Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 5 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,1,6,6
                Italians collect 5 PUs (2 lost to blockades); end with 10 PUs total

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 17 times
                5 was rolled 7 times
                6 was rolled 16 times
            Average roll : 3.768
            Median : 4.000
            Variance : 1.279
            Standard Deviation : 1.131
            Total rolls : 69

    Null / Other
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 18

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.421
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Americans Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 18

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from 54 Sea Zone to Queensland
                1 fighter moved from Dutch New Guinea to Queensland
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 43 Sea Zone to 41 Sea Zone

    Non Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 bomber and 1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 17 times
                5 was rolled 7 times
                6 was rolled 16 times
            Average roll : 3.768
            Median : 4.000
            Variance : 1.279
            Standard Deviation : 1.131
            Total rolls : 69

    Null / Other
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 18

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.421
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Americans Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 18

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Combat Move - French
                1 infantry moved from Albania to Greece
                      French take Greece from Germans
                2 infantry moved from Eastern Persia to West India

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 17 times
                5 was rolled 7 times
                6 was rolled 16 times
            Average roll : 3.768
            Median : 4.000
            Variance : 1.279
            Standard Deviation : 1.131
            Total rolls : 69

    Null / Other
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 18

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.421
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Americans Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 18

  • Liaison TripleA '11 '10

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,1,6,6
                Italians collect 5 PUs (2 lost to blockades); end with 10 PUs total

    Fitting… The Italians even got good dice on the convoy Raid!

    Remember to edit them in place when you make your German move.  Hope Mussolini’s not “offended” that I didn’t let him go for the “scaring” of French troops in Yugoslavia.

  • Liaison TripleA '11 '10

    If only France had a capital… they are making more than Italy without one!

  • '20 '18 '16 '13 '12

    If only France had a capital, if only England had a capital. They do. Its just that I own them.

    And remind me, who was supposed to be “epic mad” on Italy’s turn? I forget… ;-)

  • Liaison TripleA '11 '10

    Yeah yeah!

    Even though your 4 dice at 2, do as well as my 6 dice at 4, I’m still going to take you down. ;)

    If only Italy made less than $6.  Oh wait… :P

  • '20 '18 '16 '13 '12

    Hey man, what goes around come around. I had 15 dice at 1 with 1 hit to your 3 dice at 2 that hit 100% in Greece.

    Oh and my 2@3 and 2@4 that got 2 hits to your 1@2 and 1@4 that hot 100% off of new guinea.

    Yeah, Italy… about that…

  • Liaison TripleA '11 '10

    LOL!

    Isn’t Axis and Allies great?  :)

    I love it…

  • '20 '18 '16 '13 '12

    @Gargantua:

    LOL!

    Isn’t Axis and Allies great?  :)

    I love it…

    It is indeed. Guess thats why we play it so much huh?

    So you gonna be back on the mainland for end July? We gotta get a good group together for a F2F. Lookin forward to seeing Mr. Bear. How’s he doing?

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Holland Belgium to Normandy Bordeaux
                2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to Holland Belgium
                2 fighters moved from Holland Belgium to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 tactical_bomber moved from Poland to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia

  • Liaison TripleA '11 '10

    This hit the wrong thread… not sure why.  Apologies.

  • Liaison TripleA '11 '10

  • '20 '18 '16 '13 '12

    Yeah yeah, when you can manage to land somewhere other than Greece or Southern France we will consider comming out with our arms up. Maybe you could try, i dunno, LONDON?

    But feel free to come on back to southern France. Thats where I am now actually. Pretty nice at the moment…

  • '20 '18 '16 '13 '12

    Not very happy about this German turn here Joel…

    Goddamn bombers can get anywhere cant they…

  • Liaison TripleA '11 '10

    Makes a Buzzing Bomber sound

  • Liaison TripleA '11 '10

    Makes a whistling bomb dropping sounda

    !BOOM!

    :)

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans repair 2 damage on 2 factory_majors; Remaining resources: 47 PUs;
                Germans buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 bomber moved from Germany to Romania
                1 armour, 9 artilleries, 20 infantry and 4 mech_infantrys moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 fighter moved from Southern Italy to Romania
                1 tactical_bomber moved from Western Germany to Romania
                1 artillery and 3 infantry moved from Poland to Eastern Poland
                1 fighter moved from 115 Sea Zone to Eastern Poland
                1 tactical_bomber moved from Western Germany to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 artilleries
                        Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 1 :  2/6 hits
                        Russians roll dice for 2 artilleries in Eastern Poland, round 1 :  1/2 hits
                        1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                Battle in 112 Sea Zone
                    Germans attack with 1 destroyer
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Romania
                    Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Romania, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Romania, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Finland
                1 fighter and 1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
                1 bomber moved from Romania to Western Germany
                1 fighter moved from Romania to Northern Italy
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Southern France to Northern Italy
                1 artillery moved from Germany to Poland
                2 infantry moved from Western Germany to Germany
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                1 tactical_bomber moved from Romania to Poland
                1 battleship, 1 cruiser and 3 submarines moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                2 destroyers placed in 113 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry placed in Germany
                1 artillery placed in Germany
                1 armour and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,4,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,6,2,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 43 PUs (10 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Production/PUs Summary :

