@Adam514 No scramble.
13L G40 Mallery29 (allies+10) vs Entek (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Shan State to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Shan State to Siam
ANZAC take Siam from Japanese
1 armour moved from Siam to French Indo China
ANZAC take French Indo China from Japanese
2 fighters moved from 37 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 cruiser moved from 37 Sea Zone to 44 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 2 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 cruiser in Celebes, round 1 : 1/1 hits
Japanese roll dice for 1 armour in Celebes, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Battle in Philippines
ANZAC attack with 3 artilleries, 2 fighters and 3 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
ANZAC roll dice for 3 artilleries, 2 fighters and 3 infantry in Philippines, round 1 : 2/8 hits
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 1 : 1/4 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Philippines
ANZAC roll dice for 3 artilleries, 2 fighters and 2 infantry in Philippines, round 2 : 4/7 hits
Japanese roll dice for 2 artilleries in Philippines, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 2 artilleries owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
2 fighters moved from Philippines to 35 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to Yunnan
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Kwangsi : 1 armour
Siam : 1 flag
Yunnan : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
Philippines : 3 artilleries and 1 infantry
French Indo China : 1 flag, 1 armour
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 cruiser and 1 transport
35 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 3 transports
54 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 56
Russians : 34 / 47
Japanese : 32 / 47
Americans : 58 / 80
Chinese : 9 / 8
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 15 / 3
ANZAC : 16 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter
Morocco : 1 infantry
98 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 41 / 56
Russians : 34 / 47
Japanese : 32 / 47
Americans : 58 / 80
Chinese : 9 / 8
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 15 / 3
ANZAC : 16 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 51 PUs;
Germans buy 2 armour and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
1 armour moved from Belarus to Smolensk
1 armour moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
6 infantry moved from Germany to Poland
4 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 armour and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 1 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
1 armour owned by the Germans retreated to Novgorod
Russians win with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 4 infantry
British defend with 2 infantry
Germans roll dice for 3 fighters and 4 infantry in Holland Belgium, round 1 : 1/7 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 : 3/7 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Smolensk
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Smolensk, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Novgorod to Belarus
3 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Holland Belgium
3 fighters moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Denmark
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 infantry placed in France
1 armour and 5 infantry placed in Western Germany
3 infantry placed in Novgorod
1 armour and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,6,6,5,2,4,4,2
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor, 6 infantry and 1 mech_infantry
Western Germany : 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Poland : 6 infantry and 3 mech_infantrys
Germany : 1 armour, 1 factory_major and 2 infantry
Denmark : 4 infantry
Holland Belgium : 4 infantry and 1 mech_infantry
Southern Italy : 2 fighters
Belarus : 1 flag, 1 armour
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Western Ukraine : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 1 armour
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 55
Russians : 30 / 47
Japanese : 32 / 47
Americans : 58 / 80
Chinese : 9 / 8
British : 34 / 42
UK_Pacific : 17 / 17
Italians : 15 / 3
ANZAC : 16 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Suiyuyan
Chinese take Kansu from Japanese
2 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
2 artilleries moved from Archangel to Smolensk
1 infantry moved from Russia to Vologda
2 artilleries and 3 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
2 mech_infantrys moved from Libya to Tunisia
Russians take Tunisia from ItaliansCombat - Russians
Battle in Smolensk
Russians attack with 4 artilleries and 5 infantry
Germans defend with 1 armour
Russians win, taking Smolensk from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 armour moved from Russia to Bryansk
1 infantry moved from Rostov to UkrainePlace Units - Russians
2 armour placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 47 PUs -
Friendly bump
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Ugh… Hit done instead of post… Here’s the file…
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Scramble at Japan?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Adding units owned by Japanese to Western Germany: 1 bomber
EDIT: Removing units owned by Japanese from Romania: 1 bomber
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 3 armour, 1 carrier, 2 fighters and 4 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
4 bombers moved from United Kingdom to Germany
3 submarines moved from 26 Sea Zone to 6 Sea Zone
14 submarines moved from 22 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Shan State to Burma
UK_Pacific take Burma from Japanese
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 submarines moved from 10 Sea Zone to 26 Sea Zone -
sure go head sir!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Adding units owned by Japanese to Western Germany: 1 bomber
EDIT: Removing units owned by Japanese from Romania: 1 bomber
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 3 armour, 1 carrier, 2 fighters and 4 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
4 bombers moved from United Kingdom to Germany
3 submarines moved from 26 Sea Zone to 6 Sea Zone
14 submarines moved from 22 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Shan State to Burma
UK_Pacific take Burma from Japanese
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 fighters, 17 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 14 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 87
Casualties for Japanese: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
Casualties for Americans: 3 submarines
Battle in Korea
Battle in Southern France
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Korea from Japanese, taking Southern France from Italians with 1 armour remaining. Battle score for attacker is 7
Casualties for Italians: 2 aaGuns, 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Strategic bombing raid in Germany
1 bomber killed by AA guns
Bombing raid in Germany rolls: 3,5,6 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.Non Combat Move - Americans
3 bombers moved from Germany to Normandy Bordeaux
6 transports moved from 110 Sea Zone to 102 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 7 destroyers moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea ZonePlace Units - Americans
1 carrier and 4 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 armour placed in Normandy BordeauxTurn Complete - Americans
Americans collect 64 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to Kweichow
2 infantry moved from Yunnan to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Libya to Tunisia
4 armour and 11 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from West India to Yunnan
1 bomber moved from Persia to Ukraine
2 armour and 1 mech_infantry moved from Caucasus to Ukraine
3 mech_infantrys moved from Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 destroyer moved from 119 Sea Zone to 110 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 4 infantry and 1 mech_infantry
retreated to Holland Belgium
Germans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Holland Belgium to Normandy Bordeaux
4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 armour, 3 artilleries, 1 bomber and 4 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in India
1 mech_infantry placed in MalayaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in Malaya change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from Slovakia Hungary to Southern Italy
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Eastern PolandCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,2,6,4,4,4,4,2,1,1
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs totalTerritory Summary for Italians :
Algeria : 1 flag, 1 artillery
France : 1 artillery and 2 infantry
Romania : 1 infantry
Northern Italy : 1 factory_major and 4 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Eastern Poland : 1 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 44 / 55
Russians : 35 / 47
Japanese : 20 / 31
Americans : 64 / 91
Chinese : 14 / 20
British : 34 / 39
UK_Pacific : 21 / 27
Italians : 11 / 3
ANZAC : 16 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to Kiangsu
1 armour moved from Kwangsi to Kiangsu
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
3 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone
3 artilleries and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from French Indo China to Kiangsi
1 infantry moved from 20 Sea Zone to Formosa -
Japan SS? Fight or Submerge?
