Xdap rd6 Ancients allies vs allweneedishank

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                6 fighters moved from Greece to Ukraine
                1 fighter moved from Greece to 97 Sea Zone
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery moved from Greece to 99 Sea Zone
                1 infantry moved from Syria to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy
                1 artillery moved from 97 Sea Zone to Northern Italy
                1 bomber moved from Greece to Northern Italy
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt
                2 infantry moved from West India to India
                2 fighters moved from West India to India
                1 fighter moved from Persia to India
                1 mech_infantry moved from Novosibirsk to Smolensk
                      Russians take Smolensk from Germans

    Combat - British
                Battle in Ukraine
                    British attack with 6 fighters
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                    British win with 4 fighters remaining. Battle score for attacker is -8
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 2 fighters
                Battle in Northern Italy
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Italians defend with 1 factory_minor and 2 infantry
                    British win, taking Northern Italy from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in India
                    British attack with 3 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking India from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from India to Eastern Persia
                2 fighters moved from India to West India
                3 fighters moved from Persia to Greece
                4 fighters moved from Ukraine to Greece
                1 bomber moved from Northern Italy to Greece
                1 mech_infantry moved from Tsinghai to Samara
                1 tactical_bomber moved from Novosibirsk to Persia
                1 infantry moved from Iraq to Syria
                1 mech_infantry moved from Syria to Persia
                1 artillery moved from Iraq to Syria
                1 mech_infantry moved from Iraq to Persia
                1 mech_infantry moved from Iraq to Persia
                1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 transport placed in 81 Sea Zone
                1 infantry placed in Egypt
                1 artillery placed in Egypt
                British undo move 2.
                1 infantry placed in Egypt
                2 fighters and 1 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,2,6,2,6,2,5
                British collect 28 PUs (8 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by British to Greece: 1 fighter
                EDIT: Removing units owned by British from 97 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Territory Summary for British, UK_Pacific :

    India : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Eastern United States : 1 armour, 1 artillery and 2 infantry
        West India : 3 aaGuns, 2 fighters and 16 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Syria : 1 armour, 1 artillery and 2 infantry
        Northern Italy : 1 flag, 1 artillery and 1 factory_minor
        Smolensk : 1 mech_infantry
        Samara : 1 mech_infantry
        Greece : 1 bomber, 8 fighters and 3 infantry
        97 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        Iraq : 1 flag, 1 aaGun, 1 infantry and 2 mech_infantrys
        Eastern Persia : 1 flag, 2 armour and 1 fighter
        81 Sea Zone : 1 transport
        Persia : 1 flag, 1 factory_minor, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 54 / 76
        Russians : 22 / 26
        Japanese : 62 / 81
        Americans : 55 / 76
        Chinese : 3 / 4
        British : 36 / 33
        UK_Pacific : 5 / 5
        Italians : 10 / 7
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    Didn’t ask for sz97 scramble (UK DD, CC BB, ftr). Please roll, if you like.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Bulgaria to Albania
                      Italians take Albania from Americans
                2 mech_infantrys moved from Bulgaria to Northern Italy
                3 fighters moved from Southern Italy to Northern Italy
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 3 fighters and 2 mech_infantrys
                    British defend with 1 artillery and 1 factory_minor
                        Italians roll dice for 3 fighters and 2 mech_infantrys in Northern Italy, round 2 :  3/5 hits
                        British roll dice for 1 artillery in Northern Italy, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Northern Italy
                    Italians win, taking Northern Italy from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                3 fighters moved from Northern Italy to Southern Italy
                2 artilleries, 1 infantry and 2 mech_infantrys moved from Bulgaria to Romania

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,6,4,2,4,1
                Italians collect 6 PUs (9 lost to blockades); end with 7 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 2 artilleries, 1 infantry and 2 mech_infantrys
        Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        Albania : 1 infantry
        Northern Italy : 1 factory_minor and 1 mech_infantry
        Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Bulgaria : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 54 / 76
        Russians : 22 / 26
        Japanese : 62 / 81
        Americans : 54 / 76
        Chinese : 3 / 4
        British : 32 / 33
        UK_Pacific : 5 / 5
        Italians : 15 / 7
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA 11 10

    If you force me to make a ruling at the end of round 6 I’ll be ruling Axis.

