 1 tactical_bomber in Scotland, round 1 : 1/2 hits
1 tactical_bomber owned by the Russians and 1 infantry owned by the Germans lost in Scotland
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Scotland, round 2 : 2/4 hits
British roll dice for 1 fighter in Scotland, round 2 : 0/1 hits
1 fighter owned by the Russians lost in Scotland
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Eastern Poland
Germans attack with 5 armour, 8 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 armour, 4 artilleries and 5 infantry
Germans roll dice for 5 armour, 8 artilleries, 8 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 7/23 hits
Russians roll dice for 1 armour, 4 artilleries and 5 infantry in Eastern Poland, round 1 : 4/10 hits
5 infantry owned by the Russians , 4 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Eastern Poland
Germans roll dice for 5 armour, 8 artilleries, 4 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 4/19 hits
Russians roll dice for 1 armour and 2 artilleries in Eastern Poland, round 2 : 0/3 hits
1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 8 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 4 artilleries and 5 infantry
Battle in Baltic States
Germans attack with 4 armour, 5 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 5 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers in Baltic States, round 1 : 6/20 hits
Russians roll dice for 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Baltic States, round 1 : 3/9 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Baltic States
Germans roll dice for 4 armour, 5 artilleries, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 8/17 hits
Russians roll dice for 3 armour in Baltic States, round 2 : 2/3 hits
3 armour owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour, 5 artilleries, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 5 infantry
Casualties for Russians: 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Germans
2 bombers moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom
2 infantry moved from France to Normandy Bordeaux
2 aaGuns moved from Western Germany to Holland Belgium
6 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Finland to Norway
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 10 transports moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Southern Italy to Alexandria
2 tactical_bombers moved from Baltic States to Poland
Place Units - Germans
10 armour placed in Germany
10 armour placed in Western Germany
1 infantry placed in United Kingdom
3 armour placed in Eastern United States
Turn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Territory Summary for Germans :
Eastern United States : 1 flag, 1 airfield, 7 armour, 1 factory_minor and 1 harbour
Alexandria : 1 fighter
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Ontario : 1 flag
United Kingdom : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 6 infantry
Western Germany : 1 airfield, 10 armour, 1 factory_major and 1 harbour
Poland : 2 tactical_bombers
Germany : 10 armour and 1 factory_major
Norway : 1 infantry
Holland Belgium : 2 aaGuns
Baltic States : 1 flag, 4 armour, 5 artilleries and 4 mech_infantrys
Eastern Poland : 1 flag, 5 armour, 8 artilleries, 4 infantry and 2 mech_infantrys
104 Sea Zone : 1 cruiser and 10 transports
Bulgaria : 1 flag
101 Sea Zone : 1 flag
Yugoslavia : 1 aaGun
91 Sea Zone : 2 submarines
Finland : 1 flag
Production/PUs Summary :
Germans : 70 / 76
Russians : 38 / 51
Japanese : 34 / 44
Americans : 32 / 0
Chinese : 19 / 19
British : 22 / 0
UK_Pacific : 8 / 8
Italians : 19 / 34
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
There was some error in Triple A when I tried to blitz to New Brunswick and back to Eastern US, so I just changed the ownership to German to reflect this.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 mech_infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Western Ukraine to Eastern Poland
2 armour moved from Ukraine to Eastern Poland
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Shantung
1 infantry moved from Bessarabia to Romania
3 infantry moved from Bessarabia to Eastern Poland
2 fighters moved from Quebec to Eastern United States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 mech_infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Western Ukraine to Eastern Poland
2 armour moved from Ukraine to Eastern Poland
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Shantung
1 infantry moved from Bessarabia to Romania
3 infantry moved from Bessarabia to Eastern Poland
2 fighters moved from Quebec to Eastern United States
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 4 infantry and 1 mech_infantry
Germans defend with 5 armour, 8 artilleries, 4 infantry and 2 mech_infantrys
Russians roll dice for 2 armour, 4 infantry and 1 mech_infantry in Eastern Poland, round 1 : 4/7 hits
Germans roll dice for 5 armour, 8 artilleries, 4 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 10/19 hits
4 infantry owned by the Russians , 2 armour owned by the Russians , 4 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Germans win with 5 armour, 8 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Germans: 4 infantry
Casualties for Russians: 2 armour, 4 infantry and 1 mech_infantry
Battle in Shantung
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shantung, round 1 : 2/4 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 1 : 0/6 hits
2 infantry owned by the Japanese lost in Shantung
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shantung, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shantung, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Shantung
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shantung, round 3 : 1/3 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shantung, round 3 : 0/3 hits
1 artillery owned by the Japanese lost in Shantung
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shantung, round 4 : 0/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shantung, round 4 : 1/2 hits
1 mech_infantry owned by the Russians lost in Shantung
Russians roll dice for 1 armour and 1 artillery in Shantung, round 5 : 2/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shantung, round 5 : 2/2 hits
1 armour owned by the Russians , 1 tactical_bomber owned by the Japanese , 1 artillery owned by the Russians and 1 fighter owned by the Japanese lost in Shantung
Japanese win with no units remaining. Battle score for attacker is 18
Casualties for Japanese: 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Russians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Eastern United States
