Scramble to sz27?
13L G40 Stalingradski(allies+10) vs BombsAway(axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Germans
Purchase Units - Germans
Germans buy nothing; Remaining resources: 64 PUs;Combat Move - Germans
Non Combat Move - Germans
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,3,3,6
Germans collect 47 PUs (4 lost to blockades); end with 111 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Russians
Russians buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia
2 fighters moved from Russia to Bessarabia
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Germans
1 infantry moved from Eastern Persia to West India
Russians take West India from Germans
1 mech_infantry moved from Kwangsi to KiangsuCombat - Russians
Battle in Kiangsu
Russians attack with 1 mech_infantry
Japanese defend with 2 aaGuns
Russians win, taking Kiangsu from Japanese with 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 aaGuns
Battle in Bessarabia
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Bessarabia from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Vologda to Archangel
4 infantry moved from Russia to Smolensk
1 infantry moved from Turkmenistan to Eastern Persia
3 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Sikang to Kazakhstan
10 armour and 12 mech_infantrys moved from Caucasus to Ukraine
3 infantry moved from Volgograd to Rostov
2 armour and 2 mech_infantrys moved from Vologda to NovgorodPlace Units - Russians
1 fighter placed in Russia
3 infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 22 Sea Zone
1 fighter moved from 26 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 34 Sea Zone
1 submarine moved from 31 Sea Zone to 30 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
Japanese take 17 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
5 fighters moved from 35 Sea Zone to Kiangsi
1 armour moved from Kwangtung to Kiangsi
2 tactical_bombers moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 armour moved from Kwangtung to Kiangsi
2 fighters moved from Japan to Kiangsu
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
4 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 22 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hawaiian Islands
Battle in Kiangsi
Japanese attack with 2 armour, 5 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 7 infantry
Japanese win, taking Hawaiian Islands from Americans with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour and 1 infantry
Casualties for Chinese: 7 infantry
Battle in Kiangsu
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Kiangsu to Kwangtung
5 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
2 carriers moved from 35 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 48 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea ZonePlace Units - Japanese
1 artillery, 1 fighter and 7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs -
Well, the luck gods are with you in an almost unprecedented way. I’m shocked, and need OOL.
1st round - I got 6 hits for the entire round. 11 subs, a destroyer, 9 fighters, 3 tac bombers, and 10 bombers. 103 pips usually means 17 hits, on average. I’m more than a little pi$$ed right now.
Then, you were 10 for 10 on aircraft. And your boats hit 6 more.
So here we are in the second round, and I got a quasi-respectable 10 hits before I get crushed completely. You have everything remaining - four carriers damaged and both BBs damaged… OOL?
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I’d prefer to see the map. To be honest, I feel I all but lost here. I have 7 VC’s in the Pacific right now but have LONG odds to hold them for the duration of the round.
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Unfortunately I had to leave yesterday for a family vacation… and just got home. As I thought, my wife had shut off the computer, so I lost the map that was in progress. I’ll need to reconstruct it from the Marti dice rolls and send it your way –
Did you mean six VCs? I counted Hawaii, Japan, Phillipines, India, Kwangtung, and Kiangsu.
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Six it is.
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When you said seven, I got worried there was a hidden VC somewhere… :-)
What I’m doing is reconstructing the map through the rolls sent to our e-mails. So I’ll reroll and then correct through editing offline. I think it makes sense also for me to continue the rolls here on the this site, once you’ve chosen your round 2 casualties. Then at the end of it all, I’ll edit the map and send it as an attachment.
I can’t think of another way to keep this moving.
I still have PTSD from the first round, and I’ve found it hard to drag myself back to the computer, but it has to happen :|
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Ok - here’s the round with combat moves. The platform won’t allow editing and dice in a mix, so I’ll have to go back and edit all at once after all the rolls are done.
The map shows what it looked like to start - as of this round, you took six original hits - I had tipped your two battleships and four of your carriers.
I lost 6 of my subs, 9 fighters, and the destroyer. So I have 5 subs, 3 tacs, and 10 bombers left to start round 2.
On round 2, it started with one sub hit, and I got 10 more hits with my aircraft. So you have a total of 17 hits to take before rolling your round 2 defense.
