Re Match 13L G40 - Mryogen (axis) vs Mallery29 (Allies +7)


  • That was pretty dumb of me with my bombers, but ANZAC has been extremely lucky ANZAC is winning against Japan 1 on 1 which is crazy


  • The Pacific will be much harder now without them….I didn’t even see it at first, that’s why I had bought the CV for the US planes.  The initial landings could have gone either way for the Pacific. But that FTR vs Bomber battle was too much for me to pass up, considering all you could roll is ones for it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Germans
                Germans buy 3 armour, 3 fighters and 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour and 3 mech_infantrys moved from Belgian Congo to Union of South Africa
                      Germans take Rhodesia from British
                9 bombers moved from Anglo Egyptian Sudan to Union of South Africa
                3 armour moved from Trans-Jordan to Persia
                3 mech_infantrys moved from Persia to West India
                2 fighters and 1 tactical_bomber moved from Western Germany to Iraq
                3 armour moved from Egypt to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria
                      Germans take Nigeria from British
                1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
                      Germans take Alexandria from British
                10 infantry moved from Sweden to Norway
                2 artilleries and 3 infantry moved from Belarus to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                3 infantry moved from Rostov to Bryansk
                3 infantry moved from Volgograd to Rostov
                11 artilleries and 20 infantry moved from Southern France to Northern Italy
                3 infantry moved from France to Northern Italy
                5 infantry moved from Germany to Western Germany
                4 infantry moved from Trans-Jordan to Egypt

    Combat - Germans
                Battle in Union of South Africa
                    Germans attack with 4 armour, 9 bombers and 3 mech_infantrys
                    British defend with 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 3 mech_infantrys
                        AA guns fire in Union of South Africa :  0/6 hits
                        Germans roll dice for 4 armour, 9 bombers and 3 mech_infantrys in Union of South Africa, round 1 :  10/16 hits
                        British roll dice for 2 aaGuns, 1 armour, 1 fighter, 6 infantry and 3 mech_infantrys in Union of South Africa, round 1 :  5/11 hits
                        6 infantry owned by the British , 2 armour owned by the Germans , 2 mech_infantrys owned by the British , 3 mech_infantrys owned by the Germans and 2 aaGuns owned by the British lost in Union of South Africa
                        Germans roll dice for 2 armour and 9 bombers in Union of South Africa, round 2 :  6/11 hits
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Union of South Africa, round 2 :  3/3 hits
                        1 armour owned by the British , 2 bombers owned by the Germans , 1 armour owned by the Germans , 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Union of South Africa
                    Germans win, taking Union of South Africa from British with 1 armour and 7 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 armour, 2 bombers and 3 mech_infantrys
                    Casualties for British: 2 aaGuns, 1 armour, 1 fighter, 6 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                1 mech_infantry moved from Anglo Egyptian Sudan to Angola
                      Germans take Angola from Neutral_True
                7 bombers moved from Union of South Africa to Anglo Egyptian Sudan

    Place Units - Germans
                3 fighters placed in Persia
                3 armour placed in Volgograd
                3 infantry placed in Egypt
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 infantry placed in France
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
                Germans collect 69 PUs (3 lost to blockades); end with 69 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs

    Territory Summary for Germans :

