@GeneralDisarray no scrambles
Xdap rd6 Ancients allies vs allweneedishank
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So I thought a suspenseful finale in Sydney would be the best way to go.
You have 3 planes surviving in Queensland, I went with whatever triplea recommended. If you would prefer to have 2 ANZAC planes instead of US then feel free to edit them.
Also, I forgot to walk into the Caucuses on my combat move so I made the edit, hope that`s ok.
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96 percent for the game!!!
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90 pct anyway. a little closer than you would have hoped! :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 3 destroyers, 1 fighter, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
2 fighters moved from 26 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Western United States to 31 Sea ZoneCombat - Americans
Battle in 30 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 submarines
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 30 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 carrier and 2 fighters moved from 97 Sea Zone to 92 Sea Zone
2 destroyers moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Greece to Albania
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 submarine moved from 105 Sea Zone to 110 Sea Zone
3 fighters moved from Alexandria to Algeria
2 fighters moved from Alexandria to Iraq
2 fighters moved from Greece to Iraq
2 transports moved from 96 Sea Zone to 81 Sea ZonePlace Units - Americans
1 airfield placed in Greece
2 submarines placed in 97 Sea Zone
3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Trans-Jordan to 81 Sea ZoneTurn Complete - French
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Hi guys,
As mentioned on PM, went ahead with Anzac/Fr. If you want to do something with the Ita Mec, pls edit and roll in forum if necessary.
Also, I missed editing the Ftrs from Anzac => US until Anzac CM. I hope this isn’t an issue - seems fairly clear that we intended to do this (else would have evacuated them). -
2 tiny edits if you don’t mind.
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So, you have 68% in Australia. Let’s see at least next round.
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when i looked at the map, i saw 3 US ftrs in queensland… guess that was a casualty choice thing or something. anyway, was sure lucky for them to survive (i figured you would have to use a tank and a mech to take n. territory) and also for you to take northern territory without loss. things getting HAIRY for hank… this attack on sydney is for all the marbles!
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Blows on Hanks Dice
LOL what are you going to do now? :P
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Even if he gets Australia, it’s not over.
Americans liberate, Anzac reinforces, Japan gets rebuffed.
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Hmm… lets see what happens. :P
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Is usa in position to liberate? Japan has other problems as well :|
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Blows on Hanks Dice
Blatant siding. Thankfully you never claimed to be impartial, anyway ;)
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@alexgreat:
Blows on Hanks Dice
Blatant siding. Thankfully you never claimed to be impartial, anyway ;)
Garg is many things, but he certainly never claimed impartiality.
He operates more like the old Czars - Autocrat of all us Serfs. -
LOL what makes you think that blowing on the dice put me on his side?
It was more of an affront than a support!
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LOL what makes you think that blowing on the dice put me on his side?
It was more of an affront than a support!
that’s the way I read it! the ancients are a bit touchy at times garg. :wink:
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Hi guys,
As mentioned on PM, went ahead with Anzac/Fr. If you want to do something with the Ita Mec, pls edit and roll in forum if necessary.
Also, I missed editing the Ftrs from Anzac => US until Anzac CM. I hope this isn’t an issue - seems fairly clear that we intended to do this (else would have evacuated them).thanks for speeding up the game by skipping italy’s turn.
the lone italian unit is going to attack albania. i will roll it here
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i am going to roll a string of dice in one roll to prevent me from posting multiple times if we miss. the first hit counts then ignore all rounds after that.
attacker 1 ital mech
Rolls: 10@1; Total Hits: 210@1: (2, 6, 3, 1, 1, 6, 2, 3, 6, 5)defender 1 usa inf
Rolls: 10@2; Total Hits: 210@2: (1, 5, 6, 2, 6, 3, 5, 3, 6, 6) -
damn, looks like the italians are no more.
i will edit out the italian truck on germany’s turn.
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