BotA r6 Most Holy vs Narushima

  • Customizer

    TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 1

    Training Troops - Manchuria
                Manchuria collect 0 PUs; end with 11 PUs total

    Consolidating - Thailand
                Thailand collect 0 PUs; end with 8 PUs total

    Research Technology - Japan
                Trigger Starttechtokens: Japan met a national objective for an additional 5 techTokens; end with 5 techTokens
                Japan spend 0 on tech rolls
                Japan removing all Technology Tokens after successful research.
                Japan discover ImprovedHulls

    Combat Move - Japan
                Trigger Thailand2: has removed 1 thaiAntiAirGun, 1 thaiArtillery and 3 thaiInfantrys owned by Thailand in Thailand
                Trigger Thailand2: has removed 2 thaiInfantrys owned by Thailand in Southern Thailand
                Trigger Thailand3: Japan has 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand
                Trigger Thailand3: Japan has 2 japaneseInfantrys placed in Southern Thailand
                1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia
                1 japaneseArtillery and 1 japaneseMarine moved from Hainan to 95 Sea Zone
                1 japaneseInfantry and 1 japaneseMarine moved from Saigon to 91 Sea Zone
                1 japaneseMarine moved from 91 Sea Zone to Malay
                1 japaneseNavalFighter moved from Saigon to Malay
                1 japaneseNavalFighter moved from 91 Sea Zone to Malay
                1 japaneseNavalFighter moved from 91 Sea Zone to Malay
                1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Shantung to Anhwei
                1 japaneseAntiTankGun and 1 japaneseTank moved from Shansi to Shensi
                1 japaneseArtillery and 1 japaneseTacticalBomber moved from Shansi to Shensi
                1 japaneseAlpineInfantry, 2 japaneseInfantrys and 1 japaneseMech.Infantry moved from Shansi to Shensi
                1 japaneseArtillery and 1 japaneseFighter moved from Shansi to Shensi
                1 japaneseInfantry moved from Shantung to Anhwei
                1 japaneseTransport moved from 99 Sea Zone to 121 Sea Zone
                1 japaneseMarine moved from Iwo Jima to 121 Sea Zone
                1 japaneseMarine and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone
                1 japaneseMarine moved from 120 Sea Zone to Wake Island
                4 japaneseNavalFighters moved from 120 Sea Zone to Wake Island
                1 japaneseCruiser moved from 99 Sea Zone to 120 Sea Zone
                1 japaneseFighter and 1 japaneseStrategicBomber moved from Japan to 100 Sea Zone
                1 japaneseBattleship moved from 98 Sea Zone to 100 Sea Zone
                1 japaneseInfantry moved from Suiyuan to Inner Mongolia
                1 japaneseSubmarine moved from 119 Sea Zone to 100 Sea Zone
                1 japaneseMarine moved from Caroline Islands to 131 Sea Zone
                1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 131 Sea Zone to 130 Sea Zone
                1 japaneseMarine moved from Palau Island to 130 Sea Zone
                1 japaneseDestroyer, 2 japaneseMarines and 1 japaneseTransport moved from 130 Sea Zone to 127 Sea Zone
                2 japaneseMarines moved from 127 Sea Zone to Luzon
                1 japaneseCarrier and 2 japaneseNavalFighters moved from 126 Sea Zone to 127 Sea Zone
                2 japaneseNavalFighters moved from 127 Sea Zone to Luzon
                1 japaneseMarine moved from Marianas Island to 123 Sea Zone
                1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 127 Sea Zone
                1 japaneseMarine moved from 127 Sea Zone to Luzon
                1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTank moved from Shanghai to Fo Kien
                1 japaneseCruiser moved from 95 Sea Zone to 127 Sea Zone
                1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from French Indochina to Thailand
                1 japaneseArtillery, 1 japaneseMarine and 1 japaneseTransport moved from 95 Sea Zone to 127 Sea Zone
                1 japaneseMarine moved from 127 Sea Zone to Luzon