Russians attack with 2 fighters
Germans defend with 1 airfield, 7 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 fighters in Eastern United States, round 1 : 1/2 hits
Germans roll dice for 7 armour in Eastern United States, round 1 : 4/7 hits
1 armour owned by the Germans and 2 fighters owned by the Russians lost in Eastern United States
Germans win with 6 armour remaining. Battle score for attacker is -14
Casualties for Germans: 1 armour
Casualties for Russians: 2 fighters
Non Combat Move - Russians
1 infantry moved from Smolensk to Belarus
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
2 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 armour moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
Place Units - Russians
1 armour and 2 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
1 armour and 1 infantry placed in Russia
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.382
Median : 3.500
Variance : 0.507
Standard Deviation : 0.712
Total rolls : 68
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.059
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
Germans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.192
Median : 3.000
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26
Russians Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.120
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 units repaired.
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 battleship moved from 20 Sea Zone to 33 Sea Zone
1 battleship moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 55 Sea Zone
2 cruisers moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
1 armour moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Siam
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 bomber moved from Japan to 26 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Siam
Combat - Japanese
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 fighter and 2 infantry
Japanese roll dice for 2 cruisers in Java, round 1 : 2/2 hits
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 1 : 1/4 hits
ANZAC roll dice for 1 fighter and 2 infantry in Java, round 1 : 2/3 hits
2 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 battleship and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 45 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 33 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 bomber, 1 carrier and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Siam
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Siam, round 1 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Siam, round 1 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 20 Sea Zone to 45 Sea Zone
1 bomber moved from 26 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from Yunnan to 45 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Shantung
1 bomber moved from 55 Sea Zone to Philippines
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
Japanese undo move 4.
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Marshall Islands : 1 bomber
Shantung : 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Siam : 1 armour and 1 artillery
Yunnan : 1 flag
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 bomber and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 2 artilleries
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 cruisers, 1 destroyer and 2 transports
44 Sea Zone : 1 flag
45 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
33 Sea Zone : 1 battleship and 1 destroyer
37 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
39 Sea Zone : 1 flag
6 Sea Zone : 1 transport
55 Sea Zone : 1 carrier and 1 fighter
79 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 65 / 76
Russians : 43 / 54
Japanese : 41 / 46
Americans : 32 / 0
Chinese : 19 / 19
British : 22 / 0
UK_Pacific : 7 / 8
Italians : 19 / 34
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - Americans
1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber moved from Central United States to Eastern United States
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Eastern United States
1 submarine moved from 89 Sea Zone to 101 Sea Zone
Americans take 101 Sea Zone from Germans
1 submarine moved from 89 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - Americans
1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber moved from Central United States to Eastern United States
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Eastern United States
1 submarine moved from 89 Sea Zone to 101 Sea Zone
Americans take 101 Sea Zone from Germans
1 submarine moved from 89 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in Eastern United States
Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 6 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern United States, round 1 : 3/6 hits
Germans roll dice for 6 armour in Eastern United States, round 1 : 4/6 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 3 armour owned by the Germans , 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Eastern United States
Americans roll dice for 1 bomber and 1 infantry in Eastern United States, round 2 : 1/2 hits
Germans roll dice for 3 armour in Eastern United States, round 2 : 3/3 hits
1 armour owned by the Germans , 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Eastern United States
Germans win with 2 armour remaining. Battle score for attacker is -19
Casualties for Germans: 4 armour
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Non Combat Move - Americans
Turn Complete - Americans
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.917
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Shantung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kiangsi: 1 infantry
EDIT: Removing units owned by Chinese from Hunan: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Shantung
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Shantung
Chinese attack with 2 infantry
Japanese defend with 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese roll dice for 2 infantry in Shantung, round 1 : 1/2 hits
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 1 : 2/5 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shantung
Japanese win, taking Kiangsi from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Kwangsi
Place Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in Kiangsu
2 infantry placed in Jehol
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.138
Median : 3.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29
Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.917
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10