@GeneralDisarray no scrambles
Xdap rd6 Ancients allies vs allweneedishank
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Also - it is my official advice that Allweneedishank starts a “provisional” game against the next theoretical opponent.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from South Australia to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese , 1 submarine owned by the Japanese and 1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to South Australia
3 fighters moved from 55 Sea Zone to Queensland
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 2 aaGuns, 2 armour, 3 artilleries and 4 infantry
54 Sea Zone : 1 cruiser and 1 transport
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 submarine
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 54 / 76
Russians : 22 / 26
Japanese : 62 / 81
Americans : 54 / 76
Chinese : 3 / 4
British : 32 / 33
UK_Pacific : 5 / 5
Italians : 15 / 7
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Greece
1 cruiser moved from 88 Sea Zone to 64 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 6 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
3 armour and 3 mech_infantrys moved from Volgograd to Tsinghai
Germans take Kazakhstan from Russians
1 bomber moved from Bryansk to Tsinghai
1 mech_infantry moved from Volgograd to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
2 fighters moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Volgograd to SamaraCombat - Germans
Battle in Belarus
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Belarus, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 mech_infantrys in Belarus, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Germans roll dice for 2 fighters and 2 mech_infantrys in Belarus, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Germans attack with 3 armour, 1 bomber and 3 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Tsinghai, round 2 : 3/7 hits
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Caucasus to Volgograd
1 aaGun moved from Volgograd to Samara
1 aaGun moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
2 fighters moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 bomber moved from Tsinghai to Volgograd
1 armour moved from Volgograd to Bryansk
3 infantry moved from Bulgaria to Romania
7 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Southern Italy
4 submarines moved from 109 Sea Zone to 112 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Germany
7 mech_infantrys placed in Germany
Germans undo move 5.
2 mech_infantrys placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Germans :
Tsinghai : 1 flag, 3 armour and 1 mech_infantry
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 5 mech_infantrys
Romania : 3 infantry
Germany : 1 factory_major and 5 mech_infantrys
Southern Italy : 3 aaGuns, 1 artillery and 2 mech_infantrys
Belarus : 1 flag, 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 10 armour, 11 artilleries, 5 fighters, 19 infantry, 9 mech_infantrys and 3 tactical_bombers
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag, 7 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 aaGun and 2 infantry
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 aaGun, 6 armour, 3 artilleries, 1 bomber, 1 factory_minor and 5 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 aaGun and 2 mech_infantrys
112 Sea Zone : 4 submarines
125 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
Northwest Persia : 1 flag, 1 mech_infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 61 / 83
Russians : 16 / 26
Japanese : 62 / 81
Americans : 54 / 76
Chinese : 2 / 4
British : 32 / 33
UK_Pacific : 5 / 5
Italians : 15 / 7
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 23 PUs;
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 mech_infantrys
retreated to Samara
Germans win with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 aaGun and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
2 aaGuns and 8 infantry moved from Vologda to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 1 fighter, 5 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters, 2 infantry and 2 tactical_bombers moved from Burma to India
1 fighter moved from Kwangsi to Shensi
1 bomber moved from Yunnan to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
3 mech_infantrys moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 34 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in Caroline Islands
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Caroline Islands from Americans with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shensi, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Midway from Americans, taking Shensi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 1/6 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Burma to India
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from India to 37 Sea Zone
1 fighter moved from Shensi to Tsinghai
1 bomber moved from Shensi to Kwangsi
3 artilleries and 3 infantry moved from Malaya to Shan StatePlace Units - Japanese
3 mech_infantrys placed in French Indo China
1 bomber and 2 mech_infantrys placed in Malaya
1 fighter and 1 tactical_bomber placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 bomber, 1 fighter and 1 tactical_bomber
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 armour and 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 fighter
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 artilleries and 7 infantry
Burma : 1 flag, 1 armour, 1 artillery and 2 infantry
India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers
Midway : 1 flag, 1 airfield and 2 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
49 Sea Zone : 1 destroyer
33 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 7 submarines, 2 tactical_bombers and 1 transport
37 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports
25 Sea Zone : 1 destroyer, 1 submarine and 1 transport
6 Sea Zone : 2 destroyers and 2 submarines
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 83
Russians : 16 / 24
Japanese : 67 / 82
Americans : 54 / 76
Chinese : 0 / 4
British : 32 / 33
UK_Pacific : 2 / 0
Italians : 15 / 7
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
hank went to is cottage on thursday night and sent me an email with his instructions.