US purchased 5 transports, 2 fighters, a carrier, 4 infantry, and an artillery.
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Hidden VC, ha, I wish. I’ll take 7 carriers, a hit on each BB and the last carrier.
PS I don’t know what PTSD stands for.
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Take the ships next. Air battle till the dust settles.
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Hidden VC, ha, I wish. I’ll take 7 carriers, a hit on each BB and the last carrier.
PS I don’t know what PTSD stands for.
PTSD = Post Traumatic Stress Disorder, also known as shell shock :-)
I’ll take your casualties and roll your defense.
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Boats (can hit both subs and aircraft)
Input ErrorThere was an error in your dice throw: "/>aaa 5@3, 5@4:
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Let’s try that again.
Your boats (can hit both air and boats)
Rolls: 8@2, 1@3, 2@4; Total Hits: 48@2,: (2, 5, 3, 4, 3, 1, 2, 5)1@3,: (6)2@4: (6, 3)
Your planes (can hit planes only)
Rolls: 5@3, 5@4; Total Hits: 75@3,: (5, 2, 1, 5, 3)5@4: (2, 5, 3, 3, 4)
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Ok, so I have 6 bombers and a sub left over. I’ll retreat.
You have 2 tipped battleships, a tipped carrier, and a cruiser left at sea. You have 5 fighters and 5 tac bombers that can land on Hawaii.
All in all, considering I should have killed all of your boats and aircraft and still had sixteen units remaining, that was a staggeringly bad battle for me. Frankly, in nearly 30 years of playing, it may have been the worst I’ve ever experienced in a battle of that scale, involving the value of the units.
On average, I should have won with 10 bombers, 3 tacs, and 3 fighters remaining. I retreated with 6 bombers and a sub remaining. Shift in value = 105 IPCs.
You should have lost everything, but were left with 2 damaged battleships, a damaged carrier, a cruiser, 5 tacs, 5 fighters and 4 transports = 209 IPCs extra.
Add the two together = 314 IPC shift in value. Wow. It is unlikely that either of us will ever see a shift like that again.
I need to reroll everything, then edit the map to reflect what happened the first time I rolled - it’s all captured between Marti and here on the site. It’ll take me a little while, then I’ll post it, then take China’s turn.
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Here’s the map after US turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Soviet Far East: 1 artillery and 5 infantry
EDIT: Adding units owned by Americans to Siberia: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Shantung to Kiangsu
7 infantry moved from Anhwe to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsu from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Shantung
6 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
2 infantry placed in Kwangsi
4 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - British
British buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Italians
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Germans
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Yunnan to India
1 fighter moved from Anhwe to 19 Sea ZoneCombat - British
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in Persia
Battle in 19 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win, taking Persia from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 19 Sea Zone to Kiangsu
2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter moved from Suiyuyan to Kiangsu
4 infantry moved from Kwangsi to Kiangsi
1 aaGun, 3 artilleries and 3 infantry moved from Yunnan to Kwangsi
4 artilleries, 19 infantry and 5 mech_infantrys moved from Trans-Jordan to Iraq
5 mech_infantrys moved from Iraq to Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 infantry moved from Novgorod to 127 Sea Zone
2 artilleries and 1 infantry moved from Nenetsia to 127 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 127 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 aaGuns moved from Karelia to Finland
2 aaGuns moved from Finland to Norway
2 infantry moved from Finland to Norway
1 artillery and 3 infantry moved from Scotland to United Kingdom
1 bomber moved from India to IraqPlace Units - British
1 aaGun and 8 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
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Well now. I’m almost sorry to do this, as that turn took a considerable amount of effort. But I must concede defeat. Even with all the luck I needed even more. Thanks for the game enjoyed it very much. I’m up for a second, as was discussed at the onset. Hope you don’t mind the slow pace?
I have the updated version of tripleA. For my bid I’ll take a fighter in Scotland.
Congratulations on your victory.
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Thanks sir - I didn’t mean to get too wacky with that last sea battle, but it was something I’d never seen before, and I was pretty well flabbergasted.
Yes, I’m in for a second! I’ll try to start it up tonight, if I can - and the Scottish fighter is a nice bid choice.