@GeneralDisarray no scrambles
Xdap rd6 Ancients allies vs allweneedishank
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this could be a 30+ rounder!
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I grant that you’ve increased speed from slug to snail, my real point is Garg’s distressing impotence. He was supposed to be this Colossus, this great legendary thing and yet he now seems to be no more than a flitting, gassy windbag. It’s like he’s the Second Coming of Barack Obama (which would make him the Third Coming). Here I was prepared to change my entire belief system, to accept Garg as my personal lord and savior and now i’m just very disillusioned. I mean, what do I do now??
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I grant that you’ve increased speed from slug to snail, my real point is Garg’s distressing impotence. He was supposed to be this Colossus, this great legendary thing and yet he now seems to be no more than a flitting, gassy windbag. It’s like he’s the Second Coming of Barack Obama (which would make him the Third Coming). Here I was prepared to change my entire belief system, to accept Garg as my personal lord and savior and now i’m just very disillusioned. I mean, what do I do now??
Nader 2016!!!
(Is he still alive? I’m Canadian and have no idea!)
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It’s all about this Japanese Move, And the subsequent British one.
It’s possible a winner could be determined in the next 24 hours. Why “rule” when the game can be decided itself!
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chop chop!!! what’s the holdup? :lol:
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chop chop!!! what’s the holdup? :lol:
Comments like this make me want to wait for another day (or two).
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Having problems uploading the file. You should have got the dice rolls though.
Here’s the file.
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chop chop!!! what’s the holdup? :lol:
Comments like this make me want to wait for another day (or two).
why would that be? it was just a joke hank… as in, this turn is no big deal :-P
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no australia attack! playing for the long game! :-D
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A red day! And a sore day! And the sun rises!
Death! DEATH! DEAAAATH!
Forth Eorlingas!
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Comments like this make me want to wait for another day (or two).
It is what I feel while playing with such guys.
I got the rolls. Not sure it’s yours - no samurai spirit. -
im going away for a long weekend. i will be back on tuesday.
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well, no resolution within 24 hours. and now the game is too close to call… ho boy.
and now ITALY STARTS THE LONG CLIMB BACK!!! :lol:
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im going away for a long weekend. i will be back on tuesday.
Is Hank going to post Germany or we have time till you are back?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Algeria to Southern Italy
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
2 fighters moved from 26 Sea Zone to 31 Sea Zone
1 battleship, 5 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 30 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in Southern France
Battle in Southern Italy
Americans attack with 2 fighters and 1 infantry
Germans defend with 2 artilleries; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits
Americans roll dice for 2 fighters and 1 infantry in Southern Italy, round 2 : 0/3 hits
Italians roll dice for 2 artilleries in Southern Italy, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Southern Italy
Americans roll dice for 2 fighters and 1 infantry in Southern Italy, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits
Americans roll dice for 2 fighters and 1 infantry in Southern Italy, round 4 : 1/3 hits
Italians roll dice for 1 artillery in Southern Italy, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Southern Italy
Americans captures 0PUs while taking Italians capital
Americans win, taking Southern France from Germans, taking Southern Italy from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 30 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers and 4 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers and 4 destroyers in 30 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 battleship, 5 carriers, 2 cruisers and 4 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 31 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
3 fighters moved from 31 Sea Zone to 30 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 artillery moved from Trans-Jordan to Iraq
3 fighters moved from Iraq to Syria
1 fighter moved from Iraq to SyriaPlace Units - Americans
1 armour placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
New Guinea : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Johnston Island : 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
31 Sea Zone : 1 submarine
30 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Syria : 4 fighters
Tobruk : 1 flag
Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
80 Sea Zone : 1 destroyer and 1 transport
95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
106 Sea Zone : 1 flag
93 Sea Zone : 1 transport
109 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Greece : 1 flag, 1 airfield and 1 factory_minor
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 artillery
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 transport
Brazil : 1 flagProduction/PUs Summary :
Germans : 63 / 93
Russians : 18 / 27
Japanese : 69 / 79
Americans : 60 / 81
Chinese : 0 / 4
British : 32 / 42
UK_Pacific : 2 / 0
Italians : 5 / 0
ANZAC : 8 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Northern Italy
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
3 fighters moved from Gibraltar to Northern Italy
6 fighters moved from 110 Sea Zone to Northern Italy
2 fighters moved from United Kingdom to Northern ItalyCombat - British
Battle in Northern Italy
British attack with 1 armour, 1 artillery and 11 fighters
Germans defend with 4 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Italians defend with 1 factory_minor
British win with 6 fighters remaining. Battle score for attacker is -11
Casualties for Germans: 4 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 armour, 1 artillery and 5 fightersNon Combat Move - British
6 fighters moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Scotland to United Kingdom
3 carriers moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
