13L G40 blastherfast (allies+11) vs Amon-Sul (axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2
                ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from Western Germany to Greece
                1 mech_infantry moved from Yugoslavia to Greece
                1 artillery and 1 infantry moved from Slovakia Hungary to Romania
                1 mech_infantry moved from Germany to Romania
                1 armour moved from Eastern Poland to Bessarabia
                2 armour moved from Slovakia Hungary to Bessarabia
                1 armour moved from Eastern Poland to Bessarabia
                15 armour moved from Eastern Poland to Novgorod
                6 mech_infantrys moved from Germany to Romania

    Combat - Germans
                Battle in Greece
                    Germans attack with 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Greece from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 1 artillery, 1 infantry and 7 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Romania from Russians with 1 artillery, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 15 armour
                    Russians defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans win, taking Novgorod from Russians with 9 armour remaining. Battle score for attacker is 5
                    Casualties for Germans: 6 armour
                    Casualties for Russians: 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Battle in Bessarabia
                    Germans attack with 4 armour
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 3 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Southern France to Western Germany
                3 mech_infantrys moved from Western Germany to Poland
                1 aaGun moved from Eastern Poland to Bessarabia
                1 tactical_bomber moved from Greece to Yugoslavia
                3 artilleries moved from Southern France to France

    Place Units - Germans
                3 infantry placed in France
                3 artilleries placed in Western Germany
                1 artillery and 1 infantry placed in Southern France
                1 infantry placed in Southern France
                1 artillery and 1 infantry placed in Western Germany
                2 artilleries and 2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Egypt : 1 armour
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
        Romania : 1 artillery, 1 infantry and 7 mech_infantrys
        Germany : 1 aaGun, 2 artilleries, 1 factory_major, 2 infantry and 3 mech_infantrys
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 aaGun and 3 armour
        Novgorod : 1 flag, 1 airfield, 9 armour, 1 factory_minor and 1 harbour
        Greece : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag, 1 tactical_bomber


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Turkmenistan to Eastern Persia
                      Russians take Eastern Persia from Italians
                1 infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Turkmenistan to Eastern Persia
                      Russians take Eastern Persia from Italians
                1 infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans

    Combat - Russians
                Battle in Northwest Persia
                    Russians attack with 1 infantry
                    Italians defend with 1 armour
                    Russians win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 armour moved from Finland to Karelia
                1 mech_infantry moved from Finland to Vyborg
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Archangel
                1 armour and 1 mech_infantry moved from Russia to Ukraine
                1 artillery and 3 infantry moved from Bryansk to Belarus
                3 infantry moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Belarus
                2 aaGuns moved from Smolensk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                2 artilleries and 3 infantry moved from Bryansk to Ukraine
                1 infantry moved from Rostov to Caucasus
                3 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Smolensk
                1 artillery moved from Russia to Bryansk
                3 infantry moved from Urals to Timguska

    Place Units - Russians
                1 armour and 2 infantry placed in Ukraine
                1 artillery and 9 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 1 fighter, 2 harbours and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese
                1 mech_infantry moved from Shensi to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Kweichow to Burma
                3 mech_infantrys moved from Yunnan to Burma
                3 armour moved from French Indo China to Yunnan
                2 artilleries moved from Shensi to Kweichow
                3 mech_infantrys moved from Kiangsu to Kweichow
                3 infantry moved from Shantung to Anhwe
                5 artilleries and 1 infantry moved from Amur to Korea
                3 infantry moved from Korea to 6 Sea Zone
                3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                3 infantry moved from 36 Sea Zone to French Indo China
                3 infantry moved from Malaya to Shan State
                2 transports moved from 38 Sea Zone to 37 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 4 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 artilleries placed in Malaya
                3 artilleries placed in French Indo China
                1 fighter and 1 infantry placed in Japan
                1 harbour placed in French Indo China
                1 harbour placed in Java

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag
        Korea : 4 aaGuns, 5 artilleries, 1 factory_minor and 1 infantry
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag
        Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 3 armour and 4 mech_infantrys
        Kweichow : 1 flag, 1 aaGun, 2 artilleries and 3 mech_infantrys
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 3 infantry
        Shan State : 1 flag, 3 infantry
        Burma : 1 flag, 3 artilleries and 10 mech_infantrys
        Malaya : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Amur : 1 flag
        French Indo China : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 harbour
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        37 Sea Zone : 1 flag, 3 transports
        36 Sea Zone : 3 transports
        39 Sea Zone : 1 flag
        6 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport
        54 Sea Zone : 1 flag