    West India : 3 mech_infantrys
        Belgian Congo : 1 flag
        Trans-Jordan : 1 flag
        Alexandria : 1 flag, 1 mech_infantry
        Egypt : 1 flag, 1 factory_minor, 1 harbour and 7 infantry
        Union of South Africa : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Nigeria : 1 flag, 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag, 7 bombers
        Rhodesia : 1 flag
        Syria : 1 flag
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 6 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 37 infantry
        Germany : 1 factory_major and 28 infantry
        Norway : 10 infantry
        Northern Italy : 11 artilleries and 23 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 17 artilleries and 21 infantry
        Rostov : 1 flag, 3 infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 3 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
        Caucasus : 1 flag
        Angola : 1 flag, 2 infantry and 1 mech_infantry
        Iraq : 1 flag, 3 armour, 2 fighters and 1 tactical_bomber
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 armour, 1 factory_minor and 3 fighters
        Sweden : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 72 / 100
        Russians : 4 / 17
        Japanese : 62 / 62
        Americans : 60 / 87
        Chinese : 4 / 1
        British : 20 / 29
        UK_Pacific : 0 / 0
        Italians : 21 / 12
        ANZAC : 28 / 39
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Russians
                Russians buy 1 armour and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Urals to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Russia to Samara
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Japanese
                1 armour moved from Tambov to Russia
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Japanese
                1 armour moved from Smolensk to Russia
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Samara
                1 tactical_bomber moved from Russia to Samara
                1 fighter moved from Russia to Vologda
                1 armour moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                    Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                1 armour and 1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Japanese
                Japanese buy 3 bombers and 6 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from French West Africa to Gold Coast
                      Japanese take Gold Coast from British
                1 armour moved from Gold Coast to French West Africa
                6 armour moved from Egypt to Iraq
                1 armour moved from Persia to West India
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Japanese take Smolensk from Russians
                5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                4 fighters and 5 tactical_bombers moved from Southern Italy to Persia

    Combat - Japanese

    Non Combat Move - Japanese
                1 armour moved from Tanganyika Territory to Mozambique
                      Japanese take Mozambique from Neutral_True
                2 infantry moved from Trans-Jordan to Egypt

    Place Units - Japanese
                3 bombers placed in Manchuria
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 18
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,2,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,6,2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,3,4,5,1,3,3,6,5,6
                Japanese collect 42 PUs (18 lost to blockades); end with 44 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
        Manchuria : 2 artilleries, 3 bombers, 1 factory_minor and 11 infantry
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 mech_infantrys
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Soviet Far East : 1 flag, 1 artillery and 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        39 Sea Zone : 1 battleship and 8 destroyers
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        West India : 1 flag, 1 armour
        Egypt : 2 infantry
        Gold Coast : 1 flag
        Kenya : 1 flag
        Tanganyika Territory : 1 flag
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        French West Africa : 1 flag, 1 armour
        Bryansk : 5 armour and 1 mech_infantry
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Smolensk : 1 flag, 1 mech_infantry
        Samara : 1 flag
        Mozambique : 1 flag, 1 armour and 2 infantry
        Saudi Arabia : 1 flag
        Iraq : 6 armour
        Eastern Persia : 1 flag
        Persia : 4 fighters and 5 tactical_bombers

    Production/PUs Summary :

    Germans : 72 / 100
        Russians : 8 / 10
        Japanese : 60 / 49
        Americans : 60 / 87
        Chinese : 4 / 1
        British : 19 / 29
        UK_Pacific : 0 / 0
        Italians : 21 / 12
        ANZAC : 28 / 39
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Americans
                Americans buy 3 armour, 3 bombers, 1 fighter and 3 submarines; Remaining resources: 5 PUs;

    Combat Move - Americans
                2 artilleries and 3 infantry moved from Shan State to 37 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 3 submarines and 3 transports moved from 37 Sea Zone to 20 Sea Zone
                2 fighters moved from 20 Sea Zone to Kwangtung
                2 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
                2 fighters and 2 tactical_bombers moved from Philippines to Kwangtung
                2 carriers and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Spain to Normandy Bordeaux
                4 bombers moved from Spain to Normandy Bordeaux
                1 infantry moved from Spain to Normandy Bordeaux
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Italians
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 4 bombers and 2 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 4 bombers and 2 infantry in Normandy Bordeaux, round 1 :  4/6 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Kwangtung
                    Americans attack with 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers
                    Japanese defend with 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
                        Americans roll dice for 1 battleship and 2 cruisers in Kwangtung, round 1 :  3/3 hits
                        Americans roll dice for 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 1 :  3/11 hits
                        Japanese roll dice for 6 infantry and 3 mech_infantrys in Kwangtung, round 1 :  1/9 hits
                        6 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                        Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 :  8/10 hits
                        Japanese roll dice for 3 mech_infantrys in Kwangtung, round 2 :  2/3 hits
                        2 infantry owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Kwangtung
                    Americans win, taking Kwangtung from Japanese with 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 6 infantry and 3 mech_infantrys
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans
                4 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone
                1 aaGun, 3 infantry and 5 transports moved from 54 Sea Zone to 26 Sea Zone
                10 infantry moved from Eastern United States to 101 Sea Zone
                10 infantry moved from Central United States to 101 Sea Zone
                4 bombers moved from Normandy Bordeaux to Spain
                1 aaGun, 7 artilleries and 12 infantry moved from Spain to 91 Sea Zone
                1 aaGun, 7 artilleries, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 12 infantry, 1 tactical_bomber and 10 transports moved from 91 Sea Zone to 96 Sea Zone
                1 aaGun, 7 artilleries and 12 infantry moved from 96 Sea Zone to Tobruk
                2 fighters moved from Spain to Tobruk
                1 tactical_bomber moved from Spain to Malta
                4 bombers moved from Spain to Malta
                20 infantry and 10 transports moved from 101 Sea Zone to 91 Sea Zone
                20 infantry moved from 91 Sea Zone to Spain