    That said - it seems the pace has picked up.  So I’m putting it on the allies to keep the pace up, and if they do they can stay in the game, long enough to prove if they’ve got what it takes.

    If the Axis stalls… they will be the ones suffering my wrath!

    And by stall, I mean that anything more than 24 hours is pushing it… there has to be some kind of post, Yes I’m aware this is difficult for a 3 man team, but if it means one of the 3 has to post for the one of the other 2, you’ve got to do what you’ve got to do!

  • Liaison TripleA 11 10

    Also - it is my official advice that Allweneedishank starts a “provisional” game against the next theoretical opponent.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                3 fighters moved from South Australia to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese , 1 submarine owned by the Japanese and 1 fighter owned by the ANZAC lost in 55 Sea Zone
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to Queensland
                1 armour moved from New South Wales to South Australia
                3 fighters moved from 55 Sea Zone to Queensland
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 2 aaGuns, 2 armour, 3 artilleries and 4 infantry
        54 Sea Zone : 1 cruiser and 1 transport
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 submarine
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 54 / 76
        Russians : 22 / 26
        Japanese : 62 / 81
        Americans : 54 / 76
        Chinese : 3 / 4
        British : 32 / 33
        UK_Pacific : 5 / 5
        Italians : 15 / 7
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Anglo Egyptian Sudan to Greece
                1 cruiser moved from 88 Sea Zone to 64 Sea Zone

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 6 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from Russians
                3 armour and 3 mech_infantrys moved from Volgograd to Tsinghai
                      Germans take Kazakhstan from Russians
                1 bomber moved from Bryansk to Tsinghai
                1 mech_infantry moved from Volgograd to Samara
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                2 mech_infantrys moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Bryansk to Samara
                2 fighters moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
                1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Volgograd to Samara

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 fighters and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 mech_infantrys in Belarus, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters and 2 mech_infantrys in Belarus, round 3 :  0/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        Germans roll dice for 2 fighters and 2 mech_infantrys in Belarus, round 4 :  1/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Germans attack with 3 armour, 1 bomber and 3 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Tsinghai, round 2 :  3/7 hits
                        Chinese roll dice for 3 infantry in Tsinghai, round 2 :  2/3 hits
                        3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tsinghai
                    Germans win, taking Tsinghai from Chinese with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Tambov
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Samara
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 :  2/4 hits
                        Russians roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Samara
                    Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 aaGun moved from Caucasus to Volgograd
                1 aaGun moved from Volgograd to Samara
                1 aaGun moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                2 fighters moved from Belarus to Bryansk
                1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
                1 fighter and 1 tactical_bomber moved from Samara to Bryansk
                1 bomber moved from Tsinghai to Volgograd
                1 armour moved from Volgograd to Bryansk
                3 infantry moved from Bulgaria to Romania
                7 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Southern Italy
                4 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 125 Sea Zone

    Place Units - Germans
                3 artilleries placed in Volgograd
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Western Germany
                7 mech_infantrys placed in Germany
                Germans undo move 5.
                2 mech_infantrys placed in Western Germany
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Germans :

    Tsinghai : 1 flag, 3 armour and 1 mech_infantry
        Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
        Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 5 mech_infantrys
        Romania : 3 infantry
        Germany : 1 factory_major and 5 mech_infantrys
        Southern Italy : 3 aaGuns, 1 artillery and 2 mech_infantrys
        Belarus : 1 flag, 1 mech_infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 10 armour, 11 artilleries, 5 fighters, 19 infantry, 9 mech_infantrys and 3 tactical_bombers
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 mech_infantry
        Eastern Poland : 1 flag, 7 mech_infantrys
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 aaGun and 2 infantry
        Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 aaGun, 6 armour, 3 artilleries, 1 bomber, 1 factory_minor and 5 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag, 1 aaGun and 2 mech_infantrys
        112 Sea Zone : 4 submarines
        125 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
        Northwest Persia : 1 flag, 1 mech_infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 61 / 83
        Russians : 16 / 26
        Japanese : 62 / 81
        Americans : 54 / 76
        Chinese : 2 / 4
        British : 32 / 33
        UK_Pacific : 5 / 5
        Italians : 15 / 7
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 23 PUs;
                Russians buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun and 2 mech_infantrys
                    retreated to Samara
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 aaGun and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Smolensk
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Archangel to Russia
                2 aaGuns and 8 infantry moved from Vologda to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 18 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 bomber, 2 destroyers, 1 fighter, 5 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters, 2 infantry and 2 tactical_bombers moved from Burma to India
                1 fighter moved from Kwangsi to Shensi
                1 bomber moved from Yunnan to Shensi
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Suiyuyan to Shensi
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                3 mech_infantrys moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 destroyer moved from 34 Sea Zone to 55 Sea Zone