3 artilleries and 1 infantry moved from Eastern Persia to West India
1 bomber moved from Persia to Syria
1 mech_infantry moved from Persia to Northwest Persia
3 fighters and 1 tactical_bomber moved from Persia to West India
1 infantry moved from Western United States to Central United StatesPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 artillery, 1 fighter and 1 tactical_bomber placed in PersiaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
30 Sea Zone : 1 armour
Central United States : 1 infantry
West India : 3 aaGuns, 2 armour, 4 artilleries, 3 fighters, 16 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Syria : 1 bomber
Southern Italy : 6 fighters
80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
95 Sea Zone : 2 transports
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 tactical_bomber
91 Sea Zone : 3 carriers and 1 transportProduction/PUs Summary :
Germans : 63 / 93
Russians : 18 / 27
Japanese : 69 / 79
Americans : 60 / 81
Chinese : 0 / 4
British : 32 / 37
UK_Pacific : 2 / 0
Italians : 5 / 0
ANZAC : 8 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from 95 Sea Zone to Northern ItalyCombat - ANZAC
Battle in Northern ItalyNon Combat Move - ANZAC
1 mech_infantry moved from Northern Territory to New South Wales
1 fighter moved from New South Wales to 30 Sea ZonePlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
ANZAC collect 12 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 4 armour, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
30 Sea Zone : 1 fighter
Northern Italy : 1 flag, 1 factory_minor and 1 infantry
95 Sea Zone : 1 infantryProduction/PUs Summary :
Germans : 63 / 93
Russians : 18 / 27
Japanese : 69 / 79
Americans : 60 / 81
Chinese : 0 / 4
British : 32 / 37
UK_Pacific : 2 / 0
Italians : 1 / 0
ANZAC : 12 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Persia to Syria
1 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 26 Sea Zone to 30 Sea ZoneTurn Complete - French
Territory Summary for French :
30 Sea Zone : 1 cruiser
United Kingdom : 2 infantry
Southern France : 1 infantry
Syria : 1 fighter
Persia : 2 infantryProduction/PUs Summary :
Germans : 63 / 93
Russians : 18 / 27
Japanese : 69 / 79
Americans : 60 / 81
Chinese : 0 / 4
British : 32 / 37
UK_Pacific : 2 / 0
Italians : 1 / 0
ANZAC : 12 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I decided to submerge the brave yellow submarine in sz25. Go ahead and roll, if you like. Have a great weekend guys.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 infantry, 4 mech_infantrys and 5 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
5 mech_infantrys moved from Poland to Western Ukraine
11 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Eastern Poland to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
3 fighters and 2 mech_infantrys moved from Western Germany to Southern France
1 mech_infantry moved from Albania to Greece
Germans take Greece from Americans
3 armour and 4 mech_infantrys moved from Caucasus to Rostov
1 armour moved from Soviet Far East to Amur
Germans take Amur from Russians
15 armour, 11 artilleries, 13 infantry and 13 mech_infantrys moved from Volgograd to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
3 mech_infantrys moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Western Germany to Southern FranceCombat - Germans
Battle in Ukraine
Germans attack with 14 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 14 mech_infantrys in Ukraine, round 2 : 2/14 hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 14 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 3 fighters and 3 mech_infantrys
French defend with 1 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 3 fighters and 3 mech_infantrys in Southern France, round 2 : 1/6 hits
Americans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 2/2 hits
1 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in Southern France
Germans roll dice for 3 fighters and 1 mech_infantry in Southern France, round 3 : 1/4 hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
1 armour owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 infantry
Casualties for Americans: 1 armour
Battle in Rostov
Germans attack with 18 armour, 11 artilleries, 13 infantry and 17 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 18 armour, 11 artilleries, 13 infantry and 17 mech_infantrys in Rostov, round 2 : 30/59 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 18 armour, 11 artilleries, 13 infantry and 17 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Northern Italy
Germans attack with 1 bomber and 2 mech_infantrys
ANZAC defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Northern Italy, round 2 : 0/3 hits
ANZAC roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Northern Italy, round 3 : 1/3 hits
ANZAC roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Northern Italy
Germans win, taking Northern Italy from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Belarus to Rostov
1 tactical_bomber moved from Eastern Poland to 113 Sea Zone
10 transports moved from 115 Sea Zone to 113 Sea Zone
10 artilleries and 8 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Novgorod
2 mech_infantrys moved from Bulgaria to Romania
1 bomber moved from Northern Italy to Western Germany
5 mech_infantrys moved from Western Germany to Poland
13 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Southern France to Western GermanyPlace Units - Germans
1 carrier placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
2 infantry, 1 mech_infantry and 5 tactical_bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,1
Germans collect 77 PUs (5 lost to blockades); end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUsTerritory Summary for Germans :
Tsinghai : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 5 tactical_bombers
Romania : 2 mech_infantrys
Poland : 5 mech_infantrys
Germany : 1 factory_major
Northern Italy : 1 flag, 1 factory_minor and 2 mech_infantrys
Belarus : 1 flag, 10 artilleries and 8 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 mech_infantry
Rostov : 1 flag, 18 armour, 11 artilleries, 13 infantry and 18 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 13 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 14 mech_infantrys
Western Ukraine : 1 flag, 4 mech_infantrys
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Caucasus : 1 flag
Smolensk : 1 flag, 1 mech_infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 11 transports
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 82 / 97
Russians : 8 / 27
Japanese : 69 / 79
Americans : 55 / 81
Chinese : 0 / 4
British : 32 / 37
UK_Pacific : 2 / 0
Italians : 1 / 0
ANZAC : 8 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