sorry that i only posted this today.hank, i followed most of your instructions and made one noncombat tweak, that makes a huge difference in strategy. i hope you do not mind.
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hank went to is cottage on thursday night and sent me an email with his instructions.
sorry that i only posted this today.hank, i followed most of your instructions and made one noncombat tweak, that makes a huge difference in strategy. i hope you do not mind.
Of course I don’t mind partner. Now when the ancients come back and win this we can point to this moment when you cost us the game! That’s a bit dramatic, I think we will be fine.
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Of course I don’t mind partner. Now when the ancients come back and win this we can point to this moment when you cost us the game!
So, you are looking for excuses already? :-)
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Remember I called it early for the ancients. I just figured the game would be called against the ancients due to “lack of time” (no one would say stalling right) :wink:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from 97 Sea Zone to Northern Italy
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from 97 Sea Zone to Northern Italy
1 fighter moved from Greece to Northern Italy
1 fighter moved from Greece to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 fighter moved from 54 Sea Zone to New Guinea
1 tactical_bomber moved from 54 Sea Zone to New Guinea
1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea -
Posting allies shortly.
I think I found a bug in AAA, though. Would like to make a US CM Bom Gib => Fra (landing in london), Ftr z97 => Fr (landing on CV in z97). For some reason it won’t let me do this. I’m rolling that battle here.
If I’m missing some obscure rule why this can’t be done, can you pls roll for Bom vs. Rt? All other moves would be unchanged.Assuming you don’t scramble z97. Feel free to roll this also if incorrect.
A:
Rolls: 1@4 1@3; Total Hits: 01@4: (5)1@3: (6)D:
Rolls: 1@2; Total Hits: 11@2: (2) -
Wonderful.
Lose Ftr and continueA:
Rolls: 1@4; Total Hits: 11@4: (1)
D:
Rolls: 1@2; Total Hits: 11@2: (1) -
Extra wonderful. Cleared with loss of both planes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from 97 Sea Zone to Northern Italy
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from 97 Sea Zone to Northern Italy
1 fighter moved from Greece to Northern Italy
1 fighter moved from Greece to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 fighter moved from 54 Sea Zone to New Guinea
1 tactical_bomber moved from 54 Sea Zone to New Guinea
1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New GuineaCombat - Americans
Battle in Northern Italy
Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Americans win, taking Northern Italy from Italians with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 1 submarine
Battle in 49 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in New Guinea
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 bomber
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from 46 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 28 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from 97 Sea Zone to Greece
1 fighter moved from Northern Italy to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from Central United States to Western United States
1 carrier moved from 28 Sea Zone to 52 Sea ZonePlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Greece
2 fighters and 1 infantry placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Greece to Ukraine
4 fighters moved from Greece to Ukraine
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 fighters and 2 infantry moved from West India to India
1 fighter moved from Eastern Persia to India
1 infantry moved from Iraq to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
British attack with 3 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British win, taking India from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for British: 1 infantry
Battle in Ukraine
British attack with 1 bomber and 4 fighters
Germans defend with 3 artilleries and 1 factory_minor
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 3 artilleries
Casualties for British: 2 fightersNon Combat Move - British
1 fighter moved from India to West India
