@surfer Scramble? You have 6 planes!
13L-G40, UnknownSoldier (Axis) vs. PGMatt (Allies+12), no tech, Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 53 / 64
Russians : 14 / 19
Japanese : 57 / 67
Americans : 62 / 82
Chinese : 9 / 16
British : 29 / 30
UK_Pacific : 7 / 9
Italians : 19 / 22
ANZAC : 14 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair 11 damage on 11 factory_majors; Remaining resources: 53 PUs;
Germans buy 3 armour, 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 tactical_bombers moved from Ukraine to Rostov
2 fighters moved from Ukraine to Rostov
1 bomber moved from Ukraine to Northwest PersiaCombat - Germans
Battle in Northwest Persia
Germans attack with 1 bomber
Russians defend with 1 artillery
Germans roll dice for 1 bomber in Northwest Persia, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits
Germans roll dice for 1 bomber in Northwest Persia, round 3 : 1/1 hits
Russians roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Northwest Persia
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Northwest Persia to Bryansk
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
2 aaGuns, 3 armour, 17 artilleries, 23 infantry and 2 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
5 armour moved from Eastern Poland to Bryansk
2 armour and 2 artilleries moved from Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery and 8 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Germany
2 carriers, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Germany to 113 Sea Zone
5 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 1 tactical_bomber
Germany : 1 aaGun, 2 artilleries, 1 factory_major and 5 infantry
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag
Bryansk : 1 flag, 2 aaGuns, 13 armour, 19 artilleries, 1 bomber, 2 fighters, 24 infantry, 2 mech_infantrys and 2 tactical_bombers
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 mech_infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
113 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 63
Russians : 10 / 19
Japanese : 57 / 67
Americans : 62 / 82
Chinese : 9 / 16
British : 29 / 30
UK_Pacific : 7 / 9
Italians : 19 / 22
ANZAC : 14 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Volgograd to TambovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
1 artillery placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs totalTerritory Summary for Russians :
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 2 infantry
Rostov : 1 infantry
Russia : 6 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_major, 1 fighter, 53 infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 artillery, 1 factory_minor, 3 infantry and 3 mech_infantrys
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 54 / 63
Russians : 13 / 13
Japanese : 57 / 67
Americans : 62 / 82
Chinese : 9 / 16
British : 29 / 30
UK_Pacific : 7 / 9
Italians : 19 / 22
ANZAC : 14 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 4 infantry, 5 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to Shan State
4 artilleries and 4 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Hopei
1 infantry moved from Anhwe to Hopei
1 armour moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Anhwe to Hopei
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Hopei
Japanese attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 1 bomber and 1 infantry in Hopei, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Hopei
Japanese roll dice for 2 armour, 1 bomber and 1 infantry in Hopei, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 5 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries and 5 infantry in Yunnan, round 2 : 4/10 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
UK_Pacific win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 2 submarines and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 4/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 armour moved from Siberia to Manchuria
2 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 bomber moved from Kweichow to Anhwe
1 bomber moved from Hopei to AnhwePlace Units - Japanese
1 artillery and 1 infantry placed in French Indo China
1 submarine placed in 36 Sea Zone
1 destroyer, 4 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Japanese collect 66 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 1 armour and 1 factory_minor
Hainan : 1 harbour
Yunnan : 1 flag, 5 artilleries and 5 infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 2 armour and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 2 armour, 2 bombers and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Timguska : 1 flag, 1 armour
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
36 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 9 submarines, 3 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 54 / 63
Russians : 11 / 13
Japanese : 66 / 73
Americans : 62 / 82
Chinese : 6 / 16
British : 29 / 30
UK_Pacific : 7 / 9
Italians : 19 / 22
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans repair 2 damage on 2 factory_minors; Remaining resources: 80 PUs;
Americans buy 3 artilleries, 2 bombers, 10 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 destroyer and 1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 bombers moved from United Kingdom to 93 Sea Zone
1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 110 Sea Zone to 125 Sea Zone
5 bombers moved from Hawaiian Islands to Eastern United States
3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
2 artilleries and 2 infantry moved from Morocco to Algeria
2 bombers moved from Eastern United States to United KingdomCombat - Americans
Battle in Norway
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Norway from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 3 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
3 bombers moved from 93 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 103 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 103 Sea Zone to 101 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZonePlace Units - Americans
3 artilleries, 2 bombers and 5 infantry placed in Eastern United States
5 infantry placed in Central United States
2 transports placed in 101 Sea Zone
Americans undo move 1.
Americans undo move 2.
Americans undo move 1.
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
Americans undo move 1.
