Suprise Attack (Allies +9) Vs. Eggman


  • TARNATION!!!
    I need to get my Brits back into this!

  • '12

    Heh heh… I wouldn’t bank on that happening now that the Axis have a higher base production than the Allies and there are no Allied troops anywhere near Calcutta.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
                1 bomber moved from Southern Italy to Morocco
                1 infantry moved from Yugoslavia to Bulgaria
                      Italians take Bulgaria from Russians
                1 artillery moved from Yugoslavia to Bulgaria
                1 infantry moved from Yugoslavia to Bulgaria
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 fighter moved from Gibraltar to Morocco

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 1 artillery and 1 infantry in Romania, round 1 :  0/2 hits
                        Russians roll dice for 1 artillery in Romania, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Romania, round 2 :  1/2 hits
                        Russians roll dice for 1 artillery in Romania, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Morocco
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Morocco, round 1 :  2/6 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 1 :  1/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians win, taking Morocco from Americans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Morocco to Gibraltar
                2 fighters moved from Southern Italy to Gibraltar
                2 aaGuns and 1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 fighters and 1 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Production/PUs Summary :

    Germans : 65 / 80
        Russians : 35 / 51
        Japanese : 69 / 87
        Americans : 52 / 73
        Chinese : 7 / 8
        British : 10 / 0
        UK_Pacific : 1 / 0
        Italians : 16 / 31
        ANZAC : 10 / 20
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.643
            Median : 3.000
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 14

    Russians Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.800
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 3 destroyers and 2 transports
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 3 destroyers and 2 transports in 45 Sea Zone, round 1 :  2/3 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 3 destroyers and 2 transports remaining. Battle score for attacker is -14
                    Casualties for ANZAC: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • '12

    Not the best odds on the New Guinea attack, but ANZAC is getting low on options.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 4 bombers and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                12 infantry moved from Norway to Finland
                2 fighters moved from Western Germany to Finland
                1 armour moved from Rhodesia to Tanganyika Territory
                      Germans take Tanganyika Territory from British
                1 armour moved from Tanganyika Territory to Kenya
                      Germans take Kenya from British
                1 armour moved from French Equatorial Africa to Egypt
                1 armour moved from Egypt to Iraq
                1 infantry moved from Syria to Iraq
                2 armour and 1 infantry moved from Northwest Persia to Iraq
                2 transports moved from 81 Sea Zone to 95 Sea Zone
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 transport moved from 71 Sea Zone to 70 Sea Zone
                1 infantry moved from South West Africa to 70 Sea Zone
                1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
                2 transports moved from 72 Sea Zone to 71 Sea Zone
                2 transports moved from 80 Sea Zone to 72 Sea Zone
                5 infantry moved from Slovakia Hungary to Romania
                2 artilleries and 8 infantry moved from Germany to Slovakia Hungary
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Battle in Finland
                    Germans attack with 2 fighters and 12 infantry
                    Russians defend with 6 infantry
                        Germans roll dice for 2 fighters and 12 infantry in Finland, round 1 :  2/14 hits
                        Russians roll dice for 6 infantry in Finland, round 1 :  2/6 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                        Germans roll dice for 2 fighters and 10 infantry in Finland, round 2 :  0/12 hits
                        Russians roll dice for 4 infantry in Finland, round 2 :  1/4 hits
                        1 infantry owned by the Germans lost in Finland
                        Germans roll dice for 2 fighters and 9 infantry in Finland, round 3 :  5/11 hits
                        Russians roll dice for 4 infantry in Finland, round 3 :  1/4 hits
                        4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Germans win, taking Finland from Russians with 2 fighters and 8 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 6 infantry

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from Finland to Norway
                1 fighter moved from Finland to Norway
                1 infantry moved from 72 Sea Zone to Kenya
                1 infantry moved from 80 Sea Zone to Iraq

    Place Units - Germans
                1 artillery and 2 infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in Southern France
                1 artillery and 1 infantry placed in France
                1 artillery and 4 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 69 PUs; end with 70 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs

    Production/PUs Summary :

    Germans : 69 / 86
        Russians : 33 / 51
        Japanese : 69 / 87
        Americans : 52 / 73
        Chinese : 7 / 8
        British : 8 / 0
        UK_Pacific : 1 / 0
        Italians : 16 / 31
        ANZAC : 10 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 12 times
            Average roll : 3.588
            Median : 3.000
            Variance : 0.660
            Standard Deviation : 0.812
            Total rolls : 51

    Germans Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.568
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 37

    Russians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.643
            Median : 3.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey
                1 armour moved from Novosibirsk to Yenisey
                1 artillery moved from Karelia to Novgorod
                1 infantry moved from Novgorod to Karelia
                1 artillery moved from Bessarabia to Western Ukraine
                1 armour moved from Eastern Poland to Belarus
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Smolensk to Belarus
                1 artillery and 1 infantry moved from Rostov to Ukraine
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Germans
                1 artillery moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Novosibirsk to Timguska


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey
                1 armour moved from Novosibirsk to Yenisey
                1 artillery moved from Karelia to Novgorod
                1 infantry moved from Novgorod to Karelia
                1 artillery moved from Bessarabia to Western Ukraine
                1 armour moved from Eastern Poland to Belarus
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Smolensk to Belarus
                1 artillery and 1 infantry moved from Rostov to Ukraine
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Germans
                1 artillery moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Novosibirsk to Timguska

