Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!

  • Liaison TripleA '11 '10

    Null / Other
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.348
            Standard Deviation : 0.590
            Total rolls : 24

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.348
            Standard Deviation : 0.590
            Total rolls : 24

    Germans Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
    **            4 was rolled 5 times
                5 was rolled 5 times**
                6 was rolled 3 times
            Average roll : 3.682
            Median : 4.000
            Variance : 0.381
            Standard Deviation : 0.617
            Total rolls : 22

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 1.600
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Chinese Combat
                1 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
              5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.929
            Standard Deviation : 1.389
            Total rolls : 15

    Americans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 1 times

    :S

  • Liaison TripleA '11 '10

    Maybe we should play a LL game next? lol…

  • '20 '18 '16 '13 '12

    Yeah yeah yeah, If I had kept India or hit with a sngle bomber you might have an argument.

    Point being: you easily won the ones that counted.

  • '20 '18 '16 '13 '12

    Site was down all afternoon, and tomorrow the old lady gets here. I was hoping to get Italy out for you but now it looks like no posts 'till Sunday, sorry.

    Hang tight cap’n you busted your way back into the driver’s seat here this turn. Looking forward to seeing what you can do with it….

  • Liaison TripleA '11 '10

    N.P.

    Have a good time with the lady!

    Next time you two are here in BC, I’ll be taking care of you - make sure I know when that is!

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Albania to Bulgaria

    Combat - Italians
                Battle in Bulgaria
                    Italians attack with 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 mech_infantry in Bulgaria, round 1 :  0/1 hits
                        Americans roll dice for 1 infantry in Bulgaria, round 1 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Bulgaria
                    Americans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5,1,2,5,3,4
                Italians collect 6 PUs (7 lost to blockades); end with 8 PUs total

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 31 / 36
        Japanese : 56 / 85
        Americans : 65 / 85
        Chinese : 8 / 9
        British : 21 / 0
        UK_Pacific : 7 / 6
        Italians : 13 / 8
        ANZAC : 13 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '16 '13 '12

    Well, needless to say I am very very miffed about several things this last turn.

    But I must admit: You executed an excellent turn with all 7 of your countries, you managed this turn to disarm what I sincerely thought was an insurmountable push with the Japanese and a nearly impenetrable defence with the Germans. I was sure I had you cornered. You pulled off an flawless counter-attack. A heartfelt kudos for that.

    With that said I will also say that each time before Turn 9 when I lost ground I believed it was a matter of bad luck or carelessness on my part. However, now you have proven me wrong and proven yourself to be the better strategist. That is, if you do go on to win this, and you have taken great strides toward that this round, it will be well fought and well deserved.

    Nothing left to say but on with the fight!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from 56 Sea Zone to 39 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Tobruk to Alexandria

    Combat - ANZAC
                Battle in 39 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 submarine and 2 transports
                    1 submarine owned by the Japanese Submerged
                        2 transports owned by the Japanese lost in 39 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Sumatra
                Battle in Celebes
                Battle in 35 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                    ANZAC win, taking Sumatra from Japanese, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from 56 Sea Zone to Yunnan
                1 fighter moved from Queensland to 56 Sea Zone
                1 fighter moved from 39 Sea Zone to India
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Dice Statistics:

    Total
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Combat Move - French
                1 infantry moved from Bulgaria to Greece
                2 infantry moved from Iraq to Persia

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • Liaison TripleA '11 '10

    Well thank you for the compliments. :)

    Like that time you dominated me in that 42 game, this is by far the best game I think you have ever played!  Some fantastic moves and planning on your part.  Your commitment to India is incredible!

    As for mistakes, we’ve both made several bad ones :( *Your transports, my losing London etc) We’ll just have to see what sticks and what doesn’t. I’m still planning to win this one in the end. :)  But you’ve proven me wrong before, and we’ve got a lot of dice to get through first.

    Probably going to be turn 18 before we see a victor.

  • '20 '18 '16 '13 '12

    Could be. I’m not quite sure how I’m going to dig myself out of this mess on both maps now…

    Losing 4 bombers to nothing is a pretty big deal…

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Germany to Greater Southern Germany
                4 fighters and 4 tactical_bombers moved from Southern Italy to Greater Southern Germany
                1 infantry and 3 mech_infantrys moved from Romania to Bulgaria
                      Germans take Bulgaria from Americans
                1 infantry moved from Northern Italy to Yugoslavia
                      Germans take Yugoslavia from Americans
                1 bomber moved from Germany to Greater Southern Germany

