Game History
Round: 14 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsXdap rd6 Ancients allies vs allweneedishank
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour and 1 mech_infantry moved from Alexandria to TobrukCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Bessarabia
1 artillery and 1 infantry moved from Albania to Bulgaria
2 mech_infantrys moved from Southern Italy to Yugoslavia
2 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Yugoslavia to Romania
1 fighter moved from Tobruk to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 artillery and 1 infantry
Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Northern Italy : 1 factory_minor, 2 infantry and 2 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Bessarabia : 1 armour
Bulgaria : 1 flag, 1 artillery and 1 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Yugoslavia : 1 flag, 2 mech_infantrysProduction/PUs Summary :
Germans : 49 / 60
Russians : 26 / 26
Japanese : 63 / 69
Americans : 52 / 72
Chinese : 2 / 3
British : 32 / 40
UK_Pacific : 5 / 5
Italians : 18 / 18
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 fighters moved from Queensland to South Australia
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
2 mech_infantrys moved from Western Ukraine to Rostov
2 mech_infantrys moved from Bessarabia to Rostov
1 armour moved from Bessarabia to Rostov
2 armour moved from Western Ukraine to Rostov
5 armour moved from Ukraine to Rostov
2 fighters moved from Southern Italy to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
2 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Rostov
Germans attack with 9 armour, 2 fighters and 7 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 2 infantry
Germans roll dice for 9 armour, 2 fighters and 7 mech_infantrys in Rostov, round 2 : 7/18 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits
2 infantry owned by the Russians , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 9 armour, 2 fighters and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Casualties for Russians: 2 infantry
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Bryansk
7 infantry moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
2 fighters moved from Rostov to Bryansk
2 aaGuns moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns moved from Western Germany to Northern Italy
2 artilleries moved from Greater Southern Germany to Northern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber and 2 tactical_bombers placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 tactical_bombers
Poland : 1 mech_infantry
Germany : 1 factory_major
Northern Italy : 3 aaGuns and 2 artilleries
Southern Italy : 2 fighters
Belarus : 1 flag, 3 artilleries
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 4 armour, 5 artilleries, 1 bomber, 3 fighters, 24 infantry, 6 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag, 2 aaGuns, 10 armour and 7 mech_infantrys
Vyborg : 1 flag
Eastern Poland : 1 flag, 4 armour and 4 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 3 artilleries, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag
112 Sea Zone : 1 cruiser, 1 destroyer, 4 submarines and 1 transport
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Yugoslavia : 3 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 63
Russians : 22 / 26
Japanese : 59 / 69
Americans : 52 / 72
Chinese : 2 / 3
British : 32 / 40
UK_Pacific : 5 / 5
Italians : 18 / 18
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
for obvious reasons, i did not offer the intercept in sbr in moscow.
if you would like to intercept you can roll via the forum and edit the results. -
for obvious reasons, i did not offer the intercept …
Agree, there is a strong reason for not asking and apriciate your mild sarcasm. :-)
Personally I’d intercept. But, now it is not straightforward, if interceptors roll one hit.
In this case we should apply the first AA Gun dice result which missed (5), right? -
for obvious reasons, i did not offer the intercept …
Agree, there is a strong reason for not asking and apriciate your mild sarcasm. :-)
it was not sarcasm, we have a few days before a decision, and i am sure none of us want to wait a couple of days for an intercept order.
Personally I’d intercept. But, now it is not straightforward, if interceptors roll one hit.
In this case we should apply the first AA Gun dice result which missed (5), right?i would have intercepted aswell but i did what is best for you guys.
you now have the benefit of seeing what the results of the sbr was before making your intercept decision.
we got one bomber shot down and the other did 2nd lowest damage possible.so you can keep the results(it seems obvious to me that this is your best option)
or we can reroll the entire battle. (we would not keep the first aagun dice result[5] it does not make sense to decide which dice to keep and which to ignore as the dice are random and the decision to intercept is made based on predicting future probability of random dice) -
I don’t think you did anything wrong. Just wondering how you guys settled similar issues with the excessive rolls before. My approach is to keep the rolled results at possible extent. I saw a such situation only in one game in the site (between Garg and Jenn, if I’m not mistaken). Garg proposed to kee the first results in the list.