    Combat - Russians
                Battle in Yenisey
                    Russians attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 1 armour and 2 infantry
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Yenisey, round 1 :  2/3 hits
                        Japanese roll dice for 1 armour and 2 infantry in Yenisey, round 1 :  0/3 hits
                        2 infantry owned by the Japanese lost in Yenisey
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Yenisey, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Yenisey, round 2 :  0/1 hits
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Yenisey, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in Yenisey, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Yenisey
                    Russians win, taking Yenisey from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 armour and 2 infantry

    Non Combat Move - Russians
                2 armour moved from Volgograd to Turkmenistan
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour, 2 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.143
            Median : 4.000
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

    Japanese Combat
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese repair 1 damage on 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 86 PUs;
                Japanese buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 battleship and 1 carrier moved from 37 Sea Zone to 54 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 45 Sea Zone to 54 Sea Zone
                2 tactical_bombers moved from Malaya to 54 Sea Zone
                1 artillery, 4 infantry and 2 tactical_bombers moved from 54 Sea Zone to Queensland
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                3 infantry moved from French Indo China to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
                1 artillery moved from Hopei to Kweichow
                2 fighters moved from Central Mongolia to Kweichow
                1 bomber moved from Kwangsi to Yunnan
                2 carriers, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines, 2 tactical_bombers and 3 transports
                    ANZAC defend with 1 submarine; Americans defend with 1 cruiser
                        Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 tactical_bombers and 3 transports in 54 Sea Zone, round 1 :  3/8 hits
                        ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the Americans lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 18
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 cruiser
                Battle in 26 Sea Zone
                    Japanese attack with 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
                    Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 1 :  3/4 hits
                        1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 2 :  3/4 hits
                        1 destroyer owned by the Americans , 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 :  0/4 hits
                        Americans roll dice for 2 fighters in 26 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 4 :  2/3 hits
                        Americans roll dice for 2 fighters in 26 Sea Zone, round 4 :  1/2 hits
                        2 fighters owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
                        1 transport owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 :  1/1 hits
                    Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -15
                    Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters and 1 submarine
                    Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
                Battle in Shensi
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Burma
                Battle in Kweichow
                    Japanese attack with 1 artillery and 2 fighters
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 2 fighters in Kweichow, round 1 :  0/3 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery and 2 fighters in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                        Japanese roll dice for 2 fighters in Kweichow, round 3 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Burma from UK_Pacific with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 bomber and 4 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber and 4 infantry in Yunnan, round 1 :  3/5 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Queensland
                    Japanese attack with 1 artillery, 4 infantry and 2 tactical_bombers
                    ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery, 4 infantry and 2 tactical_bombers in Queensland, round 1 :  2/7 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 1 artillery, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber could not land in 26 Sea Zone and was removed
                2 tactical_bombers moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 artillery moved from India to West India
                1 bomber moved from Yunnan to India
                1 infantry moved from Siam to Shan State
                3 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from Manchuria to Buyant-Uhaa
                2 fighters moved from Kweichow to Hopei

    Place Units - Japanese
                3 destroyers and 3 submarines placed in 6 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in India
                3 mech_infantrys placed in Manchuria
                3 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 76 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

    Production/PUs Summary :

    Germans : 69 / 86
        Russians : 34 / 37
        Japanese : 73 / 86
        Americans : 52 / 73
        Chinese : 5 / 8
        British : 8 / 0
        UK_Pacific : 0 / 0
        Italians : 16 / 31
        ANZAC : 8 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 12 times
                3 was rolled 15 times
                4 was rolled 8 times
                5 was rolled 16 times
                6 was rolled 14 times
            Average roll : 3.564
            Median : 3.000
            Variance : 0.519
            Standard Deviation : 0.721
            Total rolls : 78

    Japanese Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 10 times
                4 was rolled 5 times
                5 was rolled 12 times
                6 was rolled 10 times
            Average roll : 3.564
            Median : 3.000
            Variance : 0.537
            Standard Deviation : 0.733
            Total rolls : 55

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone


  • Do you want to scramble in S.Z.91?

  • '12

    I don’t have access to the map right now, but if this is a scramble to fight 2 CV + 3 FTR + other stuff, then no.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 2 submarines
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Morocco
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Italians defend with 1 artillery and 2 infantry
                        Americans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 1 :  1/3 hits
                        Italians roll dice for 1 artillery and 2 infantry in Morocco, round 1 :  0/3 hits
                        1 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 3 :  2/3 hits
                        Italians roll dice for 1 artillery in Morocco, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - Americans
                1 fighter moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.960
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 25

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Americans Combat
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.688
            Median : 3.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.960
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 25

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Americans Combat
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.688
            Median : 3.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - British
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone

  • '12

    Man with all those rolls I would have hoped for at least 1 hit in Morocco… the Axis really haven’t been rolling well in Europe.  Luckily the Pacific is making up for it.


  • Crazy game I dont play the Allies too often.
    Theres just something hypnotizing about seeing yellow spread out over the board
    S.A.

  • '12

    I’m stuck here at work… I doubt anything I do with Italy is going to affect the ANZAC moves, so feel free to skip over Italy and play AZNAC/FR.  I can then just run Italy, edit the Pacific, and play Germany.

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