    Combat - Japan
                Battle in Shensi
                    Japan attack with 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
                    China defend with 1 Flagpole, 1 chineseAirfield, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry
                    Some non-combat units are destroyed:
                    Japan win, taking Shensi from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 11
                    Casualties for China: 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry
                    Casualties for Japan: 1 japaneseAntiTankGun
                Battle in 127 Sea Zone
                    Japan attack with 1 japaneseArtillery, 1 japaneseCarrier, 1 japaneseCruiser, 2 japaneseDestroyers and 3 japaneseTransports
                    Usa defend with 1 americanCruiser and 1 americanTransport
                    Japan win, taking 127 Sea Zone from Neutral with 1 japaneseCarrier, 1 japaneseCruiser, 2 japaneseDestroyers and 2 japaneseTransports remaining. Battle score for attacker is 12
                    Casualties for Usa: 1 americanCruiser and 1 americanTransport
                    Casualties for Japan: 1 japaneseTransport
                Battle in Luzon
                    Japan attack with 3 japaneseMarines and 2 japaneseNavalFighters
                    Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanBarracks, 1 americanInfantry and 1 americanTacticalBomber
                    Some non-combat units are destroyed:
                    Japan converts americanBarracks into different units
                    Japan win, taking Luzon from Usa with 3 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 11
                    Casualties for Usa: 1 americanInfantry and 1 americanTacticalBomber
                    Casualties for Japan: 1 japaneseMarine
                Battle in Fo Kien
                    Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTank
                    China defend with 1 Flagpole, 1 chineseAirfield and 1 chineseInfantry
                    Some non-combat units are destroyed:
                    Japan win, taking Fo Kien from China with 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTank remaining. Battle score for attacker is 3
                    Casualties for China: 1 chineseInfantry
                Battle in Inner Mongolia
                    Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys
                    China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseInfantry
                    Japan win, taking Inner Mongolia from China with 1 japaneseAlpineInfantry and 1 japaneseArtillery remaining. Battle score for attacker is 1
                    Casualties for China: 1 chineseAlpineInfantry and 1 chineseInfantry
                    Casualties for Japan: 2 japaneseInfantrys
                Battle in 100 Sea Zone
                    Japan attack with 1 japaneseBattleship, 1 japaneseFighter, 1 japaneseStrategicBomber and 1 japaneseSubmarine
                    Russia defend with 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
                    Units damaged: 1 japaneseBattleship owned by the Japan
                    1 russianSubmarine owned by the Russia Submerged
                    Japan win, taking 100 Sea Zone from Neutral with 1 japaneseBattleship, 1 japaneseFighter, 1 japaneseStrategicBomber and 1 japaneseSubmarine remaining. Battle score for attacker is 15
                    Casualties for Russia: 1 russianDestroyer and 1 russianTransport
                Battle in Malay
                    Japan attack with 1 japaneseMarine and 3 japaneseNavalFighters
                    Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys
                    Britain win with 1 britishEntrenchment and 1 britishInfantry remaining. Battle score for attacker is -30
                    Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry
                    Casualties for Japan: 1 japaneseMarine and 3 japaneseNavalFighters
                Battle in Wake Island
                    Japan attack with 1 japaneseMarine and 4 japaneseNavalFighters
                    Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                    Japan win with 4 japaneseNavalFighters remaining. Battle score for attacker is -1
                    Casualties for Usa: 1 americanInfantry
                    Casualties for Japan: 1 japaneseMarine
                Battle in Anhwei
                    Japan attack with 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseMech.Infantry
                    China defend with 1 Flagpole, 1 chineseAntiTankGun and 1 chineseInfantry
                    Japan win, taking Anhwei from China with 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseMech.Infantry remaining. Battle score for attacker is 4
                    Casualties for China: 1 chineseAntiTankGun and 1 chineseInfantry
                    Casualties for Japan: 1 japaneseInfantry

    Non Combat Move - Japan
                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttatchment attached to japaneseMech.Infantry
                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttatchment attached to japaneseMech.Infantry
                1 Truck moved from Shanghai to Anhwei
                1 japaneseFighter moved from Fo Kien to Shanghai
                2 japaneseInfantrys moved from Formosa to 96 Sea Zone
                2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone
                2 japaneseInfantrys moved from 95 Sea Zone to French Indochina
                4 japaneseNavalFighters moved from Wake Island to 120 Sea Zone
                1 japaneseStrategicBomber moved from 100 Sea Zone to Japan
                1 Truck, 1 japaneseAntiAirGun, 1 japaneseArtillery, 1 japaneseCombatEngineer, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Manchuria to Eastern Manchuria
                2 japaneseNavalFighters moved from Luzon to 127 Sea Zone
                1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
                1 japaneseTank moved from Tokyo to 99 Sea Zone
                1 japaneseTank and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
                1 japaneseTank moved from 98 Sea Zone to Eastern Manchuria
                1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseMech.Infantry moved from Korea to Eastern Manchuria
                1 Material and 1 Truck moved from Korea to Eastern Manchuria
                1 Truck moved from Shansi to Shensi
                1 japaneseArtillery and 3 japaneseInfantrys moved from Peking to Manchuria
                1 japaneseFighter moved from 100 Sea Zone to Korea
                1 japaneseFighter and 1 japaneseTacticalBomber moved from Shensi to Shansi

    Purchase Units - Japan
                Japan buy 3 japaneseMech.Infantrys, 1 japaneseSubmarine and 2 japaneseTanks; Remaining resources: 0 PUs; 0 techTokens;

