L13 G40 toan6ca (axis) vs suprise attack (Allies +8)


  • Hi there, sorry for the delay, I’ll post by the end of the weekend.  It’s tougher for me to post on the weekdays right now as I am very busy at work.  Sorry about that.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 carrier moved from 6 Sea Zone to 22 Sea Zone
                4 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 carrier moved from 22 Sea Zone to 33 Sea Zone
                2 fighters moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                2 carriers moved from 42 Sea Zone to 44 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                1 bomber moved from Kwangsi to 44 Sea Zone
                2 infantry moved from Anhwe to Jehol
                1 bomber moved from Kwangsi to Jehol
                1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                1 artillery moved from Yunnan to Szechwan
                1 mech_infantry moved from Yunnan to Szechwan
                1 armour moved from Shan State to Szechwan
                1 mech_infantry moved from Shan State to Yunnan
                2 fighters and 2 tactical_bombers moved from Anhwe to Szechwan
                2 fighters and 3 tactical_bombers moved from Malaya to Szechwan

    Combat - Japanese
                Battle in 79 Sea Zone
                    Japanese attack with 1 destroyer
                    British defend with 1 transport
                        1 transport owned by the British lost in 79 Sea Zone
                    Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 33 Sea Zone
                    Japanese attack with 1 carrier, 4 destroyers, 2 fighters and 1 submarine
                    Americans defend with 1 carrier, 2 fighters and 2 transports
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 1 carrier, 4 destroyers and 2 fighters in 33 Sea Zone, round 1 :  1/6 hits
                        Americans roll dice for 2 fighters in 33 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 carrier and 2 transports in 33 Sea Zone, round 1 :  0/1 hits
                        1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 3 destroyers and 2 fighters in 33 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 2 fighters in 33 Sea Zone, round 2 :  1/2 hits
                        2 fighters owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                        2 transports owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 :  0/1 hits
                    Japanese win with 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 34
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 carrier, 2 fighters and 2 transports
                Battle in Jehol
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery, 4 fighters, 1 mech_infantry and 5 tactical_bombers
                    Chinese defend with 5 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 1 mech_infantry and 5 tactical_bombers in Szechwan, round 1 :  3/12 hits
                        Chinese roll dice for 5 infantry in Szechwan, round 1 :  1/5 hits
                        3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
                        Japanese roll dice for 1 armour, 4 fighters, 1 mech_infantry and 5 tactical_bombers in Szechwan, round 2 :  7/11 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 4 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 5 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 1 cruiser and 1 fighter
                        Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 1 :  4/9 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 44 Sea Zone, round 1 :  4/4 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        1 carrier owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                        Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 :  3/8 hits
                        Americans roll dice for 1 battleship and 1 fighter in 44 Sea Zone, round 2 :  2/2 hits
                        1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
                    Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 1 fighter

    Non Combat Move - Japanese
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 39 Sea Zone
                1 carrier moved from 42 Sea Zone to 39 Sea Zone
                1 bomber moved from Jehol to Japan
                2 fighters moved from Szechwan to Kwangsi
                2 tactical_bombers moved from Szechwan to Kwangsi
                2 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
                1 bomber moved from 44 Sea Zone to Philippines
                2 transports moved from 38 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone

    Place Units - Japanese
                3 artilleries placed in Malaya
                1 destroyer and 1 submarine placed in 19 Sea Zone
                1 artillery placed in Shantung
                5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 39 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to 54 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to 54 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 1 :  1/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 artillery in Iwo Jima, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery in Iwo Jima, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  1/1 hits
                        1 artillery owned by the Americans lost in Iwo Jima
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 91 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 3 submarines
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 10 transports
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 10 transports in 91 Sea Zone, round 1 :  4/5 hits
                        3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 10 transports in 91 Sea Zone, round 2 :  3/5 hits
                        1 cruiser owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 10 transports remaining. Battle score for attacker is -38
                    Casualties for Americans: 1 cruiser, 1 destroyer and 3 submarines
                    2 fighters owned by the Germans forced to land in Gibraltar

    Non Combat Move - Americans
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 bomber moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.519
            Median : 4.000
            Variance : 0.731
            Standard Deviation : 0.855
            Total rolls : 27

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
            Average roll : 3.167
            Median : 4.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 12

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.182
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Shensi
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,2
                Chinese collect 11 PUs (2 lost to blockades); end with 12 PUs total

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 10 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.568
            Median : 4.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 37

    Null / Other
                1 was rolled 1 times
                2 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Germans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
            Average roll : 3.167
            Median : 4.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 12

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.182
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :4

