Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
Suprise Attack (Allies +9) Vs. Eggman
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.960
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
5 was rolled 3 times
6 was rolled 3 times
Average roll : 5.500
Median : 5.500
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Americans Combat
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.688
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone -
Man with all those rolls I would have hoped for at least 1 hit in Morocco… the Axis really haven’t been rolling well in Europe. Luckily the Pacific is making up for it.
-
Crazy game I dont play the Allies too often.
Theres just something hypnotizing about seeing yellow spread out over the board
S.A. -
I’m stuck here at work… I doubt anything I do with Italy is going to affect the ANZAC moves, so feel free to skip over Italy and play AZNAC/FR. I can then just run Italy, edit the Pacific, and play Germany.
-
Along those lines, if ANZAC feels like committing suicide with their fleet, you can take 3 CV hits, then a BB hit, then start sinking Subs and DDs.
-
Well, never mind, I made it back, heh heh
-
Ahhh… I’m noticing from the British save that you didn’t finish the non-combat movement phase for their turn. You should do that and post it, since it will actually affect Italy’s turn.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone -
U.K. done.
Hope you have a goo-goo-good labor day week end
S.A. -
@suprise:
U.K. done.
Hope you have a goo-goo-good labor day week end
S.A.You too!
Mine is only going to be so-so, since I’ll have to stop by the workplace again to get some things done ahead of next week.
-
@suprise:
U.K. done.
Whoops… this is just a posting of the combat move again. You need to completely finish the turn.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea ZoneNon Combat Move - British
Turn Complete - UK_Pacific
-
That should do it….brainfart
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to 86 Sea Zone
1 bomber moved from Gibraltar to 68 Sea Zone
2 fighters moved from Gibraltar to Morocco
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to Greece
2 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to AlbaniaCombat - Italians
Battle in 86 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 86 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 68 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 68 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Morocco
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 armour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Morocco, round 1 : 2/4 hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 1 : 1/2 hits
1 armour owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Greece
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Greece, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Greece, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Greece, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Greece
Italians win, taking Greece from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Italians attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Albania, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Albania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Albania
Italians win, taking Albania from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern Italy to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 fighter moved from 86 Sea Zone to French West Africa
1 bomber moved from 68 Sea Zone to French Central Africa
2 aaGuns moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Albania to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 fighter and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 69 / 86
Russians : 31 / 37
Japanese : 72 / 86
Americans : 52 / 73
Chinese : 6 / 8
British : 8 / 0
UK_Pacific : 0 / 0
Italians : 19 / 34
ANZAC : 8 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.421
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19Russians Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Americans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
OOL for an ANZAC attack on Queensland: 3x CV tip, BB tip, CV sink, 2x Sub Sink, 3x DD Sink, 2x CV sink, BB sink.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines, 4 tactical_bombers and 3 transports
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 tactical_bombers and 3 transports in 54 Sea Zone, round 1 : 7/13 hits
1 destroyer owned by the ANZAC and 2 submarines owned by the ANZAC lost in 54 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines, 4 tactical_bombers and 3 transports remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 destroyer and 2 submarinesNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.278
Median : 4.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.067
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15ANZAC Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.278
Median : 4.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.067
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15ANZAC Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3