G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Western Germany to Trans-Jordan
                2 armour and 1 mech_infantry moved from Bessarabia to Rostov
                4 armour moved from Ukraine to Bryansk
                1 tactical_bomber moved from Novgorod to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                1 artillery moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Archangel to Urals
                      Germans take Urals from Russians
                1 infantry moved from Bessarabia to Ukraine
                1 armour moved from Novgorod to Bryansk
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Karelia to Novgorod

    Combat - Germans
                Battle in Rostov
                    Germans attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 armour
                    Germans win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Bryansk
                    Germans attack with 6 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour, 1 artillery and 4 infantry
                    Germans win, taking Bryansk from Russians with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour, 1 artillery and 4 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Bryansk to Ukraine
                2 artilleries and 1 infantry moved from Finland to 115 Sea Zone
                2 artilleries and 1 infantry moved from 115 Sea Zone to Novgorod
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                2 infantry moved from Southern France to Northern Italy
                1 artillery moved from Western Germany to Northern Italy

    Place Units - Germans
                3 armour placed in Ukraine
                3 artilleries and 3 infantry placed in Germany
                1 artillery and 1 infantry placed in France
                1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 114 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 4 infantry moved from Russia to Bryansk
                1 artillery and 2 infantry moved from Smolensk to Bryansk
                1 armour moved from Russia to Rostov
                1 armour, 1 artillery and 1 infantry moved from Volgograd to Rostov
                1 armour and 2 infantry moved from Smolensk to Bryansk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 4 infantry moved from Russia to Bryansk
                1 artillery and 2 infantry moved from Smolensk to Bryansk
                1 armour moved from Russia to Rostov
                1 armour, 1 artillery and 1 infantry moved from Volgograd to Rostov
                1 armour and 2 infantry moved from Smolensk to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 armour, 2 artilleries and 8 infantry
                    Germans defend with 6 armour
                        Russians roll dice for 1 armour, 2 artilleries and 8 infantry in Bryansk, round 2 :  3/11 hits
                        Germans roll dice for 6 armour in Bryansk, round 2 :  4/6 hits
                        4 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk
                        Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Bryansk, round 3 :  2/7 hits
                        Germans roll dice for 3 armour in Bryansk, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                        Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Bryansk, round 4 :  0/6 hits
                        Germans roll dice for 1 armour in Bryansk, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Bryansk, round 5 :  3/5 hits
                        Germans roll dice for 1 armour in Bryansk, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 6 armour
                    Casualties for Russians: 7 infantry
                Battle in Rostov
                    Russians attack with 2 armour, 1 artillery and 1 infantry
                    Germans defend with 2 armour and 1 mech_infantry
                        Russians roll dice for 2 armour, 1 artillery and 1 infantry in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 :  0/3 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                        Russians roll dice for 2 armour, 1 artillery and 1 infantry in Rostov, round 3 :  2/4 hits
                        Germans roll dice for 2 armour in Rostov, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 2 armour owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Place Units - Russians
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 14 times
            Average roll : 3.585
            Median : 4.000
            Variance : 1.288
            Standard Deviation : 1.135
            Total rolls : 53

    Germans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.438
            Median : 3.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Russians Combat
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 10 times
            Average roll : 3.649
            Median : 4.000
            Variance : 0.972
            Standard Deviation : 0.986
            Total rolls : 37

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
                1 artillery and 4 infantry moved from French Indo China to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 fighter moved from Hunan to Yunnan
                3 infantry moved from Anhwe to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 artillery and 2 infantry moved from Yenisey to Timguska
                1 infantry moved from Tsagaan Olom to Olgiy
                      Japanese take Olgiy from Russians
                1 artillery and 1 infantry moved from Tsagaan Olom to Kansu
                1 mech_infantry moved from Dzavhan to Suiyuyan
                1 armour moved from Timguska to Samara
                      Japanese take Novosibirsk from Russians
                      Japanese take Samara from Russians
                1 artillery moved from Timguska to Novosibirsk
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 bomber moved from Kiangsu to 3 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Kwangsi to 34 Sea Zone
                3 infantry moved from Kiangsu to Kiangsi
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 fighter moved from Kwangsi to 45 Sea Zone
                1 tactical_bomber moved from Kwangsi to 34 Sea Zone