    Combat Move - British
                1 artillery and 1 infantry moved from Quebec to Eastern United States
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 artillery and 3 infantry moved from India to Burma
                2 infantry moved from West India to India
                1 tactical_bomber moved from Eastern Persia to India
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour and 1 infantry moved from Tunisia to Libya
                2 infantry moved from Anglo Egyptian Sudan to Egypt


  • Just making sure you’re aware that you need to finish the British turn…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :4

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Quebec to Eastern United States
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 artillery and 3 infantry moved from India to Burma
                2 infantry moved from West India to India
                1 tactical_bomber moved from Eastern Persia to India
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour and 1 infantry moved from Tunisia to Libya
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - British
                Battle in Yunnan
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 2 fighters, 1 mech_infantry and 3 tactical_bombers
                        British roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  2/2 hits
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 1 :  2/6 hits
                        1 infantry owned by the British , 1 tactical_bomber owned by the Japanese , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,6,5
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 infantry

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 4.083
            Median : 4.500
            Variance : 1.043
            Standard Deviation : 1.022
            Total rolls : 24

    Null / Other
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.273
            Median : 5.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.273
            Median : 5.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    British Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • Sorry about that
    S.A.


  • Hi there, will post on the weekend.

    Cheers!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 6 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Yugoslavia: 1 armour
                EDIT: Changing ownership of Yugoslavia from Russians to Italians
                EDIT: Adding units owned by Italians to Yugoslavia: 2 armour and 1 infantry
                EDIT: Removing units owned by Italians from Southern Italy: 2 armour and 1 infantry
                EDIT: Removing units owned by British from Libya: 1 armour and 1 infantry
                EDIT: Removing units owned by French from Libya: 2 infantry
                EDIT: Removing units owned by Italians from Tobruk: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                EDIT: Changing ownership of Libya from French to Italians
                EDIT: Adding units owned by Italians to Libya: 1 armour and 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                2 cruisers moved from 98 Sea Zone to 96 Sea Zone
                1 battleship and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                5 infantry moved from Southern Italy to Northern Italy
                3 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
        Northern Italy : 3 aaGuns, 1 factory_major and 5 infantry
        Libya : 1 armour and 1 artillery
        Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        96 Sea Zone : 2 cruisers and 1 transport
        Greece : 1 flag, 2 artilleries and 1 infantry
        97 Sea Zone : 1 battleship and 2 transports
        Yugoslavia : 1 flag, 2 armour and 1 infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 38 / 52
        Russians : 47 / 60
        Japanese : 34 / 39
        Americans : 52 / 72
        Chinese : 13 / 12
        British : 25 / 0
        UK_Pacific : 7 / 6
        Italians : 16 / 32
        ANZAC : 14 / 11
        French : 10 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Hi there, just to explain all the edits in the Italian post above.  I had downloaded the UK game file you posted and made the Italian move.  But the website was then down so I couldn’t post the turn summary, so I just had the game sitting open on my computer.  Then unfortunately my computer crashed so I lost the game file.  I reloaded the game and edited in all of the results from the game I had lost.  As you received the dice emails for the battles that I did before my computer crashed, you will see that the posted edited map matches up with these emails.

    Sorry about any confusion on this, I was very frustrated to come back home and find that my computer had crashed.  Let me know if any questions, cheers.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to 33 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to 33 Sea Zone

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 33 Sea Zone, round 1 :  3/5 hits
                        Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 33 Sea Zone, round 1 :  3/5 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        2 destroyers owned by the Japanese , 1 destroyer owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                        ANZAC roll dice for 1 carrier, 1 cruiser and 3 fighters in 33 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 carrier and 2 fighters in 33 Sea Zone, round 2 :  2/3 hits
                        1 carrier owned by the Japanese , 1 carrier owned by the ANZAC , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                        ANZAC roll dice for 1 cruiser and 2 fighters in 33 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 fighter in 33 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                    ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 1 submarine
                    Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                2 artilleries and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.913
            Median : 3.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 23

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.913
            Median : 3.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 23

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13


  • No problem bro


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                4 armour, 6 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
                4 armour, 6 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 10 transports moved from 91 Sea Zone to 101 Sea Zone
                4 armour, 6 artilleries and 3 infantry moved from 101 Sea Zone to Eastern United States
                1 tactical_bomber moved from 110 Sea Zone to 101 Sea Zone
                1 fighter moved from Gibraltar to 101 Sea Zone
                1 tactical_bomber moved from Western Germany to Finland
                1 fighter and 2 tactical_bombers moved from Germany to Finland
                2 bombers moved from Southern France to Finland
                7 infantry moved from Norway to Finland
                8 artilleries moved from Germany to Poland
                5 artilleries moved from Slovakia Hungary to Romania
                8 infantry moved from Slovakia Hungary to Poland
                12 infantry moved from Slovakia Hungary to Romania
                2 mech_infantrys moved from Germany to Romania
                1 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Slovakia Hungary to Poland
                2 armour moved from Slovakia Hungary to Romania

