Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
Suprise Attack (Allies +9) Vs. Eggman
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Queensland to 25 Sea Zone
1 submarine moved from 101 Sea Zone to 87 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Queensland to 25 Sea Zone
1 submarine moved from 101 Sea Zone to 87 Sea ZoneCombat - Americans
Battle in Sumatra
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 25 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking Sumatra from Japanese with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to MidwayPlace Units - Americans
1 carrier, 1 destroyer, 1 fighter and 2 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
Average roll : 2.333
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - British
2 artilleries and 1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Ethiopia
1 artillery and 3 infantry moved from West India to India
1 artillery and 2 infantry moved from Burma to India
1 transport moved from 79 Sea Zone to 72 Sea ZoneCombat - British
Battle in Alexandria
British attack with 2 artilleries and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 1 infantry in Alexandria, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 infantry owned by the British lost in Alexandria
British roll dice for 2 artilleries in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 2 artilleries and 5 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 2 artilleries and 5 infantry in India, round 1 : 3/7 hits
Japanese roll dice for 1 artillery and 4 infantry in India, round 1 : 2/5 hits
2 infantry owned by the British and 3 infantry owned by the Japanese lost in India
British roll dice for 2 artilleries and 3 infantry in India, round 2 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
1 infantry owned by the British lost in India
British roll dice for 2 artilleries and 2 infantry in India, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
British roll dice for 2 artilleries and 1 infantry in India, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in India, round 4 : 0/1 hits
British roll dice for 2 artilleries and 1 infantry in India, round 5 : 2/3 hits
Japanese roll dice for 1 artillery in India, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 4 infantryNon Combat Move - British
1 infantry moved from Persia to Eastern PersiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,1,2,6,2,2,1,4,6,6
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs totalDice Statistics:
Total
1 was rolled 22 times
2 was rolled 17 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 6 times
6 was rolled 20 times
Average roll : 3.292
Median : 3.000
Variance : 2.261
Standard Deviation : 1.504
Total rolls : 89Null / Other
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.308
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 26Japanese Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.308
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 26British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.630
Median : 4.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 armour, 2 artilleries and 3 infantry moved from Yugoslavia to Romania
3 infantry moved from Bulgaria to Romania
1 bomber moved from Southern Italy to RomaniaCombat - Italians
Battle in Alexandria
Italians attack with 2 artilleries and 2 infantry
British defend with 2 artilleries
Italians roll dice for 2 artilleries and 2 infantry in Alexandria, round 1 : 2/4 hits
British roll dice for 2 artilleries in Alexandria, round 1 : 1/2 hits
2 artilleries owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 artilleries
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 1 armour, 2 artilleries, 1 bomber and 6 infantry
Russians defend with 1 armour and 3 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 6 infantry in Romania, round 1 : 2/10 hits
Russians roll dice for 1 armour and 3 infantry in Romania, round 1 : 3/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Romania
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Romania, round 2 : 3/7 hits
Russians roll dice for 1 armour and 1 infantry in Romania, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour and 3 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 bomber moved from Romania to Southern ItalyPlace Units - Italians
2 destroyers and 1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 49 / 57
Russians : 40 / 56
Japanese : 55 / 85
Americans : 56 / 76
Chinese : 4 / 6
British : 21 / 0
UK_Pacific : 11 / 8
Italians : 14 / 24
ANZAC : 10 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.379
Median : 3.000
Variance : 2.107
Standard Deviation : 1.452
Total rolls : 29Russians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.429
Median : 3.000
Variance : 1.650
Standard Deviation : 1.285
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Nigeria to Anglo Egyptian Sudan
1 armour moved from Gold Coast to 82 Sea Zone
1 armour moved from French West Africa to 82 Sea Zone
2 armour and 8 transports moved from 82 Sea Zone to 71 Sea Zone
2 armour moved from 71 Sea Zone to Union of South Africa
1 destroyer moved from 91 Sea Zone to 87 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 87 Sea Zone
12 infantry moved from Germany to Slovakia Hungary
3 bombers moved from Western Germany to Slovakia Hungary
8 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Scotland to Eire
Germans take Eire from Neutral_AlliesCombat - Germans
Battle in 87 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 87 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 87 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans lost in 87 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Slovakia Hungary
Germans attack with 3 bombers and 12 infantry
Russians defend with 3 armour, 4 artilleries and 5 infantry
Germans roll dice for 3 bombers and 12 infantry in Slovakia Hungary, round 1 : 5/15 hits
Russians roll dice for 3 armour, 4 artilleries and 5 infantry in Slovakia Hungary, round 1 : 4/12 hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 3 bombers and 8 infantry in Slovakia Hungary, round 2 : 3/11 hits
Russians roll dice for 3 armour and 4 artilleries in Slovakia Hungary, round 2 : 3/7 hits
3 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Slovakia Hungary
Germans roll dice for 3 bombers and 5 infantry in Slovakia Hungary, round 3 : 5/8 hits
Russians roll dice for 3 armour and 1 artillery in Slovakia Hungary, round 3 : 1/4 hits
3 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 3 bombers and 4 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 8 infantry
Casualties for Russians: 3 armour, 4 artilleries and 5 infantry
Battle in Union of South Africa
Battle in Anglo Egyptian Sudan
Germans attack with 6 armour
British defend with 1 artillery and 1 infantry
Germans roll dice for 6 armour in Anglo Egyptian Sudan, round 1 : 2/6 hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Germans and 1 artillery owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Union of South Africa from British, taking Anglo Egyptian Sudan from British with 5 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 87 Sea Zone to Gibraltar
2 destroyers moved from 93 Sea Zone to 91 Sea Zone
5 infantry moved from Western Germany to Germany
3 bombers moved from Slovakia Hungary to GermanyPlace Units - Germans
2 artilleries and 8 infantry placed in Germany
2 destroyers placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 bomber
EDIT: Removing units owned by Germans from Germany: 1 bomber
EDIT: Removing units owned by Germans from Germany: 1 bomber
EDIT: Adding units owned by Germans to Western Germany: 3 bombers
EDIT: Turning off Edit Mode
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 57 / 62
Russians : 35 / 56
Japanese : 55 / 85
Americans : 56 / 76
Chinese : 4 / 6
British : 18 / 0
UK_Pacific : 11 / 8
Italians : 14 / 24
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 15 times
3 was rolled 5 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 9 times
Average roll : 3.391
Median : 4.000
Variance : 1.074
Standard Deviation : 1.036
Total rolls : 69Germans Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.209
Median : 3.000
Variance : 0.976
Standard Deviation : 0.988
Total rolls : 43British Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.696
