Scramble to sz27?
13L G40 Stalingradski(allies+10) vs BombsAway(axis)
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Let’s try that again.
Your boats (can hit both air and boats)
Rolls: 8@2, 1@3, 2@4; Total Hits: 48@2,: (2, 5, 3, 4, 3, 1, 2, 5)1@3,: (6)2@4: (6, 3)
Your planes (can hit planes only)
Rolls: 5@3, 5@4; Total Hits: 75@3,: (5, 2, 1, 5, 3)5@4: (2, 5, 3, 3, 4)
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Ok, so I have 6 bombers and a sub left over. I’ll retreat.
You have 2 tipped battleships, a tipped carrier, and a cruiser left at sea. You have 5 fighters and 5 tac bombers that can land on Hawaii.
All in all, considering I should have killed all of your boats and aircraft and still had sixteen units remaining, that was a staggeringly bad battle for me. Frankly, in nearly 30 years of playing, it may have been the worst I’ve ever experienced in a battle of that scale, involving the value of the units.
On average, I should have won with 10 bombers, 3 tacs, and 3 fighters remaining. I retreated with 6 bombers and a sub remaining. Shift in value = 105 IPCs.
You should have lost everything, but were left with 2 damaged battleships, a damaged carrier, a cruiser, 5 tacs, 5 fighters and 4 transports = 209 IPCs extra.
Add the two together = 314 IPC shift in value. Wow. It is unlikely that either of us will ever see a shift like that again.
I need to reroll everything, then edit the map to reflect what happened the first time I rolled - it’s all captured between Marti and here on the site. It’ll take me a little while, then I’ll post it, then take China’s turn.
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Here’s the map after US turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Soviet Far East: 1 artillery and 5 infantry
EDIT: Adding units owned by Americans to Siberia: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Shantung to Kiangsu
7 infantry moved from Anhwe to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsu from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Shantung
6 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
2 infantry placed in Kwangsi
4 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - British
British buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Italians
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Germans
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Yunnan to India
1 fighter moved from Anhwe to 19 Sea ZoneCombat - British
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in Persia
Battle in 19 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win, taking Persia from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 19 Sea Zone to Kiangsu
2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter moved from Suiyuyan to Kiangsu
4 infantry moved from Kwangsi to Kiangsi
1 aaGun, 3 artilleries and 3 infantry moved from Yunnan to Kwangsi
4 artilleries, 19 infantry and 5 mech_infantrys moved from Trans-Jordan to Iraq
5 mech_infantrys moved from Iraq to Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 infantry moved from Novgorod to 127 Sea Zone
2 artilleries and 1 infantry moved from Nenetsia to 127 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 127 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 aaGuns moved from Karelia to Finland
2 aaGuns moved from Finland to Norway
2 infantry moved from Finland to Norway
1 artillery and 3 infantry moved from Scotland to United Kingdom
1 bomber moved from India to IraqPlace Units - British
1 aaGun and 8 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
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Well now. I’m almost sorry to do this, as that turn took a considerable amount of effort. But I must concede defeat. Even with all the luck I needed even more. Thanks for the game enjoyed it very much. I’m up for a second, as was discussed at the onset. Hope you don’t mind the slow pace?
I have the updated version of tripleA. For my bid I’ll take a fighter in Scotland.
Congratulations on your victory.
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Thanks sir - I didn’t mean to get too wacky with that last sea battle, but it was something I’d never seen before, and I was pretty well flabbergasted.
Yes, I’m in for a second! I’ll try to start it up tonight, if I can - and the Scottish fighter is a nice bid choice.