@farmboy said in L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54):
@AndrewAAGamer I’m getting very lucky defensive dice here.
Yeah - so far. I am hoping it will even out soon.
That was pretty dumb of me with my bombers, but ANZAC has been extremely lucky ANZAC is winning against Japan 1 on 1 which is crazy
The Pacific will be much harder now without them….I didn’t even see it at first, that’s why I had bought the CV for the US planes. The initial landings could have gone either way for the Pacific. But that FTR vs Bomber battle was too much for me to pass up, considering all you could roll is ones for it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Germans
Germans buy 3 armour, 3 fighters and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 3 mech_infantrys moved from Belgian Congo to Union of South Africa
Germans take Rhodesia from British
9 bombers moved from Anglo Egyptian Sudan to Union of South Africa
3 armour moved from Trans-Jordan to Persia
3 mech_infantrys moved from Persia to West India
2 fighters and 1 tactical_bomber moved from Western Germany to Iraq
3 armour moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria
Germans take Nigeria from British
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
Germans take Alexandria from British
10 infantry moved from Sweden to Norway
2 artilleries and 3 infantry moved from Belarus to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
11 artilleries and 20 infantry moved from Southern France to Northern Italy
3 infantry moved from France to Northern Italy
5 infantry moved from Germany to Western Germany
4 infantry moved from Trans-Jordan to Egypt
Combat - Germans
Battle in Union of South Africa
Germans attack with 4 armour, 9 bombers and 3 mech_infantrys
British defend with 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 3 mech_infantrys
AA guns fire in Union of South Africa : 0/6 hits
Germans roll dice for 4 armour, 9 bombers and 3 mech_infantrys in Union of South Africa, round 1 : 10/16 hits
British roll dice for 2 aaGuns, 1 armour, 1 fighter, 6 infantry and 3 mech_infantrys in Union of South Africa, round 1 : 5/11 hits
6 infantry owned by the British , 2 armour owned by the Germans , 2 mech_infantrys owned by the British , 3 mech_infantrys owned by the Germans and 2 aaGuns owned by the British lost in Union of South Africa
Germans roll dice for 2 armour and 9 bombers in Union of South Africa, round 2 : 6/11 hits
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Union of South Africa, round 2 : 3/3 hits
1 armour owned by the British , 2 bombers owned by the Germans , 1 armour owned by the Germans , 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Union of South Africa
Germans win, taking Union of South Africa from British with 1 armour and 7 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 3 armour, 2 bombers and 3 mech_infantrys
Casualties for British: 2 aaGuns, 1 armour, 1 fighter, 6 infantry and 3 mech_infantrys
Non Combat Move - Germans
1 mech_infantry moved from Anglo Egyptian Sudan to Angola
Germans take Angola from Neutral_True
7 bombers moved from Union of South Africa to Anglo Egyptian Sudan
Place Units - Germans
3 fighters placed in Persia
3 armour placed in Volgograd
3 infantry placed in Egypt
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in France
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
Germans collect 69 PUs (3 lost to blockades); end with 69 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
Territory Summary for Germans :
West India : 3 mech_infantrys
Belgian Congo : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag, 1 mech_infantry
Egypt : 1 flag, 1 factory_minor, 1 harbour and 7 infantry
Union of South Africa : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Nigeria : 1 flag, 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 7 bombers
Rhodesia : 1 flag
Syria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 6 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 37 infantry
Germany : 1 factory_major and 28 infantry
Norway : 10 infantry
Northern Italy : 11 artilleries and 23 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 17 artilleries and 21 infantry
Rostov : 1 flag, 3 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Caucasus : 1 flag
Angola : 1 flag, 2 infantry and 1 mech_infantry
Iraq : 1 flag, 3 armour, 2 fighters and 1 tactical_bomber
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour, 1 factory_minor and 3 fighters
Sweden : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 72 / 100
Russians : 4 / 17
Japanese : 62 / 62
Americans : 60 / 87
Chinese : 4 / 1
British : 20 / 29
UK_Pacific : 0 / 0
Italians : 21 / 12
ANZAC : 28 / 39
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Russians
Russians buy 1 armour and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Urals to Timguska
Russians take Timguska from Japanese
1 infantry moved from Russia to Samara
1 armour moved from Russia to Tambov
Russians take Tambov from Japanese
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 armour moved from Timguska to Yenisey
Russians take Yenisey from Japanese
Combat - Russians
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
1 armour and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Japanese
Japanese buy 3 bombers and 6 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
1 armour moved from Gold Coast to French West Africa
6 armour moved from Egypt to Iraq
1 armour moved from Persia to West India
1 mech_infantry moved from Eastern Poland to Smolensk
Japanese take Smolensk from Russians
5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
4 fighters and 5 tactical_bombers moved from Southern Italy to Persia
Combat - Japanese
Non Combat Move - Japanese
1 armour moved from Tanganyika Territory to Mozambique
Japanese take Mozambique from Neutral_True
2 infantry moved from Trans-Jordan to Egypt
Place Units - Japanese
3 bombers placed in Manchuria
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,6,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,3,4,5,1,3,3,6,5,6
Japanese collect 42 PUs (18 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
Manchuria : 2 artilleries, 3 bombers, 1 factory_minor and 11 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 mech_infantrys
Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
Sakha : 1 flag
Evenkiyskiy : 1 flag
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 1 battleship and 8 destroyers