    Place Units - Americans
                3 armour placed in Spain
                3 bombers and 1 fighter placed in Eastern United States
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 68 PUs; end with 73 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag
        Marshall Islands : 1 flag
        Okinawa : 1 flag, 1 infantry
        Marianas : 1 flag
        Shan State : 1 flag
        Kwangtung : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        Celebes : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 aaGun, 3 infantry and 5 transports
        20 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 submarines, 2 tactical_bombers and 3 transports
        22 Sea Zone : 1 flag
        10 Sea Zone : 3 submarines
        19 Sea Zone : 1 flag, 2 submarines
        6 Sea Zone : 1 flag, 2 destroyers and 5 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 3 bombers, 1 factory_major, 1 fighter and 1 harbour
        Malta : 4 bombers and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Tobruk : 1 aaGun, 7 artilleries, 2 fighters and 12 infantry
        96 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 tactical_bomber and 10 transports
        93 Sea Zone : 4 submarines
        97 Sea Zone : 5 submarines
        Spain : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 55 infantry and 1 mech_infantry
        98 Sea Zone : 1 submarine
        91 Sea Zone : 10 transports
        105 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 72 / 100
        Russians : 8 / 10
        Japanese : 57 / 49
        Americans : 68 / 98
        Chinese : 4 / 1
        British : 19 / 29
        UK_Pacific : 0 / 0
        Italians : 16 / 12
        ANZAC : 28 / 39
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0


  • VC exist in Asia.  Axis now have 1 full turn to resolve.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British

    Non Combat Move - British
                2 fighters moved from Spain to Malta
                1 battleship, 1 carrier, 1 cruiser, 5 destroyers and 2 fighters moved from 91 Sea Zone to 96 Sea Zone
                15 infantry moved from Spain to Normandy Bordeaux
                2 transports moved from 91 Sea Zone to 106 Sea Zone
                4 infantry moved from Quebec to 106 Sea Zone
                4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from United Kingdom to Spain

    Place Units - British
                1 airfield placed in Malta
                1 armour, 1 infantry and 1 mech_infantry placed in Quebec

    Turn Complete - British
                British collect 19 PUs; end with 20 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour, 14 artilleries, 1 fighter and 23 infantry moved from Northern Italy to Southern France
                9 infantry moved from Caucasus to Rostov

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 armour, 14 artilleries, 1 fighter and 23 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 armour, 14 artilleries, 1 fighter and 23 infantry in Southern France, round 1 :  12/40 hits
                        Americans roll dice for 1 infantry in Southern France, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 2 armour, 14 artilleries, 1 fighter and 22 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to France
                1 aaGun moved from Northern Italy to Southern France

    Place Units - Italians
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,4,1,2,5,6,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,4,3,3,2,1,6,5,1,3,5,4
                Italians collect 4 PUs (15 lost to blockades); end with 4 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 9 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 aaGun, 2 armour, 14 artilleries, 1 factory_minor, 1 harbour and 22 infantry
        France : 1 fighter
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 28 infantry
        Rostov : 9 infantry
        Turkey : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 72 / 100
        Russians : 8 / 10
        Japanese : 57 / 49
        Americans : 65 / 98
        Chinese : 4 / 5
        British : 19 / 20
        UK_Pacific : 0 / 0
        Italians : 19 / 9
        ANZAC : 28 / 39
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0


  • I am now offically accusing you of cheating, way too battles like this to be consider due to luck.

