BotA r6 Most Holy vs Narushima
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TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 1
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 11 PUs totalConsolidating - Thailand
Thailand collect 0 PUs; end with 8 PUs totalResearch Technology - Japan
Trigger Starttechtokens: Japan met a national objective for an additional 5 techTokens; end with 5 techTokens
Japan spend 0 on tech rolls
Japan removing all Technology Tokens after successful research.
Japan discover ImprovedHullsCombat Move - Japan
Trigger Thailand2: has removed 1 thaiAntiAirGun, 1 thaiArtillery and 3 thaiInfantrys owned by Thailand in Thailand
Trigger Thailand2: has removed 2 thaiInfantrys owned by Thailand in Southern Thailand
Trigger Thailand3: Japan has 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand
Trigger Thailand3: Japan has 2 japaneseInfantrys placed in Southern Thailand
1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia
1 japaneseArtillery and 1 japaneseMarine moved from Hainan to 95 Sea Zone
1 japaneseInfantry and 1 japaneseMarine moved from Saigon to 91 Sea Zone
1 japaneseMarine moved from 91 Sea Zone to Malay
1 japaneseNavalFighter moved from Saigon to Malay
1 japaneseNavalFighter moved from 91 Sea Zone to Malay
1 japaneseNavalFighter moved from 91 Sea Zone to Malay
1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Shantung to Anhwei
1 japaneseAntiTankGun and 1 japaneseTank moved from Shansi to Shensi
1 japaneseArtillery and 1 japaneseTacticalBomber moved from Shansi to Shensi
1 japaneseAlpineInfantry, 2 japaneseInfantrys and 1 japaneseMech.Infantry moved from Shansi to Shensi
1 japaneseArtillery and 1 japaneseFighter moved from Shansi to Shensi
1 japaneseInfantry moved from Shantung to Anhwei
1 japaneseTransport moved from 99 Sea Zone to 121 Sea Zone
1 japaneseMarine moved from Iwo Jima to 121 Sea Zone
1 japaneseMarine and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone
1 japaneseMarine moved from 120 Sea Zone to Wake Island
4 japaneseNavalFighters moved from 120 Sea Zone to Wake Island
1 japaneseCruiser moved from 99 Sea Zone to 120 Sea Zone
1 japaneseFighter and 1 japaneseStrategicBomber moved from Japan to 100 Sea Zone
1 japaneseBattleship moved from 98 Sea Zone to 100 Sea Zone
1 japaneseInfantry moved from Suiyuan to Inner Mongolia
1 japaneseSubmarine moved from 119 Sea Zone to 100 Sea Zone
1 japaneseMarine moved from Caroline Islands to 131 Sea Zone
1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 131 Sea Zone to 130 Sea Zone
1 japaneseMarine moved from Palau Island to 130 Sea Zone
1 japaneseDestroyer, 2 japaneseMarines and 1 japaneseTransport moved from 130 Sea Zone to 127 Sea Zone
2 japaneseMarines moved from 127 Sea Zone to Luzon
1 japaneseCarrier and 2 japaneseNavalFighters moved from 126 Sea Zone to 127 Sea Zone
2 japaneseNavalFighters moved from 127 Sea Zone to Luzon
1 japaneseMarine moved from Marianas Island to 123 Sea Zone
1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 127 Sea Zone
1 japaneseMarine moved from 127 Sea Zone to Luzon
1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTank moved from Shanghai to Fo Kien
1 japaneseCruiser moved from 95 Sea Zone to 127 Sea Zone
1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from French Indochina to Thailand
1 japaneseArtillery, 1 japaneseMarine and 1 japaneseTransport moved from 95 Sea Zone to 127 Sea Zone
1 japaneseMarine moved from 127 Sea Zone to LuzonCombat - Japan
Battle in Shensi
Japan attack with 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
China defend with 1 Flagpole, 1 chineseAirfield, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry
Some non-combat units are destroyed:
Japan win, taking Shensi from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 11
Casualties for China: 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry
Casualties for Japan: 1 japaneseAntiTankGun
Battle in 127 Sea Zone
Japan attack with 1 japaneseArtillery, 1 japaneseCarrier, 1 japaneseCruiser, 2 japaneseDestroyers and 3 japaneseTransports
Usa defend with 1 americanCruiser and 1 americanTransport