    Place Units - Japan
                1 japaneseMech.Infantry and 2 japaneseTanks placed in Korea
                1 japaneseSubmarine placed in 98 Sea Zone
                2 japaneseMech.Infantrys placed in Japan

    Activate Technology - Japan
                Japan activating ImprovedHulls
                Trigger japaneseIH1: Setting attack to 6 for unitAttatchment attached to japaneseCruiser
                Trigger japaneseIH1: Setting isAAforCombatOnly to true for unitAttatchment attached to japaneseCruiser
                Trigger japaneseIH1: Setting mayOverStackAA to true for unitAttatchment attached to japaneseCruiser
                Trigger japaneseIH1: Setting maxAAattacks to 1 for unitAttatchment attached to japaneseCruiser
                Trigger japaneseIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttatchment attached to japaneseCruiser
                Trigger japaneseIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttatchment attached to japaneseCruiser
                Trigger japaneseIH2: Setting attack to 8 for unitAttatchment attached to japaneseBattleship

    Turn Complete - Japan
                Japan collect 48 PUs; end with 48 PUs total
                ResearchCenter in Japan creates 3 techTokens; Japan end with 3 techTokens
                Units Change Ownership
                    Some Units in Eastern Manchuria change ownership: 1 Material and 1 japaneseCombatEngineer
                    Some Units in Thailand change ownership: 2 japaneseCombatEngineers

    Purchase Units - Manchuria
                Manchuria buy 1 japaneseMech.Infantry and 1 japaneseTank; Remaining resources: 0 PUs;

    Place Units - Manchuria
                1 japaneseMech.Infantry and 1 japaneseTank placed in Manchuria

    Turn Complete - Manchuria
                Manchuria collect 7 PUs; end with 7 PUs total
                Units Change Ownership
                    Some Units in Eastern Manchuria change ownership: 1 Material and 1 japaneseCombatEngineer
                    Some Units in Manchuria change ownership: 1 japaneseMech.Infantry and 1 japaneseTank

    Purchase Units - Thailand
                Thailand buy 1 japaneseAntiTankGun and 1 japaneseArtillery; Remaining resources: 0 PUs;

    Place Units - Thailand
                1 japaneseAntiTankGun and 1 japaneseArtillery placed in Thailand

    Turn Complete - Thailand
                Thailand collect 5 PUs; end with 5 PUs total
                Some Units in Thailand change ownership: 1 japaneseAntiTankGun, 1 japaneseArtillery and 2 japaneseCombatEngineers

  • Customizer

    No worries on time dude. I barely had time to scratch my ass this weekend. If you’d have posted your order 5 minutes after I asked I still would have only got to it now. This game is way too complicated for the condition my brain is in right now. I missed my entire Thailand group.


  • TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 1

    Combat Move - China
                1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseArtillery, 1 chineseInfantry and 1 chineseMech.Infantry moved from Northern China to Inner Mongolia
                1 chineseInfantry moved from Ningsia to Northern China
                1 chineseInfantry moved from Kansu to Hupeh
                1 chineseInfantry moved from Tsinghai to Kansu
                1 chineseTank moved from Singkiang to Kansu
                1 chineseCombatEngineer moved from Singkiang to Tsinghai
                1 chineseArtillery and 1 chineseInfantry moved from Kwangtung to Kwangsi
                1 chineseInfantry moved from Yunnan to Kwangsi
                1 chineseInfantry moved from Kweichow to Kwangsi
                1 chineseArtillery moved from Eastern Szechwan to Kweichow
                1 chineseFighter moved from Chungking to Kwangsi
                1 chineseCombatEngineer moved from Chungking to Eastern Szechwan
                1 chineseAntiTankGun moved from Chungking to Hupeh
                1 chineseInfantry moved from Chungking to Kweichow
                1 chineseArtillery moved from Chungking to Hupeh
                1 chineseInfantry moved from Western Szechwan to Eastern Szechwan

    Combat - China


  • @Most:

    I missed my entire Thailand group.

    I’m ready to bet I’ll manage to do something along these lines as well.

    Scramble orders from Shansi to inner Mongolia?

  • Customizer

    Holy shit, you can scramble onto land…… This game has too much going on. No scramble.


  • TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 1

    Combat Move - China
                1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseArtillery, 1 chineseInfantry and 1 chineseMech.Infantry moved from Northern China to Inner Mongolia
                1 chineseInfantry moved from Ningsia to Northern China
                1 chineseInfantry moved from Kansu to Hupeh
                1 chineseInfantry moved from Tsinghai to Kansu
                1 chineseTank moved from Singkiang to Kansu
                1 chineseCombatEngineer moved from Singkiang to Tsinghai
                1 chineseArtillery and 1 chineseInfantry moved from Kwangtung to Kwangsi
                1 chineseInfantry moved from Yunnan to Kwangsi
                1 chineseInfantry moved from Kweichow to Kwangsi
                1 chineseArtillery moved from Eastern Szechwan to Kweichow
                1 chineseFighter moved from Chungking to Kwangsi
                1 chineseCombatEngineer moved from Chungking to Eastern Szechwan
                1 chineseAntiTankGun moved from Chungking to Hupeh
                1 chineseInfantry moved from Chungking to Kweichow
                1 chineseArtillery moved from Chungking to Hupeh
                1 chineseInfantry moved from Western Szechwan to Eastern Szechwan

    Combat - China
                Battle in Inner Mongolia
                    China attack with 1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseArtillery, 1 chineseInfantry and 1 chineseMech.Infantry
                    Japan defend with 1 Flagpole, 1 japaneseAlpineInfantry and 1 japaneseArtillery
                    1 chineseArtillery owned by the China , 1 chineseMech.Infantry owned by the China and 1 chineseAlpineInfantry owned by the China retreated to Northern China
                    Japan win with 1 japaneseAlpineInfantry remaining. Battle score for attacker is -3
                    Casualties for Japan: 1 japaneseArtillery
                    Casualties for China: 1 chineseAntiTankGun and 1 chineseInfantry

    Non Combat Move - China
                Trigger chineseMecht1: Setting isLandTransport to true for unitAttatchment attached to chineseMech.Infantry
                Trigger chineseMecht2: Setting isLandTransport to false for unitAttatchment attached to chineseMech.Infantry
                1 Truck and 1 chineseAntiAirGun moved from Singkiang to Northern China
                1 Material and 1 Truck moved from Chungking to Kweichow
                1 Truck moved from Kweichow to Chungking
                1 Truck moved from Eastern Szechwan to Tsinghai
                1 chineseInfantry moved from Hunan to Hupeh

    Purchase Units - China
                Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttatchment attached to ResearchCenter
                China buy 4 chineseAlpineInfantrys and 1 chineseInfantry; Remaining resources: 0 PUs;

    Place Units - China
                2 chineseAlpineInfantrys placed in Northern China
                2 chineseAlpineInfantrys and 1 chineseInfantry placed in Chungking

    Turn Complete - China
                China collect 26 PUs; end with 26 PUs total
                ResearchCenter in Singkiang creates 3 techTokens; China end with 3 techTokens


  • @Most:

    Holy ����, you can scramble onto land

    Yeah, when the window popped-up that’s when I realize that too!
    You can pass Spain, then you’ll have to play about a hundred allied countries which are really just Britain.

  • Customizer

    TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2

    Game History

    Round: 1

    Combat Move - Spain

    Non Combat Move - Spain

    Purchase Units - Spain
                Spain buy nothing; Remaining resources: 1 PUs;

    Turn Complete - Spain
                Spain collect 8 PUs; end with 9 PUs total

  • Customizer

    Allies are you, lol. just skip through the next nuetral until Italy is up.


  • So they are. Don’t know why I thought they weren’t.
    Right, I don’t understand why it didn’t pop up when I was playing Russia, but now with Britain I have the diplomatic options. Do we do this? Because I’d like to. Also, if you can explain to me what all the flags on this screen mean, I’m all ears.

  • Customizer

    Your guess is as good as mine bro, I haven’t even read through the game notes.


  • Well that’s the thing, even the manual doesn’t say anything about that. I’ll try anyway.
    I forget to save after rolling for tech, so I’ll restart (that’s all I did this turn anyway), roll again, and will only keep going if it fails. So if you see more than one roll, that’s why.


  • Didn’t need to reroll. I need scramble orders to Northern France.

  • Customizer

    No scramble. Battle calc is more confusing than anything else, you have to choose from like 8 different battle types, lol.


  • When you call it up while pointing at a territory it selects the relevant terrain(s) automatically.


  • Your sub in sz61 didn’t land a hit, does it submerge or stay?
    The same question goes for sz24.

  • Customizer

    Both submerge. Sorry dude, been working like a dog lately.


  • No problem, I’m busy too.


  • About the bombing run on Northern France. I didn’t want the fighter to attack on its own, I thought it would be with the bomber to serve as casualties if the AA landed a hit. That didn’t happen, so the bombing went without a hitch, but I had to roll for the fighter separately, which I thought wouldn’t happen, and lost it. Is it okay if I (or you) edit it back from where it came, since that didn’t work as intended (bomber’s escort)?


  • OK, now either the game is bugged or there is something I don’t understand.
    As you can see in the attached save, I managed to build a battleship sz7, because there was a hull, docks and a factory. So far so good.
    But I can’t do it in sz162 (South of Australia), although, as far as I can tell, the same conditions are being met.
    The same goes for materials I want to place in Ontario, a marine in Cape Town and a fortification in Western Egypt.

    If you know why this isn’t working, do tell me.

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