TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
9 infantry moved from Western United States to British Columbia
4 fighters moved from Western United States to British Columbia
8 mech_infantrys moved from Western United States to British Columbia
1 armour and 4 mech_infantrys moved from Central United States to British Columbia
1 bomber moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
Combat - Americans
Battle in British Columbia
Americans attack with 1 armour, 1 bomber, 4 fighters, 10 infantry and 12 mech_infantrys
Japanese defend with 2 infantry
Americans win, taking British Columbia from Japanese with 1 armour, 1 bomber, 4 fighters, 10 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from British Columbia to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
4 fighters moved from British Columbia to Eastern United States
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 127 Sea Zone to 126 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,2,1,1,3,3,6,2,3,5,6,6,2,6,2
Americans collect 35 PUs (12 lost to blockades); end with 35 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 40 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 50 PUs