Japan win, taking 127 Sea Zone from Neutral with 1 japaneseCarrier, 1 japaneseCruiser, 2 japaneseDestroyers and 2 japaneseTransports remaining. Battle score for attacker is 12
Casualties for Usa: 1 americanCruiser and 1 americanTransport
Casualties for Japan: 1 japaneseTransport
Battle in Luzon
Japan attack with 3 japaneseMarines and 2 japaneseNavalFighters
Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanBarracks, 1 americanInfantry and 1 americanTacticalBomber
Some non-combat units are destroyed:
Japan converts americanBarracks into different units
Japan win, taking Luzon from Usa with 3 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 11
Casualties for Usa: 1 americanInfantry and 1 americanTacticalBomber
Casualties for Japan: 1 japaneseMarine
Battle in Fo Kien
Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTank
China defend with 1 Flagpole, 1 chineseAirfield and 1 chineseInfantry
Some non-combat units are destroyed:
Japan win, taking Fo Kien from China with 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTank remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Battle in Inner Mongolia
Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys
China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseInfantry
Japan win, taking Inner Mongolia from China with 1 japaneseAlpineInfantry and 1 japaneseArtillery remaining. Battle score for attacker is 1
Casualties for China: 1 chineseAlpineInfantry and 1 chineseInfantry
Casualties for Japan: 2 japaneseInfantrys
Battle in 100 Sea Zone
Japan attack with 1 japaneseBattleship, 1 japaneseFighter, 1 japaneseStrategicBomber and 1 japaneseSubmarine
Russia defend with 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
Units damaged: 1 japaneseBattleship owned by the Japan
1 russianSubmarine owned by the Russia Submerged
Japan win, taking 100 Sea Zone from Neutral with 1 japaneseBattleship, 1 japaneseFighter, 1 japaneseStrategicBomber and 1 japaneseSubmarine remaining. Battle score for attacker is 15
Casualties for Russia: 1 russianDestroyer and 1 russianTransport
Battle in Malay
Japan attack with 1 japaneseMarine and 3 japaneseNavalFighters
Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys
Britain win with 1 britishEntrenchment and 1 britishInfantry remaining. Battle score for attacker is -30
Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry
Casualties for Japan: 1 japaneseMarine and 3 japaneseNavalFighters
Battle in Wake Island
Japan attack with 1 japaneseMarine and 4 japaneseNavalFighters
Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
Japan win with 4 japaneseNavalFighters remaining. Battle score for attacker is -1
Casualties for Usa: 1 americanInfantry
Casualties for Japan: 1 japaneseMarine
Battle in Anhwei
Japan attack with 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseMech.Infantry
China defend with 1 Flagpole, 1 chineseAntiTankGun and 1 chineseInfantry
Japan win, taking Anhwei from China with 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseMech.Infantry remaining. Battle score for attacker is 4
Casualties for China: 1 chineseAntiTankGun and 1 chineseInfantry
Casualties for Japan: 1 japaneseInfantryNon Combat Move - Japan
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttatchment attached to japaneseMech.Infantry
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttatchment attached to japaneseMech.Infantry
1 Truck moved from Shanghai to Anhwei
1 japaneseFighter moved from Fo Kien to Shanghai
2 japaneseInfantrys moved from Formosa to 96 Sea Zone
2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone
2 japaneseInfantrys moved from 95 Sea Zone to French Indochina
4 japaneseNavalFighters moved from Wake Island to 120 Sea Zone
1 japaneseStrategicBomber moved from 100 Sea Zone to Japan
1 Truck, 1 japaneseAntiAirGun, 1 japaneseArtillery, 1 japaneseCombatEngineer, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Manchuria to Eastern Manchuria
2 japaneseNavalFighters moved from Luzon to 127 Sea Zone
1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
1 japaneseTank moved from Tokyo to 99 Sea Zone
1 japaneseTank and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
1 japaneseTank moved from 98 Sea Zone to Eastern Manchuria