    Combat - Japanese
                Battle in Caroline Islands
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 1 submarine and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking Caroline Islands from Americans with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Midway
                Battle in Shensi
                    Japanese attack with 1 bomber, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shensi, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shensi, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Midway from Americans, taking Shensi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 :  4/5 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                Battle in India
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 :  1/6 hits
                        UK_Pacific roll dice for 1 infantry in India, round 2 :  0/1 hits
                        1 infantry owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Burma to India
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 submarine moved from 46 Sea Zone to 33 Sea Zone
                1 destroyer moved from 35 Sea Zone to 49 Sea Zone
                2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
                2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
                1 fighter moved from 35 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from India to 37 Sea Zone
                1 fighter moved from Shensi to Tsinghai
                1 bomber moved from Shensi to Kwangsi
                3 artilleries and 3 infantry moved from Malaya to Shan State

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                1 bomber and 2 mech_infantrys placed in Malaya
                1 fighter and 1 tactical_bomber placed in Japan
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 1 bomber, 1 fighter and 1 tactical_bomber
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 3 armour and 3 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 fighter
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 3 artilleries and 7 infantry
        Burma : 1 flag, 1 armour, 1 artillery and 2 infantry
        India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Malaya : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag, 1 artillery and 1 infantry
        Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers
        Midway : 1 flag, 1 airfield and 2 infantry
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        46 Sea Zone : 1 destroyer
        49 Sea Zone : 1 destroyer
        33 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 7 submarines, 2 tactical_bombers and 1 transport
        37 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports
        25 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        6 Sea Zone : 2 destroyers and 2 submarines
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 83
        Russians : 16 / 24
        Japanese : 67 / 82
        Americans : 54 / 76
        Chinese : 0 / 4
        British : 32 / 33
        UK_Pacific : 2 / 0
        Italians : 15 / 7
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    hank went to is cottage on thursday night and sent me an email with his instructions.
    sorry that i only posted this today.

    hank, i followed most of your instructions and made one noncombat tweak, that makes a huge difference in strategy. i hope you do not mind.

  • TripleA

    @allweneedislove:

    hank went to is cottage on thursday night and sent me an email with his instructions.
    sorry that i only posted this today.

    hank, i followed most of your instructions and made one noncombat tweak, that makes a huge difference in strategy. i hope you do not mind.

    Of course I don’t mind partner. Now when the ancients come back and win this we can point to this moment when you cost us the game! That’s a bit dramatic, I think we will be fine.

  • 21 20 18 17 16 15 14 13

    Of course I don’t mind partner. Now when the ancients come back and win this we can point to this moment when you cost us the game!

    So, you are looking for excuses already?  :-)

  • 12

    Remember I called it early for the ancients.  I just figured the game would be called against the ancients due to “lack of time” (no one would say stalling right)  :wink:

  • 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Northern Italy
                1 mech_infantry moved from 97 Sea Zone to Northern Italy
                1 artillery moved from 97 Sea Zone to Northern Italy
                1 armour moved from Greece to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy
                1 armour moved from 97 Sea Zone to Northern Italy
                1 fighter moved from Greece to Northern Italy
                1 fighter moved from Greece to 97 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 30 Sea Zone to 25 Sea Zone
                1 destroyer moved from 30 Sea Zone to 49 Sea Zone
                1 submarine moved from 54 Sea Zone to 49 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Queensland to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to New Guinea
                1 tactical_bomber moved from 54 Sea Zone to New Guinea
                1 fighter moved from 54 Sea Zone to 49 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 artillery moved from 46 Sea Zone to New Guinea

