@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Syria to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Null / Other
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to Trans-Jordan
2 armour and 1 mech_infantry moved from Bessarabia to Rostov
4 armour moved from Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Archangel to Urals
Germans take Urals from Russians
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Novgorod to Bryansk
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to NovgorodCombat - Germans
Battle in Rostov
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 6 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery and 4 infantry
Germans win, taking Bryansk from Russians with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour, 1 artillery and 4 infantryNon Combat Move - Germans
1 tactical_bomber moved from Bryansk to Ukraine
2 artilleries and 1 infantry moved from Finland to 115 Sea Zone
2 artilleries and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Southern France to Northern Italy
1 artillery moved from Western Germany to Northern ItalyPlace Units - Germans
3 armour placed in Ukraine
3 artilleries and 3 infantry placed in Germany
1 artillery and 1 infantry placed in France
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Smolensk to Bryansk
1 armour moved from Russia to Rostov
1 armour, 1 artillery and 1 infantry moved from Volgograd to Rostov
1 armour and 2 infantry moved from Smolensk to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Smolensk to Bryansk
1 armour moved from Russia to Rostov
1 armour, 1 artillery and 1 infantry moved from Volgograd to Rostov
1 armour and 2 infantry moved from Smolensk to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 2 artilleries and 8 infantry
Germans defend with 6 armour
Russians roll dice for 1 armour, 2 artilleries and 8 infantry in Bryansk, round 2 : 3/11 hits
Germans roll dice for 6 armour in Bryansk, round 2 : 4/6 hits
4 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Bryansk, round 3 : 2/7 hits
Germans roll dice for 3 armour in Bryansk, round 3 : 1/3 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Bryansk, round 4 : 0/6 hits
Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Bryansk, round 5 : 3/5 hits
Germans roll dice for 1 armour in Bryansk, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 6 armour
Casualties for Russians: 7 infantry
Battle in Rostov
Russians attack with 2 armour, 1 artillery and 1 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 0/3 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Rostov, round 3 : 2/4 hits
Germans roll dice for 2 armour in Rostov, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 14 times
Average roll : 3.585
Median : 4.000
Variance : 1.288
Standard Deviation : 1.135
Total rolls : 53Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.438
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Russians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.649
Median : 4.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 4 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Hunan to Yunnan
3 infantry moved from Anhwe to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 2 infantry moved from Yenisey to Timguska
1 infantry moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 artillery and 1 infantry moved from Tsagaan Olom to Kansu
1 mech_infantry moved from Dzavhan to Suiyuyan
1 armour moved from Timguska to Samara
Japanese take Novosibirsk from Russians
Japanese take Samara from Russians
1 artillery moved from Timguska to Novosibirsk
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 bomber moved from Kiangsu to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Kwangsi to 34 Sea Zone
3 infantry moved from Kiangsu to Kiangsi
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 tactical_bomber moved from Kwangsi to 34 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 5 infantry
British defend with 1 armour; Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour
Casualties for Chinese: 3 infantry
Battle in 34 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 destroyers
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for Americans: 2 destroyers
Battle in 45 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport; Americans defend with 1 battleship and 1 cruiser
Japanese win with 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Americans: 1 battleship and 1 cruiser
Battle in Kweichow
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Anhwe to Kweichow
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Kwangtung to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 bomber moved from 3 Sea Zone to Siberia
1 artillery and 3 infantry moved from Amur to SiberiaPlace Units - Japanese
2 armour and 1 infantry placed in Kwangtung
1 fighter and 2 infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
1 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 2.
