I’m trying to talk myself out of doing something dumb (or rather out of a few dumb things). Won’t be able to post tonight.
13L G40 Infrastructure vs Seththenewb (Allies +10)
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They are, but I’m trying to save the middle east and egypt as much as I can. So everything’s going north for now. Depends on what all his stuff in Turkey does. If it looks like I can’t save Egypt, they can slow down and pick those 2 terr up. Similar reason why in some games I won’t take Brazil for a couple turns with the allies, I might need the troops on the front lines somewhere else.
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I see, thanks for the quick reply. I was wondering why you moved the S.Africa Inf to Rhodesia instead of Mozambique but then I realized that this would slow them down as this would not be the shortest way north!
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Friendly bump
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@seththenewb:
Man, Amur really cost Japan quite a bit. If you’re willing to return the favor some other time, you can reroll that with LL dice. Or maybe just throw a couple of those air back on the board.
I REALLY LIKE YOUR STYLE.
A similar thing happened in my game against hank13 when he had an atrocious important battle.
Here is what I proposed to him;
“How about this, you reroll (Amur for us) twice and take the worse of the two rerolls for you and you allow me to do the same at some point if I fail a battle that I should have won? The only reason I say twice is because I would get really mad if you had some super awesome kick ass roll in compensation. This way a median should help eliminate that. I’m also open to other suggestions that seem fair. I don’t want to win because of extreme luck, but I am learning that luck is a big part of this game.”He actually wanted to redo whole turns so I agreed, but I think one battle should be enough.
By rolling twice and taking the worse it means I can’t screw you in the other direction with really good luck.If I understand your suggestion correctly you’re saying I reroll amur using lowluck and you can choose a battle that goes really wrong using lowluck at some point as well?
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Yeah, I figure you can’t get too outrageous of a result with LL and same would apply to me for whatever battle I choose in the future. But we could do 2 rerolls as well. Or just use the triplea calc to decide what the average result should be and you edit pieces back till you get to that. So long as it’s fair and we both get to use the same method. :-)
And yea, I don’t want to take away the luck aspect of the game, I hate the idea of playing LL the whole game. But I am willing to gives a mulligan or two in extreme cases of dicing. I want dice to be a part of the game, but I don’t want it to be THAT big a part of the game.
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bump
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Up to the top, you still around man?
Just let me know if you need more time or are busy. It’s just been over a week since you made a move or posted anything.
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Sorry man.
Was the most sick I’ve ever been last week. Wouldn’t wish it on my worst enemy. Doctor still isnt sure what it is. I’m feelin tons better though!
OK Can I turn low luck on for 1 round and then it can get turned off again? Or roll it using low luck rules here on the site? I like your original way let’s go with that.
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I’ve never tried turning LL on for a round and then back off, that might work I dunno. If you know how to roll on the forum that would work out as well.
Glad you’re feeling better and are getting back into the swing of things.
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doing it here is the only way that makes sense since we have taken a turn or two between. I won’t assume it won’t change what you did after 'til you say so. (i.e. You can do america again if you like…)
Ok so;
AMUR;
JPN: 9inf, 1art, 5ftr, 3tact, 2strat
vs
RUS: 12inf, 2aa, 1(usa)stratLowluck applied.
AA; 1 hit - JPN loses ftr
JPN: 9inf, 1art, 4ftr, 3tact, 2strat
vs
RUS: 12inf, 2aa, 1(usa)stratJPN: (44) = 7hit +
Rolls: 1@2; Total Hits: 11@2: (1)
vs
RUS: (25) = 4hit +
Rolls: 1@1; Total Hits: 01@1: (3) -
AMUR; RD2
JPN: 5inf, 1art, 4ftr, 3tact, 2strat
vs
RUS: 7inf,JPN: (40) = 6hit +
Rolls: 1@4; Total Hits: 01@4: (5)
vs
RUS: (14) = 2hit +
Rolls: 1@2; Total Hits: 11@2: (1) -
AMUR; RD2
JPN: 2inf, 1art, 4ftr, 3tact, 2strat
vs
RUS: 1infJPN: (37) = hit
vs
RUS: (2) =
Rolls: 1@2; Total Hits: 11@2: (1) -
@seththenewb:
Yeah, I figure you can’t get too outrageous of a result with LL and same would apply to me for whatever battle I choose in the future. But we could do 2 rerolls as well. Or just use the triplea calc to decide what the average result should be and you edit pieces back till you get to that. So long as it’s fair and we both get to use the same method. :-)
And yea, I don’t want to take away the luck aspect of the game, I hate the idea of playing LL the whole game. But I am willing to gives a mulligan or two in extreme cases of dicing. I want dice to be a part of the game, but I don’t want it to be THAT big a part of the game.
This is exactlt how i think of it as well!!!
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oh man i forgot your art. Â lets see how it would have effected the rolls…
ok rd1 you would have got 1 more hit.
second round you hit anyway without 2 more pips and i missed even with 1 less.
rd3 i still would have finished you off and you still hit without 2 more pips,
so believe it or not it all works out the same!I will be editing in amur to jpn( also 1 ipc) + 1inf, 1art, 3ftr(2move), 2tact(1move).
You have a precious lowluck reroll for f’ed up battle!!!Sound good? Â Shall I edit from your uk4?
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Yeah, pending my final approval I would accept the edits to be done on UK4s map and valid for Italy to go. I don’t see why they wouldn’t be, I might do a small edit here or there with US/UK/China based on where that extra air goes. If you want to make the edits and then see if I’d have done something different before going with Italy, that’s fine with me. I will keep all the combats at least and the country I could see changing is probably China. Although I’ll probably stick with China regardless.
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OK here it is. The only move that may have affected anything you did (that i can see) is one of the ftrs that flew up to sz6 carr actually flew down to sz37 carr.
All good?
Thanks for being a true player and agreeing that extreme luck influences this game a little too often. -
forgot map… :roll:
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All good.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 infantry moved from Turkey to Iraq
1 fighter moved from 112 Sea Zone to Slovakia Hungary
1 armour moved from Turkey to Iraq
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone -
man,
it’s been so long i forgot about the freakin’ stack o’ us bombers on britian when i took italys turn. saw them at the end.
grrrrr