    Germans : 53 / 53
        Russians : 36 / 50
        Japanese : 47 / 50
        Americans : 58 / 84
        Chinese : 11 / 16
        British : 21 / 0
        UK_Pacific : 6 / 6
        Italians : 7 / 10
        ANZAC : 17 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Karelia to Finland
                2 artilleries moved from Vyborg to Finland
                1 infantry moved from Vyborg to Karelia
                1 infantry moved from Vyborg to Finland
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                2 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 armour moved from Bryansk to Eastern Poland
                1 mech_infantry moved from Ukraine to Eastern Poland
                5 mech_infantrys moved from Smolensk to Eastern Poland
                1 infantry moved from Suiyuyan to Chahar
                1 mech_infantry moved from Shensi to Chahar
                1 fighter moved from Sikang to Chahar
                1 mech_infantry moved from Shensi to Anhwe
                1 mech_infantry moved from Yunnan to Anhwe
                5 fighters moved from Yunnan to Anhwe
                1 infantry moved from Eastern Persia to West India
                1 bomber moved from Bryansk to Novgorod

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Karelia to Finland
                2 artilleries moved from Vyborg to Finland
                1 infantry moved from Vyborg to Karelia
                1 infantry moved from Vyborg to Finland
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                2 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 armour moved from Bryansk to Eastern Poland
                1 mech_infantry moved from Ukraine to Eastern Poland
                5 mech_infantrys moved from Smolensk to Eastern Poland
                1 infantry moved from Suiyuyan to Chahar
                1 mech_infantry moved from Shensi to Chahar
                1 fighter moved from Sikang to Chahar
                1 mech_infantry moved from Shensi to Anhwe
                1 mech_infantry moved from Yunnan to Anhwe
                5 fighters moved from Yunnan to Anhwe
                1 infantry moved from Eastern Persia to West India
                1 bomber moved from Bryansk to Novgorod

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 armour, 3 infantry and 6 mech_infantrys
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 armour, 3 infantry and 6 mech_infantrys in Eastern Poland, round 1 :  2/10 hits
                        Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 armour, 2 infantry and 6 mech_infantrys in Eastern Poland, round 2 :  2/9 hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Chahar
                    Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Chahar, round 1 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                    Russians win, taking Chahar from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Finland
                    Russians attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Finland, round 1 :  3/10 hits
                        Germans roll dice for 1 infantry in Finland, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Anhwe
                    Russians attack with 5 fighters and 2 mech_infantrys
                    Japanese defend with 3 infantry
                        Russians roll dice for 5 fighters and 2 mech_infantrys in Anhwe, round 1 :  2/7 hits
                        Japanese roll dice for 3 infantry in Anhwe, round 1 :  1/3 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Anhwe
                        Russians roll dice for 5 fighters and 1 mech_infantry in Anhwe, round 2 :  2/6 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Russians win, taking Anhwe from Japanese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 1 mech_infantry
                Strategic bombing raid in Novgorod
                        AA guns fire in Novgorod :  0/1 hits
                    Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 6 damage total.

    Non Combat Move - Russians
                1 bomber moved from Novgorod to Evenkiyskiy
                1 mech_infantry moved from Novosibirsk to Yenisey
                1 fighter moved from Chahar to Hopei
                5 fighters moved from Anhwe to Yunnan
                3 mech_infantrys moved from Sikang to Yunnan
                3 mech_infantrys moved from Volgograd to Sikang
                1 artillery and 1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Archangel to Belarus
                3 aaGuns, 3 artilleries and 13 infantry moved from Archangel to Smolensk
                1 artillery and 5 infantry moved from Russia to Smolensk
                1 infantry moved from Bryansk to Smolensk

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 artilleries and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 21 times
                3 was rolled 30 times
                4 was rolled 19 times
                5 was rolled 13 times
                6 was rolled 11 times
            Average roll : 3.379
            Median : 3.000
            Variance : 2.990
            Standard Deviation : 1.729
            Total rolls : 103

    Null / Other
                1 was rolled 4 times
                2 was rolled 10 times
                3 was rolled 14 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.304
            Median : 3.000
            Variance : 1.733
            Standard Deviation : 1.317
            Total rolls : 46

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Russians Combat
                1 was rolled 4 times
                2 was rolled 10 times
                3 was rolled 14 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.304
            Median : 3.000
            Variance : 1.733
            Standard Deviation : 1.317
            Total rolls : 46

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