Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 armour moved from West India to 79 Sea Zone
4 infantry moved from West India to 79 Sea Zone
4 armour, 4 infantry and 5 transports moved from 79 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from French Madagascar to 72 Sea Zone
5 armour and 5 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 39 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from West India to 79 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 79 Sea Zone to 72 Sea Zone
3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 mech_infantry moved from West India to Eastern Persia
1 bomber moved from India to Eastern Persia
1 bomber moved from India to Eastern Persia
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tanganyika Territory
Japanese attack with 5 armour, 3 artilleries and 8 infantry
British defend with 1 mech_infantry
Japanese win, taking Tanganyika Territory from British with 5 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 artillery and 2 mech_infantrys moved from West India to India
1 carrier, 1 cruiser and 2 tactical_bombers moved from 79 Sea Zone to 72 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from India to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
2 bombers moved from Eastern Persia to India
1 mech_infantry moved from Kwangtung to Kiangsi
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Japanese
2 transports placed in 39 Sea Zone
1 transport placed in 39 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
2 transports placed in 39 Sea Zone
1 infantry placed in India
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from Algeria to Spain
1 artillery and 3 infantry moved from Gibraltar to Spain
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
5 submarines moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
3 bombers moved from United Kingdom to Spain
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 3 artilleries, 5 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 artilleries, 5 bombers, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Americans
5 bombers moved from Spain to United Kingdom
2 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
1 artillery, 1 bomber and 4 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 6 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 1 mech_infantry
42 Sea Zone : 1 submarine
44 Sea Zone : 1 transport
26 Sea Zone : 6 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 6 submarines
54 Sea Zone : 1 flag, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 1 infantry, 14 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
United Kingdom : 5 bombers
French Central Africa : 1 flag, 1 infantry
French West Africa : 1 flag
119 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
109 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 7 submarines
101 Sea Zone : 4 transports
Spain : 1 flag, 3 artilleries, 4 infantry and 2 mech_infantrys
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 63 / 78
Russians : 10 / 10
Japanese : 69 / 82
Americans : 57 / 78
Chinese : 0 / 4
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 29 / 38
ANZAC : 10 / 19
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - British
British buy 1 aaGun, 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
3 fighters moved from 91 Sea Zone to Portugal
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 armour, 1 bomber and 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
3 armour and 7 mech_infantrys moved from Belgian Congo to Tanganyika Territory
1 armour and 1 mech_infantry moved from French Equatorial Africa to Tanganyika Territory
1 armour moved from Libya to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to Libya
1 infantry moved from Algeria to Morocco
Combat - British
Battle in Portugal
British attack with 1 artillery, 3 fighters and 1 infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Tanganyika Territory
British attack with 6 armour, 1 bomber and 10 mech_infantrys
Japanese defend with 5 armour, 3 artilleries and 8 infantry
2 armour owned by the British retreated to Belgian Congo
Japanese win with 5 armour remaining. Battle score for attacker is -28
Casualties for Japanese: 3 artilleries and 8 infantry
Casualties for British: 4 armour and 10 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 2 armour
EDIT: Adding units owned by British to Rhodesia: 2 armour
EDIT: Turning off Edit Mode
1 bomber moved from Tanganyika Territory to French West Africa
3 fighters moved from Portugal to 91 Sea Zone
Place Units - British
1 aaGun, 1 armour and 1 fighter placed in Union of South Africa
2 infantry placed in Quebec
1 submarine placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3
British collect 28 PUs (2 lost to blockades); end with 29 PUs total
Territory Summary for British :
Iceland : 1 airfield
Quebec : 1 factory_minor and 2 infantry
Gibraltar : 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 aaGun, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 2 armour
Morocco : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
Algeria : 1 flag
French West Africa : 1 bomber
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 1 armour
Russia : 2 fighters and 1 tactical_bomber
Portugal : 1 flag, 1 artillery
106 Sea Zone : 1 submarine and 1 transport
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 2 submarines
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 1 transport
Suriname : 1 flag
Production/PUs Summary :
Germans : 63 / 78
Russians : 10 / 10
Japanese : 69 / 82
Americans : 57 / 78
Chinese : 0 / 4
British : 30 / 29
UK_Pacific : 0 / 0
Italians : 29 / 38
ANZAC : 10 / 19
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians repair 5 damage on 5 factory_minors; Remaining resources: 33 PUs;
Italians buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 armour moved from Volgograd to Tambov
1 bomber moved from Iraq to Tambov
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Egypt to Tobruk
Italians take Tobruk from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians repair 5 damage on 5 factory_minors; Remaining resources: 33 PUs;
Italians buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 armour moved from Volgograd to Tambov
1 bomber moved from Iraq to Tambov
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Egypt to Tobruk
Italians take Tobruk from British
Combat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Caucasus
1 artillery moved from Northwest Persia to Turkey
Italians take Turkey from Neutral_True
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
2 fighters moved from Southern Italy to Egypt
1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Northwest Persia to Caucasus
Place Units - Italians
1 airfield and 3 infantry placed in Egypt
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,4,4,2,4,5,1,1,3,1,2,2,4,1,2,1
Italians collect 21 PUs (13 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Stop teasing me and kill me!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 72 PUs;
Germans buy 2 destroyers, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 16 mech_infantrys moved from Southern France to Spain
1 tactical_bomber moved from Southern Italy to Spain
4 fighters moved from Western Germany to Spain
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 72 PUs;
Germans buy 2 destroyers, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 16 mech_infantrys moved from Southern France to Spain
1 tactical_bomber moved from Southern Italy to Spain
