13L G40 - Atease (Axis) vs Elevenjerk(Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Egypt to Alexandria
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 aaGuns moved from New South Wales to Queensland
                2 fighters moved from New Zealand to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :1

    Politics - French

    Combat Move - French
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                1 cruiser and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 33
                    Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from French West Africa to French Central Africa

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys; Remaining resources: 16 PUs;

    Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                2 infantry moved from Norway to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 artilleries moved from France to Southern France
                1 mech_infantry moved from France to Southern France
                1 armour and 1 artillery moved from France to Normandy Bordeaux
                3 artilleries and 11 infantry moved from Poland to Baltic States
                5 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Karelia
                2 artilleries and 6 infantry moved from Romania to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 tactical_bomber moved from Romania to 96 Sea Zone
                1 armour moved from France to Southern France
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 bombers moved from Western Germany to 96 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 submarines moved from 106 Sea Zone to 103 Sea Zone
                1 tactical_bomber moved from Poland to Karelia
                1 fighter moved from Poland to Karelia
                1 tactical_bomber moved from Poland to Eastern Poland


  • scramble?
    I feel like I got such a bad start with Germany. Ugh. Am I right?


  • Just a word on my varying speed of play - I have chemotherapy treatments every two weeks, and it usually knocks me out for at least 3 days. This last one has been a bit harsher, and it’s Tuesday and I still can’t concentrate very well. I should resume playing regularly any day now, but forewarning if you ever see me disappear for 3-6 days, that is the reason and I haven’t forgotten you.


  • I was wondering:)  Well I hope all is going as good as it can!!!  I also have to get used to looking in the league section.

    No scramble.

    Man, I just don’t remember anything about this game.  I wonder why I was putting guys in the places I did.  Oh well.  I will try to pay more attention.

    Germany is so powerful you can afford a few mistakes with them as long as they are not too big.  I made a huge one in my other game but if I play it right from here on out I still have a shot to win!  Don’t give up now:)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys; Remaining resources: 16 PUs;

    Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                2 infantry moved from Norway to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 artilleries moved from France to Southern France
                1 mech_infantry moved from France to Southern France
                1 armour and 1 artillery moved from France to Normandy Bordeaux
                3 artilleries and 11 infantry moved from Poland to Baltic States
                5 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Karelia
                2 artilleries and 6 infantry moved from Romania to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 tactical_bomber moved from Romania to 96 Sea Zone
                1 armour moved from France to Southern France
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 bombers moved from Western Germany to 96 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 submarines moved from 106 Sea Zone to 103 Sea Zone
                1 tactical_bomber moved from Poland to Karelia
                1 fighter moved from Poland to Karelia
                1 tactical_bomber moved from Poland to Eastern Poland

    Combat - Germans
                Battle in Karelia
                    Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Karelia, round 1 :  2/8 hits
                        Russians roll dice for 1 infantry in Karelia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 96 Sea Zone
                    Germans attack with 2 bombers and 1 tactical_bomber
                    French defend with 1 cruiser and 1 destroyer
                        Germans roll dice for 2 bombers and 1 tactical_bomber in 96 Sea Zone, round 1 :  0/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 2 bombers and 1 tactical_bomber in 96 Sea Zone, round 2 :  3/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the French , 1 tactical_bomber owned by the Germans and 1 destroyer owned by the French lost in 96 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in Eastern Poland
                    Germans attack with 2 artilleries, 7 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Germans roll dice for 2 artilleries, 7 infantry and 1 tactical_bomber in Eastern Poland, round 1 :  3/10 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 1 :  0/1 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 artilleries, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in 110 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 3 tactical_bombers and 1 transport
                    British defend with 1 battleship and 1 cruiser
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 1 :  5/9 hits
                        British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 1 :  2/2 hits
                        1 cruiser owned by the British , 1 battleship owned by the British , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 cruiser, 4 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 1 :  2/4 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                        1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Southern France
                    Germans attack with 1 armour, 2 artilleries and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Southern France, round 1 :  3/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                        1 infantry owned by the French , 1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans win, taking Southern France from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Baltic States
                    Germans attack with 3 artilleries and 11 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 artilleries and 11 infantry in Baltic States, round 1 :  5/14 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from 96 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Karelia to Finland
                1 tactical_bomber moved from Eastern Poland to Finland
                3 aaGuns moved from Poland to Baltic States
                1 aaGun moved from Germany to Poland
                4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                2 armour moved from France to Germany

    Place Units - Germans
                2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in Germany
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Germans collect 41 PUs (3 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Production/PUs Summary :

