Game History
Round: 14 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsXdap rd6 Ancients allies vs allweneedishank
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Whats the holdup?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
2 carriers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to South Australia
2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from 55 Sea Zone to 30 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
2 fighters moved from Gibraltar to Egypt
1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 86 Sea Zone to 88 Sea Zone
1 artillery and 3 infantry moved from Brazil to British Guiana
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 bomber and 1 fighter placed in Eastern United States
1 tactical_bomber placed in Western United States
3 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Queensland : 1 bomber
South Australia : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
30 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
26 Sea Zone : 1 submarine
10 Sea Zone : 3 destroyers and 3 submarines
55 Sea Zone : 1 destroyer
Central United States : 4 aaGuns, 1 factory_major and 1 mech_infantry
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 armour, 2 fighters and 1 infantry
New Brunswick Nova Scotia : 1 infantry and 1 mech_infantry
Egypt : 2 fighters
British Guiana : 1 artillery and 3 infantry
106 Sea Zone : 1 destroyer and 1 transport
92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Brazil : 1 flag
88 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 49 / 60
Russians : 26 / 26
Japanese : 64 / 69
Americans : 52 / 72
Chinese : 1 / 5
British : 32 / 45
UK_Pacific : 5 / 7
Italians : 18 / 18
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 49 / 60
Russians : 26 / 26
Japanese : 64 / 69
Americans : 52 / 72
Chinese : 1 / 3
British : 32 / 45
UK_Pacific : 5 / 7
Italians : 18 / 18
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 armour, 2 fighters and 1 mech_infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kazakhstan to Kansu
Chinese take Kansu from Japanese
1 fighter moved from Kazakhstan to Sikang
1 tactical_bomber moved from Caucasus to Sikang
1 fighter moved from Caucasus to Sikang
1 bomber moved from Persia to SikangCombat - British
Battle in Sikang
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 mech_infantry moved from Kazakhstan to Rostov
2 fighters moved from Sikang to Volgograd
1 fighter moved from Caucasus to Russia
1 bomber moved from Sikang to Persia
1 tactical_bomber moved from Sikang to Turkmenistan
1 infantry moved from West India to Eastern Persia
3 aaGuns, 20 infantry and 1 mech_infantry moved from India to West India
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from West India to Eastern Persia
1 fighter moved from Caucasus to West India
1 fighter moved from Caucasus to Persia
2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
4 fighters moved from Egypt to Persia
1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 aaGun moved from Trans-Jordan to Iraq
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Persia to IraqPlace Units - British
1 armour and 2 fighters placed in Persia
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British, UK_Pacific :
Kansu : 1 mech_infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Eastern United States : 1 armour, 1 artillery and 2 infantry
West India : 3 aaGuns, 1 fighter and 20 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 3 infantry
Rostov : 1 mech_infantry
Russia : 1 fighter
Volgograd : 2 fighters
Turkmenistan : 2 mech_infantrys and 1 tactical_bomber
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 aaGun, 1 fighter and 1 mech_infantry
Eastern Persia : 1 flag, 1 infantry and 1 mech_infantry
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Northwest Persia : 1 armour, 2 infantry and 1 mech_infantry
Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 6 fightersProduction/PUs Summary :
Germans : 49 / 60
Russians : 26 / 26
Japanese : 63 / 69
Americans : 52 / 72
Chinese : 2 / 3
British : 32 / 40
UK_Pacific : 5 / 5
Italians : 18 / 18
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour and 1 mech_infantry moved from Alexandria to TobrukCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Bessarabia
1 artillery and 1 infantry moved from Albania to Bulgaria
2 mech_infantrys moved from Southern Italy to Yugoslavia
2 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Yugoslavia to Romania
1 fighter moved from Tobruk to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 artillery and 1 infantry
Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Northern Italy : 1 factory_minor, 2 infantry and 2 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Bessarabia : 1 armour
Bulgaria : 1 flag, 1 artillery and 1 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Yugoslavia : 1 flag, 2 mech_infantrysProduction/PUs Summary :
Germans : 49 / 60
Russians : 26 / 26
Japanese : 63 / 69
Americans : 52 / 72
Chinese : 2 / 3
British : 32 / 40
UK_Pacific : 5 / 5
Italians : 18 / 18
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 fighters moved from Queensland to South Australia
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
2 mech_infantrys moved from Western Ukraine to Rostov
2 mech_infantrys moved from Bessarabia to Rostov
1 armour moved from Bessarabia to Rostov
2 armour moved from Western Ukraine to Rostov
5 armour moved from Ukraine to Rostov
2 fighters moved from Southern Italy to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
2 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Rostov
Germans attack with 9 armour, 2 fighters and 7 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 2 infantry
Germans roll dice for 9 armour, 2 fighters and 7 mech_infantrys in Rostov, round 2 : 7/18 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits
2 infantry owned by the Russians , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 9 armour, 2 fighters and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Casualties for Russians: 2 infantry
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Bryansk
7 infantry moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
2 fighters moved from Rostov to Bryansk
2 aaGuns moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns moved from Western Germany to Northern Italy
2 artilleries moved from Greater Southern Germany to Northern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber and 2 tactical_bombers placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 tactical_bombers
Poland : 1 mech_infantry
Germany : 1 factory_major
Northern Italy : 3 aaGuns and 2 artilleries
Southern Italy : 2 fighters
Belarus : 1 flag, 3 artilleries
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 4 armour, 5 artilleries, 1 bomber, 3 fighters, 24 infantry, 6 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag, 2 aaGuns, 10 armour and 7 mech_infantrys
Vyborg : 1 flag
Eastern Poland : 1 flag, 4 armour and 4 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 3 artilleries, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag
112 Sea Zone : 1 cruiser, 1 destroyer, 4 submarines and 1 transport
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Yugoslavia : 3 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 63
Russians : 22 / 26
Japanese : 59 / 69
Americans : 52 / 72
Chinese : 2 / 3
British : 32 / 40
UK_Pacific : 5 / 5
Italians : 18 / 18
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
for obvious reasons, i did not offer the intercept in sbr in moscow.