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 1 factory_minor, 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Libya
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer and 2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 artillery moved from Norway to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Denmark
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
                1 armour moved from 87 Sea Zone to French West Africa
                1 infantry moved from 87 Sea Zone to French West Africa
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 1 factory_minor, 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Libya
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer and 2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 artillery moved from Norway to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Denmark
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
                1 armour moved from 87 Sea Zone to French West Africa
                1 infantry moved from 87 Sea Zone to French West Africa
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese

    Combat - Americans
                Battle in 95 Sea Zone
                    Americans attack with 1 destroyer, 2 submarines and 1 transport
                    Italians defend with 1 submarine
                    Americans win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Libya
                    Americans attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Italians defend with 3 aaGuns, 3 artilleries and 5 infantry
                    Italians win with 1 aaGun, 3 artilleries and 5 infantry remaining. Battle score for attacker is -14
                    Casualties for Italians: 2 aaGuns
                    Casualties for Americans: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Battle in Denmark
                Battle in French West Africa
                Battle in Southern Italy
                    Americans captures 33PUs while taking Italians capital

    Non Combat Move - Americans
                3 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 4 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
                2 destroyers and 3 submarines moved from 10 Sea Zone to 4 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Norway
                4 destroyers and 4 submarines placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 94 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - British
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Germans
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Combat Move - British
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Germans
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Germans

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Holland Belgium

    Non Combat Move - British
                3 infantry moved from Rhodesia to Belgian Congo
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                2 destroyers moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 fighter moved from Tunisia to Gibraltar

    Place Units - British
                3 armour placed in Union of South Africa
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - Italians
                1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                2 artilleries and 2 infantry moved from Libya to 96 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 carrier and 1 fighter moved from 96 Sea Zone to 95 Sea Zone
                1 cruiser, 2 destroyers and 3 submarines moved from 94 Sea Zone to 95 Sea Zone

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines
                    British defend with 1 destroyer and 1 submarine; Americans defend with 1 destroyer, 2 submarines and 1 transport
                    Units damaged: 1 carrier owned by the Italians
                    Italians win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 29
                    Casualties for British: 1 destroyer and 1 submarine
                    Casualties for Italians: 2 submarines
                    Casualties for Americans: 1 destroyer, 2 submarines and 1 transport
                Battle in Southern Italy
                    Italians attack with 2 artilleries and 3 infantry
                    Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern Italy from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Northwest Persia
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Northwest Persia from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 aaGun moved from Northern Italy to Southern Italy
                1 fighter moved from 95 Sea Zone to Southern Italy
                1 fighter moved from Southern Italy to Sicily

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 factory_minor and 1 harbour
        Gold Coast : 1 flag, 1 armour
        French Central Africa : 1 flag
        Syria : 1 flag
        Northern Italy : 1 factory_minor
        Libya : 1 aaGun, 1 artillery and 3 infantry
        Sicily : 1 fighter
        Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        95 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
        99 Sea Zone : 1 flag
        97 Sea Zone : 2 transports
        Iraq : 1 flag, 1 factory_minor
        Northwest Persia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Persia : 1 flag


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 18 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
                1 artillery and 2 infantry moved from France to Holland Belgium
                2 armour moved from Novgorod to Karelia
                2 armour moved from Novgorod to Vyborg
                1 mech_infantry moved from Greece to Bulgaria
                      Germans take Bulgaria from Russians
                3 armour moved from Bessarabia to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 mech_infantry moved from Romania to Eastern Poland
                5 armour moved from Novgorod to Baltic States
                3 mech_infantrys moved from Germany to Baltic States
                1 artillery and 1 infantry moved from Western Germany to Denmark

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 3 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Denmark
                    Germans attack with 1 artillery and 1 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Karelia
                    Germans attack with 2 armour
                    Russians defend with 1 armour
                    Germans win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour
                Battle in Baltic States
                    Germans attack with 5 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Germans attack with 2 armour
                    Russians defend with 1 mech_infantry
                    Germans win, taking Vyborg from Russians with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 infantry moved from Romania to Bessarabia
                1 aaGun moved from Bessarabia to Eastern Poland
                6 mech_infantrys moved from Romania to Baltic States
                3 mech_infantrys moved from Western Germany to Poland
                1 tactical_bomber moved from Yugoslavia to Western Germany
                1 aaGun, 2 artilleries and 2 infantry moved from Germany to Poland