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter and 5 infantry
                    British defend with 1 armour; Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 1 armour
                    Casualties for Chinese: 3 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 fighters and 2 tactical_bombers
                    Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Battle in 3 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 destroyer and 1 transport
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 2 destroyers
                    Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 destroyer and 1 tactical_bomber
                    Casualties for Americans: 2 destroyers
                Battle in 45 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 transport; Americans defend with 1 battleship and 1 cruiser
                    Japanese win with 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 cruiser and 1 transport
                    Casualties for Americans: 1 battleship and 1 cruiser
                Battle in Kweichow
                    Japanese attack with 4 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Anhwe to Kweichow
                1 fighter moved from Yunnan to Kwangtung
                1 fighter moved from Kwangtung to 20 Sea Zone
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 carrier moved from 36 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
                1 fighter moved from 34 Sea Zone to Caroline Islands
                1 bomber moved from 3 Sea Zone to Siberia
                1 artillery and 3 infantry moved from Amur to Siberia

    Place Units - Japanese
                2 armour and 1 infantry placed in Kwangtung
                1 fighter and 2 infantry placed in Kiangsu
                2 destroyers placed in 6 Sea Zone
                1 infantry placed in Japan
                Japanese undo move 3.
                Japanese undo move 2.
                1 fighter and 1 infantry placed in Kiangsu
                1 destroyer placed in 19 Sea Zone
                1 destroyer placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 58 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 cruiser, 4 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 destroyers moved from 86 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Dutch New Guinea to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 cruiser, 4 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 destroyers moved from 86 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Dutch New Guinea to 19 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Kiangsu to defend against the attack in 19 Sea Zone
                Battle in Iwo Jima
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern Italy
                    Americans attack with 1 armour, 1 artillery and 1 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 cruiser in Southern Italy, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery and 1 infantry in Southern Italy, round 2 :  2/3 hits
                        Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 2 :  1/3 hits
                        2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour and 1 artillery in Southern Italy, round 3 :  0/2 hits
                        Italians roll dice for 3 infantry in Southern Italy, round 3 :  1/3 hits
                        1 artillery owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour in Southern Italy, round 4 :  1/1 hits
                        Italians roll dice for 3 infantry in Southern Italy, round 4 :  2/3 hits
                        1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Italians win with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 aaGuns and 1 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 1 infantry
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer, 1 fighter and 1 transport
                        Americans roll dice for 1 bomber in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 19 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber in 19 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 19 Sea Zone, round 3 :  2/2 hits
                        1 bomber owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in 25 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer and 2 fighters
                    Japanese defend with 1 carrier and 1 fighter
                        Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 carrier and 1 fighter in 25 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 25 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 carrier and 1 fighter in 25 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 carrier and 2 fighters in 25 Sea Zone, round 4 :  0/2 hits
                        Japanese roll dice for 1 fighter in 25 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 carrier and 2 fighters in 25 Sea Zone, round 5 :  0/2 hits
                        Japanese roll dice for 1 fighter in 25 Sea Zone, round 5 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier and 2 fighters in 25 Sea Zone, round 6 :  1/2 hits
                        Japanese roll dice for 1 fighter in 25 Sea Zone, round 6 :  0/1 hits
                        1 fighter owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 carrier and 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in 3 Sea Zone
                    Americans attack with 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 3 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Moving scrambled unit from 19 Sea Zone back to originating territory: Kiangsu

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                2 fighters moved from 25 Sea Zone to Midway
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 artillery placed in Central United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.680
            Median : 4.000
            Variance : 0.245
            Standard Deviation : 0.495
            Total rolls : 50

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Americans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 3.741
            Median : 4.000
            Variance : 0.731
            Standard Deviation : 0.855
            Total rolls : 27


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.680
            Median : 4.000
            Variance : 0.245
            Standard Deviation : 0.495
            Total rolls : 50

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Americans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 3.741
            Median : 4.000
            Variance : 0.731
            Standard Deviation : 0.855
            Total rolls : 27


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - British
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 artillery and 1 infantry moved from 126 Sea Zone to Norway
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 destroyer moved from 110 Sea Zone to 126 Sea Zone
                3 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Northwest Persia to Iraq
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Siam to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 artillery and 3 infantry moved from Shan State to Yunnan
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 fighters and 1 tactical_bomber moved from Java to Burma
                1 artillery and 1 infantry moved from India to Burma
                1 armour moved from Libya to Alexandria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 artillery and 1 infantry moved from 126 Sea Zone to Norway
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 destroyer moved from 110 Sea Zone to 126 Sea Zone
                3 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Northwest Persia to Iraq
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Siam to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 artillery and 3 infantry moved from Shan State to Yunnan
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 fighters and 1 tactical_bomber moved from Java to Burma
                1 artillery and 1 infantry moved from India to Burma
                1 armour moved from Libya to Alexandria