  • 13

    Posting allies shortly.
    I think I found a bug in AAA, though. Would like to make a US CM Bom Gib => Fra (landing in london), Ftr z97 => Fr (landing on CV in z97). For some reason it won’t let me do this. I’m rolling that battle here.
    If I’m missing some obscure rule why this can’t be done, can you pls roll for Bom vs. Rt? All other moves would be unchanged.

    Assuming you don’t scramble z97. Feel free to roll this also if incorrect.

    A:
    DiceRolls: 1@4 1@3; Total Hits: 01@4: (5)1@3: (6)

    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 13

    Wonderful.
    Lose Ftr and continue

    A:
    DiceRolls: 1@4; Total Hits: 11@4: (1)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 13

    Extra wonderful. Cleared with loss of both planes.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Northern Italy
                1 mech_infantry moved from 97 Sea Zone to Northern Italy
                1 artillery moved from 97 Sea Zone to Northern Italy
                1 armour moved from Greece to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy
                1 armour moved from 97 Sea Zone to Northern Italy
                1 fighter moved from Greece to Northern Italy
                1 fighter moved from Greece to 97 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 30 Sea Zone to 25 Sea Zone
                1 destroyer moved from 30 Sea Zone to 49 Sea Zone
                1 submarine moved from 54 Sea Zone to 49 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Queensland to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to New Guinea
                1 tactical_bomber moved from 54 Sea Zone to New Guinea
                1 fighter moved from 54 Sea Zone to 49 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 artillery moved from 46 Sea Zone to New Guinea

    Combat - Americans
                Battle in Northern Italy
                    Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                    Italians defend with 1 factory_minor and 1 mech_infantry
                    Americans win, taking Northern Italy from Italians with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 49 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 46 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in New Guinea
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 1 bomber
                EDIT: Removing units owned by Americans from 97 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 bomber moved from 46 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
                1 carrier moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 28 Sea Zone
                3 fighters moved from Western United States to Hawaiian Islands
                2 fighters moved from 97 Sea Zone to Greece
                1 fighter moved from Northern Italy to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 aaGun moved from Central United States to Western United States
                1 carrier moved from 28 Sea Zone to 52 Sea Zone

    Place Units - Americans
                1 artillery, 1 fighter and 1 infantry placed in Greece
                2 fighters and 1 infantry placed in Western United States
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from Greece to Ukraine
                4 fighters moved from Greece to Ukraine
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                2 fighters and 2 infantry moved from West India to India
                1 fighter moved from Eastern Persia to India
                1 infantry moved from Iraq to Northwest Persia
                1 tactical_bomber moved from Persia to Northwest Persia
                2 fighters moved from Persia to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    British win, taking Northwest Persia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in India
                    British attack with 3 fighters and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking India from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for British: 1 infantry
                Battle in Ukraine
                    British attack with 1 bomber and 4 fighters
                    Germans defend with 3 artilleries and 1 factory_minor
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Germans: 3 artilleries
                    Casualties for British: 2 fighters

    Non Combat Move - British
                1 fighter moved from India to West India
                2 fighters moved from India to Persia
                1 tactical_bomber moved from Northwest Persia to Greece
                2 fighters moved from Northwest Persia to Greece
                1 bomber moved from Ukraine to Northern Italy
                4 fighters moved from Greece to Northern Italy
                2 fighters moved from Ukraine to Greece
                1 armour moved from Egypt to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Syria to 99 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
                3 infantry moved from 97 Sea Zone to Northern Italy
                2 armour moved from 97 Sea Zone to Northern Italy
                1 artillery moved from 97 Sea Zone to Northern Italy
                1 infantry moved from Trans-Jordan to Syria
                2 mech_infantrys moved from Iraq to Syria
                1 aaGun moved from Iraq to Syria
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Persia to Iraq

    Place Units - British
                1 transport placed in 81 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                1 fighter and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total

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