@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from Slovakia Hungary to Southern Italy
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,2,6,4,4,4,4,2,1,1
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total
Territory Summary for Italians :
Algeria : 1 flag, 1 artillery
France : 1 artillery and 2 infantry
Romania : 1 infantry
Northern Italy : 1 factory_major and 4 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Eastern Poland : 1 infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 44 / 55
Russians : 35 / 47
Japanese : 20 / 31
Americans : 64 / 91
Chinese : 14 / 20
British : 34 / 39
UK_Pacific : 21 / 27
Italians : 11 / 3
ANZAC : 16 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to Kiangsu
1 armour moved from Kwangsi to Kiangsu
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
3 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone
3 artilleries and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from French Indo China to Kiangsi
1 infantry moved from 20 Sea Zone to Formosa
Japan SS? Fight or Submerge?
fight!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to Kiangsu
1 armour moved from Kwangsi to Kiangsu
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
3 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone
3 artilleries and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from French Indo China to Kiangsi
1 infantry moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 2 fighters, 3 submarines and 3 transports
Japanese defend with 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 submarines in 19 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 2 fighters and 3 transports in 19 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 destroyers in 19 Sea Zone, round 1 : 0/2 hits
1 submarine owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 2 fighters and 3 transports in 19 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 19 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 2 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Formosa
Battle in Kiangsu
ANZAC attack with 1 armour, 3 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 armour, 1 factory_minor and 3 infantry
ANZAC roll dice for 1 armour, 3 artilleries, 1 fighter and 1 infantry in Kiangsu, round 1 : 2/6 hits
Japanese roll dice for 1 armour and 3 infantry in Kiangsu, round 1 : 3/4 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 1 armour, 1 artillery and 1 fighter in Kiangsu, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 infantry in Kiangsu, round 2 : 1/2 hits
1 artillery owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 1 armour and 1 fighter in Kiangsu, round 3 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Kiangsu, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsu
ANZAC roll dice for 1 armour and 1 fighter in Kiangsu, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Kiangsu, round 4 : 0/1 hits
ANZAC roll dice for 1 armour and 1 fighter in Kiangsu, round 5 : 1/2 hits
Japanese roll dice for 1 armour in Kiangsu, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Kiangsu
ANZAC win, taking Formosa from Japanese, taking Kiangsu from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 3 infantry
Casualties for ANZAC: 3 artilleries and 1 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 fighter moved from Kiangsu to Kiangsi
1 carrier and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 3 infantry
EDIT: Adding units owned by ANZAC to Queensland: 3 infantry
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Formosa : 1 flag, 1 infantry
Kiangsu : 1 armour
Kiangsi : 1 armour and 1 fighter
Siam : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
French Indo China : 1 flag
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
36 Sea Zone : 1 flag, 1 cruiser
35 Sea Zone : 1 artillery, 3 infantry and 2 transports
20 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
54 Sea Zone : 2 transports
Egypt : 2 infantry
Production/PUs Summary :
Germans : 44 / 55
Russians : 35 / 47
Japanese : 16 / 31
Americans : 64 / 91
Chinese : 17 / 20
British : 34 / 39
UK_Pacific : 21 / 27
Italians : 11 / 3
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
1 infantry moved from Morocco to Algeria
Combat - French
Battle in Algeria
French attack with 1 infantry
Italians defend with 1 artillery
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 1 : 1/1 hits
1 infantry owned by the French lost in Algeria
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter
98 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 44 / 55
Russians : 35 / 47
Japanese : 16 / 31
Americans : 64 / 91
Chinese : 17 / 20
British : 34 / 39
UK_Pacific : 21 / 27
Italians : 11 / 3
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 49 PUs;
Germans buy 1 armour, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry and 1 mech_infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
3 mech_infantrys moved from Poland to Belarus
1 armour and 2 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 armour, 2 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Belarus, round 1 : 1/6 hits
Russians roll dice for 2 infantry in Belarus, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Belarus, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 1 : 0/3 hits
Americans roll dice for 1 armour in Southern France, round 1 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
1 armour owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 fighter moved from Southern France to Western Germany
3 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Denmark
3 infantry moved from Poland to Eastern Poland
3 infantry moved from Poland to Baltic States
1 armour moved from Germany to Eastern Poland
Place Units - Germans
3 infantry placed in France
1 armour and 2 infantry placed in Novgorod
2 infantry placed in Germany
6 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,2,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,2,3,2,3,1,4,6,4,1
Germans collect 43 PUs (6 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for Germans :
Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 1 factory_minor and 11 infantry
Western Germany : 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Germany : 1 factory_major and 4 infantry
Denmark : 5 infantry
Holland Belgium : 1 infantry and 1 mech_infantry
Southern Italy : 2 fighters
Belarus : 1 flag, 1 armour, 2 infantry and 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag, 3 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 armour and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 49 / 53
