13L G40 Infrastructure vs Seththenewb (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 3 armour, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Egypt to Turkey
                7 bombers moved from Egypt to Persia
                1 infantry moved from Iraq to Persia
                7 fighters and 7 infantry moved from Iraq to Turkey

    Combat - Americans
                Battle in Persia
                    Americans attack with 7 bombers and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Persia from Japanese with 7 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Turkey
                    Americans attack with 9 fighters and 7 infantry
                    Italians defend with 2 infantry
                    Americans win, taking Turkey from Italians with 9 fighters and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                9 fighters moved from Turkey to Saudi Arabia
                1 artillery and 8 infantry moved from Trans-Jordan to Iraq
                7 bombers moved from Persia to Saudi Arabia
                1 armour and 5 mech_infantrys moved from Egypt to Iraq
                4 infantry moved from Egypt to Trans-Jordan
                1 artillery and 4 infantry moved from Alexandria to Egypt
                3 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
                2 mech_infantrys moved from Alexandria to Egypt
                3 infantry moved from Libya to Tobruk
                2 mech_infantrys moved from Tunisia to Tobruk
                1 artillery and 3 infantry moved from Tunisia to Libya
                4 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Rio de Oro to Tunisia
                1 infantry moved from Rio de Oro to Algeria
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                2 aaGuns and 1 infantry moved from British Columbia to Western United States
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                2 fighters moved from Western United States to 31 Sea Zone
                2 fighters moved from 31 Sea Zone to Wake Island
                1 bomber moved from Western United States to Wake Island
                3 infantry moved from Saudi Arabia to Iraq
                2 armour and 5 mech_infantrys moved from Saudi Arabia to Iraq

    Place Units - Americans
                3 armour placed in Saudi Arabia
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 destroyers and 1 submarine placed in 10 Sea Zone
                1 bomber and 1 fighter placed in Western United States
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters moved from Rio de Oro to Turkey
                3 artilleries and 3 infantry moved from Iraq to Turkey
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 bomber, 5 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 bomber, 1 destroyer, 5 fighters and 2 tactical_bombers
                    Italians defend with 1 submarine
                    British win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - British
                1 bomber, 5 fighters and 2 tactical_bombers moved from 98 Sea Zone to Turkey
                1 aaGun moved from Iraq to Turkey
                1 artillery moved from Trans-Jordan to Iraq
                2 infantry moved from Trans-Jordan to Saudi Arabia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Tobruk to Alexandria
                1 infantry moved from Tobruk to Alexandria
                3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 transport moved from 91 Sea Zone to 101 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                1 fighter placed in United Kingdom
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3
                British collect 29 PUs (3 lost to blockades); end with 29 PUs total

    Turn Complete - UK_Pacific


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 aaGun, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bessarabia to Ukraine
                1 fighter moved from Yugoslavia to Ukraine
                1 fighter moved from Greece to Ukraine
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Spain to Portugal
                1 fighter moved from Gibraltar to Portugal


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 aaGun, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bessarabia to Ukraine
                1 fighter moved from Yugoslavia to Ukraine
                1 fighter moved from Greece to Ukraine
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Spain to Portugal
                1 fighter moved from Gibraltar to Portugal

    Combat - Italians
                Battle in Portugal
                    Italians attack with 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 infantry in Portugal, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Portugal, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Portugal
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Ukraine
                    Italians attack with 2 fighters and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 2 fighters and 1 infantry in Ukraine, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    British defend with 1 destroyer
                        Italians roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from 98 Sea Zone to Greece
                1 fighter moved from Ukraine to Yugoslavia
                1 fighter moved from Ukraine to Greece
                1 fighter moved from Portugal to Gibraltar
                1 infantry moved from Gibraltar to Spain
                3 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Bulgaria to Romania
                1 infantry moved from Eastern Poland to Bessarabia
                1 aaGun and 3 infantry moved from Southern Italy to 97 Sea Zone
                1 aaGun and 3 infantry moved from 97 Sea Zone to Greece

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 aaGun and 2 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                1 fighter and 1 infantry moved from New South Wales to Queensland
                2 infantry moved from Queensland to South Australia
                3 submarines moved from 62 Sea Zone to 63 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • I’m going to guess the answer on this one, but I’ll ask it anyway.

    I meant to move the mech/armor in Saudi Arabia up to Turkey and I guess I missed it. Would you be ok with moving them up?


  • Or if not, maybe moving the British air out?


  • np.

    all 7arm, 3mech?