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
West India : 1 flag, 1 armour
Egypt : 2 infantry
Gold Coast : 1 flag
Kenya : 1 flag
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag, 1 armour
Bryansk : 5 armour and 1 mech_infantry
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Smolensk : 1 flag, 1 mech_infantry
Samara : 1 flag
Mozambique : 1 flag, 1 armour and 2 infantry
Saudi Arabia : 1 flag
Iraq : 6 armour
Eastern Persia : 1 flag
Persia : 4 fighters and 5 tactical_bombers
Production/PUs Summary :
Germans : 72 / 100
Russians : 8 / 10
Japanese : 60 / 49
Americans : 60 / 87
Chinese : 4 / 1
British : 19 / 29
UK_Pacific : 0 / 0
Italians : 21 / 12
ANZAC : 28 / 39
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Americans
Americans buy 3 armour, 3 bombers, 1 fighter and 3 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
2 artilleries and 3 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 3 submarines and 3 transports moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 20 Sea Zone to Kwangtung
2 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Philippines to Kwangtung
2 carriers and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
4 bombers moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 4 bombers and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 bombers and 2 infantry in Normandy Bordeaux, round 1 : 4/6 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangtung
Americans attack with 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
Americans roll dice for 1 battleship and 2 cruisers in Kwangtung, round 1 : 3/3 hits
Americans roll dice for 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 1 : 3/11 hits
Japanese roll dice for 6 infantry and 3 mech_infantrys in Kwangtung, round 1 : 1/9 hits
6 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 8/10 hits
Japanese roll dice for 3 mech_infantrys in Kwangtung, round 2 : 2/3 hits
2 infantry owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 6 infantry and 3 mech_infantrys
Casualties for Americans: 3 infantry
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone
1 aaGun, 3 infantry and 5 transports moved from 54 Sea Zone to 26 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
4 bombers moved from Normandy Bordeaux to Spain
1 aaGun, 7 artilleries and 12 infantry moved from Spain to 91 Sea Zone
1 aaGun, 7 artilleries, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 12 infantry, 1 tactical_bomber and 10 transports moved from 91 Sea Zone to 96 Sea Zone
1 aaGun, 7 artilleries and 12 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from Spain to Tobruk
1 tactical_bomber moved from Spain to Malta
4 bombers moved from Spain to Malta
20 infantry and 10 transports moved from 101 Sea Zone to 91 Sea Zone
20 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
3 armour placed in Spain
3 bombers and 1 fighter placed in Eastern United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Marshall Islands : 1 flag
Okinawa : 1 flag, 1 infantry
Marianas : 1 flag
Shan State : 1 flag
Kwangtung : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 aaGun, 3 infantry and 5 transports
20 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 submarines, 2 tactical_bombers and 3 transports
22 Sea Zone : 1 flag
10 Sea Zone : 3 submarines
19 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 flag, 2 destroyers and 5 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 3 bombers, 1 factory_major, 1 fighter and 1 harbour
Malta : 4 bombers and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tobruk : 1 aaGun, 7 artilleries, 2 fighters and 12 infantry
96 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 tactical_bomber and 10 transports
93 Sea Zone : 4 submarines
97 Sea Zone : 5 submarines
Spain : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 55 infantry and 1 mech_infantry
98 Sea Zone : 1 submarine
91 Sea Zone : 10 transports
105 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 72 / 100
Russians : 8 / 10
Japanese : 57 / 49
Americans : 68 / 98
Chinese : 4 / 1
British : 19 / 29
UK_Pacific : 0 / 0
Italians : 16 / 12
ANZAC : 28 / 39
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
VC exist in Asia. Axis now have 1 full turn to resolve.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - British
British buy 1 airfield, 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
2 fighters moved from Spain to Malta
1 battleship, 1 carrier, 1 cruiser, 5 destroyers and 2 fighters moved from 91 Sea Zone to 96 Sea Zone
15 infantry moved from Spain to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 106 Sea Zone
4 infantry moved from Quebec to 106 Sea Zone
4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
Place Units - British
1 airfield placed in Malta
1 armour, 1 infantry and 1 mech_infantry placed in Quebec
Turn Complete - British
British collect 19 PUs; end with 20 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 14 artilleries, 1 fighter and 23 infantry moved from Northern Italy to Southern France
9 infantry moved from Caucasus to Rostov
Combat - Italians
Battle in Southern France
Italians attack with 2 armour, 14 artilleries, 1 fighter and 23 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour, 14 artilleries, 1 fighter and 23 infantry in Southern France, round 1 : 12/40 hits
Americans roll dice for 1 infantry in Southern France, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 2 armour, 14 artilleries, 1 fighter and 22 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to France
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,4,1,2,5,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,4,3,3,2,1,6,5,1,3,5,4
Italians collect 4 PUs (15 lost to blockades); end with 4 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 9 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 aaGun, 2 armour, 14 artilleries, 1 factory_minor, 1 harbour and 22 infantry
France : 1 fighter
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 28 infantry
Rostov : 9 infantry
Turkey : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 72 / 100
Russians : 8 / 10
Japanese : 57 / 49
Americans : 65 / 98
Chinese : 4 / 5
British : 19 / 20
UK_Pacific : 0 / 0
Italians : 19 / 9
ANZAC : 28 / 39
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
I am now offically accusing you of cheating, way too battles like this to be consider due to luck.