4 fighters moved from Western Germany to Spain
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Battle in Spain
Germans attack with 5 armour, 4 fighters, 16 mech_infantrys and 1 tactical_bomber
Americans defend with 3 artilleries, 4 infantry and 2 mech_infantrys
Germans win, taking Spain from Americans with 5 armour, 4 fighters, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 3 artilleries, 4 infantry and 2 mech_infantrys
Non Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Spain to France
6 infantry moved from Germany to Western Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
2 armour moved from Karelia to Finland
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
1 aaGun moved from Southern France to Spain
3 tactical_bombers moved from Iraq to Egypt
2 fighters moved from Iraq to Egypt
1 armour moved from Persia to Saudi Arabia
Germans take Saudi Arabia from Neutral_True
1 mech_infantry moved from Turkmenistan to Afghanistan
Germans take Afghanistan from Neutral_True
1 armour moved from Kenya to Mozambique
Germans take Mozambique from Neutral_True
Place Units - Germans
2 destroyers and 2 transports placed in 113 Sea Zone
3 fighters placed in Western Germany
3 infantry placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,4,1,3,5,5,1,6,2,4,4,2,5,5,2,1
Germans collect 69 PUs (4 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 3/5 hits
Germans roll dice for 1 mech_infantry in Vologda, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 9 PUs total
Territory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 6 armour, 16 artilleries, 1 factory_major, 3 fighters, 91 infantry and 1 tactical_bomber
Vologda : 1 infantry
Production/PUs Summary :
Germans : 72 / 86
Russians : 8 / 9
Japanese : 69 / 82
Americans : 55 / 78
Chinese : 0 / 4
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 34 / 35
ANZAC : 10 / 18
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 factory_minors, 4 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
2 artilleries and 1 mech_infantry moved from Malaya to 37 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 39 Sea Zone to 56 Sea Zone
1 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
1 bomber moved from India to Union of South Africa
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
4 armour moved from Tanganyika Territory to Union of South Africa
1 armour moved from 71 Sea Zone to Union of South Africa
1 cruiser moved from 72 Sea Zone to 71 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 factory_minors, 4 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
2 artilleries and 1 mech_infantry moved from Malaya to 37 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 39 Sea Zone to 56 Sea Zone
1 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
1 bomber moved from India to Union of South Africa
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
4 armour moved from Tanganyika Territory to Union of South Africa
1 armour moved from 71 Sea Zone to Union of South Africa
1 cruiser moved from 72 Sea Zone to 71 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Australia
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking Western Australia from ANZAC, taking 42 Sea Zone from ANZAC with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Union of South Africa
Japanese attack with 5 armour, 1 bomber and 2 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
3 armour retreated to Mozambique
British win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is -38
Casualties for Japanese: 2 armour, 1 bomber and 2 tactical_bombers
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Japanese
7 transports moved from 72 Sea Zone to 79 Sea Zone
1 carrier moved from 72 Sea Zone to 81 Sea Zone
1 bomber moved from India to Philippines
5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
1 fighter moved from 44 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
1 tactical_bomber moved from India to Mozambique
1 artillery moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to India
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsi to Kwangtung
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from Kansu to Kweichow
Place Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
2 transports placed in 39 Sea Zone
1 infantry placed in India
1 factory_minor placed in Kwangtung
1 factory_minor placed in French Indo China
1 destroyer and 1 transport placed in 6 Sea Zone
1 armour and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
I see you’re active in some of the other games, still wanting to continue this one?
I’m trying to play catch up…had my sister in town…she left…but was trying to also enjoy my “short” weekend…saw Wolverine…I will get to my move tomorrow…I’ve been a little behind…due to short time. The other games I was able to make easier moves. This game is nearing completion though. I don’t know how much longer I can hold out though…the Economic game has been against me for so long.
You could always resign ;)
No worries, whenever you’re ready.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Americans
Americans buy 3 artilleries, 5 infantry and 8 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 aaGuns, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
6 submarines moved from 26 Sea Zone to 54 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 artilleries and 5 infantry placed in Eastern United States
8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from French West Africa to Mozambique
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 armour moved from Tanganyika Territory to Mozambique
1 armour moved from Rhodesia to Mozambique
1 armour, 1 fighter and 2 infantry moved from Union of South Africa to Mozambique
1 armour moved from Libya to Algeria
Combat - British
Battle in Mozambique
British attack with 3 armour, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 3 armour and 1 tactical_bomber; Germans defend with 1 armour and 2 infantry
retreated to Mozambique
Germans win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 2 armour
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 3 armour, 1 fighter and 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Mozambique: 1 bomber
EDIT: Adding units owned by British to Union of South Africa: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from Quebec to 106 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Quebec
1 fighter and 2 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4,2
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Tunisia
Italians take Libya from British
Italians take Tunisia from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Tunisia
Italians take Libya from British
Italians take Tunisia from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Tobruk to Egypt
8 infantry moved from Turkey to Syria
1 artillery moved from Turkey to Syria
1 mech_infantry moved from Caucasus to Syria
1 bomber moved from Caucasus to Egypt
1 armour moved from Tambov to Caucasus
1 mech_infantry moved from French Equatorial Africa to Angola
Italians take Angola from Neutral_True
3 infantry moved from Switzerland to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Northern Italy
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
3 infantry placed in Egypt
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,6,5,1,4,6,6,2,5,1,1,2,2,6,3,3
Italians collect 28 PUs (11 lost to blockades); end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs