13L G40 Infrastructure vs Seththenewb (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 armour and 3 mech_infantrys moved from Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
3 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Samara
2 infantry moved from Russia to Samara
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Volgograd to Ukraine
1 fighter moved from Russia to Western UkraineCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 2 armour and 3 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Caucasus from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
Russians win, taking Kazakhstan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Samara to Russia
2 fighters moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Russia
3 infantry moved from Persia to Northwest Persia
1 artillery and 4 infantry moved from Iraq to Northwest Persia
6 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Volgograd
5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Tambov: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 19 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 armour and 3 mech_infantrys moved from Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
3 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Samara
2 infantry moved from Russia to Samara
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Volgograd to Ukraine
1 fighter moved from Russia to Western UkraineCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 2 armour and 3 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Caucasus from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
Russians win, taking Kazakhstan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Samara to Russia
2 fighters moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Russia
3 infantry moved from Persia to Northwest Persia
1 artillery and 4 infantry moved from Iraq to Northwest Persia
6 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Volgograd
5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Tambov: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 19 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Tambov: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Rostov: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode -
Yea, that battle does change things. It removes the threat of SL at the very least, which was starting worry me some.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 15 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from West India to Kazakhstan
2 bombers moved from West India to Samara
2 mech_infantrys moved from Tsinghai to Samara
2 infantry moved from Tsinghai to Kazakhstan
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea -
I meant to send 1 ftr and 1tact from the carr into persia with my 1 inf. Will you allow me to do it now? I obviously didn’t plan to attack with one inf on one inf in that situation…
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for the interest of speeding up play I will assume you will let me and i will edit if I win, but if your say no lets assume i retreat if i survive the first round.
attack; it rolled my 1 and missed
Rolls: 1@3, 1@4; Total Hits: 21@3,: (2)1@4: (1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 15 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from West India to Kazakhstan
2 bombers moved from West India to Samara
2 mech_infantrys moved from Tsinghai to Samara
2 infantry moved from Tsinghai to Kazakhstan
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/6 hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kazakhstan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Persia, round 3 : 0/1 hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Persia
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Samara
Japanese attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Samara, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 2 fighters in 16 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by Japanese to Persia: 1 infantry
EDIT: Changing ownership of Persia from British to Japanese
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Eastern Persia
5 artilleries and 6 infantry moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Evenkiyskiy to Urals
3 infantry moved from Shensi to Tsinghai
3 infantry moved from Kweichow to Shensi
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
2 carriers moved from 42 Sea Zone to 45 Sea Zone
3 destroyers moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from Caroline Islands to 6 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 transport moved from 39 Sea Zone to 37 Sea Zone
9 infantry moved from India to West India
2 infantry moved from Burma to India
3 infantry moved from French Indo China to Shan State
2 bombers moved from Samara to Eastern PersiaPlace Units - Japanese
1 carrier, 2 destroyers, 1 fighter and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
Japanese undo move 1.
1 fighter placed in Japan
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in India
3 infantry placed in West IndiaTurn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Egypt to Turkey
7 bombers moved from Egypt to Persia
1 infantry moved from Iraq to Persia
7 fighters and 7 infantry moved from Iraq to TurkeyCombat - Americans
Battle in Persia
Americans attack with 7 bombers and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Persia from Japanese with 7 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Turkey
Americans attack with 9 fighters and 7 infantry
Italians defend with 2 infantry
Americans win, taking Turkey from Italians with 9 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
9 fighters moved from Turkey to Saudi Arabia
1 artillery and 8 infantry moved from Trans-Jordan to Iraq
7 bombers moved from Persia to Saudi Arabia
1 armour and 5 mech_infantrys moved from Egypt to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 artillery and 4 infantry moved from Alexandria to Egypt
3 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
2 mech_infantrys moved from Alexandria to Egypt
3 infantry moved from Libya to Tobruk
2 mech_infantrys moved from Tunisia to Tobruk
1 artillery and 3 infantry moved from Tunisia to Libya
4 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Rio de Oro to Tunisia
1 infantry moved from Rio de Oro to Algeria
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns and 1 infantry moved from British Columbia to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from Western United States to 31 Sea Zone
2 fighters moved from 31 Sea Zone to Wake Island
1 bomber moved from Western United States to Wake Island
3 infantry moved from Saudi Arabia to Iraq
2 armour and 5 mech_infantrys moved from Saudi Arabia to IraqPlace Units - Americans
3 armour placed in Saudi Arabia
1 carrier and 1 destroyer placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Rio de Oro to Turkey
3 artilleries and 3 infantry moved from Iraq to Turkey
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber, 5 fighters and 2 tactical_bombers moved from Egypt to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 destroyer, 5 fighters and 2 tactical_bombers
Italians defend with 1 submarine
British win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 bomber, 5 fighters and 2 tactical_bombers moved from 98 Sea Zone to Turkey
1 aaGun moved from Iraq to Turkey
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Saudi Arabia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 fighter placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 aaGun, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Yugoslavia to Ukraine
1 fighter moved from Greece to Ukraine
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Spain to Portugal
1 fighter moved from Gibraltar to Portugal -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 aaGun, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Yugoslavia to Ukraine
1 fighter moved from Greece to Ukraine
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Spain to Portugal
1 fighter moved from Gibraltar to PortugalCombat - Italians
Battle in Portugal
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Portugal, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Portugal, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Portugal
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Ukraine
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 98 Sea Zone to Greece
1 fighter moved from Ukraine to Yugoslavia
1 fighter moved from Ukraine to Greece
1 fighter moved from Portugal to Gibraltar
1 infantry moved from Gibraltar to Spain
3 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Bulgaria to Romania
1 infantry moved from Eastern Poland to Bessarabia
1 aaGun and 3 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun and 3 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
1 submarine placed in 97 Sea Zone
1 aaGun and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 fighter and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Queensland to South Australia
3 submarines moved from 62 Sea Zone to 63 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
Non Combat Move - French
Turn Complete - French
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I’m going to guess the answer on this one, but I’ll ask it anyway.
I meant to move the mech/armor in Saudi Arabia up to Turkey and I guess I missed it. Would you be ok with moving them up?
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Or if not, maybe moving the British air out?
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np.
all 7arm, 3mech?
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Yes please. And thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Yugoslavia to Western Ukraine
2 fighters moved from Greece to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 5 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/9 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
5 fighters and 1 tactical_bomber moved from Western Ukraine to Belarus
9 armour, 3 artilleries, 18 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
4 artilleries and 4 infantry moved from Archangel to Belarus
2 infantry moved from Smolensk to Belarus
2 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Sweden to Finland
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
1 aaGun and 3 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 aaGun and 3 infantry moved from 115 Sea Zone to Novgorod
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Greece
2 artilleries and 1 infantry placed in Novgorod
2 armour, 1 infantry and 6 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
If their presence there changes what you would’ve done with your Italians, then we can figure out some reasonable accommodation since you didn’t have to let those mech/arm be edited up.
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@seththenewb:
If their presence there changes what you would’ve done with your Italians, then we can figure out some reasonable accommodation since you didn’t have to let those mech/arm be edited up.
I just want to make sure I’m not forcing you to do something with the Germans because the Italians made a move thinking those 10 mech/arm weren’t there.