Japanese roll dice for 6 infantry and 3 mech_infantrys in Kwangtung, round 1 : 1/9 hits
Do I now have to un-spam my email’s and double check every roll?
That’s a strong accusation, but I will forward you the emails. Because of this, I will also inform the Admin.
I am now offically accusing you of cheating, way too battles like this to be consider due to luck.
Japanese roll dice for 6 infantry and 3 mech_infantrys in Kwangtung, round 1 : 1/9 hits
Do I now have to un-spam my email’s and double check every roll?
So let me get this straight . . . you’re accusing someone of cheating without any proof whatsoever? :roll:
Wait - so lets see here. You roll 1/9 on round 1 - should have 3/9. On Round 2, you rolled 2/3, instead of 1/3. In the end, you rolled 3/12 instead of average which is 4/12 and this is grounds to accuse someone of cheating???
Get real, dude…
MM
VC exist in Asia. Axis now have 1 full turn to resolve.
I stand corrected on this. I misspoke on the Allied Victory conditions, and for that, I apologize. When I’m wrong, I say I’m wrong. I need two of your capitals apparently.
My attack was also under the assumption of the VC, but it still is probably a legit attack for me to do.
http://www.dskelly.com/misc/aa/aasim.html
I had a 99.5% chance of winning with about average loss of 15IPCs. Under the what I thought the conditions were, I was willing to sack a plane if it came to it…but I didn’t need to. You rolled slightly below average on Round 1. I rolled at average for Round 1. This isn’t cheating, it’s math. I’m ready to send the emails to you if you haven’t found them. I’m sorry that you are upset, but this game is far from over.
Do I now have to un-spam my email’s and double check every roll?
No, you should’ve done so BEFORE making an accusation like this. What works for me is setting up a folder for the dice rolls and then setting up an autorule so that all those dicey emails automatically goes to said folder. I used to create separate folders for each game and set the auto sort to send them to the right folder, but that got to be too much of a pain and I can find the right emails just by using the search function if I had any doubts about legitimacy. Otherwise a quick glance at the titles (ie battle and round) usually suffices. Marking them as spam negates the whole purpose of the dicey emails in the first place.
Ha, this is classic a cheater calling someone else a cheat.
31126:Americans roll dice for 1 battleship and 2 cruisers in Kwangtung, round 1
Your dice are: 1,2,4
5:17 AM
(3 hits)
31126:Americans roll dice for 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 1
Your dice are: 3,1,6,3,1,5,5,5,5,4,5
5:17 AM
(3 hits)
31126:Japanese roll dice for 6 infantry and 3 mech_infantrys in Kwangtung, round 1
Your dice are: 6,4,5,6,2,6,4,5,5
5:18 AM
(1 hit)
31126:Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2
Your dice are: 1,1,6,2,1,4,2,2,1,1
5:18 AM
(8 hits)
31126:Japanese roll dice for 3 mech_infantrys in Kwangtung, round 2
Your dice are: 2,2,4
5:18 AM
(2 hits)
I sent you the five emails as well. The time posted is Japan time by the way. Let me know if you would like to continue.
Just sent Mallery my email address to forward the emails, so NO I don’t know the answer to this question yet.
A) What dicey are you using?
B) Please explain to me how you think he could be altering the dicey results.
Feel free to post any relevant information as well.
Jenn,
Emails forwarded to you.