Posted it over there!
Thank you too and of course good luck in the rest of the tournament as well!
Xdap rd6 Ancients allies vs allweneedishank
-
germans are bombing moscow, but will have you do intercept decision and roll the battle when you do your russian turn.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 1 fighter moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
2 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Caucasus
10 armour and 5 mech_infantrys moved from Rostov to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
2 bombers and 1 fighter moved from Russia to BryanskCombat - Germans
Battle in Volgograd
Germans attack with 10 armour and 10 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 10 armour and 10 mech_infantrys in Volgograd, round 2 : 11/20 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 10 armour and 9 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 fighter moved from Caucasus to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
3 artilleries moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
2 tactical_bombers moved from Western Germany to Bryansk
2 fighters moved from Southern Italy to Bryansk
3 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Northern Italy to Western Germany
3 aaGuns and 1 artillery moved from Northern Italy to Southern Italy
4 submarines moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
1 infantry and 2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Germany : 1 factory_major and 7 mech_infantrys
Southern Italy : 3 aaGuns and 1 artillery
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 9 armour, 11 artilleries, 2 bombers, 5 fighters, 23 infantry, 8 mech_infantrys and 3 tactical_bombers
Rostov : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 1 aaGun, 10 armour, 1 factory_minor and 10 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 aaGun and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
125 Sea Zone : 1 flag
Bulgaria : 3 infantry
109 Sea Zone : 4 submarines
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 76
Russians : 19 / 24
Japanese : 63 / 82
Americans : 54 / 79
Chinese : 2 / 1
British : 32 / 37
UK_Pacific : 5 / 5
Italians : 16 / 7
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
please remember to do the bombing of moscow before doing your ussr turn.
you will see that i brought 1fighter and 2 bombers to moscow in the combat move and then landed them back in bryansk(also in the combat move)
if you intercept and you hit, please remove the fighter.
-
No intercept.
-
AA guns (hope I remember command correctly)
Rolls: 2@1; Total Hits: 12@1: (1, 6) -
Bombing run
Rolls: 1@6; Total Hits: 11@6: (5)result +2
-
so 7 damage. Turn follows.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 16
EDIT: Turning off Edit Mode
Russians repair 10 damage on 10 factory_majors; Remaining resources: 14 PUs;
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from ItaliansCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
5 infantry moved from Vologda to Russia
2 aaGuns and 9 infantry moved from Novosibirsk to Vologda
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs -
I’ll be dloading this tonight and considering it closely.
If I feel I can make.a ruling I will. Per the PM requests.
I haven’t forgotten you guys I just haven’t had much time. :(
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from Szechwan to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
2 submarines moved from 35 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 17 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Kwangsi to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Battle in India
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 4/7 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking Dutch New Guinea from ANZAC, taking India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from India to Burma
1 artillery and 2 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
3 armour moved from French Indo China to Yunnan
2 infantry moved from Chahar to Suiyuyan
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 battleships, 1 carrier and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to Philippines
1 bomber moved from Bryansk to YunnanPlace Units - Japanese
1 carrier, 1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 fighters and 1 tactical_bomber
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 3 armour and 1 bomber
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 4 infantry
Burma : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
46 Sea Zone : 2 submarines
45 Sea Zone : 1 destroyer, 1 submarine and 1 transport
37 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports
35 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
34 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
55 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 55 / 76
Russians : 21 / 26
Japanese : 66 / 81
Americans : 54 / 79
Chinese : 2 / 1
British : 32 / 37
UK_Pacific : 2 / 0
Italians : 15 / 7
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Is this game over?
-
I dont know. In any case Allies should follow this night.
-
Is this game over?