    Combat - British
                Battle in Borneo
                Battle in Normandy Bordeaux
                    British attack with 1 armour, 2 fighters and 1 infantry
                    Italians defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
                        British roll dice for 1 armour, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        Italians roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 2 :  1/3 hits
                        1 infantry owned by the British and 2 artilleries owned by the Italians lost in Normandy Bordeaux
                        British roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 3 :  2/3 hits
                        Italians roll dice for 1 armour in Normandy Bordeaux, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Normandy Bordeaux
                    British win, taking Borneo from Japanese, taking Normandy Bordeaux from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 11
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 2 artilleries
                Battle in Yunnan
                    British attack with 1 armour, 2 artilleries and 6 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 1 armour, 2 artilleries and 6 infantry in Yunnan, round 2 :  2/9 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  2/3 hits
                        2 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 armour, 2 artilleries and 4 infantry in Yunnan, round 3 :  2/7 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 3 infantry
                Battle in Norway
                Battle in Trans-Jordan
                    British attack with 3 artilleries, 2 infantry and 1 mech_infantry
                    Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 armour and 1 infantry
                        British roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  3/6 hits
                        Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 :  4/5 hits
                        2 infantry owned by the British , 1 tactical_bomber owned by the Germans , 1 artillery owned by the British , 1 mech_infantry owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 2 artilleries in Trans-Jordan, round 3 :  1/2 hits
                        Italians roll dice for 2 fighters in Trans-Jordan, round 3 :  2/2 hits
                        2 artilleries owned by the British and 1 fighter owned by the Germans lost in Trans-Jordan
                    Italians win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 3 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour and 1 infantry

    Non Combat Move - British
                2 fighters moved from Normandy Bordeaux to United Kingdom
                2 infantry moved from 72 Sea Zone to Kenya
                1 infantry moved from Malaya to Shan State

    Place Units - British
                1 transport placed in 110 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in United Kingdom
                1 armour and 1 infantry placed in Union of South Africa
                1 artillery placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
                British collect 38 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                1 armour and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 armour and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 22 times
                3 was rolled 18 times
                4 was rolled 19 times
                5 was rolled 19 times
                6 was rolled 21 times
            Average roll : 3.508
            Median : 3.500
            Variance : 0.120
            Standard Deviation : 0.346
            Total rolls : 118

    Null / Other
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.650
            Standard Deviation : 0.806
            Total rolls : 21

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 18

    British Combat
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.710
            Median : 3.000
            Variance : 1.033
            Standard Deviation : 1.017
            Total rolls : 31

    Italians Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.650
            Standard Deviation : 0.806
            Total rolls : 21

    Americans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 3.741
            Median : 4.000
            Variance : 0.731
            Standard Deviation : 0.855
            Total rolls : 27

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 7 PUs;

    Combat Move - Italians
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 armour moved from Malta to 96 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 armour and 2 infantry moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour and 2 infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour
                    Italians win, taking Egypt from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • '20 '18 '17 '15

    bump

  • '20 '18 '17 '15

    bump

  • '20 '18 '17 '15

    front page news!

  • '20 '18 '17 '15

    So as not to be forgotten


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to New South Wales


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to New South Wales

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - French
                Battle in Egypt
                    French attack with 1 infantry
                    Italians defend with 2 armour, 1 harbour and 1 infantry
                        French roll dice for 1 infantry in Egypt, round 2 :  1/1 hits
                        Italians roll dice for 2 armour and 1 infantry in Egypt, round 2 :  2/3 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
                    Italians win with 2 armour remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Trans-Jordan
                    French attack with 1 infantry
                    Germans defend with 1 fighter
                        French roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Italians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    French Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • Sorry about not posting for a while.
    I always go to my oldest post, page 5 usually and work back thru the days.
    Also been busy with the nice weather and my 4.6, 2002GT. With the Mass Air Flow and the larger Throttle Body, its just fun to drive!
    Tanks
    S.A.

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