Russians : 33 / 47
Japanese : 16 / 31
Americans : 61 / 91
Chinese : 17 / 20
British : 34 / 39
UK_Pacific : 21 / 27
Italians : 11 / 3
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Suiyuyan to Jehol
Chinese take Jehol from Japanese
4 artilleries and 4 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Vologda to Archangel
1 fighter moved from Bryansk to Archangel
2 armour moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 infantry and 3 mech_infantrys
Russians win, taking Belarus from Germans with 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour, 2 infantry and 3 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Archangel to Bryansk
2 infantry moved from Russia to Vologda
6 infantry moved from Russia to Smolensk
Place Units - Russians
2 armour placed in Russia
3 infantry placed in Ukraine
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 bomber, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,3,5,2,1,3,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,3,4,3,2,1,5,5,6,2,5,2,3,1,4,2,2,2,4,4,2,2,1,3,4,1,2,3,5,2,6,6,1,1,1,2,1,4,6,2,4,5,5,6,4,6,3,5,4
Japanese collect 1 PU (14 lost to blockades); end with 1 PU total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Western Germany : 1 bomber
Production/PUs Summary :
Germans : 48 / 53
Russians : 34 / 46
Japanese : 15 / 1
Americans : 61 / 91
Chinese : 18 / 20
British : 34 / 39
UK_Pacific : 21 / 27
Italians : 11 / 3
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from Normandy Bordeaux to Germany
1 bomber moved from Normandy Bordeaux to France
2 armour and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone
2 armour and 2 infantry moved from 126 Sea Zone to Norway
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsi to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
1 carrier, 2 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Okinawa
Battle in Iwo Jima
Americans attack with 4 fighters and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 4 fighters and 2 tactical_bombers in Iwo Jima, round 1 : 4/6 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Okinawa from Japanese with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Norway
Battle in Holland Belgium
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 4/6 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 2/2 hits
1 infantry owned by the Germans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Norway from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Strategic bombing raid in Germany
AA guns fire in Germany : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from France to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Germany to Normandy Bordeaux
2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 transports moved from 102 Sea Zone to 101 Sea Zone
3 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
3 armour placed in Normandy Bordeaux
1 artillery and 9 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Shantung : 1 armour
Korea : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Okinawa : 1 flag, 1 artillery
Marianas : 1 flag
Manchuria : 1 infantry
Yunnan : 1 armour and 1 mech_infantry
Shan State : 1 infantry
Burma : 1 artillery
Kwangtung : 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
Java : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 2 fighters and 4 submarines
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 8 destroyers, 3 fighters, 18 submarines and 2 tactical_bombers
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
Gibraltar : 1 aaGun and 1 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 4 armour, 4 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Norway : 1 flag, 2 armour and 2 infantry
125 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 2 submarines
99 Sea Zone : 2 submarines
97 Sea Zone : 5 submarines
101 Sea Zone : 6 transports
126 Sea Zone : 2 transports
110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 45 / 53
Russians : 34 / 46
Japanese : 9 / 1
Americans : 65 / 90
Chinese : 23 / 20
British : 34 / 39
UK_Pacific : 21 / 27
Italians : 11 / 3
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries, 1 fighter and 4 infantry moved from Kweichow to Anhwe
1 infantry moved from Chahar to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield and 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag
Anhwe : 5 artilleries, 1 fighter and 10 infantry
Production/PUs Summary :
Germans : 45 / 53
Russians : 34 / 46
Japanese : 9 / 1
Americans : 65 / 90
Chinese : 23 / 29
British : 34 / 39
UK_Pacific : 21 / 27
Italians : 11 / 3
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 4 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 battleship and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Germany
6 mech_infantrys moved from Caucasus to Ukraine
2 infantry moved from Caucasus to Rostov
1 bomber moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
2 infantry moved from Tunisia to Algeria
3 mech_infantrys moved from India to Yunnan
4 armour, 11 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangtung
1 mech_infantry moved from Malaya to French Indo China
Combat - British
Battle in Algeria
British attack with 2 infantry
Italians defend with 1 artillery
British roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
Italians roll dice for 1 artillery in Algeria, round 1 : 0/1 hits
British roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits
1 infantry owned by the British lost in Algeria
British roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits
1 infantry owned by the British lost in Algeria
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Southern France
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Southern France, round 1 : 1/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Southern France
British roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Romania
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Romania, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Romania, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Romania
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Romania to Ukraine
1 bomber moved from Germany to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 transports placed in 81 Sea Zone
1 artillery placed in Egypt
3 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 battleship and 1 transport placed in 37 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in 37 Sea Zone change ownership: 1 battleship and 1 transport