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries, 2 bombers and 5 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters, 11 submarines, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 7 bombers, 1 factory_major, 1 harbour and 5 infantry
United Kingdom : 2 bombers
Morocco : 1 flag, 4 artilleries and 4 infantry
French Equatorial Africa : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 3 bombers, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 flag, 2 artilleries and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 5 infantry
French West Africa : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 infantry
Holland Belgium : 1 flag
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
112 Sea Zone : 1 transport
125 Sea Zone : 1 flag, 2 submarines
93 Sea Zone : 1 flag, 1 destroyer and 1 submarine
97 Sea Zone : 2 submarines
101 Sea Zone : 4 transports
Brazil : 1 flag
91 Sea Zone : 4 transportsProduction/PUs Summary :
Germans : 48 / 63
Russians : 11 / 13
Japanese : 66 / 73
Americans : 68 / 88
Chinese : 6 / 16
British : 29 / 30
UK_Pacific : 7 / 9
Italians : 19 / 22
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 bombers moved from Normandy Bordeaux to Germany
1 transport moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
2 armour and 3 mech_infantrys moved from Persia to Iraq
British take Iraq from Italians
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 6,3,6 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.Non Combat Move - British
3 bombers moved from Germany to Normandy Bordeaux
1 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from India to PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for British, UK_Pacific :
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 4 mech_infantrys
Belgian Congo : 3 armour and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 3 bombers and 2 fighters
French Central Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
99 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour and 3 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
91 Sea Zone : 1 transport
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 63
Russians : 11 / 13
Japanese : 66 / 73
Americans : 68 / 88
Chinese : 6 / 7
British : 31 / 31
UK_Pacific : 7 / 7
Italians : 17 / 22
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
4 armour, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
4 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Northern Italy
2 fighters moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Belgian Congo
Italians attack with 4 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 3 armour and 3 mech_infantrys
Italians roll dice for 4 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Belgian Congo, round 2 : 5/10 hits
British roll dice for 3 armour and 3 mech_infantrys in Belgian Congo, round 2 : 2/6 hits
2 armour owned by the British , 1 artillery owned by the Italians , 3 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 4 armour, 2 fighters and 2 tactical_bombers in Belgian Congo, round 3 : 4/8 hits
British roll dice for 1 armour in Belgian Congo, round 3 : 0/1 hits
1 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 4 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for British: 3 armour and 3 mech_infantrys
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 3 fighters and 6 infantry
Americans defend with 1 factory_minor, 1 harbour and 5 infantry
Italians roll dice for 3 fighters and 6 infantry in Southern France, round 2 : 6/9 hits
Americans roll dice for 5 infantry in Southern France, round 2 : 1/5 hits
5 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 5 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for Americans: 5 infantry
Battle in Union of South Africa
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 0/2 hits
British roll dice for 2 mech_infantrys in Union of South Africa, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Union of South Africa
Italians roll dice for 1 artillery in Union of South Africa, round 3 : 1/1 hits
British roll dice for 2 mech_infantrys in Union of South Africa, round 3 : 2/2 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Union of South Africa
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Belgian Congo to Egypt
2 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Southern France to Southern Italy
1 fighter moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Bessarabia to UkrainePlace Units - Italians
1 destroyer placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns, 1 armour, 1 fighter and 1 mech_infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns, 1 armour, 1 fighter and 1 mech_infantryTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,1
Italians collect 13 PUs (8 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 4 armour
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Anglo Egyptian Sudan : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 5 infantry
Syria : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 10 infantry and 2 mech_infantrys
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 armour
Archangel : 1 flag
Ukraine : 1 artillery and 1 infantry
Bulgaria : 1 flag
97 Sea Zone : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 63
Russians : 11 / 13
Japanese : 66 / 73
Americans : 65 / 88
Chinese : 6 / 7
British : 30 / 31
UK_Pacific : 7 / 7
Italians : 21 / 18
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
3 bombers moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 carrier, 3 destroyers and 2 fighters moved from 54 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 56 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
56 Sea Zone : 1 submarine
54 Sea Zone : 1 flag
62 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 48 / 63
Russians : 11 / 13
Japanese : 66 / 73
Americans : 65 / 88
Chinese : 6 / 7
British : 30 / 31
UK_Pacific : 7 / 7
Italians : 21 / 18
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 48 / 63
Russians : 11 / 13
Japanese : 66 / 73
Americans : 65 / 88
Chinese : 6 / 7
British : 30 / 31
UK_Pacific : 7 / 7
Italians : 21 / 18
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans repair 15 damage on 15 factory_majors; Remaining resources: 48 PUs;
Germans buy 1 artillery, 1 destroyer, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 artillery moved from Germany to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Norway
2 infantry moved from 113 Sea Zone to NorwayCombat - Germans
Battle in Norway
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 125 Sea Zone
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 3 : 2/3 hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Vologda to Samara
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 aaGun, 1 artillery and 3 infantry moved from Germany to Western Germany
1 bomber moved from Bryansk to Southern Italy
