sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Greece to Caucasus
3 fighters moved from Yugoslavia to Caucasus
1 mech_infantry moved from Poland to Bessarabia
2 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 fighters and 1 tactical_bomber moved from Poland to Bessarabia
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Poland to Belarus
1 fighter moved from Poland to Belarus
1 fighter moved from Poland to Bessarabia
1 bomber and 1 fighter moved from Greece to Caucasus
Combat - Germans
Battle in Belarus
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 4 : 3/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 4 fighters and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 4 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to Western Germany
3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Norway to Finland
1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 16 infantry moved from Spain to Gibraltar
3 armour moved from Yugoslavia to Eastern Poland
1 fighter moved from Caucasus to Greece
1 fighter moved from Caucasus to Yugoslavia
2 fighters moved from Caucasus to Greece
1 bomber moved from Caucasus to Greece
3 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
2 fighters moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
3 artilleries and 6 infantry moved from Novgorod to Archangel
3 armour, 1 artillery, 16 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
2 artilleries and 7 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Greece
1 artillery and 2 infantry placed in Novgorod
3 armour, 1 infantry and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 aaGun
EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
EDIT: Adding units owned by Germans to Norway: 1 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun
EDIT: Turning off Edit Mode
please use 2nd one.
Also if you want to scramble in sz110 we can go back and roll it. Â I meant to bring another ftr to it, but it was still my odds so i didn’t roll it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 fighter moved from Ukraine to Caucasus
1 fighter moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Kazakhstan
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Smolensk
2 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Caucasus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Kazakhstan
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians win, taking Kazakhstan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 mech_infantrys moved from Iraq to Persia
2 armour moved from Iraq to Persia
2 infantry moved from Iraq to Persia
1 fighter moved from Kazakhstan to Persia
1 fighter moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 fighter moved from Belarus to Russia
1 fighter moved from Smolensk to Russia
4 aaGuns, 5 armour, 6 artilleries, 15 infantry and 8 mech_infantrys moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
2 armour moved from Tambov to Bryansk
3 armour and 1 mech_infantry moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Russia
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 infantry
EDIT: Adding units owned by Russians to Persia: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,1,3,3,3,5,6,4,5,6,4,5,3,1,4,6,2,4,5,1
Russians collect 21 PUs (2 lost to blockades); end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs
@Infrastructure:
please use 2nd one.
Also if you want to scramble in sz110 we can go back and roll it. � I meant to bring another ftr to it, but it was still my odds so i didn’t roll it.
Next time please ask if it’s that close in TUV swing and odds.
@seththenewb:
@Infrastructure:
please use 2nd one.
Also if you want to scramble in sz110 we can go back and roll it. � I meant to bring another ftr to it, but it was still my odds so i didn’t roll it.
Next time please ask if it’s that close in TUV swing and odds.
No problem. Like i said when i hit done for combat i thought i had brought a ftr from germany that could have made it there and back as i was planning on leaving 2 there. WHen it asked for scramble orders I noticed i hadnt. If you want to reroll it and scramble we can do it here no problem.
NP and had I wanted a reroll of that battle I’d have asked prior to going with Russia. As that battle could’ve affected Germany, which in turn would’ve changed Russia’s moves.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Philippines to Celebes
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
4 infantry moved from Shan State to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from West India to Kazakhstan
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
3 infantry moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
hey. so i didn’t land my 4inf in java by accident. I’m pretty sure you’ll let me land them, so am rolling for them here.