Territory Summary for British, UK_Pacific :
Yunnan : 3 mech_infantrys
India : 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 factory_minor and 1 harbour
Kwangtung : 4 armour, 1 harbour, 11 mech_infantrys and 1 tactical_bomber
French Indo China : 1 mech_infantry
Sumatra : 1 flag, 2 infantry
37 Sea Zone : 1 battleship and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 12 infantry
Normandy Bordeaux : 1 armour, 7 artilleries, 1 bomber, 2 fighters and 5 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Rostov : 2 infantry
Ukraine : 2 armour, 1 bomber and 6 mech_infantrys
119 Sea Zone : 1 flag
80 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 2 transports
Brazil : 1 flag
Persia : 1 flag, 1 aaGun and 1 factory_minor
Suriname : 1 flag
110 Sea Zone : 3 destroyers and 4 transports
Production/PUs Summary :
Germans : 39 / 53
Russians : 34 / 46
Japanese : 9 / 1
Americans : 65 / 90
Chinese : 23 / 29
British : 40 / 45
UK_Pacific : 21 / 26
Italians : 11 / 3
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Algeria to Tunisia
1 fighter moved from Southern Italy to Tunisia
2 infantry moved from Northern Italy to Southern France
1 artillery moved from France to Southern France
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 fighter
Russians defend with 2 mech_infantrys
Italians roll dice for 1 artillery and 1 fighter in Tunisia, round 1 : 2/2 hits
Russians roll dice for 2 mech_infantrys in Tunisia, round 1 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Tunisia
Italians win, taking Tunisia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 0/3 hits
British roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 infantry moved from France to Southern France
1 infantry moved from Northern Italy to France
1 fighter moved from Tunisia to Algeria
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,3,6,2,4,5,6,5,2,1,6,1
Italians collect 2 PUs (13 lost to blockades); end with 2 PUs total
Territory Summary for Italians :
Algeria : 1 flag, 1 fighter
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 2 infantry
Tunisia : 1 flag, 1 artillery
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Eastern Poland : 1 infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 39 / 53
Russians : 33 / 46
Japanese : 9 / 1
Americans : 65 / 90
Chinese : 23 / 29
British : 37 / 45
UK_Pacific : 21 / 26
Italians : 15 / 2
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I forgot about the scramble, but I don’t think the US supports in the defense of a scramble, so I need to restart the ANZAC to have the ships there. Will need scramble and Kamikaze orders
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 armour moved from Kiangsi to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 2 infantry moved from 6 Sea Zone to Japan
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 carrier, 1 destroyer and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
friendly bump.
Scramble the fighter and 3 Kamikazes to the DD and 3 to the CV
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 armour moved from Kiangsi to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 2 infantry moved from 6 Sea Zone to Japan
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 carrier, 1 destroyer and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
Combat - ANZAC
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 6,5,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 1,2,6
Battle in 6 Sea Zone
ANZAC attack with 1 carrier, 1 fighter, 2 submarines and 4 transports; Americans loiter and taunt with
Japanese defend with 1 fighter
2 submarines owned by the ANZAC Submerged
ANZAC roll dice for 1 carrier, 1 fighter and 4 transports in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 fighter and 4 transports in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier, 1 fighter and 4 transports in 6 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in 6 Sea Zone
ANZAC win with 1 carrier, 1 fighter and 4 transports remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in Japan
ANZAC attack with 2 armour, 1 artillery, 2 fighters and 4 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 7 infantry
AA guns fire in Japan : 0/2 hits
ANZAC roll dice for 2 armour, 1 artillery, 2 fighters and 4 infantry in Japan, round 1 : 3/9 hits
Japanese roll dice for 3 aaGuns, 1 artillery, 1 bomber and 7 infantry in Japan, round 1 : 4/9 hits
4 infantry owned by the ANZAC and 3 aaGuns owned by the Japanese lost in Japan
ANZAC roll dice for 2 armour, 1 artillery and 2 fighters in Japan, round 2 : 3/5 hits
Japanese roll dice for 1 artillery, 1 bomber and 7 infantry in Japan, round 2 : 6/9 hits
1 bomber owned by the Japanese , 2 infantry owned by the Japanese , 2 armour owned by the ANZAC , 1 artillery owned by the ANZAC and 2 fighters owned by the ANZAC lost in Japan
Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 3 aaGuns, 1 bomber and 2 infantry
Casualties for ANZAC: 2 armour, 1 artillery, 2 fighters and 4 infantry
Non Combat Move - ANZAC
2 transports moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 3 infantry
EDIT: Adding units owned by ANZAC to Queensland: 3 infantry
EDIT: Turning off Edit Mode
1 artillery placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Formosa : 1 flag
Siam : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
French Indo China : 1 flag
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
36 Sea Zone : 1 flag
35 Sea Zone : 1 cruiser, 4 infantry and 4 transports
19 Sea Zone : 1 flag
6 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 4 transports
54 Sea Zone : 2 transports
Egypt : 2 infantry
Production/PUs Summary :
Germans : 39 / 53
Russians : 33 / 46
Japanese : 9 / 1
Americans : 65 / 90
Chinese : 23 / 29
British : 37 / 45
UK_Pacific : 21 / 26
Italians : 15 / 2
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I removed best defense for Japan, but you can edit a bomber or AA gun back in and take away an inf if desired. Â I knew I wasn’t going to win, but it was to hurt Japan for the next round of US/UK/Anzac attacks. Â Let me know what you want to do…just edit in on your German turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter
98 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 39 / 53
Russians : 33 / 46
Japanese : 9 / 1
Americans : 65 / 90
Chinese : 23 / 29
British : 37 / 45
UK_Pacific : 21 / 26
Italians : 15 / 2
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0