    Combat - Germans
                Battle in Finland
                    Germans attack with 2 bombers, 1 fighter, 7 infantry and 3 tactical_bombers
                    Russians defend with 2 artilleries and 7 infantry
                        Germans roll dice for 2 bombers, 1 fighter, 7 infantry and 3 tactical_bombers in Finland, round 1 :  3/13 hits
                        Russians roll dice for 2 artilleries and 7 infantry in Finland, round 1 :  4/9 hits
                        3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
                        Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 3 tactical_bombers in Finland, round 2 :  5/9 hits
                        Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 :  1/6 hits
                        4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Finland
                        Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in Finland, round 3 :  5/8 hits
                        Russians roll dice for 1 artillery in Finland, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 2 artilleries and 7 infantry
                Battle in Poland
                    Germans attack with 1 armour, 8 artilleries and 9 infantry
                    Russians defend with 1 artillery and 4 infantry
                        Germans roll dice for 1 armour, 8 artilleries and 9 infantry in Poland, round 1 :  5/18 hits
                        Russians roll dice for 1 artillery and 4 infantry in Poland, round 1 :  3/5 hits
                        4 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 1 armour, 8 artilleries and 6 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Romania
                    Germans attack with 2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery and 5 infantry
                        Germans roll dice for 2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys in Romania, round 1 :  6/22 hits
                        Russians roll dice for 1 artillery and 5 infantry in Romania, round 1 :  3/6 hits
                        5 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 2 armour, 5 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 5 infantry
                Battle in 101 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 10 transports
                    Americans defend with 1 carrier, 2 destroyers, 1 fighter and 1 submarine
                        Germans roll dice for 1 submarine in 101 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 101 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 101 Sea Zone, round 1 :  3/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 101 Sea Zone, round 1 :  3/4 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Germans and 1 submarine owned by the Germans lost in 101 Sea Zone
                        Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 101 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 101 Sea Zone, round 2 :  3/3 hits
                        1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 101 Sea Zone
                    Germans win, taking 101 Sea Zone from Neutral with 1 cruiser and 10 transports remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
                Battle in Eastern United States
                    Germans attack with 4 armour, 6 artilleries and 3 infantry
                    British defend with 1 artillery and 1 infantry; Americans defend with 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
                        Germans roll dice for 4 armour, 6 artilleries and 3 infantry in Eastern United States, round 1 :  4/13 hits
                        Americans roll dice for 2 aaGuns, 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Eastern United States, round 1 :  3/11 hits
                        3 infantry owned by the Germans , 2 aaGuns owned by the Americans and 2 infantry owned by the Americans lost in Eastern United States
                        Germans roll dice for 4 armour and 6 artilleries in Eastern United States, round 2 :  3/10 hits
                        Americans roll dice for 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Eastern United States, round 2 :  2/9 hits
                        1 infantry owned by the British , 2 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Eastern United States
                        Germans roll dice for 4 armour and 4 artilleries in Eastern United States, round 3 :  3/8 hits
                        Americans roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Eastern United States, round 3 :  2/6 hits
                        2 artilleries owned by the Americans , 1 artillery owned by the British and 2 artilleries owned by the Germans lost in Eastern United States
                        Germans roll dice for 4 armour and 2 artilleries in Eastern United States, round 4 :  2/6 hits
                        Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Eastern United States, round 4 :  1/3 hits
                        1 artillery owned by the Americans , 1 mech_infantry owned by the Americans and 1 artillery owned by the Germans lost in Eastern United States
                        Germans roll dice for 4 armour and 1 artillery in Eastern United States, round 5 :  1/5 hits
                        Americans roll dice for 1 armour in Eastern United States, round 5 :  1/1 hits
                        1 armour owned by the Americans and 1 artillery owned by the Germans lost in Eastern United States
                    Germans captures 72PUs while taking Americans capital
                    Germans converts factory_major into different units
                    Germans win, taking Eastern United States from Americans with 4 armour remaining. Battle score for attacker is 18
                    Casualties for Germans: 6 artilleries and 3 infantry
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Americans: 2 aaGuns, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry

    Non Combat Move - Germans
                2 aaGuns moved from Slovakia Hungary to Poland
                1 aaGun moved from Slovakia Hungary to Romania
                1 aaGun moved from Northern Italy to Yugoslavia
                6 infantry moved from Western Germany to Germany
                2 aaGuns moved from Holland Belgium to Western Germany
                2 infantry moved from Normandy Bordeaux to France
                1 fighter moved from Gibraltar to Southern Italy
                2 bombers, 1 fighter and 3 tactical_bombers moved from Finland to Norway

    Place Units - Germans
                6 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 137 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 142 PUs

