Re Match 13L G40 - Mryogen (axis) vs Mallery29 (Allies +7)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Japanese
                Japanese buy 3 bombers and 6 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from French West Africa to Gold Coast
                      Japanese take Gold Coast from British
                1 armour moved from Gold Coast to French West Africa
                6 armour moved from Egypt to Iraq
                1 armour moved from Persia to West India
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Japanese take Smolensk from Russians
                5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                4 fighters and 5 tactical_bombers moved from Southern Italy to Persia

    Combat - Japanese

    Non Combat Move - Japanese
                1 armour moved from Tanganyika Territory to Mozambique
                      Japanese take Mozambique from Neutral_True
                2 infantry moved from Trans-Jordan to Egypt

    Place Units - Japanese
                3 bombers placed in Manchuria
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 18
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,2,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,6,2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,3,4,5,1,3,3,6,5,6
                Japanese collect 42 PUs (18 lost to blockades); end with 44 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
        Manchuria : 2 artilleries, 3 bombers, 1 factory_minor and 11 infantry
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 mech_infantrys
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Soviet Far East : 1 flag, 1 artillery and 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        39 Sea Zone : 1 battleship and 8 destroyers
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        West India : 1 flag, 1 armour
        Egypt : 2 infantry
        Gold Coast : 1 flag
        Kenya : 1 flag
        Tanganyika Territory : 1 flag
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        French West Africa : 1 flag, 1 armour
        Bryansk : 5 armour and 1 mech_infantry
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Smolensk : 1 flag, 1 mech_infantry
        Samara : 1 flag
        Mozambique : 1 flag, 1 armour and 2 infantry
        Saudi Arabia : 1 flag
        Iraq : 6 armour
        Eastern Persia : 1 flag
        Persia : 4 fighters and 5 tactical_bombers

    Production/PUs Summary :

    Germans : 72 / 100
        Russians : 8 / 10
        Japanese : 60 / 49
        Americans : 60 / 87
        Chinese : 4 / 1
        British : 19 / 29
        UK_Pacific : 0 / 0
        Italians : 21 / 12
        ANZAC : 28 / 39
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Americans
                Americans buy 3 armour, 3 bombers, 1 fighter and 3 submarines; Remaining resources: 5 PUs;

    Combat Move - Americans
                2 artilleries and 3 infantry moved from Shan State to 37 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 3 submarines and 3 transports moved from 37 Sea Zone to 20 Sea Zone
                2 fighters moved from 20 Sea Zone to Kwangtung
                2 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
                2 fighters and 2 tactical_bombers moved from Philippines to Kwangtung
                2 carriers and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Spain to Normandy Bordeaux
                4 bombers moved from Spain to Normandy Bordeaux
                1 infantry moved from Spain to Normandy Bordeaux
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Italians
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 4 bombers and 2 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 4 bombers and 2 infantry in Normandy Bordeaux, round 1 :  4/6 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Kwangtung
                    Americans attack with 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers
                    Japanese defend with 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
                        Americans roll dice for 1 battleship and 2 cruisers in Kwangtung, round 1 :  3/3 hits
                        Americans roll dice for 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 1 :  3/11 hits
                        Japanese roll dice for 6 infantry and 3 mech_infantrys in Kwangtung, round 1 :  1/9 hits
                        6 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                        Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 :  8/10 hits
                        Japanese roll dice for 3 mech_infantrys in Kwangtung, round 2 :  2/3 hits
                        2 infantry owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Kwangtung
                    Americans win, taking Kwangtung from Japanese with 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 6 infantry and 3 mech_infantrys
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans
                4 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone
                1 aaGun, 3 infantry and 5 transports moved from 54 Sea Zone to 26 Sea Zone
                10 infantry moved from Eastern United States to 101 Sea Zone
                10 infantry moved from Central United States to 101 Sea Zone
                4 bombers moved from Normandy Bordeaux to Spain
                1 aaGun, 7 artilleries and 12 infantry moved from Spain to 91 Sea Zone
                1 aaGun, 7 artilleries, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 12 infantry, 1 tactical_bomber and 10 transports moved from 91 Sea Zone to 96 Sea Zone
                1 aaGun, 7 artilleries and 12 infantry moved from 96 Sea Zone to Tobruk
                2 fighters moved from Spain to Tobruk
                1 tactical_bomber moved from Spain to Malta
                4 bombers moved from Spain to Malta
                20 infantry and 10 transports moved from 101 Sea Zone to 91 Sea Zone
                20 infantry moved from 91 Sea Zone to Spain

