13L G40 Infrastructure vs Seththenewb (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery and 1 infantry moved from Volgograd to Caucasus
                1 fighter moved from Ukraine to Caucasus
                1 fighter moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Ukraine to Caucasus
                1 fighter moved from Ukraine to Kazakhstan
                1 fighter moved from Russia to Belarus
                1 fighter moved from Russia to Smolensk
                2 infantry moved from Bryansk to Belarus
                2 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Caucasus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Kazakhstan
                    Russians attack with 2 fighters and 2 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Kazakhstan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 mech_infantrys moved from Iraq to Persia
                2 armour moved from Iraq to Persia
                2 infantry moved from Iraq to Persia
                1 fighter moved from Kazakhstan to Persia
                1 fighter moved from Kazakhstan to Volgograd
                1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                1 fighter moved from Belarus to Russia
                1 fighter moved from Smolensk to Russia
                4 aaGuns, 5 armour, 6 artilleries, 15 infantry and 8 mech_infantrys moved from Western Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                2 armour moved from Tambov to Bryansk
                3 armour and 1 mech_infantry moved from Bryansk to Russia
                3 mech_infantrys moved from Bryansk to Russia
                3 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Bryansk to Russia

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Iraq: 1 infantry
                EDIT: Adding units owned by Russians to Persia: 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Volgograd
                8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,1,3,3,3,5,6,4,5,6,4,5,3,1,4,6,2,4,5,1
                Russians collect 21 PUs (2 lost to blockades); end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs


  • @Infrastructure:

    please use 2nd one.

    Also if you want to scramble in sz110 we can go back and roll it. � I meant to bring another ftr to it, but it was still my odds so i didn’t roll it.

    Next time please ask if it’s that close in TUV swing and odds.


  • @seththenewb:

    @Infrastructure:

    please use 2nd one.

    Also if you want to scramble in sz110 we can go back and roll it. � I meant to bring another ftr to it, but it was still my odds so i didn’t roll it.

    Next time please ask if it’s that close in TUV swing and odds.

    No problem.  Like i said when i hit done for combat i thought i had brought a ftr from germany that could have made it there and back as i was planning on leaving 2 there.  WHen it asked for scramble orders I noticed i hadnt.  If you want to reroll it and scramble we can do it here no problem.


  • NP and had I wanted a reroll of that battle I’d have asked prior to going with Russia. As that battle could’ve affected Germany, which in turn would’ve changed Russia’s moves.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 destroyers, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
                1 fighter moved from Philippines to Celebes
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
                4 infantry moved from Shan State to 37 Sea Zone
                4 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                2 destroyers moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                2 submarines moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 bombers moved from West India to Kazakhstan
                1 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                3 infantry moved from Tsinghai to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan


  • hey. so i didn’t land my 4inf in java by accident.  I’m pretty sure you’ll let me land them, so am rolling for them here.

    DiceRolls: 4@1; Total Hits: 04@1: (4, 4, 5, 2)


  • believe it or not rd2.  having a pretty crappy turn here…

    DiceRolls: 3@1; Total Hits: 03@1: (4, 4, 3)


  • rd2 forgot the ftr that should have been there;
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • thanks god it was getting silly.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 destroyers, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
                1 fighter moved from Philippines to Celebes
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
                4 infantry moved from Shan State to 37 Sea Zone
                4 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                2 destroyers moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                2 submarines moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 bombers moved from West India to Kazakhstan
                1 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                3 infantry moved from Tsinghai to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 3 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports
                    ANZAC defend with 1 destroyer, 1 submarine and 1 transport
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 destroyers, 1 fighter and 2 transports in 42 Sea Zone, round 2 :  3/4 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the ANZAC , 1 destroyer owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 3 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 :  1/3 hits
                        ANZAC roll dice for 2 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
                        Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 3 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Java
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Java, round 2 :  1/3 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Java
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 3 :  0/2 hits
                        ANZAC roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 4 :  0/2 hits
                        ANZAC roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 5 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Java, round 5 :  1/1 hits
                        1 artillery owned by the ANZAC and 1 fighter owned by the Japanese lost in Java
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -13
                    Casualties for Japanese: 2 fighters
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 8 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 cruiser and 1 transport in 8 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Americans lost in 8 Sea Zone
                        1 transport owned by the Americans lost in 8 Sea Zone
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 :  0/1 hits
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Americans: 1 cruiser and 1 transport
                Battle in Kazakhstan
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  3/7 hits
                        Russians roll dice for 2 infantry in Kazakhstan, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Java from ANZAC to Japanese
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 4 infantry and 2 transports
                EDIT: Adding units owned by Japanese to Java: 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 carriers moved from 37 Sea Zone to 42 Sea Zone
                3 infantry moved from India to West India
                1 fighter and 1 tactical_bomber moved from Kazakhstan to West India
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 3 transports moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Kansu to Tsinghai
                2 bombers moved from Kazakhstan to West India
                6 infantry moved from Burma to India
                3 infantry moved from Kweichow to Shensi
                3 infantry moved from Anhwe to Kweichow
                3 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Yenisey to Timguska
                2 infantry moved from Shan State to Burma
                2 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Caroline Islands to Philippines
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 fighters and 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from West India: 1 infantry
                EDIT: Adding units owned by Japanese to Eastern Persia: 1 infantry
                EDIT: Turning off Edit Mode
                2 artilleries and 1 infantry placed in West India
                3 infantry placed in India
                2 destroyers and 1 submarine placed in 37 Sea Zone
                3 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 83 PUs; end with 83 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs


  • FYI, that was a hard turn as I kept starting to do one thing and then would change my mind about my purchases  . . . ended up buying several times and then reloading. In there I forgot to walk into Spain/Portugal (I did it in some of the previous incarnations). I made some edits accordingly if that’s alright by you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 destroyer, 1 harbour, 4 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 submarine moved from 2 Sea Zone to 8 Sea Zone
                3 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                2 fighters and 2 infantry moved from Iraq to Turkey
                7 bombers and 5 fighters moved from Saudi Arabia to Turkey
                2 fighters moved from Egypt to Turkey

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Turkey
                    Americans attack with 7 bombers, 9 fighters and 2 infantry
                    Italians defend with 2 infantry
                    Americans win, taking Turkey from Italians with 7 bombers, 9 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Spain: 1 infantry
                EDIT: Adding units owned by Americans to Portugal: 1 infantry
                EDIT: Changing ownership of Spain from Italians to Americans
                EDIT: Changing ownership of Portugal from Italians to Americans
                EDIT: Turning off Edit Mode
                1 infantry moved from Alaska to British Columbia
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 9 submarines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 fighter moved from 31 Sea Zone to Wake Island
                3 fighters moved from 16 Sea Zone to 31 Sea Zone
                1 bomber moved from 16 Sea Zone to Wake Island
                1 fighter moved from British Columbia to Western United States
                1 artillery moved from British Columbia to Western United States
                2 destroyers and 2 submarines moved from 10 Sea Zone to 31 Sea Zone
                1 bomber moved from Eastern United States to Wake Island
                1 fighter moved from Rio de Oro to 91 Sea Zone
                1 fighter moved from Rio de Oro to 91 Sea Zone
                6 infantry moved from Trans-Jordan to Iraq
                1 artillery and 8 infantry moved from Egypt to Trans-Jordan
                1 aaGun and 4 infantry moved from Alexandria to Egypt
                1 armour and 5 mech_infantrys moved from Tobruk to Egypt
                1 artillery and 4 infantry moved from Tobruk to Alexandria
                3 infantry moved from Libya to Tobruk
                3 infantry moved from Tunisia to Libya
                2 mech_infantrys moved from Tunisia to Tobruk
                1 artillery and 3 infantry moved from Algeria to Tunisia
                2 mech_infantrys moved from Rio de Oro to Tunisia
                4 infantry moved from Rio de Oro to Algeria
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Rio de Oro
                1 fighter moved from Eastern United States to Western United States
                7 bombers moved from Turkey to Egypt
                2 fighters moved from Turkey to Egypt
                2 fighters moved from Turkey to Iraq
                2 fighters moved from Turkey to Iraq
                3 fighters moved from Turkey to Iraq

    Place Units - Americans
                1 harbour placed in Wake Island
                1 armour and 2 mech_infantrys placed in Saudi Arabia
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                3 infantry and 1 mech_infantry placed in Central United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 armour, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 aaGun, 6 armour and 1 artillery moved from Persia to Iraq
                7 armour, 3 fighters and 2 tactical_bombers moved from Iraq to Saudi Arabia
                1 bomber moved from Saudi Arabia to Egypt
                4 fighters and 2 tactical_bombers moved from Saudi Arabia to Egypt
                1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 fighters moved from United Kingdom to Rio de Oro
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 infantry moved from Iraq to Persia
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan

    Place Units - British
                1 destroyer placed in 81 Sea Zone
                2 infantry placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
                British collect 29 PUs (5 lost to blockades); end with 29 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 aaGun, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Gibraltar to Spain
                1 fighter moved from Southern Italy to Spain
                2 infantry moved from Greece to Turkey
                1 fighter moved from Yugoslavia to Turkey
                1 fighter moved from 97 Sea Zone to Turkey

    Combat - Italians
                Battle in Spain
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Spain, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Spain, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 2 infantry in Spain, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry in Spain, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
                    Italians win, taking Spain from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Turkey
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 2 fighters and 2 infantry in Turkey, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry in Turkey, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Turkey
                    Italians win, taking Turkey from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Spain to Gibraltar
                1 fighter moved from Turkey to 97 Sea Zone
                1 fighter moved from Turkey to Greece
                1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
                1 infantry moved from Bulgaria to Greece
                1 mech_infantry moved from Slovakia Hungary to Bulgaria
                1 armour moved from Slovakia Hungary to Bulgaria
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Eastern Poland to Bessarabia
                3 infantry moved from Northern Italy to Yugoslavia
                1 aaGun, 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece

    Place Units - Italians
                1 aaGun, 1 fighter and 1 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 aaGun, 1 artillery, 2 fighters and 5 infantry moved from Northern Territory to Queensland
                1 infantry moved from New South Wales to Queensland
                1 destroyer and 1 transport moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 3 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber and 3 fighters moved from Greece to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 armour and 2 mech_infantrys moved from Greece to Caucasus
                1 mech_infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Baltic States to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Archangel to Smolensk
                1 infantry moved from Archangel to Smolensk
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Smolensk
                3 fighters moved from Eastern Poland to Belarus
                2 fighters moved from Eastern Poland to Western Ukraine
                1 fighter moved from Eastern Poland to Western Ukraine


  • scramble sz91?


  • scramble please


  • i probably should have rolled it here.

    Anyway my sub hit, but i didn’t pick casualty or roll your sub yet.  Do you want me to let it roll your sub and then give you attacker hits for the OOL or do you want me to switch and roll the rest of the attack here?

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