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 2 armour, 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Vyborg
2 infantry moved from Novgorod to Karelia
2 artilleries and 2 infantry moved from Bessarabia to Romania
2 artilleries and 4 infantry moved from Eastern Poland to Romania
2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
1 armour moved from Sakha to Siberia
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Timguska to Yenisey
1 infantry moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Russia to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 2 armour, 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Vyborg
2 infantry moved from Novgorod to Karelia
2 artilleries and 2 infantry moved from Bessarabia to Romania
2 artilleries and 4 infantry moved from Eastern Poland to Romania
2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
1 armour moved from Sakha to Siberia
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Timguska to Yenisey
1 infantry moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Russia to NovosibirskCombat - Russians
Battle in Siberia
Russians attack with 1 armour
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Romania
Russians attack with 4 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries and 3 infantry
Russians roll dice for 4 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Romania, round 1 : 4/13 hits
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Romania, round 1 : 1/6 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Romania
Russians roll dice for 4 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Romania, round 2 : 7/12 hits
Germans roll dice for 1 armour and 1 artillery in Romania, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour, 2 artilleries and 3 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Romania to Novgorod
1 artillery and 2 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Ukraine
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
1 armour placed in Russia
1 armour placed in Volgograd
1 infantry placed in Novgorod
1 infantry placed in Ukraine
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.424
Median : 4.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 33Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.240
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 factory_minor, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
3 infantry moved from French Indo China to Yunnan
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
1 armour moved from Sakha to Siberia
2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Kansu to Shensi
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to India
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to Siberia
1 bomber moved from Manchuria to Shensi
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 tactical_bombers in 41 Sea Zone, round 1 : 4/7 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 1 : 3/4 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
1 fighter owned by the Americans , 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 tactical_bombers in 41 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 fighter and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 42 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Strategic bombing raid in India
AA guns fire in India : 0/1 hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 3 submarines and 1 tactical_bomber
Americans defend with 1 cruiser and 1 destroyer
Japanese roll dice for 3 submarines in 25 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siberia
Japanese attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Siberia, round 1 : 1/4 hits
Russians roll dice for 1 armour in Siberia, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Yunnan
Japanese attack with 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry and 2 tactical_bombers in Yunnan, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 battleship and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
4 transports moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from 41 Sea Zone to French Indo China
2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Siberia to Buryatia
1 bomber moved from Shensi to Hunan
2 tactical_bombers moved from Yunnan to French Indo China
1 bomber moved from India to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Manchuria
4 infantry placed in Japan
3 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs totalProduction/PUs Summary :
Germans : 54 / 62
Russians : 36 / 45
Japanese : 58 / 58
Americans : 56 / 76
Chinese : 3 / 6
British : 18 / 0
UK_Pacific : 11 / 8
Italians : 14 / 24
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 18 times
3 was rolled 16 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 8 times
Average roll : 3.329
Median : 3.000
Variance : 0.840
Standard Deviation : 0.916
Total rolls : 82Null / Other
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.429
Median : 3.000
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 35Japanese Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.429
Median : 3.000
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 35ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 cruiser, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 101 Sea Zone to 87 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 cruiser, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 101 Sea Zone to 87 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 submarines
Japanese defend with 2 submarines
Americans roll dice for 3 submarines in 25 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 3 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 87 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 87 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 destroyer in 87 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 87 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 87 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
3 destroyers and 1 fighter placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1,1,2,3,5
Americans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.467
Median : 3.000
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.467
Median : 3.000
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - British
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 70 Sea Zone
2 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from Eastern Persia to West India
1 infantry moved from Malaya to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - UK_Pacific
UK_Pacific repair 5 damage on 5 factory_minors; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 70 Sea Zone
2 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from Eastern Persia to West India
1 infantry moved from Malaya to Shan StateCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 1 infantry
Germans defend with 5 armour
British roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
Germans roll dice for 5 armour in Anglo Egyptian Sudan, round 1 : 1/5 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Anglo Egyptian Sudan
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits
Germans roll dice for 4 armour in Anglo Egyptian Sudan, round 2 : 2/4 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Anglo Egyptian Sudan
Germans win with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for British: 1 armour and 1 infantryNon Combat Move - British
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,2,6
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 infantryDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.765
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Whoops- I just did a weird thing. Just as I clicked to start the battle in Egypt, I noticed that I forgot to bring in the men from Alexandria. I’m going to reload the game to fight that battle and edit in the results of these other battles. Let me know if you have any issues with that. Attached is the results up to my mistake.
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No problem bro…been there, done that, got the t-shirt to prove it.
I’m here to enjoy the games and make friends
Hows that saying go To error is human to forgive is against corporate policy.
S.A. -
@suprise:
No problem bro…been there, done that, got the t-shirt to prove it.
Ok, thank you.