1 fighter and 1 tactical_bomber moved from Tambov to BryanskPlace Units - Germans
1 destroyer placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,5
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Kansu : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag, 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Germany : 1 factory_major and 6 infantry
Norway : 1 artillery and 2 infantry
Holland Belgium : 1 infantry
Southern Italy : 1 bomber
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 flag, 2 aaGuns, 16 armour, 20 artilleries, 2 fighters, 22 infantry, 5 mech_infantrys and 2 tactical_bombers
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 destroyer
113 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 5 transports
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 68
Russians : 8 / 13
Japanese : 66 / 73
Americans : 59 / 88
Chinese : 5 / 7
British : 30 / 31
UK_Pacific : 7 / 7
Italians : 21 / 18
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 artilleries, 1 fighter, 52 infantry and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 12 artilleries, 1 fighter, 52 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 12 artilleries, 1 fighter, 52 infantry and 1 tactical_bomber in Samara, round 2 : 10/66 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 12 artilleries, 1 fighter, 52 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
6 aaGuns and 1 armour moved from Russia to Samara
1 artillery, 3 infantry and 3 mech_infantrys moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Samara to PersiaPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalTerritory Summary for Russians :
Suiyuyan : 1 infantry
Russia : 1 airfield, 1 factory_major and 1 infantry
Volgograd : 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Samara : 6 aaGuns, 1 armour, 13 artilleries, 55 infantry and 3 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 57 / 68
Russians : 9 / 9
Japanese : 66 / 73
Americans : 59 / 88
Chinese : 5 / 7
British : 30 / 31
UK_Pacific : 7 / 7
Italians : 21 / 18
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 factory_minor, 5 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Timguska to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kweichow to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 16 Sea Zone
1 armour moved from Hopei to Tsinghai
Japanese take Tsinghai from Chinese
1 bomber moved from Anhwe to SuiyuyanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 16 Sea Zone to Japan
1 bomber moved from Anhwe to Japan
1 bomber moved from Suiyuyan to French Indo China
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from French Indo China to Shan State
2 armour moved from Anhwe to Yunnan
1 armour moved from Hopei to Yunnan
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Malaya
3 destroyers and 3 submarines placed in 6 Sea Zone
3 infantry placed in Manchuria
Japanese undo move 3.
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor and 3 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 armour, 5 artilleries and 3 infantry
Suiyuyan : 1 flag, 1 armour
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor and 6 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 5 transports
25 Sea Zone : 1 destroyer
16 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 3 fighters, 9 submarines and 3 tactical_bombersProduction/PUs Summary :
Germans : 57 / 68
Russians : 9 / 9
Japanese : 72 / 77
Americans : 59 / 88
Chinese : 1 / 7
British : 30 / 31
UK_Pacific : 5 / 7
Italians : 21 / 18
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
do you want to intercept in West Germany?
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launch interceptors
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 31 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
3 bombers moved from Normandy Bordeaux to Germany
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
2 bombers moved from United Kingdom to Western GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 6,5,5 and causes: 16 damage to unit: factory_major
Bombing raid in Germany causes 16 damage total.
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 1/2 hits
Defenders Fire, : 0/2 hits
1 fighter owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 5 and causes: 1 damage to unit: harbour
Bombing raid in Western Germany rolls: 8 and causes: 1 damage to unit: airfield
Bombing raid in Western Germany causes 2 damage total. Damaged units is as follows: harbour = 1, airfield = 1
Battle in Holland Belgium
Americans attack with 4 artilleries and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 4/8 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/5 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/5 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
3 bombers moved from Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
7 bombers moved from Eastern United States to Normandy Bordeaux
2 artilleries and 2 infantry moved from Algeria to TunisiaPlace Units - Americans
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
5 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 10 submarines, 1 tactical_bomber and 3 transports
10 Sea Zone : 5 destroyers and 2 submarines
16 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Morocco : 1 flag
French Equatorial Africa : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 12 bombers, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 2 artilleries and 2 infantry
Holland Belgium : 1 flag, 4 artilleries and 4 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
93 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 flag, 3 submarines
101 Sea Zone : 4 transports
Brazil : 1 flag
110 Sea Zone : 1 carrier, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 54 / 68
Russians : 9 / 9
Japanese : 72 / 77
Americans : 62 / 82
Chinese : 1 / 7
British : 30 / 31
UK_Pacific : 5 / 7
Italians : 21 / 18
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
9 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Szechwan, round 2 : 2/9 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Szechwan : 11 infantry
Production/PUs Summary :
Germans : 54 / 68
Russians : 9 / 9
Japanese : 71 / 77
Americans : 62 / 82
Chinese : 2 / 3
British : 30 / 31
UK_Pacific : 5 / 7
Italians : 21 / 18
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Intercept Italy?
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Have I told you lately how much I despise your bombers??? :evil:
Launch the interceptors!!!
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Have I told you lately how much I despise your bombers??? :evil:
Launch the interceptors!!!
No but they have been particularly brutal this game, and I don’t blame you for being disgusted with your gunners.
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I sent one bomber against each facility, so I’ll let the game mechanics decide the fate of bombers and AA.





