Xdap rd6 Ancients allies vs allweneedishank

  • 17 16 15 12

    quite a map you have over there.

  • 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 33 Sea Zone to 45 Sea Zone
                1 destroyer moved from 33 Sea Zone to 55 Sea Zone
                1 bomber moved from Queensland to 55 Sea Zone
                2 fighters moved from 33 Sea Zone to 55 Sea Zone
                1 fighter moved from 30 Sea Zone to 55 Sea Zone
                2 fighters moved from Gibraltar to 97 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 armour moved from 97 Sea Zone to Greece

  • 13

    Scramble for z97 / Gre landing?

  • 12

    I really don’t understand why you’re waiting for a scramble choice when the only battle following it is a walkin and all other battles are Iin the pacific theater.  If they want to scramble they can scramble later.  Ancients you guys need to adjust to forum play…  geez.  Your games move at a SNAILS pace.    :roll:

  • 12

    Its judgement time!  Gargantua breaks out his crystal ball…  :lol:

  • TripleA

    @Trajan01:

    Scramble for z97 / Gre landing?

    no scramble.

    not sure if it will matter, hopefully garg will rule on this one soon.

  • 12

    The ancients really do play a good game… its unfortunately just not well suited to the time constraints of this xdap tourney.  :|

  • 17 16 15 12

    @allweneedislove:

    @Trajan01:

    Scramble for z97 / Gre landing?

    no scramble.

    not sure if it will matter, hopefully garg will rule on this one soon.

    Any decision will be accepted without an argument.

    As for the Allies turn,  I am at a meeting and wont be home until midnight. I hope one of my colleagues can follow up today.

  • TripleA

    @Boldfresh:

    The ancients really do play a good game… its unfortunately just not well suited to the time constraints of this xdap tourney.   :|

    Did someone hack your account? That may have been the nicest thing you have ever posted on this site…

  • 12

    @Hank13:

    @Boldfresh:

    The ancients really do play a good game… its unfortunately just not well suited to the time constraints of this xdap tourney.   :|

    Did someone hack your account? That may have been the nicest thing you have ever posted on this site…

    Yeah ive been hacked.  The ancients suck.  :-P

  • 12

    Scramble decision already 24 hrs old and no post.  :roll:

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 33 Sea Zone to 45 Sea Zone
                1 destroyer moved from 33 Sea Zone to 55 Sea Zone
                1 bomber moved from Queensland to 55 Sea Zone
                2 fighters moved from 33 Sea Zone to 55 Sea Zone
                1 fighter moved from 30 Sea Zone to 55 Sea Zone
                2 fighters moved from Gibraltar to 97 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 armour moved from 97 Sea Zone to Greece

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Battle in 97 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 97 Sea Zone, round 2 :  2/5 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans, taking 97 Sea Zone from Italians with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Greece
                Battle in 22 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Japanese win, taking Greece from Italians with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 55 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 fighter
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 destroyer, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
                1 infantry moved from New Brunswick Nova Scotia to Eastern United States
                1 bomber and 1 fighter moved from Eastern United States to Gibraltar
                1 fighter moved from Egypt to Persia
                1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 bomber moved from 55 Sea Zone to Queensland
                1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier and 1 transport placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Turkmenistan to Tsinghai
                1 tactical_bomber moved from Turkmenistan to Tsinghai
                1 infantry moved from West India to India
                1 infantry moved from West India to India
                1 fighter moved from West India to India
                1 fighter moved from Persia to India
                1 fighter moved from Persia to India
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt

    Combat - British
                Battle in Tsinghai
                    British attack with 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Tsinghai, round 2 :  0/1 hits
                        British roll dice for 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Tsinghai, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Tsinghai
                    British win, taking Tsinghai from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in India
                    British attack with 3 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        British roll dice for 3 fighters and 2 infantry in India, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in India, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in India
                        British roll dice for 3 fighters and 2 infantry in India, round 3 :  4/5 hits
                        Japanese roll dice for 1 mech_infantry in India, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in India
                    British win, taking India from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Iraq to Greece
                4 fighters moved from Persia to Greece
                1 bomber moved from Persia to Greece
                2 fighters moved from Volgograd to Greece
                1 mech_infantry moved from Turkmenistan to Novosibirsk
                1 tactical_bomber moved from Tsinghai to Novosibirsk
                1 mech_infantry moved from Northwest Persia to Iraq
                1 armour moved from Northwest Persia to Eastern Persia
                2 infantry moved from Northwest Persia to Iraq
                1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                1 fighter moved from India to Eastern Persia
                1 fighter moved from Eastern Persia to Persia
                2 fighters moved from India to West India
                3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
                1 artillery and 3 infantry moved from 97 Sea Zone to Greece
                1 mech_infantry moved from Persia to Iraq
                1 mech_infantry moved from Egypt to Syria
                1 infantry moved from Trans-Jordan to Syria
                1 infantry moved from Trans-Jordan to Syria
                1 armour moved from Persia to Eastern Persia
                1 artillery moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Syria

    Place Units - British
                3 fighters placed in Persia
                2 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total

  • 12

    Fortress: Greece!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Anglo Egyptian Sudan
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 bomber in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 bomber owned by the Italians lost in Anglo Egyptian Sudan
                    British win with 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Romania to Bulgaria
                2 mech_infantrys moved from Yugoslavia to Bulgaria
                2 mech_infantrys moved from Northern Italy to Bulgaria
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 artilleries and 1 mech_infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,5,6,4,4,4,5,3,4,1
                Italians collect 7 PUs (9 lost to blockades); end with 7 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        Northern Italy : 1 factory_minor and 2 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Bulgaria : 1 flag, 2 artilleries, 2 infantry and 4 mech_infantrys
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 24 / 24
        Japanese : 63 / 82
        Americans : 54 / 79
        Chinese : 2 / 1
        British : 32 / 37
        UK_Pacific : 5 / 5
        Italians : 16 / 7
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Caroline Islands to 45 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to South Australia
                1 armour moved from New South Wales to South Australia
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from Trans-Jordan to Egypt

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 armour and 1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 92 Sea Zone to 88 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan

    Turn Complete - French

  • TripleA

    @alexgreat:

    was a risk even with 3 vs 2, but we deliberately took it. With the, with our timelimit, totally expandable Japanese bombers I think you went away well with a loss of one each! All that counts is Moscow here :)

    you still have not made the edits. i will edit out the j bomber, one allied fighter, and add 5 damage to moscow factory.

    do you want to remove uk or ussr fighter?

  • 17 16 15 12

    sorry there, looks like all three of us forgot. Pls take out a UK fig.

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