Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
L13 G40 toan6ca (axis) vs suprise attack (Allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to New South WalesNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,1,4,4,5,3,6,1
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs totalDice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Null / Other
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Tunisia to Libya
French take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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Sorry I don’t play the Allies much, so I do one country and think I’m done
S.A. -
Bump
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Will post by the end of Monday, sorry have been tied up at work…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 carrier, 9 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
4 armour and 6 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
4 armour, 6 artilleries, 5 infantry and 10 transports moved from 110 Sea Zone to 91 Sea Zone
4 armour, 6 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 fighter moved from Southern Italy to Poland
2 tactical_bombers moved from Holland Belgium to PolandCombat - Germans
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Poland, round 1 : 2/5 hits
Russians roll dice for 2 infantry in Poland, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 10 transports
Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 10 transports in 91 Sea Zone, round 1 : 3/8 hits
Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 10 transports remaining. Battle score for attacker is 36
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Battle in Gibraltar
Germans attack with 4 armour, 6 artilleries and 5 infantry
British defend with 1 harbour and 2 infantry; Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 6 artilleries and 5 infantry in Gibraltar, round 1 : 8/15 hits
British roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Gibraltar, round 1 : 2/8 hits
2 infantry owned by the British , 1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 2 infantry owned by the Germans , 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 4 armour, 6 artilleries and 3 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from Germany to Slovakia Hungary
1 fighter and 2 tactical_bombers moved from Poland to Germany
7 infantry moved from Finland to Norway
2 armour moved from Western Germany to Slovakia Hungary
1 aaGun, 1 armour and 9 infantry moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Southern France to Western Germany
2 bombers moved from 91 Sea Zone to Southern France
1 aaGun moved from Southern France to Northern ItalyPlace Units - Germans
1 carrier and 2 submarines placed in 110 Sea Zone
8 artilleries and 2 mech_infantrys placed in Germany
1 infantry placed in United Kingdom
Germans undo move 1.
1 carrier and 1 submarine placed in 110 Sea Zone
1 submarine placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 artillery and 3 infantry moved from Amur to Manchuria
1 armour and 1 mech_infantry moved from Buryatia to Manchuria
2 artilleries and 7 infantry moved from Karelia to Finland
Russians take Finland from Germans
5 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
1 armour moved from Bessarabia to Yugoslavia
Russians take Romania from Germans
Russians take Yugoslavia from Germans
1 artillery and 5 infantry moved from Bessarabia to Romania
5 infantry moved from Eastern Poland to Western Ukraine
3 fighters and 1 tactical_bomber moved from Novgorod to Scotland
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Karelia to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 artillery and 3 infantry moved from Amur to Manchuria
1 armour and 1 mech_infantry moved from Buryatia to Manchuria
2 artilleries and 7 infantry moved from Karelia to Finland
Russians take Finland from Germans
5 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
1 armour moved from Bessarabia to Yugoslavia
Russians take Romania from Germans
Russians take Yugoslavia from Germans
1 artillery and 5 infantry moved from Bessarabia to Romania
5 infantry moved from Eastern Poland to Western Ukraine
3 fighters and 1 tactical_bomber moved from Novgorod to Scotland
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Karelia to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Western UkraineCombat - Russians
Battle in Manchuria
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 2 artilleries and 2 infantry
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Manchuria, round 1 : 2/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 1 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 2/5 hits
Japanese roll dice for 2 artilleries in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Poland, round 1 : 1/6 hits
Germans roll dice for 1 infantry in Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Rostov to Ukraine
2 infantry moved from Volgograd to RostovPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,1,6,3,6,4,6,4
Russians collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 3 times
6 was rolled 11 times
Average roll : 3.600
Median : 3.000
Variance : 1.388
Standard Deviation : 1.178
Total rolls : 50Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.706
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17 -
Hi there, sorry for the delay, I’ll post by the end of the weekend. It’s tougher for me to post on the weekdays right now as I am very busy at work. Sorry about that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 22 Sea Zone
4 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
2 carriers moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangsi to 44 Sea Zone
2 infantry moved from Anhwe to Jehol
1 bomber moved from Kwangsi to Jehol
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Shan State to Szechwan
1 mech_infantry moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from Anhwe to Szechwan
2 fighters and 3 tactical_bombers moved from Malaya to SzechwanCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 4 destroyers, 2 fighters and 1 submarine
Americans defend with 1 carrier, 2 fighters and 2 transports
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 carrier, 4 destroyers and 2 fighters in 33 Sea Zone, round 1 : 1/6 hits
Americans roll dice for 2 fighters in 33 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 carrier and 2 transports in 33 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 3 destroyers and 2 fighters in 33 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits
2 fighters owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
2 transports owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese win with 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 34
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 carrier, 2 fighters and 2 transports
Battle in Jehol
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 4 fighters, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 1 mech_infantry and 5 tactical_bombers in Szechwan, round 1 : 3/12 hits
Chinese roll dice for 5 infantry in Szechwan, round 1 : 1/5 hits
3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour, 4 fighters, 1 mech_infantry and 5 tactical_bombers in Szechwan, round 2 : 7/11 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 4 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery
Casualties for Chinese: 5 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser and 1 fighter
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 1 : 4/9 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 44 Sea Zone, round 1 : 4/4 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
1 carrier owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/8 hits
Americans roll dice for 1 battleship and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 1 fighterNon Combat Move - Japanese
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from Jehol to Japan
2 fighters moved from Szechwan to Kwangsi
2 tactical_bombers moved from Szechwan to Kwangsi
2 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
1 bomber moved from 44 Sea Zone to Philippines
2 transports moved from 38 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea ZonePlace Units - Japanese
3 artilleries placed in Malaya
1 destroyer and 1 submarine placed in 19 Sea Zone
1 artillery placed in Shantung
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 39 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 3 submarines
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 10 transports
Americans roll dice for 3 submarines in 91 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 10 transports in 91 Sea Zone, round 1 : 4/5 hits
3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 10 transports in 91 Sea Zone, round 2 : 3/5 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 10 transports remaining. Battle score for attacker is -38
Casualties for Americans: 1 cruiser, 1 destroyer and 3 submarines
2 fighters owned by the Germans forced to land in GibraltarNon Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.519
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 3.167
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,2
Chinese collect 11 PUs (2 lost to blockades); end with 12 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.568
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 37Null / Other
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 3.167
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Combat Move - British
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
2 infantry moved from West India to India
1 tactical_bomber moved from Eastern Persia to India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from Tunisia to Libya
2 infantry moved from Anglo Egyptian Sudan to Egypt -
Just making sure you’re aware that you need to finish the British turn…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
2 infantry moved from West India to India
1 tactical_bomber moved from Eastern Persia to India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from Tunisia to Libya
2 infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 2 fighters, 1 mech_infantry and 3 tactical_bombers
British roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 2/2 hits
Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 1 : 2/6 hits
1 infantry owned by the British , 1 tactical_bomber owned by the Japanese , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,6,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantryDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 4.083
Median : 4.500
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.273
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.273
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11British Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
Sorry about that
S.A. -
Hi there, will post on the weekend.
Cheers!





