@GeneralDisarray no scrambles
Xdap rd6 Ancients allies vs allweneedishank
-
For all Garg’s prompting it’s not moving any faster now than it was then, time to kick some ***
4 turns in the 1st month and 11 in the second. Every tax accountant will tell you the difference.
So this is Round 16 now, I must be reading something wrong.
-
Wasn’t this game supposed to be over a month ago? For all Garg’s prompting it’s not moving any faster now than it was then, time to kick some ***
So, rgp44, with all respect, is this meant seriously, or are you repeating something you just heard from others?
Since Gargs “prompting” when he said he would rule in favor of Axis but game speed has picked up, Ancients replied (in calendar days, so likely in less than 24h or 48h absolute in some cases) to turns like this: 1, s, 2, 1, 1, 1, 1, s, 1, 1, s, 1, 1, 1Now pls feel free to check, errors are possible. s means same calendar day. If I am dead wrong, I repent publicly.
Whats your idea of fast for a three-man team across continents? And let us know who’s a… you want to see kicked, pls!
Having said all this, we always acknowledged that Garg could rule anytime, totally in accordance with tourney rules, and that we would be fine with this. We appreciate the time to have a fighting chance, and also that Hank’s and Love’s patience must be strained. They act like gentlemen, of course.
Ask Bold, I am just touchy. Right, Bold? ;)
-
@alexgreat:
Wasn’t this game supposed to be over a month ago?� For all Garg’s prompting it’s not moving any faster now than it was then, time to kick some ***
So, rgp44, with all respect, is this meant seriously, or are you repeating something you just heard from others?
Since Gargs “prompting” when he said he would rule in favor of Axis but game speed has picked up, Ancients replied (in calendar days, so likely in less than 24h or 48h absolute in some cases) to turns like this: 1, s, 2, 1, 1, 1, 1, s, 1, 1, s, 1, 1, 1Now pls feel free to check, errors are possible. s means same calendar day. If I am dead wrong, I repent publicly.
Whats your idea of fast for a three-man team across continents? And let us know who’s a… you want to see kicked, pls!
Having said all this, we always acknowledged that Garg could rule anytime, totally in accordance with tourney rules, and that we would be fine with this. We appreciate the time to have a fighting chance, and also that Hank’s and Love’s patience must be strained. They act like gentlemen, of course.
Ask Bold, I am just touchy. Right, Bold? ;)
Youre alright alex. You just need ahorter time limits on your turns. Now get the job done here - I would rather face you guys than hanklove.
-
For all Garg’s prompting it’s not moving any faster now than it was then, time to kick some ***
4 turns in the 1st month and 11 in the second. Every tax accountant will tell you the difference.
Hmmm someone didn’t tell RPG that this game is going into the new year…
Well, I guess it will be a pleasant surprise for him. -
this could be a 30+ rounder!
-
I grant that you’ve increased speed from slug to snail, my real point is Garg’s distressing impotence. He was supposed to be this Colossus, this great legendary thing and yet he now seems to be no more than a flitting, gassy windbag. It’s like he’s the Second Coming of Barack Obama (which would make him the Third Coming). Here I was prepared to change my entire belief system, to accept Garg as my personal lord and savior and now i’m just very disillusioned. I mean, what do I do now??
-
I grant that you’ve increased speed from slug to snail, my real point is Garg’s distressing impotence. He was supposed to be this Colossus, this great legendary thing and yet he now seems to be no more than a flitting, gassy windbag. It’s like he’s the Second Coming of Barack Obama (which would make him the Third Coming). Here I was prepared to change my entire belief system, to accept Garg as my personal lord and savior and now i’m just very disillusioned. I mean, what do I do now??
Nader 2016!!!
(Is he still alive? I’m Canadian and have no idea!)
-
It’s all about this Japanese Move, And the subsequent British one.
It’s possible a winner could be determined in the next 24 hours. Why “rule” when the game can be decided itself!
-
chop chop!!! what’s the holdup? :lol:
-
chop chop!!! what’s the holdup? :lol:
Comments like this make me want to wait for another day (or two).
-
Having problems uploading the file. You should have got the dice rolls though.
Here’s the file.