    Territory Summary for Germans :

    Eastern United States : 1 flag, 1 airfield, 4 armour, 1 factory_minor and 1 harbour
        Gibraltar : 1 flag, 1 harbour
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Romania : 1 aaGun, 2 armour, 5 artilleries, 10 infantry and 2 mech_infantrys
        Poland : 2 aaGuns, 1 armour, 8 artilleries and 6 infantry
        Germany : 6 armour, 1 factory_major, 6 infantry and 4 mech_infantrys
        Norway : 2 bombers, 1 fighter and 3 tactical_bombers
        Southern Italy : 1 fighter
        Bulgaria : 1 flag
        101 Sea Zone : 1 flag, 1 cruiser and 10 transports
        Yugoslavia : 1 aaGun
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 1 carrier and 2 submarines

    Production/PUs Summary :

    Germans : 65 / 142
        Russians : 40 / 60
        Japanese : 34 / 39
        Americans : 32 / 0
        Chinese : 13 / 12
        British : 25 / 0
        UK_Pacific : 7 / 6
        Italians : 16 / 32
        ANZAC : 14 / 14
        French : 10 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 4 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Baltic States to Poland
                2 infantry moved from Eastern Poland to Poland
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                4 artilleries and 6 infantry moved from Bessarabia to Romania
                1 armour moved from Western Ukraine to Romania
                1 armour moved from Western Ukraine to Poland
                3 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                2 armour moved from Novgorod to Poland
                1 fighter and 1 tactical_bomber moved from Scotland to 110 Sea Zone
                2 fighters moved from Scotland to Quebec
                1 mech_infantry moved from Belarus to Poland
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Jehol
                1 armour moved from Manchuria to Jehol


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 4 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Baltic States to Poland
                2 infantry moved from Eastern Poland to Poland
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                4 artilleries and 6 infantry moved from Bessarabia to Romania
                1 armour moved from Western Ukraine to Romania
                1 armour moved from Western Ukraine to Poland
                3 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                2 armour moved from Novgorod to Poland
                1 fighter and 1 tactical_bomber moved from Scotland to 110 Sea Zone
                2 fighters moved from Scotland to Quebec
                1 mech_infantry moved from Belarus to Poland
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Jehol
                1 armour moved from Manchuria to Jehol

    Combat - Russians
                Battle in Poland
                    Russians attack with 3 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Germans defend with 2 aaGuns, 1 armour, 8 artilleries and 6 infantry
                        Russians roll dice for 3 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Poland, round 1 :  3/10 hits
                        Germans roll dice for 2 aaGuns, 1 armour, 8 artilleries and 6 infantry in Poland, round 1 :  4/15 hits
                        4 infantry owned by the Russians , 1 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Poland
                    3 armour owned by the Russians , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Baltic States
                    Germans win with 1 armour, 8 artilleries and 5 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 aaGuns and 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Jehol
                    Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Jehol, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Jehol, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    Russians win, taking Jehol from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Romania
                    Russians attack with 1 armour, 4 artilleries and 6 infantry
                    Germans defend with 1 aaGun, 2 armour, 5 artilleries, 10 infantry and 2 mech_infantrys
                        Russians roll dice for 1 armour, 4 artilleries and 6 infantry in Romania, round 1 :  3/11 hits
                        Germans roll dice for 1 aaGun, 2 armour, 5 artilleries, 10 infantry and 2 mech_infantrys in Romania, round 1 :  5/19 hits
                        5 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Romania
                    1 infantry owned by the Russians , 1 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Eastern Poland
                    Germans win with 2 armour, 5 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 aaGun and 2 infantry
                    Casualties for Russians: 5 infantry
                Battle in 110 Sea Zone
                    Russians attack with 1 fighter and 1 tactical_bomber
                    Germans defend with 1 carrier and 2 submarines
                    2 submarines owned by the Germans Submerged
                        Russians roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier in 110 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 carrier in 110 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the Germans lost in 110 Sea Zone
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 carrier

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Scotland
                1 aaGun moved from Amur to Korea
                4 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                3 infantry moved from Belarus to Baltic States
                1 infantry moved from Smolensk to Belarus
                2 infantry moved from Novgorod to Karelia
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Volgograd: 2 armour and 1 mech_infantry
                EDIT: Adding units owned by Russians to Ukraine: 2 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                2 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 16 times
                5 was rolled 12 times
                6 was rolled 15 times
            Average roll : 3.803
            Median : 4.000
            Variance : 0.729
            Standard Deviation : 0.854
            Total rolls : 71

    Japanese Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.917
            Median : 4.000
            Variance : 0.457
            Standard Deviation : 0.676
            Total rolls : 36

    Russians Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.656
            Standard Deviation : 0.810
            Total rolls : 33

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