@simon33 - can you ncm 1 anzac inf from malaya to shan?
Suprise Attack (Allies +9) Vs. Eggman
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone -
Do you want to scramble in S.Z.91?
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I don’t have access to the map right now, but if this is a scramble to fight 2 CV + 3 FTR + other stuff, then no.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 26 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 1 : 0/3 hits
1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 3 : 2/3 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Americans
1 fighter moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.960
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
5 was rolled 3 times
6 was rolled 3 times
Average roll : 5.500
Median : 5.500
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Americans Combat
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.688
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.960
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
5 was rolled 3 times
6 was rolled 3 times
Average roll : 5.500
Median : 5.500
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Americans Combat
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.688
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone -
Man with all those rolls I would have hoped for at least 1 hit in Morocco… the Axis really haven’t been rolling well in Europe. Luckily the Pacific is making up for it.
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Crazy game I dont play the Allies too often.
Theres just something hypnotizing about seeing yellow spread out over the board
S.A. -
I’m stuck here at work… I doubt anything I do with Italy is going to affect the ANZAC moves, so feel free to skip over Italy and play AZNAC/FR. I can then just run Italy, edit the Pacific, and play Germany.
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Along those lines, if ANZAC feels like committing suicide with their fleet, you can take 3 CV hits, then a BB hit, then start sinking Subs and DDs.
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Well, never mind, I made it back, heh heh
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Ahhh… I’m noticing from the British save that you didn’t finish the non-combat movement phase for their turn. You should do that and post it, since it will actually affect Italy’s turn.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone -
U.K. done.
Hope you have a goo-goo-good labor day week end
S.A. -
@suprise:
U.K. done.
Hope you have a goo-goo-good labor day week end
S.A.You too!
Mine is only going to be so-so, since I’ll have to stop by the workplace again to get some things done ahead of next week.
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@suprise:
U.K. done.
Whoops… this is just a posting of the combat move again. You need to completely finish the turn.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea ZoneNon Combat Move - British
Turn Complete - UK_Pacific
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That should do it….brainfart