No decision has been posted, so I’m assuming we continue until told otherwise.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Production/PUs Summary :
Germans : 55 / 76
Russians : 21 / 26
Japanese : 65 / 81
Americans : 55 / 76
Chinese : 3 / 4
British : 32 / 37
UK_Pacific : 2 / 0
Italians : 14 / 7
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
6 fighters moved from Greece to Ukraine
1 fighter moved from Greece to 97 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from 97 Sea Zone to Northern Italy
1 bomber moved from Greece to Northern Italy
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
2 infantry moved from West India to India
2 fighters moved from West India to India
1 fighter moved from Persia to India
1 mech_infantry moved from Novosibirsk to Smolensk
Russians take Smolensk from GermansCombat - British
Battle in Ukraine
British attack with 6 fighters
Germans defend with 1 factory_minor and 3 mech_infantrys
British win with 4 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 fighters
Battle in Northern Italy
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 factory_minor and 2 infantry
British win, taking Northern Italy from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in India
British attack with 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British win, taking India from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from India to Eastern Persia
2 fighters moved from India to West India
3 fighters moved from Persia to Greece
4 fighters moved from Ukraine to Greece
1 bomber moved from Northern Italy to Greece
1 mech_infantry moved from Tsinghai to Samara
1 tactical_bomber moved from Novosibirsk to Persia
1 infantry moved from Iraq to Syria
1 mech_infantry moved from Syria to Persia
1 artillery moved from Iraq to Syria
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-JordanPlace Units - British
1 transport placed in 81 Sea Zone
1 infantry placed in Egypt
1 artillery placed in Egypt
British undo move 2.
1 infantry placed in Egypt
2 fighters and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,2,6,2,6,2,5
British collect 28 PUs (8 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Turning on Edit Mode
EDIT: Adding units owned by British to Greece: 1 fighter
EDIT: Removing units owned by British from 97 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Eastern United States : 1 armour, 1 artillery and 2 infantry
West India : 3 aaGuns, 2 fighters and 16 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Syria : 1 armour, 1 artillery and 2 infantry
Northern Italy : 1 flag, 1 artillery and 1 factory_minor
Smolensk : 1 mech_infantry
Samara : 1 mech_infantry
Greece : 1 bomber, 8 fighters and 3 infantry
97 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Iraq : 1 flag, 1 aaGun, 1 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 2 armour and 1 fighter
81 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minor, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomberProduction/PUs Summary :
Germans : 54 / 76
Russians : 22 / 26
Japanese : 62 / 81
Americans : 55 / 76
Chinese : 3 / 4
British : 36 / 33
UK_Pacific : 5 / 5
Italians : 10 / 7
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Didn’t ask for sz97 scramble (UK DD, CC BB, ftr). Please roll, if you like.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Albania
Italians take Albania from Americans
2 mech_infantrys moved from Bulgaria to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to TobrukCombat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 2 mech_infantrys
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 3 fighters and 2 mech_infantrys in Northern Italy, round 2 : 3/5 hits
British roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
2 artilleries, 1 infantry and 2 mech_infantrys moved from Bulgaria to RomaniaPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,6,4,2,4,1
Italians collect 6 PUs (9 lost to blockades); end with 7 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 2 artilleries, 1 infantry and 2 mech_infantrys
Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Albania : 1 infantry
Northern Italy : 1 factory_minor and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Bulgaria : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 54 / 76
Russians : 22 / 26
Japanese : 62 / 81
Americans : 54 / 76
Chinese : 3 / 4
British : 32 / 33
UK_Pacific : 5 / 5
Italians : 15 / 7
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If you force me to make a ruling at the end of round 6 I’ll be ruling Axis.
That said - it seems the pace has picked up. So I’m putting it on the allies to keep the pace up, and if they do they can stay in the game, long enough to prove if they’ve got what it takes.
If the Axis stalls… they will be the ones suffering my wrath!
And by stall, I mean that anything more than 24 hours is pushing it… there has to be some kind of post, Yes I’m aware this is difficult for a 3 man team, but if it means one of the 3 has to post for the one of the other 2, you’ve got to do what you’ve got to do!
-
Also - it is my official advice that Allweneedishank starts a “provisional” game against the next theoretical opponent.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from South Australia to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese , 1 submarine owned by the Japanese and 1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to South Australia
3 fighters moved from 55 Sea Zone to Queensland
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 2 aaGuns, 2 armour, 3 artilleries and 4 infantry
54 Sea Zone : 1 cruiser and 1 transport
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 submarine
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 54 / 76
Russians : 22 / 26
Japanese : 62 / 81
Americans : 54 / 76
Chinese : 3 / 4
British : 32 / 33
UK_Pacific : 5 / 5
Italians : 15 / 7
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