1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseMech.Infantry moved from Korea to Eastern Manchuria
1 Material and 1 Truck moved from Korea to Eastern Manchuria
1 Truck moved from Shansi to Shensi
1 japaneseArtillery and 3 japaneseInfantrys moved from Peking to Manchuria
1 japaneseFighter moved from 100 Sea Zone to Korea
1 japaneseFighter and 1 japaneseTacticalBomber moved from Shensi to ShansiPurchase Units - Japan
Japan buy 3 japaneseMech.Infantrys, 1 japaneseSubmarine and 2 japaneseTanks; Remaining resources: 0 PUs; 0 techTokens;Place Units - Japan
1 japaneseMech.Infantry and 2 japaneseTanks placed in Korea
1 japaneseSubmarine placed in 98 Sea Zone
2 japaneseMech.Infantrys placed in JapanActivate Technology - Japan
Japan activating ImprovedHulls
Trigger japaneseIH1: Setting attack to 6 for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH1: Setting isAAforCombatOnly to true for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH1: Setting mayOverStackAA to true for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH1: Setting maxAAattacks to 1 for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH2: Setting attack to 8 for unitAttatchment attached to japaneseBattleshipTurn Complete - Japan
Japan collect 48 PUs; end with 48 PUs total
ResearchCenter in Japan creates 3 techTokens; Japan end with 3 techTokens
Units Change Ownership
Some Units in Eastern Manchuria change ownership: 1 Material and 1 japaneseCombatEngineer
Some Units in Thailand change ownership: 2 japaneseCombatEngineersPurchase Units - Manchuria
Manchuria buy 1 japaneseMech.Infantry and 1 japaneseTank; Remaining resources: 0 PUs;Place Units - Manchuria
1 japaneseMech.Infantry and 1 japaneseTank placed in ManchuriaTurn Complete - Manchuria
Manchuria collect 7 PUs; end with 7 PUs total
Units Change Ownership
Some Units in Eastern Manchuria change ownership: 1 Material and 1 japaneseCombatEngineer
Some Units in Manchuria change ownership: 1 japaneseMech.Infantry and 1 japaneseTankPurchase Units - Thailand
Thailand buy 1 japaneseAntiTankGun and 1 japaneseArtillery; Remaining resources: 0 PUs;Place Units - Thailand
1 japaneseAntiTankGun and 1 japaneseArtillery placed in ThailandTurn Complete - Thailand
Thailand collect 5 PUs; end with 5 PUs total
Some Units in Thailand change ownership: 1 japaneseAntiTankGun, 1 japaneseArtillery and 2 japaneseCombatEngineers -
No worries on time dude. I barely had time to scratch my ass this weekend. If you’d have posted your order 5 minutes after I asked I still would have only got to it now. This game is way too complicated for the condition my brain is in right now. I missed my entire Thailand group.
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TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 1
Combat Move - China
1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseArtillery, 1 chineseInfantry and 1 chineseMech.Infantry moved from Northern China to Inner Mongolia
1 chineseInfantry moved from Ningsia to Northern China
1 chineseInfantry moved from Kansu to Hupeh
1 chineseInfantry moved from Tsinghai to Kansu
1 chineseTank moved from Singkiang to Kansu
1 chineseCombatEngineer moved from Singkiang to Tsinghai
1 chineseArtillery and 1 chineseInfantry moved from Kwangtung to Kwangsi
1 chineseInfantry moved from Yunnan to Kwangsi
1 chineseInfantry moved from Kweichow to Kwangsi
1 chineseArtillery moved from Eastern Szechwan to Kweichow
1 chineseFighter moved from Chungking to Kwangsi
1 chineseCombatEngineer moved from Chungking to Eastern Szechwan
1 chineseAntiTankGun moved from Chungking to Hupeh
1 chineseInfantry moved from Chungking to Kweichow
1 chineseArtillery moved from Chungking to Hupeh
1 chineseInfantry moved from Western Szechwan to Eastern SzechwanCombat - China
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@Most:
I missed my entire Thailand group.
I’m ready to bet I’ll manage to do something along these lines as well.
Scramble orders from Shansi to inner Mongolia?
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Holy shit, you can scramble onto land…… This game has too much going on. No scramble.