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fight!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to Kiangsu
1 armour moved from Kwangsi to Kiangsu
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
3 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone
3 artilleries and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from French Indo China to Kiangsi
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 2 fighters, 3 submarines and 3 transports
Japanese defend with 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 submarines in 19 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 2 fighters and 3 transports in 19 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 destroyers in 19 Sea Zone, round 1 : 0/2 hits
1 submarine owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 2 fighters and 3 transports in 19 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 19 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 2 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Formosa
Battle in Kiangsu
ANZAC attack with 1 armour, 3 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 armour, 1 factory_minor and 3 infantry
ANZAC roll dice for 1 armour, 3 artilleries, 1 fighter and 1 infantry in Kiangsu, round 1 : 2/6 hits
Japanese roll dice for 1 armour and 3 infantry in Kiangsu, round 1 : 3/4 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 1 armour, 1 artillery and 1 fighter in Kiangsu, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 infantry in Kiangsu, round 2 : 1/2 hits
1 artillery owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 1 armour and 1 fighter in Kiangsu, round 3 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Kiangsu, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsu
ANZAC roll dice for 1 armour and 1 fighter in Kiangsu, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Kiangsu, round 4 : 0/1 hits
ANZAC roll dice for 1 armour and 1 fighter in Kiangsu, round 5 : 1/2 hits
Japanese roll dice for 1 armour in Kiangsu, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Kiangsu
ANZAC win, taking Formosa from Japanese, taking Kiangsu from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 3 infantry
Casualties for ANZAC: 3 artilleries and 1 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
1 fighter moved from Kiangsu to Kiangsi
1 carrier and 1 destroyer moved from 35 Sea Zone to 19 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 3 infantry
EDIT: Adding units owned by ANZAC to Queensland: 3 infantry
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 1 infantry
Kiangsu : 1 armour
Kiangsi : 1 armour and 1 fighter
Siam : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
French Indo China : 1 flag
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
36 Sea Zone : 1 flag, 1 cruiser
35 Sea Zone : 1 artillery, 3 infantry and 2 transports
20 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
54 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 55
Russians : 35 / 47
Japanese : 16 / 31
Americans : 64 / 91
Chinese : 17 / 20
British : 34 / 39
UK_Pacific : 21 / 27
Italians : 11 / 3
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
1 infantry moved from Morocco to AlgeriaCombat - French
Battle in Algeria
French attack with 1 infantry
Italians defend with 1 artillery
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 1 : 1/1 hits
1 infantry owned by the French lost in Algeria
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter
98 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 44 / 55
Russians : 35 / 47
Japanese : 16 / 31
Americans : 64 / 91
Chinese : 17 / 20
British : 34 / 39
UK_Pacific : 21 / 27
Italians : 11 / 3
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 49 PUs;
Germans buy 1 armour, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry and 1 mech_infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
3 mech_infantrys moved from Poland to Belarus
1 armour and 2 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 2 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Belarus, round 1 : 1/6 hits
Russians roll dice for 2 infantry in Belarus, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Belarus, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 1 : 0/3 hits
Americans roll dice for 1 armour in Southern France, round 1 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
1 armour owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
1 fighter moved from Southern France to Western Germany
3 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Denmark
3 infantry moved from Poland to Eastern Poland
3 infantry moved from Poland to Baltic States
1 armour moved from Germany to Eastern PolandPlace Units - Germans
3 infantry placed in France
1 armour and 2 infantry placed in Novgorod
2 infantry placed in Germany
6 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,2,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,2,3,2,3,1,4,6,4,1
Germans collect 43 PUs (6 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 1 factory_minor and 11 infantry
Western Germany : 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Germany : 1 factory_major and 4 infantry
Denmark : 5 infantry
Holland Belgium : 1 infantry and 1 mech_infantry
Southern Italy : 2 fighters
Belarus : 1 flag, 1 armour, 2 infantry and 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag, 3 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 armour and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 53
Russians : 33 / 47
Japanese : 16 / 31
Americans : 61 / 91
Chinese : 17 / 20
British : 34 / 39
UK_Pacific : 21 / 27
Italians : 11 / 3
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Suiyuyan to Jehol
Chinese take Jehol from Japanese
4 artilleries and 4 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Vologda to Archangel
1 fighter moved from Bryansk to Archangel
2 armour moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Ukraine to BryanskCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 infantry and 3 mech_infantrys
Russians win, taking Belarus from Germans with 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour, 2 infantry and 3 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Archangel to Bryansk
2 infantry moved from Russia to Vologda
6 infantry moved from Russia to SmolenskPlace Units - Russians
2 armour placed in Russia
3 infantry placed in Ukraine
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 46 PUs