    Japanese roll dice for 6 infantry and 3 mech_infantrys in Kwangtung, round 1 :  1/9 hits

    Do I now have to un-spam my email’s and double check every roll?


  • That’s a strong accusation, but I will forward you the emails.  Because of this, I will also inform the Admin.


  • @mryogen:

    I am now offically accusing you of cheating, way too battles like this to be consider due to luck.

    Japanese roll dice for 6 infantry and 3 mech_infantrys in Kwangtung, round 1 :  1/9 hits

    Do I now have to un-spam my email’s and double check every roll?

    So let me get this straight . . .  you’re accusing someone of cheating without any proof whatsoever?  :roll:


  • Wait - so lets see here. You roll 1/9 on round 1 - should have 3/9. On Round 2, you rolled 2/3, instead of 1/3. In the end, you rolled 3/12 instead of average which is 4/12 and this is grounds to accuse someone of cheating???

    Get real, dude…

    MM


  • @Mallery29:

    VC exist in Asia.  Axis now have 1 full turn to resolve.

    I stand corrected on this.  I misspoke on the Allied Victory conditions, and for that, I apologize.  When I’m wrong, I say I’m wrong.  I need two of your capitals apparently.


  • My attack was also under the assumption of the VC, but it still is probably a legit attack for me to do.

    http://www.dskelly.com/misc/aa/aasim.html

    I had a 99.5% chance of winning with about average loss of 15IPCs.  Under the what I thought the conditions were, I was willing to sack a plane if it came to it…but I didn’t need to.  You rolled slightly below average on Round 1.  I rolled at average for Round 1.  This isn’t cheating, it’s math.  I’m ready to send the emails to you if you haven’t found them.  I’m sorry that you are upset, but this game is far from over.


  • @mryogen:

    Do I now have to un-spam my email’s and double check every roll?

    No, you should’ve done so BEFORE making an accusation like this. What works for me is setting up a folder for the dice rolls and then setting up an autorule so that all those dicey emails automatically goes to said folder. I used to create separate folders for each game and set the auto sort to send them to the right folder, but that got to be too much of a pain and I can find the right emails just by using the search function if I had any doubts about legitimacy. Otherwise a quick glance at the titles (ie battle and round) usually suffices. Marking them as spam negates the whole purpose of the dicey emails in the first place.


  • Ha, this is classic a cheater calling someone else a cheat.


  • 31126:Americans roll dice for 1 battleship and 2 cruisers in Kwangtung, round 1‏       
    Your dice are: 1,2,4
    5:17 AM
    (3 hits)

    31126:Americans roll dice for 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 1
    Your dice are: 3,1,6,3,1,5,5,5,5,4,5
    5:17 AM
    (3 hits)

    31126:Japanese roll dice for 6 infantry and 3 mech_infantrys in Kwangtung, round 1‏
    Your dice are: 6,4,5,6,2,6,4,5,5
    5:18 AM
    (1 hit)

    31126:Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2‏
    Your dice are: 1,1,6,2,1,4,2,2,1,1
    5:18 AM
    (8 hits)

    31126:Japanese roll dice for 3 mech_infantrys in Kwangtung, round 2‏
    Your dice are: 2,2,4
    5:18 AM
    (2 hits)

    I sent you the five emails as well.  The time posted is Japan time by the way.  Let me know if you would like to continue.

  • '18 '17 '16 '11 Moderator

    Just sent Mallery my email address to forward the emails, so NO I don’t know the answer to this question yet.

    A)  What dicey are you using? 
    B)  Please explain to me how you think he could be altering the dicey results.

    Feel free to post any relevant information as well.


  • Jenn,
    Emails forwarded to you.

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