1 fighter and 1 infantry placed in Kiangsu
1 destroyer placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 58 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 4 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 destroyers moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Dutch New Guinea to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 4 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 destroyers moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Dutch New Guinea to 19 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Kiangsu to defend against the attack in 19 Sea Zone
Battle in Iwo Jima
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Southern Italy, round 2 : 2/3 hits
Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 2 : 1/3 hits
2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour and 1 artillery in Southern Italy, round 3 : 0/2 hits
Italians roll dice for 3 infantry in Southern Italy, round 3 : 1/3 hits
1 artillery owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour in Southern Italy, round 4 : 1/1 hits
Italians roll dice for 3 infantry in Southern Italy, round 4 : 2/3 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 aaGuns and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer, 1 fighter and 1 transport
Americans roll dice for 1 bomber in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 19 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 19 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 19 Sea Zone, round 3 : 2/2 hits
1 bomber owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 25 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 carrier and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 carrier and 1 fighter in 25 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 carrier and 2 fighters in 25 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 carrier and 2 fighters in 25 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 5 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 2 fighters in 25 Sea Zone, round 6 : 1/2 hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 6 : 0/1 hits
1 fighter owned by the Japanese lost in 25 Sea Zone
Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 carrier and 1 fighter
Casualties for Americans: 1 destroyer
Battle in 3 Sea Zone
Americans attack with 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Moving scrambled unit from 19 Sea Zone back to originating territory: KiangsuNon Combat Move - Americans
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.680
Median : 4.000
Variance : 0.245
Standard Deviation : 0.495
Total rolls : 50Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.741
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.680
Median : 4.000
Variance : 0.245
Standard Deviation : 0.495
Total rolls : 50Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.741
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
2 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
3 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 3 infantry moved from Shan State to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters and 1 tactical_bomber moved from Java to Burma
1 artillery and 1 infantry moved from India to Burma
1 armour moved from Libya to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
2 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
3 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 3 infantry moved from Shan State to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters and 1 tactical_bomber moved from Java to Burma
1 artillery and 1 infantry moved from India to Burma
1 armour moved from Libya to AlexandriaCombat - British
Battle in Borneo
Battle in Normandy Bordeaux
British attack with 1 armour, 2 fighters and 1 infantry
Italians defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Italians roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the British and 2 artilleries owned by the Italians lost in Normandy Bordeaux
British roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 3 : 2/3 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
1 armour owned by the Italians lost in Normandy Bordeaux
British win, taking Borneo from Japanese, taking Normandy Bordeaux from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 artilleries
Battle in Yunnan
British attack with 1 armour, 2 artilleries and 6 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 2 artilleries and 6 infantry in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 2 artilleries and 4 infantry in Yunnan, round 3 : 2/7 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Battle in Norway
Battle in Trans-Jordan
British attack with 3 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 armour and 1 infantry
British roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/6 hits
Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/5 hits
2 infantry owned by the British , 1 tactical_bomber owned by the Germans , 1 artillery owned by the British , 1 mech_infantry owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 2 artilleries in Trans-Jordan, round 3 : 1/2 hits
Italians roll dice for 2 fighters in Trans-Jordan, round 3 : 2/2 hits
2 artilleries owned by the British and 1 fighter owned by the Germans lost in Trans-Jordan
Italians win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 3 artilleries, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
2 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Malaya to Shan StatePlace Units - British
1 transport placed in 110 Sea Zone
1 armour, 1 artillery and 2 infantry placed in United Kingdom
1 armour and 1 infantry placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour and 3 infantryDice Statistics:
Total
1 was rolled 19 times
2 was rolled 22 times
3 was rolled 18 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 21 times
Average roll : 3.508
Median : 3.500
Variance : 0.120
Standard Deviation : 0.346
Total rolls : 118Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.143
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18British Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.710
Median : 3.000
Variance : 1.033
Standard Deviation : 1.017
Total rolls : 31Italians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.143
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.741
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 7 PUs;Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour and 2 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to New South WalesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in Egypt
French attack with 1 infantry
Italians defend with 2 armour, 1 harbour and 1 infantry
French roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
Italians roll dice for 2 armour and 1 infantry in Egypt, round 2 : 2/3 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
Italians win with 2 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
French attack with 1 infantry
Germans defend with 1 fighter
French roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6French Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4