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TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 1
Combat Move - China
1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseArtillery, 1 chineseInfantry and 1 chineseMech.Infantry moved from Northern China to Inner Mongolia
1 chineseInfantry moved from Ningsia to Northern China
1 chineseInfantry moved from Kansu to Hupeh
1 chineseInfantry moved from Tsinghai to Kansu
1 chineseTank moved from Singkiang to Kansu
1 chineseCombatEngineer moved from Singkiang to Tsinghai
1 chineseArtillery and 1 chineseInfantry moved from Kwangtung to Kwangsi
1 chineseInfantry moved from Yunnan to Kwangsi
1 chineseInfantry moved from Kweichow to Kwangsi
1 chineseArtillery moved from Eastern Szechwan to Kweichow
1 chineseFighter moved from Chungking to Kwangsi
1 chineseCombatEngineer moved from Chungking to Eastern Szechwan
1 chineseAntiTankGun moved from Chungking to Hupeh
1 chineseInfantry moved from Chungking to Kweichow
1 chineseArtillery moved from Chungking to Hupeh
1 chineseInfantry moved from Western Szechwan to Eastern SzechwanCombat - China
Battle in Inner Mongolia
China attack with 1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseArtillery, 1 chineseInfantry and 1 chineseMech.Infantry
Japan defend with 1 Flagpole, 1 japaneseAlpineInfantry and 1 japaneseArtillery
1 chineseArtillery owned by the China , 1 chineseMech.Infantry owned by the China and 1 chineseAlpineInfantry owned by the China retreated to Northern China
Japan win with 1 japaneseAlpineInfantry remaining. Battle score for attacker is -3
Casualties for Japan: 1 japaneseArtillery
Casualties for China: 1 chineseAntiTankGun and 1 chineseInfantryNon Combat Move - China
Trigger chineseMecht1: Setting isLandTransport to true for unitAttatchment attached to chineseMech.Infantry
Trigger chineseMecht2: Setting isLandTransport to false for unitAttatchment attached to chineseMech.Infantry
1 Truck and 1 chineseAntiAirGun moved from Singkiang to Northern China
1 Material and 1 Truck moved from Chungking to Kweichow
1 Truck moved from Kweichow to Chungking
1 Truck moved from Eastern Szechwan to Tsinghai
1 chineseInfantry moved from Hunan to HupehPurchase Units - China
Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttatchment attached to ResearchCenter
China buy 4 chineseAlpineInfantrys and 1 chineseInfantry; Remaining resources: 0 PUs;Place Units - China
2 chineseAlpineInfantrys placed in Northern China
2 chineseAlpineInfantrys and 1 chineseInfantry placed in ChungkingTurn Complete - China
China collect 26 PUs; end with 26 PUs total
ResearchCenter in Singkiang creates 3 techTokens; China end with 3 techTokens -
@Most:
Holy ����, you can scramble onto land
Yeah, when the window popped-up that’s when I realize that too!
You can pass Spain, then you’ll have to play about a hundred allied countries which are really just Britain. -
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 1
Combat Move - Spain
Non Combat Move - Spain
Purchase Units - Spain
Spain buy nothing; Remaining resources: 1 PUs;Turn Complete - Spain
Spain collect 8 PUs; end with 9 PUs total -
Allies are you, lol. just skip through the next nuetral until Italy is up.
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So they are. Don’t know why I thought they weren’t.
Right, I don’t understand why it didn’t pop up when I was playing Russia, but now with Britain I have the diplomatic options. Do we do this? Because I’d like to. Also, if you can explain to me what all the flags on this screen mean, I’m all ears. -
Your guess is as good as mine bro, I haven’t even read through the game notes.
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Well that’s the thing, even the manual doesn’t say anything about that. I’ll try anyway.
I forget to save after rolling for tech, so I’ll restart (that’s all I did this turn anyway), roll again, and will only keep going if it fails. So if you see more than one roll, that’s why. -
Didn’t need to reroll. I need scramble orders to Northern France.
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No scramble. Battle calc is more confusing than anything else, you have to choose from like 8 different battle types, lol.
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When you call it up while pointing at a territory it selects the relevant terrain(s) automatically.
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Your sub in sz61 didn’t land a hit, does it submerge or stay?
The same question goes for sz24. -
Both submerge. Sorry dude, been working like a dog lately.
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No problem, I’m busy too.
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About the bombing run on Northern France. I didn’t want the fighter to attack on its own, I thought it would be with the bomber to serve as casualties if the AA landed a hit. That didn’t happen, so the bombing went without a hitch, but I had to roll for the fighter separately, which I thought wouldn’t happen, and lost it. Is it okay if I (or you) edit it back from where it came, since that didn’t work as intended (bomber’s escort)?
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OK, now either the game is bugged or there is something I don’t understand.
As you can see in the attached save, I managed to build a battleship sz7, because there was a hull, docks and a factory. So far so good.
But I can’t do it in sz162 (South of Australia), although, as far as I can tell, the same conditions are being met.
The same goes for materials I want to place in Ontario, a marine in Cape Town and a fortification in Western Egypt.If you know why this isn’t working, do tell me.
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