Game History
Round: 14 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsXdap rd6 Ancients allies vs allweneedishank
-
crap we both shot one down. you can edit out either a ussr or uk fig.
aagun roll moscow factory
Rolls: 1@1; Total Hits: 01@1: (6)if bomber survives aagun roll use damage roll below and add 2ipc for total damage
Rolls: 1@6; Total Hits: 11@6: (5) -
was a risk even with 3 vs 2, but we deliberately took it. With the, with our timelimit, totally expandable Japanese bombers I think you went away well with a loss of one each! All that counts is Moscow here :)
-
In our game we have Moscow, but my Japanese are dying fast. Hopefully they have enough juice left in the tank to take Egypt.
-
Sounds interesting, need to take a look.
Allies coming tonight (my night), your night at the latest.
-
quite a map you have over there.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
2 fighters moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 30 Sea Zone to 55 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from 97 Sea Zone to Greece -
Scramble for z97 / Gre landing?
-
I really don’t understand why you’re waiting for a scramble choice when the only battle following it is a walkin and all other battles are Iin the pacific theater. If they want to scramble they can scramble later. Ancients you guys need to adjust to forum play… geez. Your games move at a SNAILS pace. :roll:
-
Its judgement time! Gargantua breaks out his crystal ball… :lol:
-
Scramble for z97 / Gre landing?
no scramble.
not sure if it will matter, hopefully garg will rule on this one soon.
-
The ancients really do play a good game… its unfortunately just not well suited to the time constraints of this xdap tourney. :|
-
Scramble for z97 / Gre landing?
no scramble.
not sure if it will matter, hopefully garg will rule on this one soon.
Any decision will be accepted without an argument.
As for the Allies turn, I am at a meeting and wont be home until midnight. I hope one of my colleagues can follow up today.
-
The ancients really do play a good game… its unfortunately just not well suited to the time constraints of this xdap tourney. :|
Did someone hack your account? That may have been the nicest thing you have ever posted on this site…
-
The ancients really do play a good game… its unfortunately just not well suited to the time constraints of this xdap tourney. :|
Did someone hack your account? That may have been the nicest thing you have ever posted on this site…
Yeah ive been hacked. The ancients suck. :-P
-
Scramble decision already 24 hrs old and no post. :roll:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
2 fighters moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 30 Sea Zone to 55 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from 97 Sea Zone to GreeceCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 106 Sea Zone from Germans, taking 97 Sea Zone from Italians with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win, taking Greece from Italians with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 fighter
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 destroyer, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to Eastern United States
1 bomber and 1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Egypt to Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Turkmenistan to Tsinghai
1 tactical_bomber moved from Turkmenistan to Tsinghai
1 infantry moved from West India to India
1 infantry moved from West India to India
1 fighter moved from West India to India
1 fighter moved from Persia to India
1 fighter moved from Persia to India
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to EgyptCombat - British
Battle in Tsinghai
British attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits
British roll dice for 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in India
British attack with 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 3 fighters and 2 infantry in India, round 2 : 1/5 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in India
British roll dice for 3 fighters and 2 infantry in India, round 3 : 4/5 hits
Japanese roll dice for 1 mech_infantry in India, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Iraq to Greece
4 fighters moved from Persia to Greece
1 bomber moved from Persia to Greece
2 fighters moved from Volgograd to Greece
1 mech_infantry moved from Turkmenistan to Novosibirsk
1 tactical_bomber moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Eastern Persia
2 infantry moved from Northwest Persia to Iraq
1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
2 fighters moved from India to West India
3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Egypt to Syria
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Syria
1 armour moved from Persia to Eastern Persia
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Egypt to SyriaPlace Units - British
3 fighters placed in Persia
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
Fortress: Greece!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to TobrukCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 bomber owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bulgaria
2 mech_infantrys moved from Yugoslavia to Bulgaria
2 mech_infantrys moved from Northern Italy to Bulgaria
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 artilleries and 1 mech_infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,5,6,4,4,4,5,3,4,1
Italians collect 7 PUs (9 lost to blockades); end with 7 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Northern Italy : 1 factory_minor and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Bulgaria : 1 flag, 2 artilleries, 2 infantry and 4 mech_infantrys
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 51 / 63
Russians : 24 / 24
Japanese : 63 / 82
Americans : 54 / 79
Chinese : 2 / 1
British : 32 / 37
UK_Pacific : 5 / 5
Italians : 16 / 7
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Suggested Topics




