Xdap rd6 Ancients allies vs allweneedishank

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    Whats the holdup?

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 bomber, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from Queensland to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from 54 Sea Zone to 45 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from Johnston Island to 30 Sea Zone
                1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                2 carriers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from Queensland to South Australia
                2 fighters moved from 45 Sea Zone to 33 Sea Zone
                1 fighter moved from 55 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
                2 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 fighter moved from 55 Sea Zone to 30 Sea Zone
                1 submarine moved from 16 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                2 fighters moved from Gibraltar to Egypt
                1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 transport moved from 86 Sea Zone to 88 Sea Zone
                1 artillery and 3 infantry moved from Brazil to British Guiana
                1 infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 aaGun moved from Western United States to Central United States

    Place Units - Americans
                1 bomber and 1 fighter placed in Eastern United States
                1 tactical_bomber placed in Western United States
                3 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
        Queensland : 1 bomber
        South Australia : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        30 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
        26 Sea Zone : 1 submarine
        10 Sea Zone : 3 destroyers and 3 submarines
        55 Sea Zone : 1 destroyer
        Central United States : 4 aaGuns, 1 factory_major and 1 mech_infantry
        Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
        Gibraltar : 1 armour, 2 fighters and 1 infantry
        New Brunswick Nova Scotia : 1 infantry and 1 mech_infantry
        Egypt : 2 fighters
        British Guiana : 1 artillery and 3 infantry
        106 Sea Zone : 1 destroyer and 1 transport
        92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
        Brazil : 1 flag
        88 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 26 / 26
        Japanese : 64 / 69
        Americans : 52 / 72
        Chinese : 1 / 5
        British : 32 / 45
        UK_Pacific : 5 / 7
        Italians : 18 / 18
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 fighter and 1 infantry

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 26 / 26
        Japanese : 64 / 69
        Americans : 52 / 72
        Chinese : 1 / 3
        British : 32 / 45
        UK_Pacific : 5 / 7
        Italians : 18 / 18
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 armour, 2 fighters and 1 mech_infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Kazakhstan to Kansu
                      Chinese take Kansu from Japanese
                1 fighter moved from Kazakhstan to Sikang
                1 tactical_bomber moved from Caucasus to Sikang
                1 fighter moved from Caucasus to Sikang
                1 bomber moved from Persia to Sikang

    Combat - British
                Battle in Sikang
                    British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from Kazakhstan to Rostov
                2 fighters moved from Sikang to Volgograd
                1 fighter moved from Caucasus to Russia
                1 bomber moved from Sikang to Persia
                1 tactical_bomber moved from Sikang to Turkmenistan
                1 infantry moved from West India to Eastern Persia
                3 aaGuns, 20 infantry and 1 mech_infantry moved from India to West India
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 mech_infantry moved from West India to Eastern Persia
                1 fighter moved from Caucasus to West India
                1 fighter moved from Caucasus to Persia
                2 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                1 armour moved from Trans-Jordan to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                4 fighters moved from Egypt to Persia
                1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 aaGun moved from Trans-Jordan to Iraq
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 fighter moved from Persia to Iraq

    Place Units - British
                1 armour and 2 fighters placed in Persia
                2 armour and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    Territory Summary for British, UK_Pacific :

    Kansu : 1 mech_infantry
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Eastern United States : 1 armour, 1 artillery and 2 infantry
        West India : 3 aaGuns, 1 fighter and 20 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 2 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery and 3 infantry
        Rostov : 1 mech_infantry
        Russia : 1 fighter
        Volgograd : 2 fighters
        Turkmenistan : 2 mech_infantrys and 1 tactical_bomber
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 aaGun, 1 fighter and 1 mech_infantry
        Eastern Persia : 1 flag, 1 infantry and 1 mech_infantry
        81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        Northwest Persia : 1 armour, 2 infantry and 1 mech_infantry
        Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 6 fighters

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 26 / 26
        Japanese : 63 / 69
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 32 / 40
        UK_Pacific : 5 / 5
        Italians : 18 / 18
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour and 1 mech_infantry moved from Alexandria to Tobruk

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians
                1 infantry moved from Bulgaria to Romania
                1 armour moved from Yugoslavia to Bessarabia
                1 artillery and 1 infantry moved from Albania to Bulgaria
                2 mech_infantrys moved from Southern Italy to Yugoslavia
                2 infantry moved from Yugoslavia to Northern Italy
                1 artillery moved from Yugoslavia to Romania
                1 fighter moved from Tobruk to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 1 artillery and 1 infantry
        Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        Northern Italy : 1 factory_minor, 2 infantry and 2 mech_infantrys
        Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        Bessarabia : 1 armour
        Bulgaria : 1 flag, 1 artillery and 1 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer
        Yugoslavia : 1 flag, 2 mech_infantrys