    Germans : 44 / 62
        Russians : 33 / 37
        Japanese : 30 / 42
        Americans : 52 / 56
        Chinese : 9 / 15
        British : 28 / 33
        UK_Pacific : 20 / 20
        Italians : 14 / 13
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 13 times
                3 was rolled 16 times
                4 was rolled 7 times
                5 was rolled 14 times
                6 was rolled 12 times
            Average roll : 3.395
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 76

    Null / Other
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                1 was rolled 11 times
                2 was rolled 12 times
                3 was rolled 12 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 7 times
            Average roll : 3.179
            Median : 3.000
            Variance : 0.764
            Standard Deviation : 0.874
            Total rolls : 56

    French Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
                1 fighter moved from Caucasus to Iraq
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 artillery and 6 infantry moved from Belarus to Eastern Poland
                3 infantry moved from Western Ukraine to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
                3 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans

    Combat - Russians
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 cruiser and 1 transport
                    Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries and 7 infantry
                    Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 artilleries and 7 infantry
                    Casualties for Russians: 3 infantry
                Battle in Iraq
                    Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - Russians
                1 fighter moved from Iraq to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                4 infantry moved from Russia to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 armour moved from Novgorod to Bryansk
                1 aaGun moved from Novgorod to Archangel
                4 infantry moved from Novgorod to Archangel
                1 infantry moved from Vyborg to Novgorod

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Sakha: 3 infantry
                EDIT: Adding units owned by Russians to Siberia: 3 infantry
                EDIT: Removing units owned by Russians from Sakha: 1 aaGun
                EDIT: Adding units owned by Russians to Siberia: 1 aaGun
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 armour moved from Soviet Far East to 5 Sea Zone
                1 armour and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Kiangsi to Kwangtung
                1 mech_infantry moved from Anhwe to Kwangtung
                1 artillery moved from Japan to 6 Sea Zone
                5 infantry moved from Japan to 6 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                3 fighters and 3 tactical_bombers moved from Kwangsi to 37 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                2 infantry moved from Hunan to Yunnan
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to French Indo China
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 bombers moved from Kwangsi to Kwangtung
                1 infantry moved from Anhwe to Kweichow
                1 fighter moved from Shantung to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Kweichow
                1 battleship moved from 20 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                2 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 battleship and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 submarine moved from 20 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    British defend with 1 battleship
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 37 Sea Zone, round 1 :  4/6 hits
                        British roll dice for 1 battleship in 37 Sea Zone, round 1 :  0/1 hits
                        1 battleship owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in Philippines
                    Japanese attack with 1 artillery and 5 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship in Philippines, round 1 :  1/1 hits
                        Japanese roll dice for 1 artillery and 5 infantry in Philippines, round 1 :  0/6 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 1 artillery and 5 infantry in Philippines, round 2 :  2/6 hits
                        Americans roll dice for 1 infantry in Philippines, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    British defend with 1 infantry and 1 transport
                        1 infantry owned by the British and 1 transport owned by the British lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 10
                    Casualties for British: 1 infantry and 1 transport
                Battle in Borneo
                Battle in Hopei
                    Japanese attack with 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Borneo from UK_Pacific, taking Hopei from Chinese with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 1 :  2/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Kweichow, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 1 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Celebes, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Celebes
                    Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 44 Sea Zone to 43 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
                2 bombers moved from Kwangtung to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                1 armour moved from 19 Sea Zone to Jehol
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 artilleries and 5 infantry moved from Anhwe to Chahar
                4 infantry moved from Jehol to Chahar
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Kwangsi
                2 fighters moved from Kweichow to Hunan
                1 tactical_bomber moved from Kwangtung to Hunan
                1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter moved from Kwangsi to Hunan

    Place Units - Japanese
                1 factory_minor placed in Shantung
                1 artillery, 1 bomber and 2 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs total

    Production/PUs Summary :

    Germans : 43 / 62
        Russians : 36 / 44
        Japanese : 47 / 47
        Americans : 50 / 56
        Chinese : 6 / 15
        British : 28 / 33
        UK_Pacific : 10 / 20
        Italians : 14 / 13
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.673
            Median : 4.000
            Variance : 0.229
            Standard Deviation : 0.479
            Total rolls : 49

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.605
            Median : 4.000
            Variance : 0.216
            Standard Deviation : 0.465
            Total rolls : 38

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Chinese Combat
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Eastern United States to 110 Sea Zone
                1 bomber moved from Central United States to 110 Sea Zone
                1 fighter moved from Guam to 19 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                3 bombers moved from Western United States to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone


  • scramble your fighter in Japan?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Eastern United States to 110 Sea Zone
                1 bomber moved from Central United States to 110 Sea Zone
                1 fighter moved from Guam to 19 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                3 bombers moved from Western United States to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 110 Sea Zone
                    Americans attack with 2 bombers
                    Germans defend with 1 cruiser and 1 transport
                    Germans win with 1 transport remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 2 bombers

    Non Combat Move - Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 bombers moved from 6 Sea Zone to Amur
                2 fighters moved from Hawaiian Islands to Wake Island
                1 fighter moved from 19 Sea Zone to Guam
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Wake Island
                1 cruiser moved from 101 Sea Zone to 86 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States

    Place Units - Americans
                3 infantry placed in Western United States
                1 carrier and 3 transports placed in 10 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                3 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                    retreated to Yunnan
                    Japanese win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                2 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                2 fighters and 1 tactical_bomber moved from India to Yunnan
                1 armour, 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Kenya
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is -13
                    Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Yunnan
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 armour moved from Union of South Africa to Belgian Congo
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Egypt
                1 infantry moved from Alexandria to Egypt
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 artillery and 2 infantry moved from India to Burma
                1 aaGun moved from India to Burma
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 infantry moved from United Kingdom to Scotland
                1 artillery and 1 infantry moved from Ontario to Quebec

    Place Units - British
                1 factory_minor placed in Egypt
                1 transport placed in 71 Sea Zone
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 artilleries, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
                UK_Pacific collect 8 PUs (3 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 2 artilleries, 2 infantry and 1 mech_infantry


  • That is exactly why I put him there:)  You have to be very careful when you leave unattended transports!!!  I have learned the lesson the hard way with my buddy in face to face games.  He snipes my tt’s all the time.  Drives me crazy, especially when you don’t expect it.


  • We still playing?  Not trying to be pushy :-)


  • Hey,

    so sorry about the long delay. For sure the game is still on. I hope to play a turn a week until my treatments are over in September. Tumor shrunk 75% halfway through treatments  :-D


  • Great News!!!  Glad to hear it is going well aside from you feeling like hell:)  No rush just wasn’t sure.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Tunisia to Morocco
                      Italians take Algeria from French
                1 bomber moved from Northern Italy to Morocco
                1 fighter moved from Southern Italy to Alexandria
                2 infantry moved from Tobruk to Alexandria
                1 armour and 1 infantry moved from Albania to Greece
                1 armour moved from Yugoslavia to Greece
                3 infantry moved from Bulgaria to Greece
                1 infantry moved from Bulgaria to Greece

    Airborne Attack Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Kenya: 1 infantry
                EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 infantry
                EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
                EDIT: Turning off Edit Mode

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 1 :  2/3 hits
                        French roll dice for 2 infantry in Morocco, round 1 :  1/2 hits
                        2 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Morocco
                    Italians win, taking Morocco from French with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Greece
                    Italians attack with 2 armour and 5 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 2 armour and 5 infantry in Greece, round 1 :  2/7 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  1/4 hits
                        2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 2 armour and 4 infantry in Greece, round 2 :  1/6 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 2 :  0/2 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 2 armour and 4 infantry in Greece, round 3 :  1/6 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 2 armour and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 fighter and 2 infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Alexandria, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        Italians roll dice for 1 fighter and 2 infantry in Alexandria, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Alexandria
                    Italians win, taking Alexandria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Alexandria to Tobruk
                1 bomber moved from Morocco to Tunisia
                1 infantry moved from Tunisia to Libya
                1 artillery moved from Tunisia to Libya
                1 aaGun moved from Northern Italy to Yugoslavia
                2 artilleries and 1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Bulgaria to Romania
                4 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from France to Northern Italy

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                Italians collect 19 PUs; end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 43 / 62
        Russians : 36 / 44
        Japanese : 44 / 47
        Americans : 52 / 74
        Chinese : 8 / 7
        British : 29 / 34
        UK_Pacific : 11 / 10
        Italians : 19 / 32
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.465
            Median : 3.000
            Variance : 0.643
            Standard Deviation : 0.802
            Total rolls : 43

    Null / Other
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Neutral_Allies Combat
                1 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7

    French Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.222
            Standard Deviation : 0.471
            Total rolls : 28


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in Anglo Egyptian Sudan
                    ANZAC attack with 1 infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  1/1 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win with no units remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Adding units owned by ANZAC to South Australia: 2 aaGuns, 1 artillery and 2 infantry
                EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 1 artillery and 2 infantry
                EDIT: Removing units owned by ANZAC from Queensland: 3 fighters
                EDIT: Adding units owned by ANZAC to Guam: 3 fighters
                EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
                EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
                EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
                EDIT: Turning off Edit Mode
                1 armour and 2 artilleries placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

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