2 fighters moved from India to Persia
1 tactical_bomber moved from Northwest Persia to Greece
2 fighters moved from Northwest Persia to Greece
1 bomber moved from Ukraine to Northern Italy
4 fighters moved from Greece to Northern Italy
2 fighters moved from Ukraine to Greece
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Syria to 99 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Northern Italy
2 armour moved from 97 Sea Zone to Northern Italy
1 artillery moved from 97 Sea Zone to Northern Italy
1 infantry moved from Trans-Jordan to Syria
2 mech_infantrys moved from Iraq to Syria
1 aaGun moved from Iraq to Syria
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to IraqPlace Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 mech_infantrys moved from Romania to Germany
2 artilleries and 1 infantry moved from Romania to Yugoslavia
1 infantry moved from Albania to YugoslaviaPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,4,4,5,3,6
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Germany : 2 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag, 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 61 / 83
Russians : 16 / 24
Japanese : 64 / 82
Americans : 58 / 79
Chinese : 0 / 4
British : 32 / 38
UK_Pacific : 5 / 5
Italians : 11 / 5
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to Queensland
2 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 2 armour, 3 artilleries and 4 infantry
54 Sea Zone : 1 cruiser, 1 fighter and 1 transport
62 Sea Zone : 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 61 / 83
Russians : 16 / 24
Japanese : 64 / 82
Americans : 58 / 79
Chinese : 0 / 4
British : 32 / 38
UK_Pacific : 5 / 5
Italians : 11 / 5
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 64 Sea Zone to 52 Sea ZoneTurn Complete - French
Territory Summary for French :
52 Sea Zone : 1 cruiser
Egypt : 2 infantry
United Kingdom : 2 infantry
Tunisia : 1 infantry
Greece : 1 fighterProduction/PUs Summary :
Germans : 61 / 83
Russians : 16 / 24
Japanese : 64 / 82
Americans : 58 / 79
Chinese : 0 / 4
British : 32 / 38
UK_Pacific : 5 / 5
Italians : 11 / 5
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Tsinghai to Urals
Germans take Novosibirsk from Russians
Germans take Urals from Russians
1 armour moved from Tsinghai to Timguska
Germans take Timguska from Russians
5 fighters moved from Bryansk to Russia
1 bomber moved from Volgograd to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 infantry moved from Romania to Yugoslavia
5 mech_infantrys moved from Germany to Western Germany
7 mech_infantrys moved from Eastern Poland to Germany
1 mech_infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Samara to Urals
1 armour moved from Tsinghai to Urals
1 mech_infantry moved from Tsinghai to Timguska
1 aaGun and 2 infantry moved from Tambov to Samara
1 artillery moved from Volgograd to Samara
1 aaGun and 1 artillery moved from Volgograd to Tambov
2 infantry moved from Bryansk to Tambov
4 armour and 3 mech_infantrys moved from Volgograd to Bryansk
1 bomber and 5 fighters moved from Russia to Bryansk
1 armour moved from Volgograd to Bryansk
1 infantry moved from Bryansk to SmolenskPlace Units - Germans
9 artilleries and 1 infantry placed in Western Germany
10 mech_infantrys placed in Germany
1 mech_infantry placed in VolgogradTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Germans :
Tsinghai : 1 flag
Timguska : 1 flag, 1 armour and 1 mech_infantry
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 10 artilleries, 1 factory_major, 1 harbour, 2 infantry and 10 mech_infantrys
Germany : 1 factory_major and 17 mech_infantrys
Southern Italy : 3 aaGuns, 1 artillery and 2 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 15 armour, 11 artilleries, 1 bomber, 5 fighters, 16 infantry, 15 mech_infantrys and 3 tactical_bombers
Rostov : 1 flag
Nenetsia : 1 flag, 1 mech_infantry
Urals : 1 flag, 2 armour and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 aaGun, 1 artillery and 2 infantry
112 Sea Zone : 4 submarines
125 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
Yugoslavia : 3 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 65 / 85
Russians : 12 / 24
Japanese : 64 / 82
Americans : 58 / 79
Chinese : 0 / 4
British : 32 / 38
UK_Pacific : 5 / 5
Italians : 11 / 5
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
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