    Place Units - Americans
                3 armour placed in Spain
                3 bombers and 1 fighter placed in Eastern United States
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 68 PUs; end with 73 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag
        Marshall Islands : 1 flag
        Okinawa : 1 flag, 1 infantry
        Marianas : 1 flag
        Shan State : 1 flag
        Kwangtung : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        Celebes : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 aaGun, 3 infantry and 5 transports
        20 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 submarines, 2 tactical_bombers and 3 transports
        22 Sea Zone : 1 flag
        10 Sea Zone : 3 submarines
        19 Sea Zone : 1 flag, 2 submarines
        6 Sea Zone : 1 flag, 2 destroyers and 5 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 3 bombers, 1 factory_major, 1 fighter and 1 harbour
        Malta : 4 bombers and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Tobruk : 1 aaGun, 7 artilleries, 2 fighters and 12 infantry
        96 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 tactical_bomber and 10 transports
        93 Sea Zone : 4 submarines
        97 Sea Zone : 5 submarines
        Spain : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 55 infantry and 1 mech_infantry
        98 Sea Zone : 1 submarine
        91 Sea Zone : 10 transports
        105 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 72 / 100
        Russians : 8 / 10
        Japanese : 57 / 49
        Americans : 68 / 98
        Chinese : 4 / 1
        British : 19 / 29
        UK_Pacific : 0 / 0
        Italians : 16 / 12
        ANZAC : 28 / 39
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0


  • VC exist in Asia.  Axis now have 1 full turn to resolve.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British

    Non Combat Move - British
                2 fighters moved from Spain to Malta
                1 battleship, 1 carrier, 1 cruiser, 5 destroyers and 2 fighters moved from 91 Sea Zone to 96 Sea Zone
                15 infantry moved from Spain to Normandy Bordeaux
                2 transports moved from 91 Sea Zone to 106 Sea Zone
                4 infantry moved from Quebec to 106 Sea Zone
                4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from United Kingdom to Spain

    Place Units - British
                1 airfield placed in Malta
                1 armour, 1 infantry and 1 mech_infantry placed in Quebec

    Turn Complete - British
                British collect 19 PUs; end with 20 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour, 14 artilleries, 1 fighter and 23 infantry moved from Northern Italy to Southern France
                9 infantry moved from Caucasus to Rostov

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 armour, 14 artilleries, 1 fighter and 23 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 armour, 14 artilleries, 1 fighter and 23 infantry in Southern France, round 1 :  12/40 hits
                        Americans roll dice for 1 infantry in Southern France, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 2 armour, 14 artilleries, 1 fighter and 22 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to France
                1 aaGun moved from Northern Italy to Southern France

    Place Units - Italians
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,4,1,2,5,6,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,4,3,3,2,1,6,5,1,3,5,4
                Italians collect 4 PUs (15 lost to blockades); end with 4 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 9 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 aaGun, 2 armour, 14 artilleries, 1 factory_minor, 1 harbour and 22 infantry
        France : 1 fighter
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 28 infantry
        Rostov : 9 infantry
        Turkey : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 72 / 100
        Russians : 8 / 10
        Japanese : 57 / 49
        Americans : 65 / 98
        Chinese : 4 / 5
        British : 19 / 20
        UK_Pacific : 0 / 0
        Italians : 19 / 9
        ANZAC : 28 / 39
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0


  • I am now offically accusing you of cheating, way too battles like this to be consider due to luck.

    Japanese roll dice for 6 infantry and 3 mech_infantrys in Kwangtung, round 1 :  1/9 hits

    Do I now have to un-spam my email’s and double check every roll?


  • That’s a strong accusation, but I will forward you the emails.  Because of this, I will also inform the Admin.


  • @mryogen:

    I am now offically accusing you of cheating, way too battles like this to be consider due to luck.

    Japanese roll dice for 6 infantry and 3 mech_infantrys in Kwangtung, round 1 :  1/9 hits

    Do I now have to un-spam my email’s and double check every roll?