if you would like to intercept you can roll via the forum and edit the results. -
for obvious reasons, i did not offer the intercept …
Agree, there is a strong reason for not asking and apriciate your mild sarcasm. :-)
Personally I’d intercept. But, now it is not straightforward, if interceptors roll one hit.
In this case we should apply the first AA Gun dice result which missed (5), right? -
for obvious reasons, i did not offer the intercept …
Agree, there is a strong reason for not asking and apriciate your mild sarcasm. :-)
it was not sarcasm, we have a few days before a decision, and i am sure none of us want to wait a couple of days for an intercept order.
Personally I’d intercept. But, now it is not straightforward, if interceptors roll one hit.
In this case we should apply the first AA Gun dice result which missed (5), right?i would have intercepted aswell but i did what is best for you guys.
you now have the benefit of seeing what the results of the sbr was before making your intercept decision.
we got one bomber shot down and the other did 2nd lowest damage possible.so you can keep the results(it seems obvious to me that this is your best option)
or we can reroll the entire battle. (we would not keep the first aagun dice result[5] it does not make sense to decide which dice to keep and which to ignore as the dice are random and the decision to intercept is made based on predicting future probability of random dice) -
I don’t think you did anything wrong. Just wondering how you guys settled similar issues with the excessive rolls before. My approach is to keep the rolled results at possible extent. I saw a such situation only in one game in the site (between Garg and Jenn, if I’m not mistaken). Garg proposed to kee the first results in the list.
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In the past we have both always played how allweneedislove has stated, but to be honest I don’t think it really matters as the only thing in this case that may change if you scramble is that you may lose a fighter (or 2) and we may roll better on the bombing run.
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for obvious reasons, i did not offer the intercept …
Agree, there is a strong reason for not asking and apriciate your mild sarcasm. :-)
Personally I’d intercept. But, now it is not straightforward, if interceptors roll one hit.
In this case we should apply the first AA Gun dice result which missed (5), right?leave it to me to make something really straightforward really complicated. :-)
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Leave it to Boldfresh to state his totally unasked-for comments everywhere.
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@alexgreat:
Leave it to Boldfresh to state his totally unasked-for comments everywhere.
you betcha buddy. 8-)
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i fight BS wherever i see it!! ever seen the movie Kickass?
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Yes, the self-appointed out-caller in chief, we all know. Like the calling-out of the insidious Ziggurat, what a service, I am sure the community is much safer now. The calling-out of Cow, of Me1945, of me, I guess of countless others. Judge and Executioner, all in one, quite the feat.
Sorry both Teams, last comment, back to the game, we proceed with Russia, tomorrow at the latest.
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@alexgreat:
Yes, the self-appointed out-caller in chief, we all know. Like the calling-out of the insidious Ziggurat, what a service, I am sure the community is much safer now. The calling-out of Cow, of Me1945, of me, I guess of countless others. Judge and Executioner, all in one, quite the feat.
Sorry both Teams, last comment, back to the game, we proceed with Russia, tomorrow at the latest.
in today’s day and age of “political correctness” i guess i’m not too acceptable huh alex. no one should ever be allowed to say that someone did something ridiculous right? and yes, i called you out for only taking games with tier 3 and 4 players. i don’t know why, there could be a perfectly valid reason, like you have a heart condition or fragile ego, i don’t know. but the truth is, you only take games with players below you in the rankings - for whatever reason. Now a guy like Allweneed who is playing Tier 1’s left and right, i got respect for that.
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i just hope the ancients lose before the last chance bracket final so the game will move at a reasonable pace. :lol:
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