Game History
Round: 14 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsXdap rd6 Ancients allies vs allweneedishank
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Yes, the self-appointed out-caller in chief, we all know. Like the calling-out of the insidious Ziggurat, what a service, I am sure the community is much safer now. The calling-out of Cow, of Me1945, of me, I guess of countless others. Judge and Executioner, all in one, quite the feat.
Sorry both Teams, last comment, back to the game, we proceed with Russia, tomorrow at the latest.
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@alexgreat:
Yes, the self-appointed out-caller in chief, we all know. Like the calling-out of the insidious Ziggurat, what a service, I am sure the community is much safer now. The calling-out of Cow, of Me1945, of me, I guess of countless others. Judge and Executioner, all in one, quite the feat.
Sorry both Teams, last comment, back to the game, we proceed with Russia, tomorrow at the latest.
in today’s day and age of “political correctness” i guess i’m not too acceptable huh alex. no one should ever be allowed to say that someone did something ridiculous right? and yes, i called you out for only taking games with tier 3 and 4 players. i don’t know why, there could be a perfectly valid reason, like you have a heart condition or fragile ego, i don’t know. but the truth is, you only take games with players below you in the rankings - for whatever reason. Now a guy like Allweneed who is playing Tier 1’s left and right, i got respect for that.
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i just hope the ancients lose before the last chance bracket final so the game will move at a reasonable pace. :lol:
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@alexgreat:
Yes, the self-appointed out-caller in chief, we all know. Like the calling-out of the insidious Ziggurat, what a service, I am sure the community is much safer now. The calling-out of Cow, of Me1945, of me, I guess of countless others. Judge and Executioner, all in one, quite the feat.
Sorry both Teams, last comment, back to the game, we proceed with Russia, tomorrow at the latest.
in today’s day and age of “political correctness” i guess i’m not too acceptable huh alex.
I think the point Alex was making (and Zigg, Me1945, etc.) was/is have your opinions, just keep them to yourself or at the very least your own forums. Please don’t respond to this, I really don’t care.
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guys like alex and me are far too uptight, i just like to mess with them.
cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to Bessarabia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Volgograd to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to RussiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 bomber
Italians defend with 1 armour
Russians roll dice for 1 bomber in Bessarabia, round 2 : 1/1 hits
Germans roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
1 bomber owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 bomber
Casualties for Italians: 1 armourNon Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Tambov
8 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from Kazakhstan to Russia
1 fighter moved from Kazakhstan to Russia
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian SudanPlace Units - Russians
2 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 5 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Java
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to India
2 infantry moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai
1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
1 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Shensi to Tsinghai
2 bombers moved from Yunnan to BryanskCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits
1 fighter owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/7 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from India to Shan State
3 infantry moved from Shan State to Burma
1 aaGun and 2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan
1 fighter and 1 tactical_bomber moved from Kansu to Szechwan
2 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
5 submarines moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
5 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 4 fighters and 2 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery
Szechwan : 1 flag, 2 fighters and 2 tactical_bombers
Chahar : 1 flag, 2 infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers
Burma : 1 flag, 1 aaGun, 1 armour and 5 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
37 Sea Zone : 2 carriers and 5 transports
35 Sea Zone : 1 destroyer and 9 submarines
34 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
6 Sea Zone : 5 destroyers
55 Sea Zone : 1 destroyer and 1 submarine
Bryansk : 2 bombersProduction/PUs Summary :
Germans : 51 / 63
Russians : 24 / 24
Japanese : 67 / 82
Americans : 52 / 72
Chinese : 1 / 3
British : 32 / 40
UK_Pacific : 2 / 0
Italians : 18 / 18
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The Japanese bombers in Braynsk are strategically bombing Russia. We thought we would save time by rolling on the forum - do you want to intercept?
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i can’t WAIT to hear what Me has to say about this… :roll:
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Bold, as I have said to you before, I admire your passion for this game.
However, most of us (and I believe all of us in this game) play this game for the friendly competition and because we love the ever-frustrating challenge of it. We don’t have time or the desire for the trash talk and condescension that pops up in other games. So I will ask you again to please keep your opinions off of this forum, while respecting your right to have them.
If my partner and I are fortunate/lucky/good enough to play you in a later round then I promise you I will bring all the trash talk you can handle!
- Hank
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I don’t have a map handy. This is about 2 bombers vs. 3 ftrs? Full scramble pls, if so.
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We are both out of town, can you guys please roll the intercepts, aa and bombing on the forum?
Thanks. -
sure, we will.
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i am not out of town until tomorrow.
yes it 2 j bombers from yunnan sbr to moscow.
allies have 2ussr and 1uk fighter.i think the best move is for you to intercept.
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lets see if remember how to roll here.
intercept battle
attacker 2 bombers
Rolls: 2@1; Total Hits: 12@1: (6, 1)defender 3 fighters
Rolls: 3@1; Total Hits: 13@1: (1, 2, 4) -
crap we both shot one down. you can edit out either a ussr or uk fig.
aagun roll moscow factory
Rolls: 1@1; Total Hits: 01@1: (6)if bomber survives aagun roll use damage roll below and add 2ipc for total damage
Rolls: 1@6; Total Hits: 11@6: (5) -
was a risk even with 3 vs 2, but we deliberately took it. With the, with our timelimit, totally expandable Japanese bombers I think you went away well with a loss of one each! All that counts is Moscow here :)
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In our game we have Moscow, but my Japanese are dying fast. Hopefully they have enough juice left in the tank to take Egypt.
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Sounds interesting, need to take a look.
Allies coming tonight (my night), your night at the latest.
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quite a map you have over there.
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