    So let me get this straight . . .  you’re accusing someone of cheating without any proof whatsoever?  :roll:


  • Wait - so lets see here. You roll 1/9 on round 1 - should have 3/9. On Round 2, you rolled 2/3, instead of 1/3. In the end, you rolled 3/12 instead of average which is 4/12 and this is grounds to accuse someone of cheating???

    Get real, dude…

    MM


  • @Mallery29:

    VC exist in Asia.  Axis now have 1 full turn to resolve.

    I stand corrected on this.  I misspoke on the Allied Victory conditions, and for that, I apologize.  When I’m wrong, I say I’m wrong.  I need two of your capitals apparently.


  • My attack was also under the assumption of the VC, but it still is probably a legit attack for me to do.

    http://www.dskelly.com/misc/aa/aasim.html

    I had a 99.5% chance of winning with about average loss of 15IPCs.  Under the what I thought the conditions were, I was willing to sack a plane if it came to it…but I didn’t need to.  You rolled slightly below average on Round 1.  I rolled at average for Round 1.  This isn’t cheating, it’s math.  I’m ready to send the emails to you if you haven’t found them.  I’m sorry that you are upset, but this game is far from over.


  • @mryogen:

    Do I now have to un-spam my email’s and double check every roll?

    No, you should’ve done so BEFORE making an accusation like this. What works for me is setting up a folder for the dice rolls and then setting up an autorule so that all those dicey emails automatically goes to said folder. I used to create separate folders for each game and set the auto sort to send them to the right folder, but that got to be too much of a pain and I can find the right emails just by using the search function if I had any doubts about legitimacy. Otherwise a quick glance at the titles (ie battle and round) usually suffices. Marking them as spam negates the whole purpose of the dicey emails in the first place.


  • Ha, this is classic a cheater calling someone else a cheat.


  • 31126:Americans roll dice for 1 battleship and 2 cruisers in Kwangtung, round 1‏       
    Your dice are: 1,2,4
    5:17 AM
    (3 hits)

    31126:Americans roll dice for 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 1
    Your dice are: 3,1,6,3,1,5,5,5,5,4,5
    5:17 AM
    (3 hits)

    31126:Japanese roll dice for 6 infantry and 3 mech_infantrys in Kwangtung, round 1‏
    Your dice are: 6,4,5,6,2,6,4,5,5
    5:18 AM
    (1 hit)

    31126:Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2‏
    Your dice are: 1,1,6,2,1,4,2,2,1,1
    5:18 AM
    (8 hits)

    31126:Japanese roll dice for 3 mech_infantrys in Kwangtung, round 2‏
    Your dice are: 2,2,4
    5:18 AM
    (2 hits)

    I sent you the five emails as well.  The time posted is Japan time by the way.  Let me know if you would like to continue.

  • '18 '17 '16 '11 Moderator

    Just sent Mallery my email address to forward the emails, so NO I don’t know the answer to this question yet.

    A)  What dicey are you using? 
    B)  Please explain to me how you think he could be altering the dicey results.

    Feel free to post any relevant information as well.


  • Jenn,
    Emails forwarded to you.

  • '12

    Mallery what do you think allied victory conditions are?


  • @Boldfresh:

    Mallery what do you think allied victory conditions are?

    I got so used to the Axis, I thought it was one thing, but as far as I understand, I need two Axis Capitals, which I admitted I was wrong a couple of posts up, but I wasn’t a dick about it.

    When I had planned my attack, I was under the previous thought.  Would I still do the attack knowing what I know now?  Probably, because I needed to be aggressive in the Pacific.  I think strategically, even if I would have had to sack a plane, it was the right thing….tell me if you think I was wrong in that move.

    My main issue is that a player that has had issues with others before and now with no basis saying I cheated is very insulting.  I forwarded the emails to Jenn, and I await her all clear.

    I don’t intend on quitting or giving in.  If I’m going to lose this, I’d rather it be lost the legit way vice caving in to antics.  I said I was sorry, but I won’t have this BS stain out there which is completely false.

  • '12

    Mallery - you have to control all three allied capitals for a full round of play AND hold one of either Washington, London, Paris, or Moscow at the end of that round.  I’ve never seen the allied victory conditions actually get achieved because the axis will always concede well before.

  • '12

    sorry meant axis capitals - Berlin, Tokyo, Rome.

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