    Combat - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Yugoslavia: 1 infantry
                EDIT: Removing units owned by Germans from Northern Italy: 1 mech_infantry
                EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
                EDIT: Adding units owned by Germans to Yugoslavia: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Yugoslavia: 1 mech_infantry
                EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
                EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
                EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Battle in Greater Southern Germany
                    Germans attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers
                    British defend with 1 bomber; Americans defend with 1 armour
                        Germans roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers in Greater Southern Germany, round 1 :  5/12 hits
                        Americans roll dice for 1 armour and 1 bomber in Greater Southern Germany, round 1 :  1/2 hits
                        1 bomber owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Greater Southern Germany
                    Germans win, taking Greater Southern Germany from Americans with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 bomber
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 artillery moved from Finland to Vyborg
                5 artilleries and 16 infantry moved from Eastern Poland to Poland
                1 artillery and 1 infantry moved from Baltic States to Poland
                4 mech_infantrys moved from Germany to Romania
                2 mech_infantrys moved from Northern Italy to Bulgaria
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from Greater Southern Germany to Western Germany
                4 fighters and 4 tactical_bombers moved from Greater Southern Germany to Southern Italy
                1 artillery and 2 infantry moved from Germany to Poland
                1 infantry moved from Karelia to Novgorod
                4 artilleries moved from Novgorod to Vyborg
                1 infantry moved from Finland to Vyborg

    Place Units - Germans
                1 artillery and 1 infantry placed in France
                1 armour and 4 mech_infantrys placed in Germany
                2 artilleries and 3 infantry placed in Germany
                1 artillery, 2 infantry and 1 mech_infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 1 infantry
                EDIT: Adding units owned by Germans to Karelia: 1 infantry
                EDIT: Removing units owned by Germans from Vyborg: 2 artilleries
                EDIT: Adding units owned by Germans to Karelia: 2 artilleries
                EDIT: Removing units owned by Germans from Poland: 1 infantry
                EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,2,4,5,4,6,2
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 31 / 36
        Japanese : 49 / 85
        Americans : 58 / 85
        Chinese : 8 / 9
        British : 21 / 0
        UK_Pacific : 7 / 6
        Italians : 13 / 8
        ANZAC : 20 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '16 '13 '12

    edit:

    need to dump a dd into 110

    lest you get long rage aircraft…

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 mech_infantry moved from Yunnan to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 mech_infantrys moved from Yunnan to Malaya
                6 fighters moved from Yunnan to Malaya
                3 artilleries and 10 infantry moved from Belarus to Novgorod
                3 infantry moved from Belarus to Novgorod
                2 infantry moved from Belarus to Baltic States
                1 infantry moved from Western Ukraine to Eastern Poland
                1 bomber moved from Bryansk to Baltic States
                1 fighter moved from Russia to Greece
                1 fighter moved from 97 Sea Zone to Greece
                1 artillery moved from Belarus to Eastern Poland
                1 mech_infantry moved from Yunnan to Siam
                      Russians take Siam from Japanese

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 :  1/2 hits
                        Italians roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Malaya
                    Russians attack with 6 fighters and 2 mech_infantrys
                    Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                        Russians roll dice for 6 fighters and 2 mech_infantrys in Malaya, round 1 :  3/8 hits
                        Japanese roll dice for 2 infantry in Malaya, round 1 :  1/2 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Malaya
                    Russians win, taking Malaya from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 1 bomber and 2 infantry
                    Italians defend with 1 artillery
                        Russians roll dice for 1 bomber and 2 infantry in Baltic States, round 1 :  2/3 hits
                        Italians roll dice for 1 artillery in Baltic States, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Baltic States
                    Russians win, taking Baltic States from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Greece: 2 fighters
                EDIT: Adding units owned by Russians to 97 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Russia: 1 fighter
                EDIT: Turning off Edit Mode
                3 infantry moved from Bryansk to Belarus
                3 infantry moved from Ukraine to Western Ukraine
                2 mech_infantrys moved from Bryansk to Belarus
                2 mech_infantrys moved from Novosibirsk to Yenisey
                1 infantry moved from Timguska to Yenisey
                3 mech_infantrys moved from Sikang to Yunnan
                3 mech_infantrys moved from Volgograd to Sikang
                1 infantry moved from Iraq to Persia
                6 fighters moved from Malaya to Yunnan
                1 fighter moved from 97 Sea Zone to Western Ukraine
                1 bomber moved from Baltic States to Russia
                1 fighter moved from Russia to Yenisey
                2 mech_infantrys moved from Russia to Belarus
                1 armour moved from Iraq to Caucasus

    Place Units - Russians
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Russia
                1 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Western Ukraine: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Volgograd: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Volgograd: 1 fighter
                EDIT: Adding units owned by Russians to Caucasus: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.652
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    Null / Other
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Russians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.462
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • Liaison TripleA '11 '10

    @Canuck12:

    edit:

    need to dump a dd into 110

    lest you get long rage aircraft…

    Done.

    And lets hope for long range air!

    :)

  • '20 '18 '16 '13 '12

    Sorry, couldnt get a ride home from work today so I just got in. Post tomorrow.

  • Liaison TripleA '11 '10

    All good.

    We’ve got about 10 more rounds to go in this game lol…

  • '20 '18 '16 '13 '12

    Haha, yeah settle in eh? We’re about halfway through.

  • '20 '18 '16 '13 '12

    Sorry again. Work has been busy. Plus this Jap turn is a doozy. I have already run through it 3 times and its not even close to where I want it.

    You put me in a hell of a bind down there!

  • Liaison TripleA '11 '10

    Just doing my part. ;)

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