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In the past we have both always played how allweneedislove has stated, but to be honest I don’t think it really matters as the only thing in this case that may change if you scramble is that you may lose a fighter (or 2) and we may roll better on the bombing run.
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for obvious reasons, i did not offer the intercept …
Agree, there is a strong reason for not asking and apriciate your mild sarcasm. :-)
Personally I’d intercept. But, now it is not straightforward, if interceptors roll one hit.
In this case we should apply the first AA Gun dice result which missed (5), right?leave it to me to make something really straightforward really complicated. :-)
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Leave it to Boldfresh to state his totally unasked-for comments everywhere.
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@alexgreat:
Leave it to Boldfresh to state his totally unasked-for comments everywhere.
you betcha buddy. 8-)
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i fight BS wherever i see it!! ever seen the movie Kickass?
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Yes, the self-appointed out-caller in chief, we all know. Like the calling-out of the insidious Ziggurat, what a service, I am sure the community is much safer now. The calling-out of Cow, of Me1945, of me, I guess of countless others. Judge and Executioner, all in one, quite the feat.
Sorry both Teams, last comment, back to the game, we proceed with Russia, tomorrow at the latest.
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@alexgreat:
Yes, the self-appointed out-caller in chief, we all know. Like the calling-out of the insidious Ziggurat, what a service, I am sure the community is much safer now. The calling-out of Cow, of Me1945, of me, I guess of countless others. Judge and Executioner, all in one, quite the feat.
Sorry both Teams, last comment, back to the game, we proceed with Russia, tomorrow at the latest.
in today’s day and age of “political correctness” i guess i’m not too acceptable huh alex. no one should ever be allowed to say that someone did something ridiculous right? and yes, i called you out for only taking games with tier 3 and 4 players. i don’t know why, there could be a perfectly valid reason, like you have a heart condition or fragile ego, i don’t know. but the truth is, you only take games with players below you in the rankings - for whatever reason. Now a guy like Allweneed who is playing Tier 1’s left and right, i got respect for that.
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i just hope the ancients lose before the last chance bracket final so the game will move at a reasonable pace. :lol:
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@alexgreat:
Yes, the self-appointed out-caller in chief, we all know. Like the calling-out of the insidious Ziggurat, what a service, I am sure the community is much safer now. The calling-out of Cow, of Me1945, of me, I guess of countless others. Judge and Executioner, all in one, quite the feat.
Sorry both Teams, last comment, back to the game, we proceed with Russia, tomorrow at the latest.
in today’s day and age of “political correctness” i guess i’m not too acceptable huh alex.
I think the point Alex was making (and Zigg, Me1945, etc.) was/is have your opinions, just keep them to yourself or at the very least your own forums. Please don’t respond to this, I really don’t care.
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guys like alex and me are far too uptight, i just like to mess with them.
cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to Bessarabia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Volgograd to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to RussiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 bomber
Italians defend with 1 armour
Russians roll dice for 1 bomber in Bessarabia, round 2 : 1/1 hits
Germans roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
1 bomber owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 bomber
Casualties for Italians: 1 armourNon Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Tambov
8 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from Kazakhstan to Russia
1 fighter moved from Kazakhstan to Russia
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian SudanPlace Units - Russians
2 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 5 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Java
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to India
2 infantry moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai
1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
1 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Shensi to Tsinghai
2 bombers moved from Yunnan to BryanskCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits
1 fighter owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/7 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from India to Shan State
3 infantry moved from Shan State to Burma
1 aaGun and 2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan
1 fighter and 1 tactical_bomber moved from Kansu to Szechwan
2 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
5 submarines moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
5 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 4 fighters and 2 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery
Szechwan : 1 flag, 2 fighters and 2 tactical_bombers
Chahar : 1 flag, 2 infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers
Burma : 1 flag, 1 aaGun, 1 armour and 5 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
37 Sea Zone : 2 carriers and 5 transports
35 Sea Zone : 1 destroyer and 9 submarines
34 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
6 Sea Zone : 5 destroyers
55 Sea Zone : 1 destroyer and 1 submarine
Bryansk : 2 bombersProduction/PUs Summary :
Germans : 51 / 63
Russians : 24 / 24
Japanese : 67 / 82
Americans : 52 / 72
Chinese : 1 / 3
British : 32 / 40
UK_Pacific : 2 / 0
Italians : 18 / 18
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
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