BotA r6 Most Holy vs Narushima

  • Customizer

    You should have the dice. Sorry about that I tend to just hammer the space bar and trust the comp to choose the best casualties.

    Combat
    Battle in Malay
    Japan attack with 1 japaneseAirTransport, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank
    Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishEntrenchment and 1 britishInfantry
    Japan roll dice for 1 japaneseBattleship in Malay, round 2 : 6
    Japan roll dice for 1 japaneseAirTransport, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank in Malay, round 2 : 9
    Britain roll dice for 1 britishEntrenchment and 1 britishInfantry in Malay, round 2 : 7
    1 japaneseInfantry owned by the Japan , 1 britishInfantry owned by the Britain and 1 britishEntrenchment owned by the Britain lost in Malay
    Thailand takes Malay from Britain
    Some non-combat units are destroyed:
    Japan win
    Battle casualty summary: Battle score (TUV change) for attacker is 1

  • Customizer

    Land the transport in Thailand please.


  • @Most:

    Sorry about that I tend to just hammer the space bar and trust the comp to choose the best casualties.

    …well, better don’t do this in TWW. The terrain modifiers often give planes very bad values (especially StratBombers), and you probably don’t wanna lose the planes first.


  • Need scramble orders from Shansi. Choose wisely, you can scramble over two provinces.

  • Customizer

    no scramble


  • TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 2

    Research Technology - China
                China spend 0 on tech rolls

    Combat Move - China
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japan to Thailand: 1 japaneseAirTransport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japan from Malay: 1 japaneseInfantry
                EDIT: Turning off Edit Mode
                1 chineseCombatEngineer moved from Eastern Szechwan to Kweichow
                3 chineseAlpineInfantrys, 1 chineseArtillery, 1 chineseInfantry and 1 chineseMech.Infantry moved from Northern China to Inner Mongolia
                1 chineseArtillery and 1 chineseInfantry moved from Kweichow to Hunan
                1 chineseFighter moved from Kwangsi to Hunan
                1 chineseArtillery moved from Kwangsi to Hunan
                4 chineseInfantrys moved from Kwangsi to Kwangtung
                2 chineseAlpineInfantrys moved from Chungking to Hupeh
                1 chineseInfantry moved from Chungking to Eastern Szechwan
                1 chineseInfantry moved from Kansu to Inner Mongolia
                1 chineseTank moved from Kansu to Shensi
                1 chineseAlpineInfantry, 1 chineseAntiTankGun and 1 chineseArtillery moved from Hupeh to Shensi

    Combat - China
                Battle in Shensi
                    China attack with 1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseTank
                    Japan defend with 1 Flagpole, 1 Truck, 1 japaneseAlpineInfantry and 1 japaneseTank
                    China win, taking Shensi from Japan with 1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseTank remaining. Battle score for attacker is 10
                    Casualties for Japan: 1 japaneseAlpineInfantry and 1 japaneseTank
                Battle in Inner Mongolia
                    China attack with 3 chineseAlpineInfantrys, 1 chineseArtillery, 2 chineseInfantrys and 1 chineseMech.Infantry
                    Japan defend with 1 Flagpole and 1 japaneseAlpineInfantry
                    China win, taking Inner Mongolia from Japan with 3 chineseAlpineInfantrys, 1 chineseArtillery, 2 chineseInfantrys and 1 chineseMech.Infantry remaining. Battle score for attacker is 4
                    Casualties for Japan: 1 japaneseAlpineInfantry
                Battle in Kwangtung
                    China attack with 4 chineseInfantrys
                    Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China win, taking Kwangtung from Japan with 4 chineseInfantrys remaining. Battle score for attacker is 3
                    Casualties for Japan: 1 japaneseInfantry
                Battle in Hunan
                    China attack with 2 chineseArtillerys, 1 chineseFighter and 1 chineseInfantry
                    Japan defend with 1 Flagpole, 1 japaneseArtillery and 1 japaneseInfantry
                    China win, taking Hunan from Japan with 2 chineseArtillerys, 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 7
                    Casualties for Japan: 1 japaneseArtillery and 1 japaneseInfantry

    Non Combat Move - China
                Trigger chineseMecht1: Setting isLandTransport to true for unitAttatchment attached to chineseMech.Infantry
                Trigger chineseMecht2: Setting isLandTransport to false for unitAttatchment attached to chineseMech.Infantry
                1 Truck and 1 chineseAntiAirGun moved from Northern China to Shensi
                1 Truck and 1 chineseAntiAirGun moved from Chungking to Hunan
                1 Truck moved from Tsinghai to Singkiang
                1 chineseCombatEngineer moved from Tsinghai to Kansu
                1 Material and 1 Truck moved from Singkiang to Tsinghai
                1 chineseFighter moved from Hunan to Kweichow

    Purchase Units - China
                Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttatchment attached to ResearchCenter
                China buy 2 Materials, 2 chineseAlpineInfantrys, 1 chineseEntrenchment and 1 chineseMech.Infantry; Remaining resources: 2 PUs; 3 techTokens;

    Place Units - China
                2 Materials and 1 chineseMech.Infantry placed in Chungking
                2 chineseAlpineInfantrys placed in Northern China
                Units in Kweichow being upgraded or consumed: 1 Material
                1 chineseEntrenchment placed in Kweichow
                China undo move 3.
                Units in Kweichow being upgraded or consumed: 1 Material
                1 chineseEntrenchment placed in Kweichow

    Turn Complete - China
                China collect 28 PUs; end with 30 PUs total
                ResearchCenter in Singkiang creates 3 techTokens; China end with 6 techTokens


  • TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 2

    Combat Move - Spain


  • TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 2

    Combat Move - Spain

    Non Combat Move - Spain

    Purchase Units - Spain
                Spain buy nothing; Remaining resources: 9 PUs;

    Turn Complete - Spain
                Spain collect 8 PUs; end with 17 PUs total


  • I’m confused. I successfully researched Special Warfare for the UK, but I can’t seem to be able to land unites on your coasts. Does technology take a turn to activate?

  • Customizer

    It might, I’m really not sure


  • Scramble orders?

  • Customizer

    negative on the scramble


  • Submerge the subs in sz24 and 25?

  • Customizer

    I can’t believe how little time I have for this game. Out of respect for the game I’m going to have to forfeit. It’s just not fair to make you wait this long. Sorry dude.


  • Well, I can’t say I have much time on my hands either, so that’s fine.
    Nice game so far, anyway, thanks for giving it a go.

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