Xdap rd6 Ancients allies vs allweneedishank

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Anglo Egyptian Sudan
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 bomber in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 bomber owned by the Italians lost in Anglo Egyptian Sudan
                    British win with 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Romania to Bulgaria
                2 mech_infantrys moved from Yugoslavia to Bulgaria
                2 mech_infantrys moved from Northern Italy to Bulgaria
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 artilleries and 1 mech_infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,5,6,4,4,4,5,3,4,1
                Italians collect 7 PUs (9 lost to blockades); end with 7 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        Northern Italy : 1 factory_minor and 2 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Bulgaria : 1 flag, 2 artilleries, 2 infantry and 4 mech_infantrys
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 24 / 24
        Japanese : 63 / 82
        Americans : 54 / 79
        Chinese : 2 / 1
        British : 32 / 37
        UK_Pacific : 5 / 5
        Italians : 16 / 7
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Caroline Islands to 45 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to South Australia
                1 armour moved from New South Wales to South Australia
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from Trans-Jordan to Egypt

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 armour and 1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 92 Sea Zone to 88 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan

    Turn Complete - French

  • TripleA

    @alexgreat:

    was a risk even with 3 vs 2, but we deliberately took it. With the, with our timelimit, totally expandable Japanese bombers I think you went away well with a loss of one each! All that counts is Moscow here :)

    you still have not made the edits. i will edit out the j bomber, one allied fighter, and add 5 damage to moscow factory.

    do you want to remove uk or ussr fighter?

  • 17 16 15 12

    sorry there, looks like all three of us forgot. Pls take out a UK fig.

  • 21 20 18 17 16 15 14 13

    and add 5 damage to moscow factory.

    Should be 7

  • TripleA

    @alexgreat:

    sorry there, looks like all three of us forgot. Pls take out a UK fig.

    no problem, i forgot too.

  • TripleA

    germans are bombing moscow, but will have you do intercept decision and roll the battle when you do your russian turn.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber and 1 fighter moved from Bryansk to Russia
                1 bomber moved from Western Germany to Russia
                2 mech_infantrys moved from Rostov to Caucasus
                1 infantry moved from Bryansk to Smolensk
                1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
                1 fighter moved from Bryansk to Caucasus
                10 armour and 5 mech_infantrys moved from Rostov to Volgograd
                2 mech_infantrys moved from Ukraine to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                2 bombers and 1 fighter moved from Russia to Bryansk

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 10 armour and 10 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 10 armour and 10 mech_infantrys in Volgograd, round 2 :  11/20 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 10 armour and 9 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  3/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Rostov to Caucasus
                1 aaGun moved from Rostov to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 fighter moved from Caucasus to Bryansk
                1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
                3 artilleries moved from Belarus to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Poland to Western Ukraine
                2 tactical_bombers moved from Western Germany to Bryansk
                2 fighters moved from Southern Italy to Bryansk
                3 infantry moved from Yugoslavia to Bulgaria
                1 artillery moved from Northern Italy to Western Germany
                3 aaGuns and 1 artillery moved from Northern Italy to Southern Italy
                4 submarines moved from 112 Sea Zone to 109 Sea Zone

    Place Units - Germans
                1 infantry and 2 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
        Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Germany : 1 factory_major and 7 mech_infantrys
        Southern Italy : 3 aaGuns and 1 artillery
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun, 9 armour, 11 artilleries, 2 bombers, 5 fighters, 23 infantry, 8 mech_infantrys and 3 tactical_bombers
        Rostov : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag, 1 mech_infantry
        Volgograd : 1 flag, 1 aaGun, 10 armour, 1 factory_minor and 10 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 1 aaGun and 1 mech_infantry
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        125 Sea Zone : 1 flag
        Bulgaria : 3 infantry
        109 Sea Zone : 4 submarines
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 56 / 76
        Russians : 19 / 24
        Japanese : 63 / 82
        Americans : 54 / 79
        Chinese : 2 / 1
        British : 32 / 37
        UK_Pacific : 5 / 5
        Italians : 16 / 7
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    please remember to do the bombing of moscow before doing your ussr turn.

    you will see that i brought 1fighter and 2 bombers to moscow in the combat move and then landed them back in bryansk(also in the combat move)

    if you intercept and you hit, please remove the fighter.

  • 21 20 18 17 16 15 14 13

    No intercept.

  • 17 16 15 12

    AA guns (hope I remember command correctly)

    DiceRolls: 2@1; Total Hits: 12@1: (1, 6)

  • 17 16 15 12

    Bombing run

    DiceRolls: 1@6; Total Hits: 11@6: (5)

    result +2

  • 17 16 15 12

    so 7 damage. Turn follows.

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 1 bomber
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 16
                EDIT: Turning off Edit Mode
                Russians repair 10 damage on 10 factory_majors; Remaining resources: 14 PUs;
                Russians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Vologda to Smolensk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Russians take Ethiopia from Italians

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Novosibirsk to Tsinghai
                1 infantry moved from Novosibirsk to Tsinghai
                1 infantry moved from Novosibirsk to Tsinghai
                5 infantry moved from Vologda to Russia
                2 aaGuns and 9 infantry moved from Novosibirsk to Vologda
                1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs

  • Liaison TripleA 11 10

    I’ll be dloading this tonight and considering it closely.

    If I feel I can make.a ruling I will.  Per the PM requests.

    I haven’t forgotten you guys I just haven’t had much time. :(

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 infantry moved from Burma to India
                2 fighters and 2 tactical_bombers moved from Szechwan to India
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                2 submarines moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 34 Sea Zone
                1 destroyer moved from 17 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from 42 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                1 fighter moved from Kwangsi to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 46 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Dutch New Guinea
                Battle in India
                    Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 :  4/7 hits
                        UK_Pacific roll dice for 2 infantry in India, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking Dutch New Guinea from ANZAC, taking India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from India to Burma
                1 artillery and 2 infantry moved from Shan State to Burma
                2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
                3 armour moved from French Indo China to Yunnan
                2 infantry moved from Chahar to Suiyuyan
                3 destroyers moved from 6 Sea Zone to 35 Sea Zone
                2 battleships, 1 carrier and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from 55 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from 34 Sea Zone to Philippines
                1 bomber moved from Bryansk to Yunnan

    Place Units - Japanese
                1 carrier, 1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China
                1 artillery and 2 infantry placed in Malaya
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 2 fighters and 1 tactical_bomber
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 3 armour and 1 bomber
        Suiyuyan : 1 flag, 2 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 4 infantry
        Burma : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Malaya : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        46 Sea Zone : 2 submarines
        45 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        37 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports
        35 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
        34 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
        55 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 55 / 76
        Russians : 21 / 26
        Japanese : 66 / 81
        Americans : 54 / 79
        Chinese : 2 / 1
        British : 32 / 37
        UK_Pacific : 2 / 0
        Italians : 15 / 7
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    Is this game over?

  • 17 16 15 12

    I dont know. In any case Allies should follow this night.

  • TripleA

    @Boldfresh:

    Is this game over?

    No decision has been posted, so I’m assuming we continue until told otherwise.

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