Game History
Round: 14 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsXdap rd6 Ancients allies vs allweneedishank
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
2 fighters moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 30 Sea Zone to 55 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from 97 Sea Zone to GreeceCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 106 Sea Zone from Germans, taking 97 Sea Zone from Italians with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win, taking Greece from Italians with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 fighter
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 destroyer, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to Eastern United States
1 bomber and 1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Egypt to Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Turkmenistan to Tsinghai
1 tactical_bomber moved from Turkmenistan to Tsinghai
1 infantry moved from West India to India
1 infantry moved from West India to India
1 fighter moved from West India to India
1 fighter moved from Persia to India
1 fighter moved from Persia to India
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to EgyptCombat - British
Battle in Tsinghai
British attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits
British roll dice for 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in India
British attack with 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 3 fighters and 2 infantry in India, round 2 : 1/5 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in India
British roll dice for 3 fighters and 2 infantry in India, round 3 : 4/5 hits
Japanese roll dice for 1 mech_infantry in India, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Iraq to Greece
4 fighters moved from Persia to Greece
1 bomber moved from Persia to Greece
2 fighters moved from Volgograd to Greece
1 mech_infantry moved from Turkmenistan to Novosibirsk
1 tactical_bomber moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Eastern Persia
2 infantry moved from Northwest Persia to Iraq
1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
2 fighters moved from India to West India
3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Egypt to Syria
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Syria
1 armour moved from Persia to Eastern Persia
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Egypt to SyriaPlace Units - British
3 fighters placed in Persia
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
Fortress: Greece!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to TobrukCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 bomber owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bulgaria
2 mech_infantrys moved from Yugoslavia to Bulgaria
2 mech_infantrys moved from Northern Italy to Bulgaria
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 artilleries and 1 mech_infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,5,6,4,4,4,5,3,4,1
Italians collect 7 PUs (9 lost to blockades); end with 7 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Northern Italy : 1 factory_minor and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Bulgaria : 1 flag, 2 artilleries, 2 infantry and 4 mech_infantrys
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 51 / 63
Russians : 24 / 24
Japanese : 63 / 82
Americans : 54 / 79
Chinese : 2 / 1
British : 32 / 37
UK_Pacific : 5 / 5
Italians : 16 / 7
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to South Australia
1 armour moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 88 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 fighter and 1 infantry moved from Egypt to Anglo Egyptian SudanTurn Complete - French
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@alexgreat:
was a risk even with 3 vs 2, but we deliberately took it. With the, with our timelimit, totally expandable Japanese bombers I think you went away well with a loss of one each! All that counts is Moscow here :)
you still have not made the edits. i will edit out the j bomber, one allied fighter, and add 5 damage to moscow factory.
do you want to remove uk or ussr fighter?
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sorry there, looks like all three of us forgot. Pls take out a UK fig.
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and add 5 damage to moscow factory.
Should be 7
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@alexgreat:
sorry there, looks like all three of us forgot. Pls take out a UK fig.
no problem, i forgot too.
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germans are bombing moscow, but will have you do intercept decision and roll the battle when you do your russian turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 1 fighter moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
2 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Caucasus
10 armour and 5 mech_infantrys moved from Rostov to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
2 bombers and 1 fighter moved from Russia to BryanskCombat - Germans
Battle in Volgograd
Germans attack with 10 armour and 10 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 10 armour and 10 mech_infantrys in Volgograd, round 2 : 11/20 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 10 armour and 9 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 fighter moved from Caucasus to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
3 artilleries moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
2 tactical_bombers moved from Western Germany to Bryansk
2 fighters moved from Southern Italy to Bryansk
3 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Northern Italy to Western Germany
3 aaGuns and 1 artillery moved from Northern Italy to Southern Italy
4 submarines moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
1 infantry and 2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Germany : 1 factory_major and 7 mech_infantrys
Southern Italy : 3 aaGuns and 1 artillery
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 9 armour, 11 artilleries, 2 bombers, 5 fighters, 23 infantry, 8 mech_infantrys and 3 tactical_bombers
Rostov : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 1 aaGun, 10 armour, 1 factory_minor and 10 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 aaGun and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
125 Sea Zone : 1 flag
Bulgaria : 3 infantry
109 Sea Zone : 4 submarines
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 76
Russians : 19 / 24
Japanese : 63 / 82
Americans : 54 / 79
Chinese : 2 / 1
British : 32 / 37
UK_Pacific : 5 / 5
Italians : 16 / 7
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
please remember to do the bombing of moscow before doing your ussr turn.
you will see that i brought 1fighter and 2 bombers to moscow in the combat move and then landed them back in bryansk(also in the combat move)
if you intercept and you hit, please remove the fighter.
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No intercept.
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AA guns (hope I remember command correctly)
Rolls: 2@1; Total Hits: 12@1: (1, 6) -
Bombing run
Rolls: 1@6; Total Hits: 11@6: (5)result +2
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so 7 damage. Turn follows.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 16
EDIT: Turning off Edit Mode
Russians repair 10 damage on 10 factory_majors; Remaining resources: 14 PUs;
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from ItaliansCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
5 infantry moved from Vologda to Russia
2 aaGuns and 9 infantry moved from Novosibirsk to Vologda
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs -
I’ll be dloading this tonight and considering it closely.
If I feel I can make.a ruling I will. Per the PM requests.
I haven’t forgotten you guys I just haven’t had much time. :(
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