    Place Units - Germans
                3 infantry placed in France
                3 infantry placed in Southern France
                10 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Egypt : 1 armour
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
        Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 10 infantry and 1 tactical_bomber
        Poland : 1 aaGun, 2 artilleries, 2 infantry and 3 mech_infantrys
        Germany : 1 factory_major and 2 infantry
        Denmark : 1 artillery and 1 infantry
        Holland Belgium : 1 artillery and 1 infantry
        Karelia : 1 flag, 1 armour
        Baltic States : 1 flag, 5 armour and 8 mech_infantrys
        Vyborg : 1 flag, 2 armour
        Eastern Poland : 1 flag, 1 aaGun, 3 armour, 1 artillery and 1 mech_infantry
        Bessarabia : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Bulgaria : 1 flag, 1 mech_infantry
        Greece : 1 flag
        Yugoslavia : 1 flag


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                4 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia
                1 infantry moved from Eastern Persia to Persia
                      Russians take Persia from Italians
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                5 infantry moved from Belarus to Eastern Poland
                2 artilleries moved from Belarus to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                4 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia
                1 infantry moved from Eastern Persia to Persia
                      Russians take Persia from Italians
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                5 infantry moved from Belarus to Eastern Poland
                2 artilleries moved from Belarus to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 armour, 2 artilleries and 6 infantry
                    Germans defend with 1 aaGun, 3 armour, 1 artillery and 1 mech_infantry
                    Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 aaGun, 3 armour, 1 artillery and 1 mech_infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 artillery and 3 infantry moved from Bryansk to Belarus
                1 artillery and 3 infantry moved from Smolensk to Belarus
                1 mech_infantry moved from Ukraine to Belarus
                1 armour moved from Ukraine to Belarus
                2 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                2 infantry moved from Ukraine to Bessarabia
                1 artillery and 4 infantry moved from Russia to Smolensk
                5 infantry moved from Russia to Bryansk
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Kansu to Shensi
                2 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Szechwan
                3 infantry moved from Timguska to Kansu
                2 infantry moved from Volgograd to Caucasus

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                3 infantry placed in Ukraine
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Japanese
                Japanese takes Political Action: Political Action Axis To War With TrueNeutrals
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Purchase Units - Japanese
                Japanese buy 11 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
                3 infantry moved from Shan State to 37 Sea Zone
                3 artilleries moved from Malaya to 37 Sea Zone
                3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
                6 artilleries and 6 infantry moved from 39 Sea Zone to India
                3 artilleries and 10 mech_infantrys moved from Burma to India
                3 armour and 4 mech_infantrys moved from Yunnan to India
                3 infantry moved from Anhwe to Chahar
                2 artilleries and 3 mech_infantrys moved from Kweichow to Shensi
                5 artilleries and 1 infantry moved from Korea to Amur

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 artilleries and 3 mech_infantrys
                    Russians defend with 3 infantry; Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -11
                    Casualties for Japanese: 2 artilleries and 3 mech_infantrys
                    Casualties for Russians: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Chahar
                    Japanese attack with 3 infantry
                    Russians defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 3 infantry
                Battle in Hawaiian Islands
                Battle in Amur
                    Japanese attack with 5 artilleries and 1 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Hawaiian Islands from Americans, taking Amur from Russians with 5 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in India
                    Japanese attack with 3 armour, 9 artilleries, 1 fighter, 6 infantry, 14 mech_infantrys and 1 tactical_bomber
                    British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 10 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 9 artilleries, 1 fighter, 14 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for Japanese: 6 infantry
                    Casualties for British: 2 aaGuns, 1 artillery and 10 infantry

    Non Combat Move - Japanese
                1 carrier moved from 42 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                1 fighter moved from Japan to 26 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
                4 aaGuns moved from Korea to Amur
                1 tactical_bomber moved from 6 Sea Zone to Kweichow

    Place Units - Japanese
                10 submarines placed in 6 Sea Zone
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag
        Korea : 1 factory_minor
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag
        Japan : 1 airfield, 1 factory_major and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag
        Yunnan : 1 flag
        Kweichow : 1 flag, 1 aaGun and 1 tactical_bomber
        Hunan : 1 flag
        Hopei : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 3 armour, 9 artilleries, 1 factory_minor, 1 harbour and 14 mech_infantrys
        Malaya : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Amur : 1 flag, 4 aaGuns, 5 artilleries and 1 infantry
        French Indo China : 1 flag, 1 factory_minor and 1 harbour
        Celebes : 1 flag
        Java : 1 flag, 1 harbour
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 6 transports
        26 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        6 Sea Zone : 11 submarines
        54 Sea Zone : 1 flag

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