  • Yes please. And thanks!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Eastern Poland to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 fighter moved from Yugoslavia to Western Ukraine
                2 fighters moved from Greece to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 5 fighters, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/9 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                5 fighters and 1 tactical_bomber moved from Western Ukraine to Belarus
                9 armour, 3 artilleries, 18 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
                4 artilleries and 4 infantry moved from Archangel to Belarus
                2 infantry moved from Smolensk to Belarus
                2 infantry moved from Karelia to Novgorod
                1 artillery and 3 infantry moved from Finland to Karelia
                1 artillery and 3 infantry moved from Sweden to Finland
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                1 fighter moved from Western Germany to Southern Italy
                1 tactical_bomber moved from Gibraltar to Southern Italy
                1 bomber moved from Gibraltar to Southern Italy
                1 aaGun and 3 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                1 aaGun and 3 infantry moved from 115 Sea Zone to Novgorod
                8 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                3 infantry placed in Greece
                2 artilleries and 1 infantry placed in Novgorod
                2 armour, 1 infantry and 6 mech_infantrys placed in Germany
                1 fighter placed in Western Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs


  • If their presence there changes what you would’ve done with your Italians, then we can figure out some reasonable accommodation since you didn’t have to let those mech/arm be edited up.


  • @seththenewb:

    If their presence there changes what you would’ve done with your Italians, then we can figure out some reasonable accommodation since you didn’t have to let those mech/arm be edited up.

    I just want to make sure I’m not forcing you to do something with the Germans because the Italians made a move thinking those 10 mech/arm weren’t there.


  • I’ll hold off on the Russians until I hear from you.


  • no go for it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Samara
                2 armour and 2 mech_infantrys moved from Caucasus to Samara
                2 armour and 2 mech_infantrys moved from Rostov to Samara
                2 armour and 1 mech_infantry moved from Bryansk to Samara
                3 armour and 5 mech_infantrys moved from Russia to Samara
                1 fighter and 2 infantry moved from Volgograd to Kazakhstan
                1 fighter moved from Volgograd to Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 fighter and 1 infantry moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Russia to Vologda
                1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 infantry moved from Bryansk to Smolensk

    Combat - Russians
                Battle in Samara
                    Russians attack with 9 armour, 2 infantry and 10 mech_infantrys
                    Japanese defend with 2 mech_infantrys
                    Russians win, taking Samara from Japanese with 9 armour, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 3 infantry
                    Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Western Ukraine to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                1 fighter moved from Vologda to Russia
                1 fighter moved from Kazakhstan to Russia
                1 artillery and 7 infantry moved from Northwest Persia to Caucasus
                4 aaGuns, 5 artilleries and 23 infantry moved from Bryansk to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 fighter, 19 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
                1 bomber moved from Eastern Persia to Vologda
                1 infantry moved from Nenetsia to Vologda
                2 infantry moved from Tsinghai to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
                2 infantry moved from Eastern Persia to Persia
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
                1 bomber moved from Eastern Persia to Samara
                1 bomber moved from Samara to Vologda

    Combat - Japanese
                Battle in New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 :  1/2 hits
                        ANZAC roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in New Guinea
                    Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Vologda
                    Japanese attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Vologda, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Japanese win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  4/4 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Persia
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Persia, round 2 :  1/6 hits
                        Americans roll dice for 1 infantry in Persia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Persia
                    Japanese win, taking Persia from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                2 transports moved from 39 Sea Zone to 38 Sea Zone
                3 infantry moved from Shan State to 38 Sea Zone
                3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                3 infantry moved from 39 Sea Zone to India
                7 infantry moved from India to West India
                12 infantry moved from West India to Eastern Persia
                3 infantry moved from Malaya to Shan State
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 8 Sea Zone to 16 Sea Zone
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 transport moved from 45 Sea Zone to 37 Sea Zone
                1 fighter moved from Philippines to Java
                1 infantry moved from French Indo China to Shan State
                1 transport moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from French Indo China to Shan State
                3 infantry moved from Shensi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
                2 bombers moved from Vologda to Tsinghai
                3 infantry moved from Kweichow to Shensi
                3 infantry moved from Anhwe to Kweichow
                3 infantry moved from Kiangsu to Anhwe
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 37 Sea Zone
                2 carriers, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 infantry placed in West India
                3 infantry placed in India
                3 infantry placed in Malaya
                3 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                1 fighter and 4 infantry placed in Japan
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 85 PUs; end with 85 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 2 bombers, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 31 Sea Zone to 17 Sea Zone
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                1 bomber moved from Wake Island to 17 Sea Zone
                1 fighter moved from Wake Island to 16 Sea Zone
                1 bomber moved from Wake Island to 17 Sea Zone
                1 bomber moved from Wake Island to 16 Sea Zone
                2 artilleries and 2 infantry moved from Wake Island to 31 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 31 Sea Zone to 46 Sea Zone
                2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
                1 battleship and 1 cruiser moved from 31 Sea Zone to 46 Sea Zone
                2 infantry moved from Iraq to Persia
                7 bombers and 9 fighters moved from Saudi Arabia to Persia