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 26 / 26
        Japanese : 63 / 69
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 32 / 40
        UK_Pacific : 5 / 5
        Italians : 18 / 18
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to South Australia
                1 infantry moved from Dutch New Guinea to New Guinea
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to Caroline Islands
                2 fighters moved from Queensland to South Australia
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 bomber, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                2 mech_infantrys moved from Western Ukraine to Rostov
                2 mech_infantrys moved from Bessarabia to Rostov
                1 armour moved from Bessarabia to Rostov
                2 armour moved from Western Ukraine to Rostov
                5 armour moved from Ukraine to Rostov
                2 fighters moved from Southern Italy to Rostov
                2 mech_infantrys moved from Ukraine to Rostov
                1 armour moved from Bryansk to Rostov
                1 mech_infantry moved from Bryansk to Rostov
                2 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Rostov
                    Germans attack with 9 armour, 2 fighters and 7 mech_infantrys
                    British defend with 1 mech_infantry; Russians defend with 2 infantry
                        Germans roll dice for 9 armour, 2 fighters and 7 mech_infantrys in Rostov, round 2 :  7/18 hits
                        Russians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 :  1/3 hits
                        2 infantry owned by the Russians , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 9 armour, 2 fighters and 6 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Air Battle in Russia
                    Germans attacks with 2 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from Russia to Bryansk
                7 infantry moved from Belarus to Bryansk
                3 artilleries moved from Novgorod to Belarus
                2 fighters moved from Rostov to Bryansk
                2 aaGuns moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Bryansk to Rostov
                2 mech_infantrys moved from Ukraine to Bryansk
                2 mech_infantrys moved from Romania to Ukraine
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 mech_infantry moved from Western Germany to Poland
                1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
                4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                3 aaGuns moved from Western Germany to Northern Italy
                2 artilleries moved from Greater Southern Germany to Northern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Germans
                3 artilleries placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 bomber and 2 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 tactical_bombers
        Poland : 1 mech_infantry
        Germany : 1 factory_major
        Northern Italy : 3 aaGuns and 2 artilleries
        Southern Italy : 2 fighters
        Belarus : 1 flag, 3 artilleries
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun, 4 armour, 5 artilleries, 1 bomber, 3 fighters, 24 infantry, 6 mech_infantrys and 1 tactical_bomber
        Rostov : 1 flag, 2 aaGuns, 10 armour and 7 mech_infantrys
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 4 armour and 4 mech_infantrys
        Bessarabia : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 3 artilleries, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Smolensk : 1 flag
        112 Sea Zone : 1 cruiser, 1 destroyer, 4 submarines and 1 transport
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Yugoslavia : 3 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 22 / 26
        Japanese : 59 / 69
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 32 / 40
        UK_Pacific : 5 / 5
        Italians : 18 / 18
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    for obvious reasons, i did not offer the intercept in sbr in moscow.
    if you would like to intercept you can roll via the forum and edit the results.

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    for obvious reasons, i did not offer the intercept …

    Agree, there is a strong reason for not asking and apriciate your mild sarcasm.  :-)

    Personally I’d intercept. But, now it is not straightforward, if interceptors roll one hit.
    In this case we should apply the first AA Gun dice result which missed (5), right?

  • TripleA

    @Me1945:

    for obvious reasons, i did not offer the intercept …

    Agree, there is a strong reason for not asking and apriciate your mild sarcasm.  :-)

    it was not sarcasm, we have a few days before a decision, and i am sure none of us want to wait a couple of days for an intercept order.

    @Me1945:

    Personally I’d intercept. But, now it is not straightforward, if interceptors roll one hit.
    In this case we should apply the first AA Gun dice result which missed (5), right?

    i would have intercepted aswell but i did what is best for you guys.
    you now have the benefit of seeing what the results of the sbr was before making your intercept decision.
    we got one bomber shot down and the other did 2nd lowest damage possible.

    so you can keep the results(it seems obvious to me that this is your best option)
    or we can reroll the entire battle. (we would not keep the first aagun dice result[5] it does not make sense to decide which dice to keep and which to ignore as the dice are random and the decision to intercept is made based on predicting future probability of random dice)

  • 21 20 18 17 16 15 14 13

    I don’t think you did anything wrong. Just wondering how you guys settled similar issues with the excessive rolls before. My approach is to keep the rolled results at possible extent. I saw a such situation only in one game in the site (between Garg and Jenn, if I’m not mistaken). Garg proposed to kee the first results in the list.

  • TripleA

    In the past we have both always played how allweneedislove has stated, but to be honest I don’t think it really matters as the only thing in this case that may change if you scramble is that you may lose a fighter (or 2) and we may roll better on the bombing run.

  • 12

    @Me1945:

    for obvious reasons, i did not offer the intercept …

    Agree, there is a strong reason for not asking and apriciate your mild sarcasm.  :-)

    Personally I’d intercept. But, now it is not straightforward, if interceptors roll one hit.
    In this case we should apply the first AA Gun dice result which missed (5), right?

    leave it to me to make something really straightforward really complicated.  :-)

  • 17 16 15 12

    Leave it to Boldfresh to state his totally unasked-for comments everywhere.

  • 12

    @alexgreat:

    Leave it to Boldfresh to state his totally unasked-for comments everywhere.

    you betcha buddy.  8-)

  • 12

    i fight BS wherever i see it!!  ever seen the movie Kickass?

  • 17 16 15 12

    Yes, the self-appointed out-caller in chief, we all know. Like the calling-out of the insidious Ziggurat, what a service, I am sure the community is much safer now. The calling-out of Cow, of Me1945, of me, I guess of countless others. Judge and Executioner, all in one, quite the feat.

    Sorry both Teams, last comment, back to the game, we proceed with Russia, tomorrow at the latest.

  • 12

    @alexgreat:

    Yes, the self-appointed out-caller in chief, we all know. Like the calling-out of the insidious Ziggurat, what a service, I am sure the community is much safer now. The calling-out of Cow, of Me1945, of me, I guess of countless others. Judge and Executioner, all in one, quite the feat.

    Sorry both Teams, last comment, back to the game, we proceed with Russia, tomorrow at the latest.

    in today’s day and age of “political correctness” i guess i’m not too acceptable huh alex.  no one should ever be allowed to say that someone did something ridiculous right?  and yes, i called you out for only taking games with tier 3 and 4 players.  i don’t know why, there could be a perfectly valid reason, like you have a heart condition or fragile ego, i don’t know.  but the truth is, you only take games with players below you in the rankings - for whatever reason.  Now a guy like Allweneed who is playing Tier 1’s left and right, i got respect for that.

  • 12

    i just hope the ancients lose before the last chance bracket final so the game will move at a reasonable pace.  :lol:

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