Rolls: 4@1; Total Hits: 04@1: (4, 4, 5, 2)
believe it or not rd2. having a pretty crappy turn here…
Rolls: 3@1; Total Hits: 03@1: (4, 4, 3)
rd2 forgot the ftr that should have been there;
Rolls: 1@3; Total Hits: 11@3: (1)
thanks god it was getting silly.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Philippines to Celebes
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
4 infantry moved from Shan State to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from West India to Kazakhstan
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
3 infantry moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 destroyers, 1 fighter and 2 transports in 42 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC , 1 destroyer owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 3 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 15
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 1/3 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Java
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Java, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Java
Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 4 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 5 : 1/2 hits
ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits
1 artillery owned by the ANZAC and 1 fighter owned by the Japanese lost in Java
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser and 1 transport in 8 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 8 Sea Zone
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Kazakhstan
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/7 hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Removing units owned by Japanese from 42 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Japanese to Java: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 carriers moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Kazakhstan to West India
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 3 transports moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Kansu to Tsinghai
2 bombers moved from Kazakhstan to West India
6 infantry moved from Burma to India
3 infantry moved from Kweichow to Shensi
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yenisey to Timguska
2 infantry moved from Shan State to Burma
2 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 fighters and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 1 infantry
EDIT: Adding units owned by Japanese to Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in West India
3 infantry placed in India
2 destroyers and 1 submarine placed in 37 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
FYI, that was a hard turn as I kept starting to do one thing and then would change my mind about my purchases . . . ended up buying several times and then reloading. In there I forgot to walk into Spain/Portugal (I did it in some of the previous incarnations). I made some edits accordingly if that’s alright by you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 1 harbour, 4 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 2 Sea Zone to 8 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 fighters and 2 infantry moved from Iraq to Turkey
7 bombers and 5 fighters moved from Saudi Arabia to Turkey
2 fighters moved from Egypt to Turkey
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Turkey
Americans attack with 7 bombers, 9 fighters and 2 infantry
Italians defend with 2 infantry
Americans win, taking Turkey from Italians with 7 bombers, 9 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Spain: 1 infantry
EDIT: Adding units owned by Americans to Portugal: 1 infantry
EDIT: Changing ownership of Spain from Italians to Americans
EDIT: Changing ownership of Portugal from Italians to Americans
EDIT: Turning off Edit Mode
1 infantry moved from Alaska to British Columbia
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 9 submarines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from 31 Sea Zone to Wake Island
3 fighters moved from 16 Sea Zone to 31 Sea Zone
1 bomber moved from 16 Sea Zone to Wake Island
1 fighter moved from British Columbia to Western United States
1 artillery moved from British Columbia to Western United States
2 destroyers and 2 submarines moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Eastern United States to Wake Island
1 fighter moved from Rio de Oro to 91 Sea Zone
1 fighter moved from Rio de Oro to 91 Sea Zone
6 infantry moved from Trans-Jordan to Iraq
1 artillery and 8 infantry moved from Egypt to Trans-Jordan
1 aaGun and 4 infantry moved from Alexandria to Egypt
1 armour and 5 mech_infantrys moved from Tobruk to Egypt
1 artillery and 4 infantry moved from Tobruk to Alexandria
3 infantry moved from Libya to Tobruk
3 infantry moved from Tunisia to Libya
2 mech_infantrys moved from Tunisia to Tobruk
1 artillery and 3 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Rio de Oro to Tunisia
4 infantry moved from Rio de Oro to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Rio de Oro
1 fighter moved from Eastern United States to Western United States
7 bombers moved from Turkey to Egypt
2 fighters moved from Turkey to Egypt
2 fighters moved from Turkey to Iraq
2 fighters moved from Turkey to Iraq
3 fighters moved from Turkey to Iraq
Place Units - Americans
1 harbour placed in Wake Island
1 armour and 2 mech_infantrys placed in Saudi Arabia
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 infantry and 1 mech_infantry placed in Central United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 aaGun, 6 armour and 1 artillery moved from Persia to Iraq
7 armour, 3 fighters and 2 tactical_bombers moved from Iraq to Saudi Arabia
1 bomber moved from Saudi Arabia to Egypt
4 fighters and 2 tactical_bombers moved from Saudi Arabia to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from United Kingdom to Rio de Oro
1 fighter moved from United Kingdom to 91 Sea Zone
1 infantry moved from Iraq to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
Place Units - British
1 destroyer placed in 81 Sea Zone
2 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 29 PUs (5 lost to blockades); end with 29 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 aaGun, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Gibraltar to Spain
1 fighter moved from Southern Italy to Spain
2 infantry moved from Greece to Turkey
1 fighter moved from Yugoslavia to Turkey
1 fighter moved from 97 Sea Zone to Turkey
Combat - Italians
Battle in Spain
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Spain, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Spain, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 2 infantry in Spain, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Spain, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Turkey
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Turkey, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Turkey, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Turkey
Italians win, taking Turkey from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Spain to Gibraltar
1 fighter moved from Turkey to 97 Sea Zone
1 fighter moved from Turkey to Greece
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Slovakia Hungary to Bulgaria
1 armour moved from Slovakia Hungary to Bulgaria
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
1 aaGun, 1 fighter and 1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 aaGun, 1 artillery, 2 fighters and 5 infantry moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 3 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber and 3 fighters moved from Greece to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from Greece to Caucasus
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Vologda to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Smolensk
3 fighters moved from Eastern Poland to Belarus
2 fighters moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
scramble sz91?