    Combat - Americans
                Battle in New Guinea
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win, taking New Guinea from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Persia
                    Americans attack with 7 bombers, 9 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Persia from Japanese with 7 bombers, 9 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 16 Sea Zone to Midway
                1 bomber moved from 16 Sea Zone to Midway
                2 bombers moved from 17 Sea Zone to Hawaiian Islands
                1 fighter moved from Wake Island to 46 Sea Zone
                1 fighter moved from Wake Island to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer moved from 31 Sea Zone to 24 Sea Zone
                2 carriers, 3 destroyers, 3 fighters and 12 submarines moved from 31 Sea Zone to 46 Sea Zone
                2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Queensland
                1 artillery and 9 infantry moved from Iraq to Turkey
                2 mech_infantrys moved from Egypt to Iraq
                1 artillery and 4 infantry moved from Egypt to Trans-Jordan
                1 aaGun moved from Egypt to Trans-Jordan
                3 infantry moved from Alexandria to Egypt
                2 mech_infantrys moved from Tobruk to Egypt
                3 infantry moved from Tobruk to Alexandria
                1 artillery and 3 infantry moved from Libya to Tobruk
                4 infantry moved from Tunisia to Libya
                1 mech_infantry moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Rio de Oro
                7 bombers moved from Persia to Saudi Arabia
                5 fighters moved from Persia to Saudi Arabia
                3 armour moved from Saudi Arabia to Iraq
                4 fighters moved from Persia to Saudi Arabia
                2 mech_infantrys moved from Turkey to Iraq
                1 infantry moved from Trans-Jordan to Saudi Arabia
                2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to Saudi Arabia

    Place Units - Americans
                1 factory_minor placed in Turkey
                1 armour, 1 infantry and 1 mech_infantry placed in Saudi Arabia
                1 destroyer and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Eastern United States
                2 bombers placed in Western United States
                Americans undo move 4.
                2 fighters placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Central United States: 1 infantry
                EDIT: Adding units owned by Americans to Western United States: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier and 1 destroyer
                EDIT: Adding units owned by Americans to 11 Sea Zone: 1 carrier and 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to 11 Sea Zone: 4 infantry, 2 mech_infantrys and 3 transports
                EDIT: Removing units owned by Americans from Central United States: 4 infantry and 2 mech_infantrys
                EDIT: Removing units owned by Americans from 11 Sea Zone: 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 11 Sea Zone: 1 infantry
                EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
                Americans collect 69 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Iraq to Turkey
                1 mech_infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                1 armour and 3 mech_infantrys moved from Iraq to Turkey
                1 bomber, 8 fighters and 2 tactical_bombers moved from Turkey to 98 Sea Zone

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 bomber, 8 fighters and 2 tactical_bombers
                    Italians defend with 1 destroyer
                    British win with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                6 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Alexandria to Egypt
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 bomber moved from 98 Sea Zone to Saudi Arabia
                3 fighters and 2 tactical_bombers moved from 98 Sea Zone to Turkey
                2 fighters moved from 98 Sea Zone to Turkey
                3 fighters moved from 98 Sea Zone to Turkey

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 infantry placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,1,2
                British collect 24 PUs (8 lost to blockades); end with 24 PUs total

    Turn Complete - UK_Pacific


  • @Infrastructure:

    no go for it.

    I saw the possibility of doing 1 round with US against Greece and maybe do enough damage for UK to take Greece. So I wanted to make sure you didn’t feel like your Germans HAD to stand with them. At that point I hadn’t really looked at the possibility close enough to know for sure if I wanted to go for it. After looking at it closer, I saw that I indeed could do it and get away with it. But it’d have been costly and one bad round could’ve been really nasty for me.

    TBH, I’m not sure who’s winning at this point. The axis are making more money, but the US is solidly placed in the middle east and can start pushing hard now. And you’re not really in position to secure the VCs you need to win. It’ll be interesting to see if my position can overcome your TUV and income advantage. Or if the opposite will be true.

Suggested Topics

  • 3
  • 38
  • 84
  • 162
  • 264
  • 89
  • 71
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.9k

Users

40.7k

Topics

1.8m

Posts