-
chop chop!!! what’s the holdup? :lol:
Comments like this make me want to wait for another day (or two).
why would that be? it was just a joke hank… as in, this turn is no big deal :-P
-
no australia attack! playing for the long game! :-D
-
A red day! And a sore day! And the sun rises!
Death! DEATH! DEAAAATH!
Forth Eorlingas!
-
Comments like this make me want to wait for another day (or two).
It is what I feel while playing with such guys.
I got the rolls. Not sure it’s yours - no samurai spirit. -
im going away for a long weekend. i will be back on tuesday.
-
well, no resolution within 24 hours. and now the game is too close to call… ho boy.
and now ITALY STARTS THE LONG CLIMB BACK!!! :lol:
-
im going away for a long weekend. i will be back on tuesday.
Is Hank going to post Germany or we have time till you are back?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Algeria to Southern Italy
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
2 fighters moved from 26 Sea Zone to 31 Sea Zone
1 battleship, 5 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 30 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in Southern France
Battle in Southern Italy
Americans attack with 2 fighters and 1 infantry
Germans defend with 2 artilleries; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits
Americans roll dice for 2 fighters and 1 infantry in Southern Italy, round 2 : 0/3 hits
Italians roll dice for 2 artilleries in Southern Italy, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Southern Italy
Americans roll dice for 2 fighters and 1 infantry in Southern Italy, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits
Americans roll dice for 2 fighters and 1 infantry in Southern Italy, round 4 : 1/3 hits
Italians roll dice for 1 artillery in Southern Italy, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Southern Italy
Americans captures 0PUs while taking Italians capital
Americans win, taking Southern France from Germans, taking Southern Italy from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 30 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers and 4 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers and 4 destroyers in 30 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 battleship, 5 carriers, 2 cruisers and 4 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 31 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
3 fighters moved from 31 Sea Zone to 30 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 artillery moved from Trans-Jordan to Iraq
3 fighters moved from Iraq to Syria
1 fighter moved from Iraq to SyriaPlace Units - Americans
1 armour placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
New Guinea : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Johnston Island : 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
31 Sea Zone : 1 submarine
30 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Syria : 4 fighters
Tobruk : 1 flag
Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
80 Sea Zone : 1 destroyer and 1 transport
95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
106 Sea Zone : 1 flag
93 Sea Zone : 1 transport
109 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Greece : 1 flag, 1 airfield and 1 factory_minor
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 artillery
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 transport
Brazil : 1 flagProduction/PUs Summary :
Germans : 63 / 93
Russians : 18 / 27
Japanese : 69 / 79
Americans : 60 / 81
Chinese : 0 / 4
British : 32 / 42
UK_Pacific : 2 / 0
Italians : 5 / 0
ANZAC : 8 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Northern Italy
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
3 fighters moved from Gibraltar to Northern Italy
6 fighters moved from 110 Sea Zone to Northern Italy
2 fighters moved from United Kingdom to Northern ItalyCombat - British
Battle in Northern Italy
British attack with 1 armour, 1 artillery and 11 fighters
Germans defend with 4 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Italians defend with 1 factory_minor
British win with 6 fighters remaining. Battle score for attacker is -11
Casualties for Germans: 4 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 armour, 1 artillery and 5 fightersNon Combat Move - British
6 fighters moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Scotland to United Kingdom
3 carriers moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
3 artilleries and 1 infantry moved from Eastern Persia to West India
1 bomber moved from Persia to Syria
1 mech_infantry moved from Persia to Northwest Persia
3 fighters and 1 tactical_bomber moved from Persia to West India
1 infantry moved from Western United States to Central United StatesPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 artillery, 1 fighter and 1 tactical_bomber placed in PersiaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
30 Sea Zone : 1 armour
Central United States : 1 infantry
West India : 3 aaGuns, 2 armour, 4 artilleries, 3 fighters, 16 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Syria : 1 bomber
Southern Italy : 6 fighters
80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
95 Sea Zone : 2 transports
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 tactical_bomber
91 Sea Zone : 3 carriers and 1 transportProduction/PUs Summary :
Germans : 63 / 93
Russians : 18 / 27
Japanese : 69 / 79
Americans : 60 / 81
Chinese : 0 / 4
British : 32 / 37
UK_Pacific : 2 / 0
Italians : 5 / 0
ANZAC : 8 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





