I see why I normally protect sz92.
G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 2 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 3 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Southern France from Americans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Greece to 99 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
3 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 15 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Libya to Tobruk
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters moved from Western Germany to 96 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
2 artilleries and 1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
5 infantry moved from Germany to 113 Sea Zone
5 infantry moved from 113 Sea Zone to Denmark
1 artillery moved from Western Germany to Denmark
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 armour and 1 tactical_bomber moved from Ukraine to Volgograd
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 artilleries and 3 infantry moved from Belarus to BryanskCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 1 infantry; Italians loiter and taunt with
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Battle in 96 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Germans winAmericans win with no units remaining with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Denmark
Germans attack with 1 artillery and 5 infantry
British defend with 2 infantry
Germans win, taking Denmark from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Bryansk
Germans attack with 3 artilleries and 3 infantry
Russians defend with 2 armour and 1 artillery
Russians win with 1 armour remaining. Battle score for attacker is -11
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Volgograd to Ukraine
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Western Germany to Denmark
2 aaGuns moved from Germany to Western Germany
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to EgyptPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in France
3 armour placed in Ukraine
1 artillery and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 57 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery moved from Smolensk to Belarus
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 artillery moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery moved from Smolensk to Belarus
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 artillery moved from Russia to BryanskCombat - Russians
Battle in Belarus
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Russians
1 aaGun moved from Russia to TambovPlace Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs totalDice Statistics:
Total
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Borneo
2 carriers moved from 37 Sea Zone to 43 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
2 armour and 1 infantry moved from Kwangtung to Kwangsi
1 armour, 3 artilleries and 3 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Kansu to Vologda
1 bomber moved from Amur to Urals
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter moved from Hunan to Novosibirsk
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to KwangsiCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Borneo
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 2 armour and 3 infantry
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vologda
Japanese attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 infantry moved from Kiangsu to Anhwe
2 fighters and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter moved from 45 Sea Zone to 43 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siberia: 1 aaGun and 2 infantry
EDIT: Adding units owned by Japanese to Amur: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
3 armour placed in Kiangsu
Japanese undo move 1.
3 armour placed in Kwangtung
2 destroyers and 1 transport placed in 19 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 54 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 54 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 fighter and 1 infantry; Italians defend with 3 destroyers and 1 transport
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 destroyers, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 3 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 2 : 0/4 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 3 : 0/4 hits
Italians roll dice for 2 infantry in Southern France, round 3 : 0/2 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 4 : 1/4 hits
Italians roll dice for 2 infantry in Southern France, round 4 : 0/2 hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 5 : 2/4 hits
Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 2 infantry
Americans roll dice for 1 cruiser in Amur, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Amur, round 2 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.441
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 34Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 5 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 2.900
Standard Deviation : 1.703
Total rolls : 11Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Hopei
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.441
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 34Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 5 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 2.900
Standard Deviation : 1.703
Total rolls : 11Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21 -
I didnt scramble the one fighter because I had 3 destroyers and fighters for cover.
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and the uk move?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 armour moved from Burma to Kwangsi
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 armour moved from Belgian Congo to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 armour moved from Burma to Kwangsi
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 armour moved from Belgian Congo to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to EgyptCombat - British
Battle in Egypt
British attack with 2 armour and 1 infantry
Germans defend with 2 fighters; Italians defend with 1 armour, 1 harbour and 2 infantry
British roll dice for 2 armour and 1 infantry in Egypt, round 2 : 1/3 hits
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Egypt, round 2 : 1/5 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British roll dice for 2 armour in Egypt, round 3 : 2/2 hits
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Egypt, round 3 : 2/4 hits
2 armour owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Egypt
Italians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 2 armour and 1 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits
Japanese roll dice for 2 armour and 3 infantry in Kwangsi, round 2 : 2/5 hits
1 infantry owned by the British , 3 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 3/3 hits
Japanese roll dice for 2 armour in Kwangsi, round 3 : 1/2 hits
1 armour owned by the British and 2 armour owned by the Japanese lost in Kwangsi
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 armour and 3 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Norway
British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 3 artilleries and 2 infantry
British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Norway, round 2 : 0/8 hits
Germans roll dice for 3 artilleries and 2 infantry in Norway, round 2 : 1/5 hits
1 infantry owned by the British lost in Norway
British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Norway, round 3 : 1/7 hits
Germans roll dice for 3 artilleries and 2 infantry in Norway, round 3 : 3/5 hits
3 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Norway, round 4 : 2/4 hits
Germans roll dice for 3 artilleries and 1 infantry in Norway, round 4 : 2/4 hits
1 infantry owned by the Germans , 1 artillery owned by the British , 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Norway
British roll dice for 1 armour and 1 artillery in Norway, round 5 : 1/2 hits
Germans roll dice for 2 artilleries in Norway, round 5 : 1/2 hits
1 artillery owned by the British and 1 artillery owned by the Germans lost in Norway
British roll dice for 1 armour in Norway, round 6 : 1/1 hits
Germans roll dice for 1 artillery in Norway, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for British: 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
3 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 artillery and 3 infantry moved from India to BurmaPlace Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 armour, 1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.324
Median : 3.000
Variance : 0.478
Standard Deviation : 0.691
Total rolls : 68Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17British Combat
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.343
Median : 3.000
Variance : 0.794
Standard Deviation : 0.891
Total rolls : 35Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.444
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
I thought I posted it. Weird
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 7 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
3 destroyers moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
1 mech_infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in 98 Sea Zone
Germans loiter and taunt with 1 infantry; Italians attack with 3 destroyers and 1 transport
Americans defend with 1 submarine
Italians win, taking 98 Sea Zone from Americans with 3 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Trans-JordanNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 airfield placed in EgyptTurn Complete - Italians
Italians collect 14 PUs; end with 21 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 carrier, 3 destroyers and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 carrier, 3 destroyers and 2 fighters in 45 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsDice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5





